Marvel vs. Capcom 3 Series Catch-All

oilypenguin wrote:

I like mine more than my madcatz, Jake =)

<3

We still gotta play online sometime, man!

7inchsplit wrote:
oilypenguin wrote:

I like mine more than my madcatz, Jake =)

<3

We still gotta play online sometime, man!

This would involve me doing something other than WoW or Blood Bowl or (lately and not by choice) LoL.

/sigh

too many games

And no doubt I'll end up getting MK and SSF4:AE too.

TOO. MANY. GAMES. and with the fighting games I don't take the time to get any good and so I'm just destroyed when I do play. Bah.

That SRK thread lists it as using Sanwa components, so I would think it would be pretty comparable to the TE sticks. Never seen a TE stick for more than $150, though.

I'm totally with you on just how much playing with a stick contributes to the feel of playing a fighting game. After getting used to saying with one, going back to pad feels like playing Rock Band with a regular controller. Sure, it works, but the experience just isn't the same for me.

oilypenguin wrote:

TOO. MANY. GAMES. and with the fighting games I don't take the time to get any good and so I'm just destroyed when I do play. Bah.

Well, at worst you'd have a fighting chance against me. And more likely you'd run circles around me! We could always hook up for some SSF4. In any case, if you spot me online, feel free to ping me. I feel like MvC3 is all I play these days!

Can do. I need to hop on and take care of some bookkeeping stuff with XBL before the end of the month.

hey actually, are the SF people still doing Wednesday nights? We could get some MvC3 and SF4 in tomorrow if people want to.

I just asked why, not dissing the HRAP V3 or anything. Everything I've read says it's fantastic.

The $250 TE sticks you saw *must* be the original run, because MadCatz still makes them (they're just branded Super SF4 now), and they're $150. Sanwa components all around though, so functionally they sound the same.

I'm really tempted by Mortal Kombat as well, but I think it will have to be my first PS3 fighter. Kratos in Mortal Kombat is just too perfect to pass up. Then again, being able to install on 360 for better load times...

Re: Wednesdays - That died out quite a while ago, I got tired of reminding/pestering everyone to come. Thursdays are much better for me, so I'm up for a few matches if anybody is available then. I also vote for something with proper spectator support - as much as I enjoy MvC 3, I cannot stand to watch those cards bounce, it really ruins the experience for me.

That's too bad, Thursdays are Battlefield Bad Company 2 and drunkenness. This is immovable.

OK, I'll admit I didn't click on the link. The image in my head was of the older, less symmetrical Horis. I own an older version of that and don't like the design, but that's for utilitarian purposes. Mea culpa.

But there's a larger discussion to be had here. When you buy a stick, you're buying a tool. I know that you're into design and aesthetics and, yes, that will play a part in how you feel about it, but when one is buying something functional, shouldn't that be the primary consideration?

If one manages to get great function with pleasing aesthetics, job done. But if the result is something that looks great but doesn't do the job well, then it's a failure.

(Of course if the function of the object is ambiguous, the utility may be too. Clothes are there to protect us from the elements, but a souwester might not impress the ladies. But, generally, tools should be appraised on how well they do what they do. )

Two other points to address:

1. I wouldn't call you a casual player any more. You're practising regularly and thinking about the game when you're not playing.

2. From Hagakure. Tweaked.

"A warrior should be careful in all things and should dislike to be the least bit worsted. Above all, if he is not careful in his choice of words he may say things like, “I’m a scrub,” or “At that time I’d probably rage quit,” or “How frightening,” or “How painful.” These are words that should not be said even in jest, on a whim, or when talking in one’s sleep. If a person with understanding hears such things, he will see to the bottom of the speaker’s heart."

ahrezmendi wrote:

I just asked why, not dissing the HRAP V3 or anything. Everything I've read says it's fantastic.

Aw, sorry man! Guess it was just that paired with 1ddy's comment. It just arrived here are work and I unwrapped it -- feels really amazing, can't wait to take it out tonight. Anyways, apologies for going mama bear there.

ahrezmendi wrote:

The $250 TE sticks you saw *must* be the original run, because MadCatz still makes them (they're just branded Super SF4 now), and they're $150. Sanwa components all around though, so functionally they sound the same.

Yeah, those were definitely private sellers, it seems. That's too bad, I would've considered the TE more. Think I made the right choice in terms of feel, though, and I'm pretty happy with it. Definitely has a luxury feel to it.

1Dgaf wrote:

But there's a larger discussion to be had here. When you buy a stick, you're buying a tool. I know that you're into design and aesthetics and, yes, that will play a part in how you feel about it, but when one is buying something functional, shouldn't that be the primary consideration?

If one manages to get great function with pleasing aesthetics, job done. But if the result is something that looks great but doesn't do the job well, then it's a failure.

