Fallout: New Vegas - Fall 2010

*double-post critical hit to the head*

ahrezmendi wrote:

Caravan broke on me last night, and I'm curious if it's me not knowing the rules, or if the game actually bugged out. I was playing with Ringo, and the game went like this:
1 - He plays a 9, I play a 9
2 - He plays a 4, I play a 4
3 - He plays a 9, I draw a Joker and can't play it. At all.
4 - I discard, draw a 9, and can't play it. This step repeats until I've drawn out my whole pile, and eventually have to fold.

Why couldn't I play any card in my 3rd caravan? Reading the rules, it says I should be able to play any numbered card to start a caravan, but it wouldn't let me. Also, how the heck do you pick different cards out of your hand? I could only select the top card each time. Am I missing something?

Oh, and the interface for managing your Caravan deck sucks. Big time. Seriously, clicking on arrows on opposite sides of the screen to scroll 1 card at a time? Who the hell thought up this interface?

Something very similar happened to me the first time I played Caravan. Like you, there was not one single card in my deck I could play on the third draw. That was also the last time I played Caravan.

I had an interesting moment shortly after reaching Novac. It was for the brahmin quest, and

Spoiler:

I was scouting around in the east, looking for a good position to make a midnight ambush. I saw what appeared to be a dust devil about 10 feet away that moves though sometimes, except it wasn't moving. Kinda looked shimmery like something wearing a cloak, so I shot it, and suddenly I've got this huge blue mutant charging at me. After I killed him, I waited around, and nothing happened as midnight approached and left. I worried that because I found him before he was scripted to kill a cow, I may have bugged the quest, but I went back inside and they were happy.

True Story!

My companions are starting to piss me off. Even on passive mode, they seems to run towards enemies like moths to a flame. I want them to stay BEHIND me and only attack when I do, but instead I'm struggling to keep up with them. It's no fun entering a new area and having my companions immediately take off down the hall into a far room to engage some unknown enemy.

What happens when you dismiss a companion? Do they just go back to where you found them, or are they gone forever? At this point I'd almost like to dismiss them and play solo, but I would miss their buffs

Serengeti wrote:

My companions are starting to piss me off. Even on passive mode, they seems to run towards enemies like moths to a flame. I want them to stay BEHIND me and only attack when I do, but instead I'm struggling to keep up with them. It's no fun entering a new area and having my companions immediately take off down the hall into a far room to engage some unknown enemy.

What happens when you dismiss a companion? Do they just go back to where you found them, or are they gone forever? At this point I'd almost like to dismiss them and play solo, but I would miss their buffs :-(

They go back to where you initially found them.

EriktheRed wrote:
Serengeti wrote:

My companions are starting to piss me off. Even on passive mode, they seems to run towards enemies like moths to a flame. I want them to stay BEHIND me and only attack when I do, but instead I'm struggling to keep up with them. It's no fun entering a new area and having my companions immediately take off down the hall into a far room to engage some unknown enemy.

What happens when you dismiss a companion? Do they just go back to where you found them, or are they gone forever? At this point I'd almost like to dismiss them and play solo, but I would miss their buffs :-(

They go back to where you initially found them.

Good. Those suckers are friggin GONE as soon as I get home tonight.

Serengeti wrote:
EriktheRed wrote:
Serengeti wrote:

My companions are starting to piss me off. Even on passive mode, they seems to run towards enemies like moths to a flame. I want them to stay BEHIND me and only attack when I do, but instead I'm struggling to keep up with them. It's no fun entering a new area and having my companions immediately take off down the hall into a far room to engage some unknown enemy.

What happens when you dismiss a companion? Do they just go back to where you found them, or are they gone forever? At this point I'd almost like to dismiss them and play solo, but I would miss their buffs :-(

They go back to where you initially found them.

Good. Those suckers are friggin GONE as soon as I get home tonight.

So you can go pick up an appropriate companion for a job and then drop them off at home afterward. Sounds like you're going on a date. A spree murder play date. Thank goodness the apocalypse means no cell phones.

"Cousin! We need to hit up the strip! Also, those NCR bastards think I owe them some money so I need you to take care of that for me."

"Not now Roman."

"Okay! Okay. I know when I'm not wanted."

Serengeti wrote:
EriktheRed wrote:
Serengeti wrote:

My companions are starting to piss me off. Even on passive mode, they seems to run towards enemies like moths to a flame. I want them to stay BEHIND me and only attack when I do, but instead I'm struggling to keep up with them. It's no fun entering a new area and having my companions immediately take off down the hall into a far room to engage some unknown enemy.

What happens when you dismiss a companion? Do they just go back to where you found them, or are they gone forever? At this point I'd almost like to dismiss them and play solo, but I would miss their buffs :-(

They go back to where you initially found them.

