Portal 2 Catch-All

It's probably a little harder to do as the test rooms are a bit less formal most of the time compared to P1. Hopefully the SDK comes out soon rather than "soon".

cheeba wrote:

Actually I missed the more twitchy puzzles from Portal 1. Flying from portal to portal was great fun. I thought with the last "Boots" trailer they'd have more (some) of them.

Both the Boots trailer and the end of GLaDOS Wakes show some fast moving twitch gameplay. I also noticed that occasionally portals don't go exactly were you shoot them. Instead they connect if you're shooting them near the "correct" location. It's not huge, but probably part of reducing frustration caused by your portal being 6 inches out of position.

I think I'm going to replay Portal, it's been at least 4 years since I've played it and hopefully I'll have forgotten how to do the puzzles.

I'm hoping Valve continues to support the game like they have with TF2 and L4D. It be nice to see some new levels added occasionally.

I think they already have harder stuff in the pipeline as challenge rooms. Just call it a hunch.

Finished it. Loved it. I've heard lots of people complain about Wheatley, I gotta say, not knowing who the voice actor is might help, cuz I found him hilarious all throughout the game, and wanted more!

Spoiler:

White gel is addictive. I can't stop covering everything with it!!

So...Glados was a woman named Caroline...interesting, huh?

Anyone else found the secret Borealis Docking Area? Gives u an achievement. :)

LOVED IT!!!! Will jump into dev commentary and co-op soon. Gotta decompress a bit.

kexx wrote:

Finished it. Loved it. I've heard lots of people complain about Wheatley, I gotta say, not knowing who the voice actor is might help, cuz I found him hilarious all throughout the game, and wanted more!

I adored Wheatley. I could listen to him for hours.

I loved all the voices, especially Cave Johnson.

Spoiler:

His incendiary lemons rant nearly had me in tears.

Did Cave Johnson remind anyone a lot of Wilford Brimley? That's all I could think of when I heard his voice.

Finished it:

Spoiler:

- Loved it.
- The dynamic music with the gels was sooooo gooooood.
- THE MOOOOOOOOOOOOOON!!!!!!!!!!
- Seriously, I shot a portal at the MOON!
- Glados "I think this is the part where he kills us"
Wheatley "Hello, this is the part where I kill you"
Chapter 9 The Part Where He Kills You
- Glados "I am a potato" * slow clap *
- Hilarious. So many funny moments that either made me laugh out loud or smile.
- When Glados can't stop responding to Cave Johnson's pre-recorded message and then goes silent. Great moment. I also thought it was great how she reacted to his lemon tirade.
- I like how all the vines in the facility are from Chell's potato science experiment.
- The song with the singing turrets!
- The credits song!!
- King turret!!!

Ahhhhhh so good.

Can't wait to play through again with the developer commentary and go through the co-op.

Minarchist wrote:

Did Cave Johnson remind anyone a lot of Wilford Brimley? That's all I could think of when I heard his voice.

Really? All I can think of is white supremacists for some reason.

I can only imagine Cave Johnson after all those years of testing (NSFW).

After dinner I'm gonna want some co-op from the beginning. Anyone up for it?

BNice wrote:
Spoiler:

- I like how all the vines in the facility are from Chell's potato science experiment.

There's speculation about that, given the setting of the experiment, and the whole orphan/adopted thing.

Just beat single player, beat co-op last night. I'm on a high from this game right now. Stephen Merchant voicing Wheatley was a total surprise for me, and I'm a huge fan of Extras and Ricky Gervais, so I was losing it every time he talked. Thought the way they did music was one of the best things about it. f*cking fantastic.

Spoiler:

- I like how all the vines in the facility are from Chell's potato science experiment.

OMG I'm totally going to have to play it again...

Tannhauser wrote:
Minarchist wrote:

Did Cave Johnson remind anyone a lot of Wilford Brimley? That's all I could think of when I heard his voice.

Really? All I can think of is white supremacists for some reason.

I can only imagine Cave Johnson after all those years of testing (NSFW).

Yeah, I know it was J.K. Simmons, but he still sounded like Brimley when he got older.

Scratched wrote:
BNice wrote:
Spoiler:

- I like how all the vines in the facility are from Chell's potato science experiment.

There's speculation about that, given the setting of the experiment, and the whole orphan/adopted thing.

Speaking of speculation, here's the big whopper of them all, which piggy-backs on to what you're talking about. It...makes a lot of sense. Here's the Steam link (WARNING: Tremendous Spoilers Ahoy!)

Minarchist wrote:
Scratched wrote:
BNice wrote:
Spoiler:

- I like how all the vines in the facility are from Chell's potato science experiment.

