EVE Online - Catch All & new meat check-in

I wonder if most companies running games want that sort of thing to happen in theirs, or fear it.

There have been a variety of these during my 6 years in EVE. GHSC was the first and arguably most famous of the major level heist scandals, which are still going on of course.

You could also mention to your buddy the level of political infighting and machinations (such as the dissolution of the entire BoB aliiance by one 'turned' Director), as well as CCP's attempts to direct even more of the economics supply and demand into the hands of the players by converting significant numbers of raw materials types from things which are sold by NPC corps into things which are manufactured and sold by players through the Planetary Interactions system (which directly impacts me as an industrialist).

Oh, and CCP also employs its own economist who prepares quarterly reports.

I know the story InspectorFowler is talking about. It wasn't the GHSC. At the end, the guy dumps the ISK on a random new player, and deletes his character. Not out of remorse, just because he's done it all and no longer cares to play Eve.

*bit of work with Google later*

What you are looking for is the Nightfreeze story.

480 million ? You've got to be joking, the GHSC one was well into the tens of billions. Based on the conversion rate of a plex, that's worth about £23.

LtWarHound wins the prize!

I think this one strikes me because of the exceptionally personal nature of some of it. I don't remember if I said it in the original post, but it's one of the reasons I played EVE for a bit.

I'm going to send this to the co-worker I was talking to, because I think it may get him interested in EVE.

Oh, how I would like to have that Hulk, but I'm not a consistent enough player (and not, as of yet, in the GWJ Corp) to actually take it from you.

But this is totally cool of you, krev. Mad props.

davet010 wrote:

480 million ? You've got to be joking, the GHSC one was well into the tens of billions. Based on the conversion rate of a plex, that's worth about £23.

Keep in mind the time frame. He talks about people wowing over what a battleship could do, cruisers were still top of the line. This had to happen rather close to launch. GHSC was probably not around, Mo0 was probably still rampaging around. No mention of Jita, for example, and the thought of an industrialist selling to pirates was still considered something the industrialist wouldn't admit to. The thing that made me snicker was the use of lasers on a Moa.

A much younger age. Back when it was unlikely a single individual was able to afford an original battleship blueprint. As opposed to now, where a casual player like myself has a fleet of cruisers and battleships, to suit whatever I feel like mucking around with for that night. I haven't played in a while, but I know I have more than that 480m spare.

So it occurs to me even though I can effectively play for free forever now I don't really log in to Eve anymore.

As such I present:
Krev's crazy Eve online give-away!

The most fair way would be to donate it to the someone in the GWJ corp and let you guys split it up if that's viable, failing that I'm open to other suggestions.

All items located in MATTERE.

1.69M Condensed Scordite
0.52M Massive Scordite
4.65M Scordite
7.65M Pyerite
15.54M Tritanium
24x TII plagioclase mining crystals
18x TII Scordite mining crystals
1x fitted Hulk
1x Charon *edit: I can fly this elsewhere/sell it/etc if no one needs it directly.
777 417 400 ISK

The only caveat is that if I should ever decide to come back to the game a little boost to get me back on my feet would be appreciated.

garion333 wrote:

Oh, how I would like to have that Hulk, but I'm not a consistent enough player (and not, as of yet, in the GWJ Corp) to actually take it from you.

But this is totally cool of you, krev. Mad props.

On the GWJ corp, it's pretty much defunct. Hang out in the channel and find a corp that'll suit what you're after.

I believe the Nightfreeze Big Scam story was decided to be fictitious, in large part because Nightfreeze continued to play well past the end of it (at least into 2009, and his character dated to 2003, so he could not have deleted it as he said. Apparently it was based on a scam which never left the planning stages.

This is based on my own memories (I was active in the game before the story broke) and on the Eve History Wiki.

I just realized I still have links for the the Lotka Volterra and Chosen Path websites... Things have really changed.

so is this the thread all the spies hang out in?

EVE: A future vision

The antidote to console FPSes? Vaporisation.

