The Killzone 3 Red Eye Catch All

I should be able to be on Tuesday night for a while. I wish they'd hurry up with that patch. I want my medic buffs!

ilduce620 wrote:

It's the main reason I'm leveling up the Tactician, so I can have that gun. The Medic gets the same gun, but it's in a 3-shot burst mode with a silencer, so while it still packs a lot of punch, it isn't as useful for those of us that spray bullets like we shouldn't.

Infiltrator gets the silenced Helghast rifle (ST84 or something), which works the same way. And it's a fine gun, but sometimes, especially when defending a point, I need to go full Rambo and lay screaming on the trigger. The SMG was okay at that, but definitely lacking in range.

SpacePPoliceman wrote:

Infiltrator gets the silenced Helghast rifle (ST84 or something), which works the same way. And it's a fine gun, but sometimes, especially when defending a point, I need to go full Rambo and lay screaming on the trigger. The SMG was okay at that, but definitely lacking in range.

I never particularly minded the Helghast equivalent of the M82. It's definitely a good gun. I think I just always preferred the sight on the M82 more than the Helghast alternative. But you're right, that's an excellent gun, as well.

I haven't played Killzone in forever, but I'm going to try to get on tonight and play with you guys.

I do have a quick question: as you level up, do you get enough unlock points to unlock everything, or are you forced to pick and choose between classes?

I assume there's enough. You start getting 3 points per level at one point. Looks like I'm rank 26/45. So I should get 19x3 more points, 57.

And left to unlock I have 8 eng, 20 mrk, 5 tact, 18 infl, 8 medic... 59?

Maybe you get 4 for the last few levels. I also had the amazon extra 3 points. So that might make sense. I'd be 5 points short if every level was 3, so maybe the last 5 levels give 4?

OK, I'm still a low level noob, so I'm only getting one point per level. But, I was counting numbers, and realized that I would fall way short.

Now that I know that increases eventually, it makes sense.

Even if it doesn't equal out, Guerrilla Games increased the level cap in Killzone 2 once people ranked up high enough. That level cap continued on to KZ3, so I imagine if enough people complain about wanting more unlock points, they won't have a problem with at least providing a structure to get more. Though, I think it would be easier for them to just add in some kind of respec system. I'd be just fine with the latter, personally.

TheCounselor wrote:

I haven't played Killzone in forever, but I'm going to try to get on tonight and play with you guys.

Did we decide that tonight was the best night for the most people? Did anyone set a time on this? Again, I should be able to get on by 8:00 PM CST.

I vote for Wednesday night. Dragon Age 2 is coming tonight.

I was planning for tonight if possible. I don't know if I can make tomorrow, but I'll try if it comes to that.

ilduce620 wrote:
TheCounselor wrote:

I haven't played Killzone in forever, but I'm going to try to get on tonight and play with you guys.

Did we decide that tonight was the best night for the most people? Did anyone set a time on this? Again, I should be able to get on by 8:00 PM CST.

I don't know, but it sounded like there were a few for tonight and a few for tomorrow. I do have Dragon Age 2 coming today, but I don't know that I'll want to start something new tonight. Of course, lately I get home and don't really want to play games, so that could always happen too.

It looks like I'll be free around 9 CST tonight. I'm just gonna hop on and see who is playing. Feel free to drag me out of a match if I'm in one. Hopefully I'll have time to play tomorrow night too if people are going to be on then.

*Edit: ok, I'm the only one on Are some people going to try for tomorrow night then? I'll try my best to make it if people are planning to be on.

Huh was watching basketball. This game is a blowout though, I guess I'll hop on.

Hi Stele

I really need to get a mic.

Yeah, I'm talking to myself

Oh well, I had fun... single-handedly turned the tide in a few rounds capping a new spawn point, that was nice.

3 complete rounds, and we won 2 of the 3 like 5-2, only lost that last one 3-4, and I barely got 1/4 or 1/3 of a bar to next level. Going to take a while...

Sorry I got stuck retouching photos for a client tonight. This week is going to be totally shot for me.

