*Release* Rift Macro Discussion

Post your class and macros here.

Mostly a placeholder for now. I will update once home tonight with mine and some I find helpful.

Very quickly for now on my phone.

Gearsets and role macro.

First, save a gearset with a /saveequip # macro.

Then, have a macro for:
/p --- switching to (role) spec ---
/loadequip #
/role #

This will swap role and equip the right gear all at once.

More once home.

alexicacon wrote:

Post your class and macros here.

Mostly a placeholder for now. I will update once home tonight with mine and some I find helpful.

Very quickly for now on my phone.

Gearsets and role macro.

First, save a gearset with a /saveequip # macro.

Then, have a macro for:
/p --- switching to (role) spec ---
/loadequip #
/role #

This will swap role and equip the right gear all at once.

More once home.

This is great Alexi, thanks!

Targets for casting:

/cast @mark [1..8] SpellName
/cast @mouseover Spellname
/cast @focus
/cast @focustarget
/cast @target (default)
/cast @lasttarget

Healer Stuff (to cast a nuke/heal on a mob/person without losing the current target)
================================
#show HealSpell
/stopcasting
/cast @mouseover Big_Healspell (Instant cooldown ability)
/cast @mouseover Spam_Heal (Helps if instant also)
================================

Tank Macros - (Paladin/Reaver/Void Knight)

Attack macro - triage of abilities as needed, reactive first, then cooldowns long to short, then base attack (spammable)
================================
#show Pacifying Strike
/stopcasting
/cast Retaliation
/cast Disarming Counterblow
/cast Aggressive Block
/cast Pacifying Strike
================================

Dot Macro (non-AoE)
================================
#show Soul Sickness
/stopcasting
/cast Soul Sickness
/cast Necrotic Wounds
================================
**Note: AoE ability is separate on mine for granular control of AoE / Non AoE

Cast Interrupt
================================
/stopcasting
/cast Furious Rage
/cast Face Slam
================================

Pull/Taunt
================================
#Show Shield Throw
/p --- Pulling %T ---
/cast Shield Throw
================================

Special Pull (if you have a "thumb" mouse button, I hotkey this to the thumb button on the side as a mouseover target)
================================
#Show Shield Throw
/say --- TAUNTING %T ---
/cast @mouseover Shield Throw
================================

Gear and Role Swap: (assumes tank is role 1)
================================
/loadequip 1
/role 1
================================
** Note equipment must be saved first via a /saveequip 1 command

DPS would be: (assumes dps spec is role 3 and gear for dps was previously saved with /saveequip 3)
================================
/loadequip 3
/role 3
================================

Healing potions: (1 button for all/most - feel free to change the #show to your potion of choice as needed)
/use potions in order of "bigness"
================================
#show Healing Potion
/use Basic Healing Potion
/use Healing Potion
/use Minor Healing Potion
/use Lesser Healing Potion
================================

(same thing with mana potions and families of planar items, rinse and repeat).

Lots of other ideas can be found here too - looked this up:

http://forums.riftgame.com/showthrea...

Including (at the link):

Bard Motif Macros:
*Using chat in macros to remind you to rebuff*

\\\Do This Step first\\\
private # \\\ - Make a private chat and change it to a HIGH visibility color

\\\This is The Macro\\\
#show
cast
wait 25
<#> \\\Use the number of your chat\\\ - "Motif" is wearing off, re-cast it now!!
party \\\- This will switch your primary chat back to party mode for you. You can also use /say to go back to general chat.

You can also rotate between two targets fairly quickly with a
=========================
/target @lasttarget
=========================

There may be one problem with the wait macro for the bard motif. While it is waiting, that macro is active and
you can't use another macro I believe.

Also, is @cast @focustarget the target of the preset focus?

The other thing I am trying to figure out is how to invoke the following

@cast [shift] @mouseover spell

the macro system lets you define that but I can't figure out how to mechanically use it.
using shift brings a different keybinding and clicking on the button (while holding shift) means you aren't
using the mouseover effect.

Nice to know you can set macros to target a specific mark, but if too many people use that, it will cause problems

I'm still working on finding the set of keybinds that are comfortable to put spells and macros too. At least some of the macros
can reduce the number of keybinds needed (things like shift-# and control-# while trying to move just don't work well for me)

I'm working to fine tune my cleric tank macros now.

the /cast [shift] @mouseover I've never tried.

Not sure if we have any guildies who could provide more insight?