I'd much rather they spent time fixing the stuff that doesn't work properly rather than wasting time on this.

Incarna ? No thanks, if I wanted to play Second Life I'd go off and do that.

Dust ? Great, a load of tedious console FPS players get to interact with us. Colour me extremely uninterested.

Better turrets and nebulas?

I'd say they're going to be different departments, largely working independently.

davet010 wrote:

I'd much rather they spent time fixing the stuff that doesn't work properly rather than wasting time on this.

Incarna ? No thanks, if I wanted to play Second Life I'd go off and do that.

Dust ? Great, a load of tedious console FPS players get to interact with us. Colour me extremely uninterested.

This^ They've been working on walking in stations for years.. and that's cool and all but is it really the factor stopping anyone from playing? Some have argued that expanding the social aspect of the game via avatars will expand Eve's female player base or some such. Personally I don't really see how it expands game-play or fundamentally changes the game, it strikes me as a nice but completely unnecessary feature.

Likewise with Dust, supposedly the two games will impact each other - okay if you can pull it off then I guess that will be a first in the mmo sphere. However trying to mix Eve players with FPS players (especially console FPS players) is just asking for trouble. Having to rely on their ground battles when I'm in a ship that could probably wipe out all life on the entire planet without breaking a sweat seems a little silly.

davet010 wrote:

I'd much rather they spent time fixing the stuff that doesn't work properly rather than wasting time on this.

This is practically a meme when you're talking about any MMO. It seldom makes sense when you think about it.

The dev teams working on things like Incarna and Dust have nothing to do with troubleshooting lag, refining Sov mechanics, or any number of already existing systems. I'd be surprised if many of them even had the necessary skill set to work on those things.

CCP actually has a long established record of devoting large amounts of manpower and cash towards refining the existing experience. Hell, within the last few weeks you can read about what they have done to improve network performance , or how they adressed the negative effects missiles were having in large fleet battles.

The simple fact is that MMOs depend on a constant influx of new players to replace those who move along to other things and "fixing what's broken" isn't going to cause someone who hasn't been previously interested in EVE to say "Hey, I heard they fixed missiles and now I am suddenly wanting to play EVE!" On the other hand, adding in completely new and different features is likely to do just that. There are tons of people I have personally spoken to that said they didn't like "only getting to play as a spaceship" so I know there's a market out there for Incarna's features. As far as Dust is concerned, I'm sure it will draw in some new EVE players from the exposure and if current EVE players don't want to deal with it they can simply choose not to. I've seen nothing to indicate that they're going to make Dust interaction a core game mechanic.

Most of the time when I read "fix what's broken instead of adding new features" my mind automatically translates it to "use all your manpower and resources on what is important to ME." People seem to overlook the fact that keeping an MMO supplied with a large paying customer base is important to everyone playing it. By attracting new players and increasing the number of subscriptions to the game they keep the game alive and acquire the money they need to fund both new features and upgrades to the existing ones.

Not sure I agree with much of that, to be honest.

I'm not sure how many people are going to play Eve because they can walk about it stations. In the final analysis, if the game is about spaceships, then that's what people are going to do. How many people are champing at the bit waiting for CCP to allow them to walk around in a station and walk into a bar (for which they will be waiting a fair while, by the sound of it).

As for Dust, if the interaction between ground players and spaceborne players isn't going to be important, then why do it at all ? Is playing a sub-game going to attract significant numbers of new players ?

Attracting new players is only going to increase player numbers if you keep the ones you already have.

One thing to remember is that within the playerbase of any game the people involved are VERY varied, this is just as true in a MMO if not more so. If I said everyone who plays console shooters are foul mouthed kiddies you'd call BS on it, and I think it's wrong to say everyone is laser focused on spaceships. You don't 'do' spaceships, the ship is just a tool to whatever playstyle you're into, some of which you don't need to get into your pod.

The more features they add to EVE the more people they have the potential to appeal to. I don't think anyone expects all players to use all features.

davet010 wrote:

As for Dust, if the interaction between ground players and spaceborne players isn't going to be important, then why do it at all ? Is playing a sub-game going to attract significant numbers of new players?