I think I've got First Person Shooter ennui

I got the Move to play this and aside from the controls--which have been vastly improved over KZ2--and the uber graphics, I'm having a hard time finding anything to like about this game. It's just ... you basically run in a (pretty) corridor, encounter a bunch of bad guys who hide behind crates, dispose of them, rinse, repeat. I mean I haven't played a lot yet I'm about to hop on a tank or something which has become the only way devs have got to break the monotony of playing peek-a-boo with bad guys with targets for goggles.

Is it me or the older shooters were more fun? Sure, it wasn't very realistic to run around rocket jumping and what have you but neither is the "blood vision", we both know if we were to count bullet holes on my back at the end of any given mission there'd be a pound of lead in there.

Anyways. I'm a stubbornly single player type of dude and I'm disappointed by what I'm offered recently. A lot.

I joined up with Dyni and Stele for a bit last night for a few matches. Didn't do as well as them, but held my own. I think there was at least one match when all three of us were in the top 5 - GWJ, represent!

interstate78 wrote:

It's just ... you basically run in a (pretty) corridor, encounter a bunch of bad guys who hide behind crates, dispose of them, rinse, repeat. I mean I haven't played a lot yet I'm about to hop on a tank or something which has become the only way devs have got to break the monotony of playing peek-a-boo with bad guys with targets for goggles.

Is it me or the older shooters were more fun? Sure, it wasn't very realistic to run around rocket jumping and what have you but neither is the "blood vision", we both know if we were to count bullet holes on my back at the end of any given mission there'd be a pound of lead in there.

Anyways. I'm a stubbornly single player type of dude and I'm disappointed by what I'm offered recently. A lot.

The analogy has been made before, but I think of games like KZ3 and CoD as a summer blockbuster: there isn't anything complicated about the story, but you get some cool, whiz-bang effects and a fun ride. With games like these, and most other modern shooters, you don't expect that kind of Indie flare that makes you think, or tries daring things with the story or mechanics.

If anything, KZ2 tried to do interesting things with the control mechanics, but enough people complained that they had to provide another option. "The People" didn't want changes to the formula, so they didn't do anything crazy with KZ3. Can't say I blame them. Personally, I thought the KZ2 control scheme was just fine - it slowed the pace of the game and made you more deliberate in your movements, giving KZ2 a different feel than other shooters. The controls were by no means "bad" - just "different." But "different" was perceived as "bad" by the general populace. Read through the comments in the Killzone 2 Catch-All thread on GWJ and you'll see a wealth of it!

Have you hit up the multiplayer, though? Say what you want about the KZ3 campaign (which I finished last night), but Warzone, to me, is amongst the best multiplayer modes out there in any shooter today. I know you're looking for single-player experiences, but it's still worth checking out.

Out of curiosity, what is the last good shooter you remember playing, at least so far as the single-player goes?

I, too, didn't mind the Killzone 2 controls. They were fine. Sure, they weren't Halo or COD, but every game doesn't have to be.

As far as the single player, I'm about two-thirds through (I think, at least it feels like I'm starting the third act), and it's OK. The stealth level was my favorite level so far, especially in that if you got found out, you still had a chance to fight your way out of it, rather than it being an insta-death. I've also played it in short bursts, with long stretches in between sessions, which I think has helped.

I really want to play more multi player, but lately when I get home from work I don't feel like playing games, so I've been reading or doing something else. I figure I'll finish up single player by the weekend, then jump into multi player at least a bit.

I, too, didn't mind the Killzone 2 controls. They were fine. Sure, they weren't Halo or COD, but every game doesn't have to be.

As far as the single player, I'm about two-thirds through (I think, at least it feels like I'm starting the third act), and it's OK. The stealth level was my favorite level so far, especially in that if you got found out, you still had a chance to fight your way out of it, rather than it being an insta-death. I've also played it in short bursts, with long stretches in between sessions, which I think has helped.

I really want to play more multi player, but lately when I get home from work I don't feel like playing games, so I've been reading or doing something else. I figure I'll finish up single player by the weekend, then jump into multi player at least a bit.

TheCounselor wrote:

As far as the single player, I'm about two-thirds through (I think, at least it feels like I'm starting the third act), and it's OK. The stealth level was my favorite level so far, especially in that if you got found out, you still had a chance to fight your way out of it, rather than it being an insta-death. I've also played it in short bursts, with long stretches in between sessions, which I think has helped.

