We are less than one month away from the new expansion. With that being said, it raises questions to what will we be doing and how will we interact. I wanted to post a bit of info for everyone to digest and respond to accordingly. We need to decide as a guild how we wish to proceed into the new content. All information is up for discussion.
1. Raid Nights - I'd like to set up a standard set of raid nights for folks as we we go forward. Proposal is to have Tuesday and Sunday as guild PVE raid nights. Wednesday can be PVP Battleground night. Monday is newbie / leveling group night.
We will see what works for everyone as we get closer to raiding as a 10 man or 25 man group.
2. Loot rules- what are we going to do? Pure roll, dkp, or loot council? Open to suggestions here but want to be very clear as to what we are going to do. Whatever we decide, I want to make sure loot is staying in guild for those who contribute to the whole as a guild.
This is gonna be a long part, but I hope you like it.
When Alts Become Mains
We will maintain the normal priority system of Mains > Alts with some exceptions. If the Raid Scheduler for the week chooses your alt for a raid in order to either balance the raid or to make the raid viable, then your alt is considered a main for that raid. If the Raid Leader asks you to switch toons in order to optimize the raid for either the entire night or one fight, then your alt is considered a main. No one will get 2nd class treatment for helping out.
Any Alts with Main status will be announced at the start of the raid or when a roster change is made on the fly.
Same rules will be applied where someone is asked to participate using their off spec - we ask a dps to heal, tank to dps, etc. For example if we ask someone like Littleirish to heal on a fight, he still gets normal dps main spec consideration for any loot.
We don't want people constantly changing mains/roles. We want to build up a strong player base and that means having consistent main spec mains that are getting gear. That being said, we do want people to play what they enjoy, so if you find you hate your toon/role in Cat, let us know!
We will use EPGP to track participation. A modest amount of EP will be awarded to everyone who shows up on time for the raid. A similar amount will be awarded at the end of the raid for sticking it out. If we are working on progression content, additional EP may be awarded to reflect the extra time/gold/consumables put into the raid.
We will only use EPGP to award Weapons and Trinkets. If there is a rare item that's not a Weapon or Trinket, we can address that as things progress. We want people to take armor upgrades as we move through a dungeon instead of saving their roll/EP/whatever for Weapon X on the final boss.
Whenever a boss drops a Weapon or Trinket we'll ask people to indicate if they're interested (mains > alts, main spec > off spec) and assign the item based on the interested parties EPGP ratio. Whomever wins the item is charge appropriate GP (100% for main spec, 50% for offspec) and everyone is awarded a set amount of EP. If the item is disenchanted, no EP is awarded and no GP is charged.
EPGP and Alts vs. Mains
We will only assign EP and GP to main toons - essentially you'll have one running EP and GP tally for your account. If you bring an alt for any reason to a raid, then any earned EP or spent GP will be credited to your main. Remember, an alt will only earn EP if the raid leader has asked you to come on that toon for the sake of the guild. This elevates them to main toon status for that run and you are awarded points. If you run as an alt of your own free will, you gain no EP for that run but still have the opportunity to get gear based off our priority system.
EPGP Decay & Resets
In order to avoid a situation where long time raiders have gigantic leads over any new comers, we will reset the EPGP standings in between raid tiers. When 4.1 shows up, we'll reset EPGP, when 4.2 shows up, we'll reset EPGP, etc.
Within each raid tier cycle we'll have EPGP setup to decay over time so that as we're working through content it's less likely people will have massive amounts of banked EP. This allows frequent raiders to maintain a modest lead, infrequent raiders to not end up hopelessly behind and prevents people who take a few months off from coming back with the same standing.
Infrequent and new raiders should also remember that there's a good chance the fancy Weapon/Trinket you want will go to you uncontested as other people in the raid already have it.
EPGP will only be used for current tier raids. When 4.1 comes out, 4.0 raids will no longer use EPGP.
Non Weapon/Trinket items
This will be handled completely independently of any EPGP activities. We will maintain the usual 1 epic per run, main spec > off spec, main > alt and we'll continue to apply "When Alts Become Mains". The only time 1 epic per run is really used is when we have two parties who are both Mains on their Main spec interested in an item and one of them has already received 1 or more epics and the other hasn't. We're not going to disenchant stuff or give an item to an offspec or alt just because you received your epic already. We gear a Main's main spec as fairly as possible, and off spec/alts get the leftovers.
3. Raid leaders- This is a tough job, so whoever we come up with as raid leaders, be nice. Do we put set teams together, and if so, how many? (I don't think I like this idea btw, doesn't allow us all to interact)
We will see how everything plays out, but I don't want us to have set teams. We need to learn to play with everyone.
4. Guild achievements- Should we set a night for this? We get lion mounts.
They will come as we play. If we are close to something, we might post it in the raid schedule for a guild activity.
5. Officers- Do we have a good structure? Do we need more? Are we meeting the needs of the guild? What do we need the officers to do? Am I a complete tool?
We have restructured the guild titles and I am happy with the amount of officers at this time. We will monitor the guild needs and make adjustments as needed. Yes, I am a tool.
6. Expectations- This is a big one for me. I'm sure you have all read "be good to each other". I tend to write that all the time, but I really mean it. I will hold anyone in the guild accountable for their actions. This is the one thing that I tend to get a bit fired up about, if others are treating people poorly. Other expectations are to learn your class to the best of your ability, give what you can when you play, be prepared for the content you will be participating in with others, and ask questions if you don't know. When we raid, your actions impact many others, so please understand that it is important to be prepared. Additionally, we want you to have fun. It is a game, right?
I believe we have had a good bit of interaction with the new folks and the old folks. Respect is present in all the interactions. Be mindful of our "family" atmosphere, keep the adultish content to late in the evening and be respectful in your comments. Also, keep asking questions about your class, learn and have fun.
7. Main toon- there is a post for this already, but I will be making a guild roster with toon / forum name and role for people to view.
Make sure your main toon is elevated to that title in the guild ranks. Additionally, put your forum name on your alts info so we know who you are. This is important for raiding as you've read above in the loot rules. I don't care who you bring to level 85 to raid, but I don't want folks swapping mains after we have outfitted your toon. We need geared folks to accomplish tasks. Pick a main if you plan to raid the tier content.
8. Other items I may have missed- I will add to the list above if people throw out ideas that need to be discussed.
Guild bank is a work in progress. Many thanks to Belias and Zeered for keeping that thing semi organized. Mains have been increased in their amounts they can take out. Please keep the random easy to get stuff out of there. If you don't know if you should put it in the bank, ask or don't put it in. More to come on how we will organize it.
Post away folks. Open to ideas and conversation.