I'd say the answer to "why do it at all?" is that they see a significant enough percentage of players wanting to do such things that it will provide a monetary benefit to CCP in the form of increased and/or retained subscriptions. If you choose not to participate in a feature, you aren't negatively affected by its mere presence in the game. Planetary Interaction is a good example of this, tons of industrialists jumped all over it as a new thing to do but those of us who ignored it are unaffected by anything other than somewhat cheaper prices for certain goods.

In the long run I just don't buy that EVE is hemorrhaging subscribers due to broken or buggy features. At most something like that will be the proverbial "straw that breaks the camel's back" for a person who is already burned out or bored. It's been my experience that vocal people on the EVE forums seldom quit the game, they just threaten to quit loudly and often. (Also, they all have 5-12 accounts each! True story!)

I only have one account...I find my experience to vary every time i log in. There are some times where i log in and only spend 20 minutes just catchin up on mails because i cant stomach going out on another mission. Other times, I will spend hours in a rat pack trying to get kills in null sec.
I love the pvp aspect and the real life feel of it. The ENTIRE game is player controlled. I love that. I like to sink into it and watch the politics and economies go at it. I like to know that I can be a pirate in low sec...or a care bear in high sec helping those who need it. I dont like having to use all the damn gates to get around, but i understand why we have to...the only things that truly burn me out are the constant repetitive missions...go here, blow this up, come back and the massive lag in the battles in null sec. That is why i have been on a 3 month break. I was in the fight with the NC when we went to help rebellion or someone like that...I lost two BS, four Bombers, and about 150mil worth of other ships, just due to massive lag. I would warp in and thats it...the gate is so entwined with battle that I crash out and when i re-log in, I am at the station in my med clone. So I really got pissed and quit. The problem now is, I am feeling the itch again. I really like what they have done with the game...its very unlike WoW....where they add story content, but its the same quests with different skins. Every patch sets you back...and wastes all the time spent in that game...not so here. I am truly interested to see what eventually becomes of incarna and dust. I will prob play both EvE and Dust...This is all just my thoughts on the matter, but i feel like we shouldnt knock anything they do without trying it first.
Sorry for the ramble and uncontrolled thoughts...I have been up all night with insomnia, lol.

davet010 wrote:

I'm not sure how many people are going to play Eve because they can walk about it stations. In the final analysis, if the game is about spaceships, then that's what people are going to do. How many people are champing at the bit waiting for CCP to allow them to walk around in a station and walk into a bar (for which they will be waiting a fair while, by the sound of it).

Different folks have different desires for a game. I'm a on and off again Eve player. I will usually resubscribe for 3 or so months every year to see what's new and just play around a bit. I love the concepts of Eve, but one of the reason I don't like the game is that I like to invest in a character (or ship in Eve) and since ships can go poof at any time, once I lose one I like or have put time in it turns me off. Now, I know that's just how Eve plays, but I like having that investment to enjoy my MMOs. I think this new avatar feature is a first step at bridging the gap to people like me who may start identifying more with our characters instead of our ships. Will it help or succeed? I don't know, but the news has nudged my interest in the game again.

It disturbs me how much this makes me giddy:

garion333 wrote:

It disturbs me how much this makes me giddy:

They look awesome, but my cynical first thought was "Damn, now I won't be able to tell what guns they have fitted before I engage!"

Elycion wrote:
garion333 wrote:

It disturbs me how much this makes me giddy:

They look awesome, but my cynical first thought was "Damn, now I won't be able to tell what guns they have fitted before I engage!" :)

But neither can they.

That does look pretty sweet!

davet010 wrote:

How many people are champing at the bit waiting for CCP to allow them to walk around in a station and walk into a bar (for which they will be waiting a fair while, by the sound of it).

I am. EVE fascinates me, but I've only spent $2 on it. I bought it during a Steam sale and can't quite bring myself to sub after I play every time I get five free days. Having something to break up the long periods of quiet would push me over the edge. Maybe that is a stupid viewpoint, but I doubt I am alone.