There's speculation about that, given the setting of the experiment, and the whole orphan/adopted thing.

Speaking of speculation, here's the big whopper of them all, which piggy-backs on to what you're talking about. It...makes a lot of sense. Here's the Steam link (WARNING: Tremendous Spoilers Ahoy!)

That's where I got it from. It's nice that they can put the pieces out there for people to put together as a possibility, and not feel the need to slam it in the player's face. It can safely be ignored, but peripheral details like (and rat man, and all the other bits) that are what make some games rise above and feel more than just some spaces that contain gameplay, a world that lives (or lived) outside whatever the player is pointing their camera at.

It's like the exact opposite of the approach of Don't Take It Personally, Babe, It Just Ain't Your Story.

Subtlety: It works, Female Doggoes!

BNice wrote:

Finished it:

Spoiler:

- Glados "I think this is the part where he kills us"
Wheatley "Hello, this is the part where I kill you"
Chapter 9 The Part Where He Kills You

Spoiler:

And a "The Part Where He Kills You" achievement! That was the best f*cking achievement I've ever received, he almost actually killed me I was laughing so hard.

cheeba wrote:

After dinner I'm gonna want some co-op from the beginning. Anyone up for it? :)

Similarly, I'm gonna need someone to finish coop with. Up to the 4th area (Excursion Funnels?) and would like to get through that.

I'll be on in about 15-20 minutes and looking to do some co-op as well.

Running through developer commentary, so if anyone is up for some co-op, give me a yell.

Quick question for anyone who has completed the Dev Commentary: How long is it?

Mex wrote:

*Don't watch this unless you're done with the game*

The whole dialogue from the best character in the game
http://www.youtube.com/watch?v=JL35k...

Yeeeah, I'm a blackbelt in pretty much everything... Karate, JUjitsu, bedroom...

Oh, MAN that is awesome.

Finished. I probably clocked in closer to 15 hours or so, with far too many frustrated restarts. That said, some excellent all-time great gaming moments for me. Loved, loved, loved it.

Will probably shoot for Co-Op sometime this summer, as my current internet is sad and shot. Hopefully someone'd be willing to go on the 360 and won't have all the puzzles already memorized.

Just read a bunch of rambling on the Steam forum, and I'm convinced that

Spoiler:

Cave's wife was named Caroline. When Cave died, Caroline was turned into an A.I. named GLaDOS and began running Aperture Science.

and I'm partially convinced that

Spoiler:

Chell is their adopted child.

I'm about to replay it with commentary turned on and I thought I'd try it using a controller this time...but I can't seem to get it to work. I'm using the wireless 360 pc controller and I'm getting no response. I looked for some sort of "enable controller" checkbox or button but came up short. Can anyone point on the stupid thing I'm missing?

I just finished the game with a wireless 360 controller. Worked fine. There's no setting to enable. Just make sure your controller is on and connected before you start the game or it won't detect it.

Gdawg27 wrote:
I'm about to replay it with commentary turned on and I thought I'd try it using a controller this time...but I can't seem to get it to work. I'm using the wireless 360 pc controller and I'm getting no response. I looked for some sort of "enable controller" checkbox or button but came up short. Can anyone point on the stupid thing I'm missing?

I just finished the game with a wireless 360 controller. Worked fine. There's no setting to enable. Just make sure your controller is on and connected before you start the game or it won't detect it.

I got it working......ended up having to load up an entirely different game with controller support (Rockstar's Bully) and then loading into Portal 2 before it would do anything. Really weird business.

Finished single player. Loved it. Bless your hearts, Valve.

Spoiler:

Cave Johnson's lemon tirade did me in, I couldn't stop laughing.

The open areas made me feel really insignificant, which turned into a great sense accomplishment when I solved the puzzles. I loved the feeling of moving and flying through such huge spaces.

Polliwog wrote:

Finished single player. Loved it. Bless your hearts, Valve.

Spoiler:

Cave Johnson's lemon tirade did me in, I couldn't stop laughing.

The open areas made me feel really insignificant, which turned into a great sense accomplishment when I solved the puzzles. I loved the feeling of moving and flying through such huge spaces.

Spoiler:

Yeah! Take the lemons! I like this guy. Burning people! He's saying what we're all thinking!

Byrne wrote:

Just read a bunch of rambling on the Steam forum, and I'm convinced that

Spoiler:

Cave's wife was named Caroline. When Cave died, Caroline was turned into an A.I. named GLaDOS and began running Aperture Science.

and I'm partially convinced that

Spoiler:

Chell is their adopted child.

I'm on the same boat. I'm gonna have to play again just to find some more clues!!!

It's pretty much as long as the game.