The Killzone 3 Red Eye Catch All

I have honestly never even noticed a midget perspective. Now I'm afraid that's going to be stuck in my head the next time I play, and I won't be able to un-see it. Thanks guys

Dyni wrote:

I have honestly never even noticed a midget perspective. Now I'm afraid that's going to be stuck in my head the next time I play, and I won't be able to un-see it. Thanks guys :cry:

I've seen more than one person who just couldn't see what I was talking about.

On the other hand I had a friend over once that wanted to see the game and he was looking at the screen with this really odd expression for a while... and then he asked me if my character was like four feet tall.

I'm actually convinced that most FPS's put their POV at the top of the player character's head, which is of course silly, and that Killzone looks strange because the POV is closer to where it actually would be (eyes a few inches down your head, and then, often with head bent over toward your gun).

CptGlanton wrote:

I'm actually convinced that most FPS's put their POV at the top of the player character's head, which is of course silly, and that Killzone looks strange because the POV is closer to where it actually would be (eyes a few inches down your head, and then, often with head bent over toward your gun).

I noticed in the MW2 third person mode (that's the one that had that, right?) that the models all seemed to be slightly tilted upward, and thought that might have been it, but this idea makes more sense.

I only noticed what you guys were talking about when other NPCs were around. Like that scientist, what's-her-name (Evelyn?) that you were working with. The height was strange.

Anyway, ran through the K3 single demo today. Pretty fun. Of course having a ship mounted or emplacement weapon that you could carry around for 2/3, and having a jetpack with mounted gun the other 1/3 made it ridiculously easy to blast everything in sight.

More intrigued by the coop option on the menu. With a 2nd player always around you in the last game I was wondering why there wasn't coop. Is there online coop? Could be fun to complete the game together with some of you guys.

Also, my AI teammate actually revived me 3-4 times when I went down but wasn't finished off. That was a nice addition.

Stele wrote:

More intrigued by the coop option on the menu. With a 2nd player always around you in the last game I was wondering why there wasn't coop. Is there online coop? Could be fun to complete the game together with some of you guys.

There is no online co-op, only local split screen. Terrible decision, but there it is.

Played the demo and watched the Quick Look. Very impressed. If I wasn't on a budget, and self-imposed backlog journey, I'd have no problem laying down my money for this.

Stele wrote:

More intrigued by the coop option on the menu. With a 2nd player always around you in the last game I was wondering why there wasn't coop. Is there online coop? Could be fun to complete the game together with some of you guys.

Also, my AI teammate actually revived me 3-4 times when I went down but wasn't finished off. That was a nice addition.

Sadly, for some reason, coop is only local and not online. Not sure they are going to patch it in, but it doesn't make any sense to me why, if they have the mechanics for two people to play through the campaign, and if they have online multiplayer built-in...then why can't they put the two together?

Secondly, the "AI revive" function was in Killzone 2 as well. At least, from what I remember.

ilduce620 wrote:

Secondly, the "AI revive" function was in Killzone 2 as well. At least, from what I remember.

Hm, in 6+ hours on "normal" difficulty, I never once got revived. I revived my partner a lot though, but kept wondering why they never got me up.

Stele wrote:
ilduce620 wrote:

Secondly, the "AI revive" function was in Killzone 2 as well. At least, from what I remember.

Hm, in 6+ hours on "normal" difficulty, I never once got revived. I revived my partner a lot though, but kept wondering why they never got me up. :x

Maybe they hated you?

Yeah, I could very well be wrong. It's been awhile since I played through it. Either way, glad the AI will do it in KZ3!

As a side-note, out of curiosity, do we have an estimation of how many folks have KZ3 pre-ordered, or are committed to getting the game during the first week or so of release? Just wondering what the likelihood of clan matches are, as I don't recall ever getting many clan games in on KZ2...

ilduce620 wrote:

As a side-note, out of curiosity, do we have an estimation of how many folks have KZ3 pre-ordered, or are committed to getting the game during the first week or so of release? Just wondering what the likelihood of clan matches are, as I don't recall ever getting many clan games in on KZ2...

I have mine pre-ordered and should be playing regularly.

I'm going to be a "buy at $40" person probably. Still too much backlog to justify a full price purchase.

Stele wrote:

I'm going to be a "buy at $40" person probably. Still too much backlog to justify a full price purchase. :(

I used my full purchase for the early year on Dead Space 2, so...

cyrax wrote:
Stele wrote:

I'm going to be a "buy at $40" person probably. Still too much backlog to justify a full price purchase. :(

I'm going to be a first week sort, but I'm awful at the clan thing. I think it's MMO hangover.

SpacePPoliceman wrote:

I'm going to be a first week sort, but I'm awful at the clan thing. I think it's MMO hangover.

I don't necessarily expect clan matches and tournaments and stuff. It's just an easy way to join with people in game and compare stats. Although I guess the friend list already takes care of some of that.

If we did manage to get 16 people though, gwj vs gwj 8-8 match could definitely be cool.