Good. Those suckers are friggin GONE as soon as I get home tonight.

I've gotten in the habit of making them wait nearby if I wanna be stealthy. That way if things go south you can fall back to their position for backup. It would be nice if they had a group companion command, something as simple as follow or stay, the interface gets tedious. My character has a low strength though so they pull double duty as pack mules.

Raul goes stealthy. And has a better voice actor.

Chuck has a plasma pistol. And...

Spoiler:

...his dad's friends have Enclave power armor.

LobsterMobster wrote:

Something very similar happened to me the first time I played Caravan. Like you, there was not one single card in my deck I could play on the third draw. That was also the last time I played Caravan.

I tried again last night, and realized what is missing from Caravan - an in-game manual. Considering how relatively complicated the rules are, with cards like Jokers depending on what they're played on, it would have really helped to be able to glance at the rules at any time. I think it could be fun, but it needs to be explained a lot better.

I've found Boone to be pretty good about not getting in my way when I want to be stealthy. Plus he's saved my life more times than I can count so he's good in my book.

about veronica : does her quest line end...

Spoiler:

with that ambush by BOS soldiers outside the bunker? (was NOT expecting that fight by the way - four or five paladins in full armour with laser weapons...nasty business).

I'm tempted to drop her to grab someone else but I want to make sure I'm clear of her story stuff first.

stevenmack wrote:

about veronica : does her quest line end...

Spoiler:

with that ambush by BOS soldiers outside the bunker? (was NOT expecting that fight by the way - four or five paladins in full armour with laser weapons...nasty business).

I'm tempted to drop her to grab someone else but I want to make sure I'm clear of her story stuff first.

No. She randomly starts it up with me a while after that with new objectives.

Strewth wrote:

I had an interesting moment shortly after reaching Novac. It was for the brahmin quest, and

Spoiler:

I was scouting around in the east, looking for a good position to make a midnight ambush. I saw what appeared to be a dust devil about 10 feet away that moves though sometimes, except it wasn't moving. Kinda looked shimmery like something wearing a cloak, so I shot it, and suddenly I've got this huge blue mutant charging at me. After I killed him, I waited around, and nothing happened as midnight approached and left. I worried that because I found him before he was scripted to kill a cow, I may have bugged the quest, but I went back inside and they were happy.

True Story!

Spoiler:

I had ED-E with me who can see invisible people, so I saw him coming and went up to talk to him. Then he killed a cow, so I killed him. He has a note on him that explains the reasoning and later on you learn a bit more about Nightkin's that make it make a little more sense. I felt sort of bad about killing him at that point, but what will you do.

EriktheRed wrote:
Serengeti wrote:

My companions are starting to piss me off. Even on passive mode, they seems to run towards enemies like moths to a flame. I want them to stay BEHIND me and only attack when I do, but instead I'm struggling to keep up with them. It's no fun entering a new area and having my companions immediately take off down the hall into a far room to engage some unknown enemy.

What happens when you dismiss a companion? Do they just go back to where you found them, or are they gone forever? At this point I'd almost like to dismiss them and play solo, but I would miss their buffs :-(

They go back to where you initially found them.

They are supposed to but it's bugged so they just vanish, right? Or has that been patched and I missed it?

I've got Boone with a Marksman Carbine (a unique one) and a whole lot of ammo. I had to dismiss him because he killed everything before I could even pull my gun

I like keeping Raul around. He's cool and while he's not a killing machine he can take care of himself pretty well. I also like being called boss.

Cass is alright and I love her whiskey perk but her quest line got bugged for me so I got discouraged.

Veronica seems like she's pretty cool, I need to take her around more.

ED-E is my BFF

Rex is kinda meh. Looks rad though.

Haven't recruited Arcade.

Lily is funny but that's about it. Kinda weird to take along as a full companion.

Veronica is annoying and gone as soon as i finish her quest

ranalin wrote:

Veronica is annoying and gone as soon as i finish her quest

But... the Codex...

I went to try and do her quest but then remembered that it had been canceled due to earlier actions of mine involving explosions

Boone is really strong, but I don't use him, for mostly the reasons Fedora mentioned. Maybe if I was RPing a skinny noodle trader with 10 charisma, I would bring him along.

Rex dies too quickly from a lot of enemies. I'm hoping the DT-enhancing dog brain will make him usable, but I'm far away from obtaining it.

I like Veronica, cause she can use Power Armor, and she can put on the hurt without me worrying about ammo. In real time, if you're using a semi/automatic weapon, you'll run out of ammo quick. I used up 500 10mm ammo in a single mini-location.