Having finished the game, I think that was my favorite part, too. And I agree, I liked the fact that you could try and fight your way out (which I did, once or twice...and died many other times...).

I've decided I didn't like the ending sequence, though. Not necessarily "The Ending" itself, but the action leading up to it.

Spoiler:

It's one thing to go up in space, which was cool, and there were similar vehicle sequences distributed throughout the campaign, however in those previous sequences, your vehicle was on a flat plane, making it relatively easy to direct your gun sights to wherever you needed to in order to kill enemies. In the last sequence, you're shooting in a spacecraft, that can now move in XYZ space, making it much harder for you to determine where Rico is going to fly you. AND, with the missiles being as small as they are, they're hard enough to target that you have no choice but to shoot them with your own missiles, rather than the mounted gun. It was the most frustrating part of the campaign, in my opinion, though not as frustrating as fighting Col. Radec at the end of KZ2.

Still, glad I completed the campaign. I'll probably go through it again on a harder difficulty sometime this summer. I only killed 500 Helghast, and there are more trophies to get for killing more...

People got frustrated by Radec in KZ2? I thought he was kind of a joke as an endboss. When I finally sat down and decided to finish the game I got to him and It took all of five minutes on my first try. When he went down I was kind of staring at it and wondering... is that it?

And it was.

My least favorite part of KZ3 was the stupid turret sequence against the enemy fighters on that orbital station. I think I had to do it six times, with me actually getting to the voiceover that indicated it was over five of those times but still somehow dying and having to start it over. It gave me flashbacks to that damnable "shoot the meteors" sequence in the first Dead Space.

Yeah Radec sucked, it took me like 30 minutes for some reason, on normal.

And I complained about the final vehicle sequence in Kz3 a few pages back when I first finished the game. I mostly am annoyed because the same radar with enemy indicator they have in multi could really help in single, especially in vehicle sequences where it's believable you would have a HUD like that. Frustrating they leave you in the dark.

Thin_J: I used the auto-missiles or whatever (L1) as much as they were recharged on that section and it was pretty painless. Seems to be the key to most vehicle sections success in Kz3, using that secondary fire as much as possible.

Thin_J wrote:

People got frustrated by Radec in KZ2? I thought he was kind of a joke as an endboss. When I finally sat down and decided to finish the game I got to him and It took all of five minutes on my first try. When he went down I was kind of staring at it and wondering... is that it?

And it was.

My least favorite part of KZ3 was the stupid turret sequence against the enemy fighters on that orbital station. I think I had to do it six times, with me actually getting to the voiceover that indicated it was over five of those times but still somehow dying and having to start it over. It gave me flashbacks to that damnable "shoot the meteors" sequence in the first Dead Space.

Yeah, it took me forever the first time through, on Normal. The second time I played it, on Hard, I did it in one try. He was just a pain in the ass, and kinda stupid...

And that was my least favorite part of KZ3, too. Of course. I tagged that out in my earlier post as a spoiler.

Stele wrote:

Thin_J: I used the auto-missiles or whatever (L1) as much as they were recharged on that section and it was pretty painless. Seems to be the key to most vehicle sections success in Kz3, using that secondary fire as much as possible.

Agreed. That's how you have to do it. Though, even doing that, it still took me a few tries.

Forgive my filthy skimming but is there a GWJ multiplayer clan up for this? If there is, I'm PXAbstraction on PSN.

Friend me up Px, to remind me when I start my PS3 up. I'll get you in sometime tonight/tomorrow.

I'm removing this double-post of mine. Apologies!

Alright, now Guerrilla says patch 1.04 is live. Still doesn't contain squad-only chat...grrrrr...

It's the same stuff I posted last week. For a refresher on what's contained, here's the link.

Wooo, faster Medic cool-down!

Ooh, must start up and patch soon.

Who all is using the 'sharpshooter' controller shell? It's fun to use. But I still haven't figured out which button to use for crouching on it (i.e. the L1 and L2 buttons don't seem to have the same functionality as the book, or game describes for controller. )

Not I. No Move for this guy. My couch isn't positioned to really take advantage of it.

That said, glad you're enjoying it! While you say it's "fun to use," do you think it's a capable replacement for a controller? As in, if you could, would you play with the sharpshooter on practically any and all shooters you could?