Stele wrote:

It's just an easy way to join with people in game and compare stats.

That is exactly the level of clandom I can muster. Too much time in a Sea Linkshell broke me.

Stele wrote:

I don't necessarily expect clan matches and tournaments and stuff. It's just an easy way to join with people in game and compare stats. Although I guess the friend list already takes care of some of that.

If we did manage to get 16 people though, gwj vs gwj 8-8 match could definitely be cool.

That's more what I had in mind. Just some folks to hop on with occasionally. I know KZ2 had a pretty robust clan tournament system built-in that we never really got to use. And playing MAG with the GWJ crew on a weekly basis was quite fun, so I was just curious if we'd be able to muster something like that with KZ3. It's cool if we can't - having the roster full so we can hop in each other's games, etc. is fine, too!

I downloaded the 3D demo yesterday. To hell with the detractors, 3D is awesome.

Dirt wrote:

I downloaded the 3D demo yesterday. To hell with the detractors, 3D is awesome.

Do you have Move too? Think that would be interesting, aiming with 3D.

Stele wrote:
Dirt wrote:

I downloaded the 3D demo yesterday. To hell with the detractors, 3D is awesome.

Do you have Move too? Think that would be interesting, aiming with 3D. :D

I do not have Move. I'm going to have to play the game tonight now and think about how that would work.

Apparently, the open beta was actually that. There's to be a patch, and it will include Clan Officers, among other things...

* A fix to the "Your Faction Has Won/Lost" issue, along with all oddities that resulted from this occurring
* An issue that allowed more than two clans to join a clan match will be fixed
* Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens
* We've simplified the process to invite players into your game (just one button press)
* The radius of the Marksman's Scramble++ has been lowered
* Medic's Revive distance increased and cooldown to re-use is decreased
* No collision on mortally wounded player bodies
* Increased player stamina
* An icon will be shown in the menu when you have a Killzone 3 message in your inbox

Shortly after the game's release, you'll also see these changes patched in:
* Support for color-blind players
* Implement unranked custom games for players to create private or clan matches
* Enhanced custom games functionality that will allow players to:
o Control over games modes and settings
o Secure games, allowing you to invite the players you want to play with
o The ability to prevent abilities and weapons from being used
o Toggling on and off functionality, such as ribbons, skills, explosives, etc.
o Selecting which careers you want available to players
o Allow friendly fire to be turned on or off
o Faction switching enabled or disabled
* The Clan Officer role will be added to clans
* Separate turn speeds for hip-fire and ADS
* Overly enthusiastic death screams will be toned down
* Increased the amount of kills required to win a Guerrilla Warfare match
* Increased Accuracy ribbon will have its effectiveness lowered
* Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
* Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
* Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
* Balance factions out by moving players to the other team at the end of the match if one team is lopsided
* The ability to turn off HUD markers for point pop-ups and objectives
* A menu option to allow squad-only chat
* The addition of a Mute All button
* Scoreboard flickering will be fixed
* Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8)

I appreciate lowering Marksman scramble range, support for CB players doesn't matter to me, but makes me happy as a welcoming person, and I'm of two minds about toning down death screams. On the one hand, they were silly, on the other I want the ISA cowards to CRY!

Full tale at:http://www.killzone.com/kz3/en_GB/blog/news/2011-02-17_end-of-open-beta.html

I have it pre-ordered. To me, the clan is more of a social tool and less of a way to challenge other clans to showdowns.

It would be great if we could get 1 night a week to try and meet up so maybe we could do a full 8v8 game or 2.

Some of that patch stuff was already coming. Custom match stuff, but I think the weapon/ability limiting options are from beta feedback

Shadowklr wrote:

It would be great if we could get 1 night a week to try and meet up so maybe we could do a full 8v8 game or 2.

Agreed.

Though, the addition of "Squad Only Chat" to the mix would be extremely nice, so even if only 3-4 of us can play, we can at least get a game of Warzone going where we get our own chat room.

I've decided that if I can finish KZ2 before Tuesday I'll pick this up as my one big gaming purchase for Jan-Feb.

The Giantbomb quick look kinda sold me on it, though the perspective definitely still makes the whole thing look really weird.

http://www.joystiq.com/2011/02/18/ki...

I guess this kinda kills my excuse. I don't see it dropping below $37.99 for a long time, and the pre-order comes with some unlock points and 2 extra maps:

Pre-order Killzone 3 and receive $20 in promotional credit toward the purchase of items shipped and sold by Amazon.com (certain exclusions apply, including Kindle books, MP3s, and video rentals and downloads) as well as an Amazon-exclusive code to get instant access to 3 Unlock Points to use on the weapon or ability of your choice to get the early edge in Killzone 3 Multiplayer. Also includes the Killzone 3 Retro Map Pack, featuring two of the most popular maps from Killzone 2.

Yeah, they did the same thing with LBP2 last month. I didn't pick it up then, but I may use the $20 credit from KZ3 for LBP2 now.

Glad to see you may be getting the game soon-ish after all - hopefully more will follow suit!