My main cleric macros are as follows:

Justicar Tank Macro (basic attack sequence)
(single target)
============================
#show Strike of Judgement
/stopcasting
/cast Glacial Shield
/cast Sovereignty
/cast Precept of Refuge
/cast Censure
/cast Strike of Judgement
============================

Multi-target:
============================
#show Even Justice
/stopcasting
/cast Glacial Shield
/cast Even Justice
============================

And I have refined my cleric tanking macros even further:

testing and testing and testing
====================================

Justicar Tank Macro (basic attack sequence)
(single target)
============================
#show Strike of Judgement
/stopcasting
/suppressmacrofailures
/cast Cauterize
/cast Fated Blow
/cast Sovereignty
/cast Glacial Shield
/cast Precept of Refuge
/cast Censure
/cast Strike of Judgement
============================

Multi-target:
============================
#show Even Justice
/stopcasting
/suppressmacrofailures
/cast Cauterize
/cast Glacial Shield
/cast Fated Blow
/cast Precept of Refuge
/cast Purpose
/cast Even Justice
============================

plavonica wrote:

This is not the bookmark you are looking for.

This is not the bookmark I am looking for.

I don't want to use macros for my dps role, but if someone has one made that pushes all the 30 sec buffs for bard, I'd love that!

Unfortunately, the motifs don't have a cooldown (aside from global, obviously) so there's no way to "force" all the buffs. The stacked macros work by exploiting the better skills' cooldowns so you're working your way down.

You can make a motif macro to effectively send you a whisper when it's time to reply it.

But that is as close as it gets.

Hmmm...what I mean is I want to push one button and have the motifs fire off. I'll pay attention to the timer but just hitting 4 or 5 every 30 secs is irritating

No can do. Can't even set up one button and mash it 4 or 5 times to play it all. The current macro setup deliberately makes what you are asking for not possible.

Yes but a Logitech G15 or similar hardware makes that completely possible again.

Chesspieceface wrote:

Yes but a Logitech G15 or similar hardware makes that completely possible again. :)

Or the free program Autohotkey

ranalin wrote:
Chesspieceface wrote:

Yes but a Logitech G15 or similar hardware makes that completely possible again. :)

Or the free program Autohotkey :P

Yes but the g13/g15 looks much cooler.

I found it!

I changed my tank spec some (took out purifier / added inquisitor). That got rid of cauterize, but it's ok. I found on some mobs that chain cast a curse rebuff, all my guy, or macro did was stand there and chain cast cauterize, so he did not attack, hold agro, or build convictions in those situations.

New spec and refined attack macro work great. I'll post it tonight.

Along with my pull and combat res macros.

Ok. So I got busy playing and forgot to post my new justicar tanking macros. I will. Honest.

But before I do that, one thing I've been trying to push **STRONGLY** for all tanks and bards in the guild is a 2 part tanking/bard macro. This makes doing experts, or any other situation with hard pulls, so much better it's unreal.

Tank should be party leader to mark targets.

Tank side macro:
------------------------
/Target @mouseover
/mark 8
/p ---MARKING--- %T for CC as 8
/target @lasttarget

Bard side macro
------------------------
/focus @mark 8
/cast @focus Verse of Captivation

This makes it so the tank can mark his mouseover as 8 without ever tabbing or losing his current Target, and ensures the tank knows exactly which mob is mezzed, so there is no confusion. The bard never has to change his Target, or stop dps'ing. Doesn't have to hunt for or Target a mob. All the bard does is punch the mez button and the correct mob is mezzed and locked into that ability.

Doing it this way removes confusion, and cuts SEVERAL seconds out of acquiring a target and neutralizing it and then communicating back to the tank which is mezzed.

This isn't as critical running normal instances but in experts, it only takes a stray mob a couple seconds to wipe a party.

At the risk of sounding stupid, how does the @mouseover command work? I've seen that in healing macros as well. What triggers it? I've always interpreted the mouseover command as similar to the tooltips. You just mouse over something for a second or two and it goes off.

@mouseover does not specifically fire off anything. It just tells the command what target to use when the command is executed. In this case, pressing the button would activate the ability, and the @mouseover tells it to check the mouse position for the target.

Do you target the player frame or is it just them running around on your screen?

For healing, or party spells, either or. Using mouseover macros let you cast specific abilities without changing your target.

So, how does putting multiple spells in a macro work? What happens when you cast? Does it cast each of them in sucession, does it cast the next one per click? What does it do?

The spells have various cooldowns. During each spells cooldowns, it is unable to be cast.

Macro system functions like a triage. You put your highest priority, cast if available, spells in it first. Each time you hit the button, the macro will look for first available useable spell from top to bottom.

Put whatever ability has no cooldowns, and is essentially always available at the bottom, and the most desired ability at the top.