That's true, it is a functional tool. Basically, here's what led me to buy this particular stick:

I was vaguely thinking about buying a new stick to supplement my two EX 2s, since they don't feel great and I figure one of them will eventually bust in one way or another. Really, I was thinking in the $60-100 range, like perhaps the Tekken stick bundle or something like that. Then I saw the HRAP and immediately started to drool -- I coveted it. As someone with a bad case of the impulse buys, I slowed myself down and did a decent amount of research to make sure it wasn't a silly move. Finally, after letting it simmer for a few days, I decided to pull the trigger.

So, it was a combination of aesthetics and information. For someone with limited experience with higher quality sticks, aesthetics are a handy indicator of quality. To me, the design of the stick said, "hey, we've thought this through." Just the look of it gave me a sense of tactility.

1Dgaf wrote:

Two other points to address:

1. I wouldn't call you a casual player any more. You're practising regularly and thinking about the game when you're not playing.

2. From Hagakure. Tweaked.

"A warrior should be careful in all things and should dislike to be the least bit worsted. Above all, if he is not careful in his choice of words he may say things like, “I’m a scrub,” or “At that time I’d probably rage quit,” or “How frightening,” or “How painful.” These are words that should not be said even in jest, on a whim, or when talking in one’s sleep. If a person with understanding hears such things, he will see to the bottom of the speaker’s heart."

Aw, 1dgaf, am I that transparent! You're absolutely right. Self-deprecation as a defense mechanic is a habit I'm trying to break. I do the same thing at my weekly basketball games, constantly talking about how horrible I am. It's not a very pleasant thing, and I should really start more actively supressing it.

Point taken on #1, as well. It's just hard not to feel like a casual player when the online play is so tough.

Had a breakthrough night of couch matches on Tuesday with my usual group. I realized I'm trying to bite off more than I can chew by jumping straight to combos with my characters; instead, the next step for me should be discovering hit-confirm into hyper links with each character. Once I had my mind set on that, I became able to read the information the game is providing more clearly -- that is, the true importance of ground bounces, wall bounces and OTG moves. Once I have those in place I can start building combos outward from them. I also began to watch for ways to punish whiffed and blocked attacks.

The one thing I'm still really having a problem is with landing in time to continue combos off the ground. For example, with Wesker dashing in to shoot someone off the ground, or with Zero landing in time to launch his basic hyper and hit someone on the ground. Should I be hitting S closer to the ground with me air combos?

Ultimate Marvel vs Capcom 3 Revealed

Jaw->Floor

Capcom wrote:

ULTIMATE ROSTER: Twelve new legends from Marvel and Capcom join the fray, bringing the total roster of characters up to 50.

MORE LEGENDS: Includes the first fighting game appearance of some of the most iconic and celebrated characters from the Marvel and Capcom universes, including Strider and Firebrand from the Capcom side and Ghost Rider and Hawkeye from the Marvel universe.

NEWLY BALANCED: Ultimate Marvel vs. Capcom 3 offers re-balanced gameplay that will provide accessible depth for both newcomers and pros alike.

ENHANCED MODES: After many fan requests, Spectator mode is now available as part of an overall improved online experience along with other new modes and enhancements.

And, from watching the videos, looks like you can X-Factor up in the air now.

The surprise everybody saw coming, eh?

I'll admit, I want this, but I'm really sick of Capcom doing this. Spectator mode should have been a patch, the same way lobbies should have been a patch for SF4. I paid full sticker for MvC 3, and I don't think I got my money's worth out of it. If I get this, it'll be on sale, maybe even through a used vendor.

That said, I'd like to know who the other new characters are. Also, the screens look decidedly less detailed than I remember MvC 3 being, but maybe that's just a result of not seeing it in action.

7INCHSPLIT JUST MADE MY HEAD EXPLODE ON TWITTER. PHOENIX WRIGHT!!!!!!!!!!!! (this rumor better be true!)

BNice wrote:

7INCHSPLIT JUST MADE MY HEAD EXPLODE ON TWITTER. PHOENIX WRIGHT!!!!!!!!!!!! (this rumor better be true!)

Well, here's some support for it:

http://www.joystiq.com/2011/07/20/en...

Frank West is no surprise, he was originally slated for MvC 3 after all. Nemesis rounds out the classic RE1 cast. I have no idea who Nova, Rocket Raccoon, and Iron Fist are.

ahrezmendi wrote:

I have no idea who Nova, Rocket Raccoon, and Iron Fist are.

Same. And after canning both Mega Man projects he still is nowhere to be found. They must really be pissed that Inafune left. I mean they won't even put their most recognizable character into UMVC3.

Rocket Raccoon? Sold.

Done.

I kind of loathe Capcom.

I think I'm never buying a fighting game from Capcom ever again.

I barely touched MvC so I am unlikely to be in. Barely touched SSIV:Arcade, either.

Still no depowered Squirrel Girl?

