Official Team Fortress 2 Game Nights (PC)

Updated the private maplist so we can nominate the new maps for rtv.

To pre-empt to flood of Steam messages: the servers are still trying to pull the files over.

[Edit: and just like that, they're back up]

Sorry I had to bail suddenly there; the tornado sirens started going off. Looks like a solid wall of red heading towards us on the radar. Welcome to Spring in Tennessee!

Hmm never played nightfall or lakeside. Actually I probably have and don't remember. Tends to happen a lot. Map will switch and I'll think "WTF which one is this?" Followed by "ohhhh... This one"

Radical Ans wrote:

Hmm never played nightfall or lakeside. Actually I probably have and don't remember. Tends to happen a lot. Map will switch and I'll think "WTF which one is this?" Followed by "ohhhh... This one"

They were added in yesterday's patch.

I thought the new maps were pretty good. The payload one in particular seemed worthwhile, even if it had some rookie mistakes (spawn doors right next to the map entrance).

Staats wrote:

I thought the new maps were pretty good. The payload one in particular seemed worthwhile, even if it had some rookie mistakes (spawn doors right next to the map entrance).

Several portions of it felt heavily indebted to plr_panic, which we played a while back (those of you who played it will remember the thumping bass at the end of the third stage). Nightfall is much better overall - I didn't see a spawn-camping spot, but if there is one it should be easy to address with our normal polite agreement not to do that.

They should do a Koth map with 2 points instead of just one

Mex wrote:

They should do a Koth map with 2 points instead of just one :D

We discussed this last night, actually. A "King of the Hills" mode, with two or more capture points that would add to the countdown speed.

Goodjer mappers, get on it! (please)

I could whip something up "giant open room style" and see if the mechanics are possible.

Nuean wrote:

I could whip something up "giant open room style" and see if the mechanics are possible.

Ahem, I believe you have another map to be working on.

Psych wrote:
Nuean wrote:

I could whip something up "giant open room style" and see if the mechanics are possible.

Ahem, I believe you have another map to be working on.

I think a koth map should be easier to finish, after seeing the payload work in progress, that game mode seems much more complicated... Go for it Nuean, I promise I'll buy a stamp if Valve takes it.

Dimmerswitch wrote:
Mex wrote:

They should do a Koth map with 2 points instead of just one :D

We discussed this last night, actually. A "King of the Hills" mode, with two or more capture points that would add to the countdown speed.

Goodjer mappers, get on it! (please)

How would this work? Do you need to control both points for the timer to tick down or only one? If it's the later, what happens when you control both? Does the timer tick down quicker? Does your timer tick up?

edit: Yeah, I totally didn't read your whole post before responding.

Sounds like Circle jerk with only 2 points We shall call it, Line jerk.

I can see how it might work, even what sort of layout might be good for it. Now the question is if the KotH system they have up now can handle it... hmm... might be time to experiment.

ukickmydog wrote:

Sounds like Circle jerk with only 2 points We shall call it, Psych is a jerk.

What?

Chumpy_McChump wrote:
ukickmydog wrote:

Sounds like Circle jerk with only 2 points We shall call it, Psych is a jerk.

What?

That's like, every map though.

Oh yeah, I think ukick is right, it would be a mini circle-jerk map with 2 koth points.

Any thoughts on how that could be avoided?

EDIT: not promising a map! just a big open room to see if its possible to even have 2 koth points somehow.

I don't think the points should be right next to each other. Perhaps a main KOTH point and a smaller point in a not-too-distant area. The secondary point doesn't cap as fast so if you held the main point but the other team held the secondary point your time would go down half as fast. If you held both points it would go twice as fast. That would allow a team to try for the long but safer win by having everyone concentrate on the main point or trying to get both points and getting the win in half the time. You could even expand that to three points. One on each side. If you hold all three the timer goes really fast. If the other team holds the two secondary caps the timer stops. The time only goes if you hold the main point, though.

Grubber788 wrote:
Chumpy_McChump wrote:
ukickmydog wrote:

Sounds like Circle jerk with only 2 points We shall call it, Psych is a jerk.

What?

That's like, every map though.

Hey! Jerks have feelings too!

What if holding the secondary point gave you a quicker respawn time, but didn't affect the main clock countdown?

On a completely random tangent: CritBuns. It has nothing to do with TF2, but for some reason I can only see the scottish resistance taunt...

Also 2 point KOTH sounds like an oxymoron, but I'd be interested to try a map like it.

EriktheRed wrote:

What if holding the secondary point gave you a quicker respawn time, but didn't affect the main clock countdown?

Can you do per-point behaviour? Because, wow, doesn't that open up a whole world of possiblities - +damage point, -respawn point, +resistance point, sniper protection point, points that reverse the polarity of team-specific doors...

(I think that last one would be super cool.)

Chumpy_McChump wrote:
EriktheRed wrote:

What if holding the secondary point gave you a quicker respawn time, but didn't affect the main clock countdown?

Can you do per-point behaviour? Because, wow, doesn't that open up a whole world of possiblities - +damage point, -respawn point, +resistance point, sniper protection point, points that reverse the polarity of team-specific doors...

(I think that last one would be super cool.)

Well Steel's points open up different parts of the map, change spawn points, open/close doors, etc.

Chumpy_McChump wrote:
EriktheRed wrote:

What if holding the secondary point gave you a quicker respawn time, but didn't affect the main clock countdown?

Can you do per-point behaviour? Because, wow, doesn't that open up a whole world of possiblities - +damage point, -respawn point, +resistance point, sniper protection point, points that reverse the polarity of team-specific doors...

(I think that last one would be super cool.)

Yes you can. You can pretty much invent whatever you want as long as you use existing mechanics. You can do your own, like prophunt ect, but I'm not going there.

Ah man, I thought these were lost in the ether. (oops got linked to wrong thread...)

jinniee wrote:

Here ya go! requested by ukick to post this up!

Our quicky dinner on Thursday w/Brainz and Tboon. You guess who is who!

IMAGE(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs818.snc4/69834_668337853733_31200009_37437757_3862170_n.jpg)

IMAGE(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs943.snc4/73610_668337873693_31200009_37437759_7524886_n.jpg)

IMAGE(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs921.snc4/73399_668337883673_31200009_37437760_3183875_n.jpg)

Nuean wrote:

Oh yeah, I think ukick is right, it would be a mini circle-jerk map with 2 koth points.

Any thoughts on how that could be avoided?

EDIT: not promising a map! just a big open room to see if its possible to even have 2 koth points somehow.

Does it need to be avoided? Circle jerk's problem is less the core concept, and more really, really crappy map design. Multiple KOTH points is similar to the Domination mode in the Unreal Tournament mode, which I though worked well.

Refresh... refresh... refresh... Damn it... Valve got some money out of me. I can't wait to show off my new named weapon...

jinniee wrote:

Here ya go! requested by ukick to post this up!

Our quicky dinner on Thursday w/Brainz and Tboon. You guess who is who!

I bet I can pick out donut!

Man, I wish I could play like that every night. I couldn't miss.

At least, until the stupid desperados map. How I hate you...