The system will then find and cast the first available ability in the order of importance you have specified.

Rift Macros 101

If you aren't using macro's you are not maximizing your raid effectiveness and your raid awareness will probably suffer. When making a macro you need to keep in mind the different types of abilities. Some abilities have cooldowns, some don't, some give you attack points, some use attack points, some are on a global cooldown(not to be confused with an ability cooldown), some are not on a global cooldown, and some are only usable after some other event happens(these are called reactionary abilities). Here are some basic rules to making macros:

1) group attack pt generator abilities together
2) group attack pt using abilities together.
3) group reactionary abilities together
4) never mix attack pt generators with attack pt users(there are exceptions).
5) Never put 2 abilities that are on a global cd but have no ability cd on the same macro.
6) in general you want your harder hitting abilities 1st on the macro
7) #show "ability" will use the ability icon as the macro icon
8) suppressmacrofailures should be on the line after #show "ability"
9) you can mix melee abilities with ranged abilities, just keep in mind that if u are not in melee range your melee abilities won't be activated

Can a macro alternate between skills sort of like WoW's Castsequence command?

On my rogue I would like to alternate between using 1 combo finisher and a 2nd one.

polypusher wrote:

Can a macro alternate between skills sort of like WoW's Castsequence command?

On my rogue I would like to alternate between using 1 combo finisher and a 2nd one.

My understanding is that sequences are not able to be done unless one of them has a cooldown. If both are instant abilities, it will always choose the one higher on the macro list.

You can use a modifier, like [alt] in the macro to cause it to use one only if alt was pressed.

So, mages don’t have a lot of macros because most of our stuff has no ability cooldown. However, I am finding I might be able to make some macros for my Chloro to keep a better rotation on the healing. Using some principles I’ve been reading, this seems like a good macro to use:

suppressmacrofailures
cast Nature’s Touch (6sec cooldown, always want to cast when available)
cast Ruin (15 sec cooldown, instant)
cast Nature’s Fury (8 sec cooldown)
cast Vile Spores (default bolt for class, no cooldown)

So, my understanding is the macro will cast the first three as long as they aren’t on cooldown, then spam vile spores while I am waiting for the others to be ready. This would be my default spam key, and I would toss in things like radiant spores, withering vine, and stream of reclamation as needed. Sound right?

Shoal07 wrote:

suppressmacrofailures
cast Nature’s Touch (6sec cooldown, always want to cast when available)
cast Ruin (15 sec cooldown, instant)
cast Nature’s Fury (8 sec cooldown)
cast Vile Spores (default bolt for class, no cooldown)

This macro works like a charm, and helps me heal WAY better. Now I'd like one for my DPS specs. Necro is out of the question, it just won't work. So, I'm looking at pyro.

Single Target:
suppressmacrofailures
cast Inferno (Instant, Situational: <30% health, 10 sec cooldown)
cast Flame Bolt (Instant, 8 sec cooldown)
cast Burn (Instant, 50 sec cooldown, disarm enemy for 5 secs)
cast Countdown (Instant, 8 sec cooldown, DOT)
cast Flame Bolt (1.4 sec cast, spammable)

Cinder Burst isn't in the list because it's a 6sec cast/30 sec cooldown. Since it takes so long, I usually only cast it when I have "opportunity" or when my fire shield procs it as an insta-cast. Should I put it in the list anyway?

AOE:
suppressmacrofailures
cast Lockdown (Instant AOE, 45 sec cooldown)
cast Backdraft (Instant AOE, 30 sec cooldown)
cast Fire Storm (Instant AOE, Channeled)

I'm surprised how many macros I can actually make for a Pyro, and how well they should (in theory) work. This should help my DPS, especially my AOE DPS, which involves a lot of click here -> click there, which can screw things up.

I'm a level 27 Cleric...Thunderer? It's mostly Shaman points.

Anyway, here's a macro I use-

******LEVEL 27 TOON!! lol******
#show Ride the Lightning
suppressmacrofailures
cast Ride the Lightning (skipped if in melee range)
cast Glacial Shield (skipped if on CD)
cast Massive Blow (skipped if on CD)
cast Bolt of Radiance (skipped if on CD)
cast Jolt (skipped if on CD)
cast Waterjet (the Spam)

Separately, I keep Lightning Hammer up (max damage dealt when you let it run its full bleed), and Hammer of Duty when at 4 convictions.
It seems like Jolt may be causing me to lose dps though...

Without Jolt:avg 225-235
With Jolt: avg 215-225

I dunno. I know DPS isn't critical at level 27, but I thought I'd share anyway.