I hope they actually add a subboss fight this time... really wished they had given Galaticus his own Capcom-side harbinger, much like the Apocalypse and Cyber-Akuma pair in the first X-Men vs Street Fighter.

ahrezmendi wrote:
BNice wrote:

7INCHSPLIT JUST MADE MY HEAD EXPLODE ON TWITTER. PHOENIX WRIGHT!!!!!!!!!!!! (this rumor better be true!)

Well, here's some support for it:

http://www.joystiq.com/2011/07/20/en...

Frank West is no surprise, he was originally slated for MvC 3 after all. Nemesis rounds out the classic RE1 cast. I have no idea who Nova, Rocket Raccoon, and Iron Fist are.

Iron Fist is awesome! If you have any interest in comics it is worth checking out the Brubaker & Fracton run of the Immortal Iron Fist. Really fun sort of noire/blaxploitation feel to the books.

ahrezmendi wrote:

Frank West is no surprise, he was originally slated for MvC 3 after all. Nemesis rounds out the classic RE1 cast. I have no idea who Nova, Rocket Raccoon, and Iron Fist are.

Nova is actually a character I really liked. He's Marvel's Green Lantern (space cop). but his powers are closer to superman with Glados trapped in his head. He had a relaunch a few years ago with the Annihilated story that was very good.

http://marvel.com/universe/Nova_(Richard_Rider)

Iron fist is an old character who has been an Avenger. He's rather bland IMHO.

http://marvel.com/universe/Iron_Fist_(Danny_Rand)

I can't afford to collect marvel books anymore but I still read them when I can.

Kommissar wrote:
ahrezmendi wrote:

Frank West is no surprise, he was originally slated for MvC 3 after all. Nemesis rounds out the classic RE1 cast. I have no idea who Nova, Rocket Raccoon, and Iron Fist are.

Nova is actually a character I really liked. He's Marvel's Green Lantern (space cop). but his powers are closer to superman with Glados trapped in his head. He had a relaunch a few years ago with the Annihilated story that was very good.

http://marvel.com/universe/Nova_(Richard_Rider)

Iron fist is an old character who has been an Avenger. He's rather bland IMHO.

http://marvel.com/universe/Iron_Fist_(Danny_Rand)

I can't afford to collect marvel books anymore but I still read them when I can.

You need to read the newer Iron Fist stuff it is SO much fun, and the art is amazing.

Where is Guile?

No, seriously, where's Guile?

GIVE ME MY GODDAMN GUILE, CAPCOM.

hbi2k wrote:

Where is Guile?

No, seriously, where's Guile?

GIVE ME MY GODDAMN GUILE, CAPCOM.

I'll see you that and raise you one of these.

no matter what im there day one

Sure, November is a bit soon for it, but I for one am glad to get a rebalance and all sorts of DLC goodness in one lumpy package. But as someone who plays this game for a few hours with friends in meatspace twice a week, I can say I've gotten my money's worth out of vanilla Marvel.

Also, the fact that even the base characters are getting changes is really promising.

Here's some of the changes I've seen in various places, mostly from videos, Maximilian and Floe:

- X-Factor's been toned down (damage, speed, time), but you can now trigger it in the air.
- Team Aerial Combo exchanges seem to drain a bar of hyper gauge. This pretty much fixes Phoenix, although it feels awfully powerful. Guess they're trying to get TACs into top level play?
- Magneto lost one ability (can't recall which), but gains a move that attracts/repulses/pulls opponent downwards. Eggplant Magneto!
- Ryu's hyper fireball appears to reflect off the wall? Seems like he can still do the normal beam though, too (perhaps like Akuma's variations). He also has an invisible fireball that seems to instantly travel across the full screen (one wide skinny hitbox, maybe), which wall bounces.
- Storm can do a slower version of Magneto's pull/push move.
- Arthur's air S sounds like it acts like a dive kick. I am tickled. Love his basic combo.
- Viewtiful Joe got a bit of love, but not sure on the details.
- Spencer's got a dive attack, similar to X-23's down H, but with a slower startup. Maybe a special move?

Really sounds like they're changing it up dramatically.

So, uh, Ultimate kinda came out. The fact that this thread has no posts in it since launch, is that a sign of how many people bought it?

I caved, partly because I got a discount (thanks to trading in core MvC 3), partly because I'm a sucker for quirky characters, and I couldn't resist Phoenix Wright once I saw his gameplay. So far people are picking him as an assist, not as a primary, because once you get him into Turnabout mode his gamma assist has complete invincibility AND a wall bounce. Zero also got a buff (wtfbbq?), and I haven't read about anybody else.

Am I the only one who bought this? If I'm not, I'd be willing to try and revive the old Wednesday night fights. Otherwise I'll just resign myself to pub games.

Ultimate is what, $40? How much of a trade-in did you get? I might consider it, though part of me just wants Capcom to burn in a pit.

Zero got a buff, eh? Good news for me, as I already use him and X-23 as a regular.

Didn't realize we ever had Wednesday night fights...

But yeah, not sure I'll be getting it soon. Might as well wait till the third for fourth version of the game the way Capcom has been handling their fighters lately.