Looking at getting back into Eve, but I'll need to link up with a corp. Otherwise I'll hit burnout too fast.

Wormhole space would be new to me, looking at the corps posting in the recruitment forum, The Night Crew seems like a decent match. Anyone got any intel on them?

sithcundman wrote:
davet010 wrote:

I'm not sure how many people are going to play Eve because they can walk about it stations. In the final analysis, if the game is about spaceships, then that's what people are going to do. How many people are champing at the bit waiting for CCP to allow them to walk around in a station and walk into a bar (for which they will be waiting a fair while, by the sound of it).

Different folks have different desires for a game. I'm a on and off again Eve player. I will usually resubscribe for 3 or so months every year to see what's new and just play around a bit. I love the concepts of Eve, but one of the reason I don't like the game is that I like to invest in a character (or ship in Eve) and since ships can go poof at any time, once I lose one I like or have put time in it turns me off. Now, I know that's just how Eve plays, but I like having that investment to enjoy my MMOs. I think this new avatar feature is a first step at bridging the gap to people like me who may start identifying more with our characters instead of our ships. Will it help or succeed? I don't know, but the news has nudged my interest in the game again.

That's the thing with EVE, imo, CCP isn't looking to make a "game", they're creating a Futuristic-Science-Fiction-Universe (a SF-Simulation if you will).

You probably get the most out of EVE when you're RPing, even just a little. Those that are just grinding away trying to get rich, or "get teh uber-geer" are, maybe not "missing the point", but they're definately burning out faster than those that aren't laser-focused on that one goal.

C'mon, how many people playing are really: Pirates (Mynxee), or Looters/Salvagers (TEARS) (aggressively cleaning up (your) space for fun and profit), Soldiers (a surprising number actually), Mercenaries (Seleene of the old Mercenary Coaliition), or heads of 5000 man Corporation/Alliances (The Mittani of Goonswarm), Spies (the Guiding Hand Social Club, or every other 0.0 Sov-Holding Alliances), Pioneers (wormhole dwellers), Captains of Industry (Chribba's likely the most famous), Guerillas/Terrorists/Freedom-Fighters (Jade Constantine and The Star Fraction)... I could probably go on, but that's probably enough.

Anything that make New Eden that much more... complete, can only be a good thing (in my books).

Warhound, maybe I'll try to hit you up with an EVE-mail. I hate seeing ppl drop out of EVE

Wink_and_the_Gun wrote:

That's the thing with EVE, imo, CCP isn't looking to make a "game", they're creating a Futuristic-Science-Fiction-Universe (a SF-Simulation if you will).

You probably get the most out of EVE when you're RPing, even just a little. Those that are just grinding away trying to get rich, or "get teh uber-geer" are, maybe not "missing the point", but they're definately burning out faster than those that aren't laser-focused on that one goal.

C'mon, how many people playing are really: Pirates (Mynxee), or Looters/Salvagers (TEARS) (aggressively cleaning up (your) space for fun and profit), Soldiers (a surprising number actually), Mercenaries (Seleene of the old Mercenary Coaliition), or heads of 5000 man Corporation/Alliances (The Mittani of Goonswarm), Spies (the Guiding Hand Social Club, or every other 0.0 Sov-Holding Alliances), Pioneers (wormhole dwellers), Captains of Industry (Chribba's likely the most famous), Guerillas/Terrorists/Freedom-Fighters (Jade Constantine and The Star Fraction)... I could probably go on, but that's probably enough.

Anything that make New Eden that much more... complete, can only be a good thing (in my books).

Warhound, maybe I'll try to hit you up with an EVE-mail. I hate seeing ppl drop out of EVE :(

On a related note, here's a very interesting interview with The Mittani of Goonswarm: http://www.rockpapershotgun.com/2011...

He speaks directly to the point of Eve being a bad "game" but all the other interesting bits around it make it fun to play. Great article.

my ceo, my csm, my king of space