For real time, if anyone else is curious about it, I actually prefer slower shooting weapons over the burst weapons to save on ammo. I don't use my Cowboy Shooter at maximum speed either, I line up the shots. My early weapons were the 9mm/10mm pistols, they're great and feel really good in real-time

One slight thing that's annoying about having a melee character NPC while you're a long distance shooter is the sneak function. I'm always crouching for accuracy purposes, and Veronica will crouch with you, causing her to crouch walk to the enemy. Also, even while standing, she's pretty slow. If any of you tried Lily, she doesn't need to crouch to sneak ("Grandma knows how to stay quiet, dearie, don't you worry" when you sneak) and she moves insanely fast. Her inability to use other melee weapons has to be a glitch as every other NPC can use non-default weaponry, and I'm really hoping either Obsidian or a 3rd party mod fixes Lily soon, cause I would take Lily in a sec otherwise.

ranalin wrote:

Veronica is annoying and gone as soon as i finish her quest

I just looked it up apparently the part I mentioned above in her quest...

Spoiler:

WAS actually the end of it for me - If the decides to stay with the brotherhood (which she did for me) after that paladin encounter then the questline ends there. If she decides to leave the brotherhood then it carries on a bit more.

Great. Time to send her packing and find fresh meat

Do the NPCs only attack people that are hostile to you? I ask because I have Boone with me (I assume he's not too fond of the Legion) and I'm about to go do the 'Render Unto Ceasar' quest. I don't want he to start shooting people I'm trying to get a quest from.

Boone will shoot Legion

FedoraMcQuaid wrote:

So there's this glitch where if you're reloading a gun that loads bullet by bullet (shotguns, repeaters, ect) and you are moving as the reload finishes (there's like a half a second timeframe there) you get stuck in this wonky animation thing for a few seconds and while in it can't do anything. It plagued me all game and am wondering if anyone else is effected by it. (Mainly wondering if it's my use of holding shift to run instead of having auto run on all the time and shift to walk, but it happens while walking too).

I've noticed this issue as well.

Question for those of you who confronted who reached the Tops to confront a certain important NPC.

Spoiler:

What did you do? I speech checked him into going to my room alone, got information from him and murdered him. I feel like a lot of people would have let him live though, because it seems a good part of that dialog would just lead you to not killing him. I did the same thing in Dragon Age with Zevryn (or something). How could you let someone who tried to kill you live, much less try to assist him?

The patch that made it's way to PC last week has apparently hit consoles.... last night? I haven't played in a few a days so I'm looking forward to seeing if this fixes anything I was encountering.

FedoraMcQuaid wrote:

Boone will shoot Legion

That's good to know. Is there somewhere I can get that information about all of the companions? Seems like something that should be in the game guide but it isn't.

Grubber788 wrote:

Question for those of you who confronted who reached the Tops to confront a certain important NPC.

Spoiler:

I got to the end of the dialog tree and then I think he gave me something (I honestly don't remember). He just stood there in the hallway so I tried to talk to him again and he gave me the brush off so I shot him in the face. Honestly, I thought it was all very anti-climactic.

Which reminds me, I should probably get back to the main storyline some time soon. I got to Vegas and promptly started about a dozen side quests. Also, does anyone else think the penthouse isn't very convenient? I find myself just using the place I got earlier as it's quicker to access and isn't creepy.

Grubber788 wrote:

Question for those of you who confronted who reached the Tops to confront a certain important NPC.

Spoiler:

What did you do? I speech checked him into going to my room alone, got information from him and murdered him. I feel like a lot of people would have let him live though, because it seems a good part of that dialog would just lead you to not killing him. I did the same thing in Dragon Age with Zevryn (or something). How could you let someone who tried to kill you live, much less try to assist him?

Spoiler:

Since he's clearly an amateur I demonstrated the proper way to perform a headshot and sprayed his brain matter across my suite.

Strewth wrote:

I had an interesting moment shortly after reaching Novac. It was for the brahmin quest, and

Spoiler:

I was scouting around in the east, looking for a good position to make a midnight ambush. I saw what appeared to be a dust devil about 10 feet away that moves though sometimes, except it wasn't moving. Kinda looked shimmery like something wearing a cloak, so I shot it, and suddenly I've got this huge blue mutant charging at me. After I killed him, I waited around, and nothing happened as midnight approached and left. I worried that because I found him before he was scripted to kill a cow, I may have bugged the quest, but I went back inside and they were happy.

True Story!

Yeah, that makes sense.

Spoiler:

If you go over to the REPCON facility and talk to both the ghouls and nightkin (your huge blue mutant) as well as reading the various terminals you'll find that the facility accidentally got a shipment of stealthboys before the war (as well as what I think is a "the cake is a lie" joke). Several of the nightkin there have stealthboys and are looking for the rest.