Jagged Alliance 2 remake in 3D by bitComposer

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Woohoo!
Well, interesting at least. Key point - iso perspective.
IMAGE(http://www.gamesetwatch.com/100820-ja2-2.png)

Plus, they mention browser-based Jagged Alliance Online. I guess it depends on whether they see it as souped up Mafia Wars clone or real tactical squad based strategy, hard to tell by now.

Yeah, Jagged Alliance: Reloaded was announced Thursday, so I'm surprised it took this long for a thread to show up. It sounds more interesting than the Jagged Alliance Online thing, but there's one VERY important caveat; are they remaking JA2 1.12, or are they remaking 1.13, or something else entirely? I'm *still* playing 1.13 regularly, and it's going to be hard to top (pretty graphics notwithstanding). Of course, if JA:Reloaded is moddable then everything will turn out fine, because the community will pick up the slack.

Well I never played the original, but I loved Fallout Tactics... hoping this game is like that.

BlackSabre wrote:

Well I never played the original, but I loved Fallout Tactics... hoping this game is like that.

Yeah somewhat like it. Hoping this gets to completion and isn't dropped.

I stopped getting my hopes up for a Jagged Alliance 2 sequel, nevermind a remake.

Well, that's nice to see but I got all hyped up about "Hired Gun: The Jagged Edge" and you can see how great that was

Let's cross our fingers

Great news!

I was too young to play the game on release, but the ads for it in PC Gamer made it look awesome.

Hopefully it can live up to my 11-year old imagination.

A remake? Sweet. I missed the whole Jagged Alliance thing but did like Fallout: Tactics. The old graphics kind of put me off, so this is exactly what I need.

2K should do this with X-COM to appease those of us sickened by that horrid looking shooter they are making.

Tamren wrote:

A remake? Sweet. I missed the whole Jagged Alliance thing but did like Fallout: Tactics. The old graphics kind of put me off, so this is exactly what I need.

Oh, you really missed out. I rather liked FT but Jagged Alliance 2 is miles better. The tactical part balances nicely between meaningful strategies and "oh-sh*t-its-out-of-control!" chaos as one would expect in a battlefield. Plus the dynamic meta-strategic layer, around 100 voiced mercs, each with their own personalities, tastes-distastes (Bioware with their dozen recruitable characters looks down in shame), logistics.. man, I need to reinstall JA2 once again.

Most wrote:

around 100 horribly-voiced mercs

FTFY.

Love the game, hate the voice work. It's awful.

Quintin_Stone wrote:

Love the game, hate the voice work. It's awful.

Huh? JA2 has some of my favorite voice work ever! "My skin is punctured and bleeding!"

Yeh, JA2 voice work was just fine. Maybe you mean Jagged Alliance Numero Uno? Never played it, though, did it have voiced chars?

"Just when you think homosapiens can't stoop any lower, you find yourself in a group like this"

Most of the voice acting was pretty good. Definitely a real big range in quality but no one was worse than the woman who played Ira, as in the video above. She had to be someone's wife to not get cut.

I generally have no hope for remakes, total conversion mods, or any other community project. They'll break your heart, so better to let them pleasantly surprise you if one in 1000 actually goes somewhere.

Jagged Alliance is the Nuke Nukem 3D of the last 10 years.

Most wrote:

Yeh, JA2 voice work was just fine. Maybe you mean Jagged Alliance Numero Uno? Never played it, though, did it have voiced chars?

Never played it.

There was another merc with awful voice work. One of the big dumb ones. Wolf? Ivan? I can't remember, it's been too long.

Quintin_Stone wrote:

There was another merc with awful voice work. One of the big dumb ones. Wolf? Ivan? I can't remember, it's been too long.

Don't you dare say anything about Ivan!

He was the shiznitz

Name change and distribution info:

http://www.bluesnews.com/a/2116/kaly...

Quintin_Stone wrote:

Name change and distribution info:

http://www.bluesnews.com/a/2116/kaly...

4Q 2011 (well, in Europe, at least)!

Dear FSM, please let this actually happen. Also, make it not suck.

bennard wrote:

Dear FSM, please let this actually happen. Also, make it not suck.

They already announced that this "remake" doesn't actually have turn-based combat so call me extremely skeptical.

kaptainbarbosa wrote:
bennard wrote:

Dear FSM, please let this actually happen. Also, make it not suck.

They already announced that this "remake" doesn't actually have turn-based combat so call me extremely skeptical.

MEH!

kaptainbarbosa wrote:
bennard wrote:

Dear FSM, please let this actually happen. Also, make it not suck.

They already announced that this "remake" doesn't actually have turn-based combat so call me extremely skeptical.

WTF. That's what makes JA2, JA2. Pass.

Why are people so attached to the turn-based combat? Having tried to play JA2 for the first time recently, that part of the game hasn't aged well at all. I'd imagine the only reason JA2 even used turn-based combat was because of scarce resources of one sort or another.

Battlestar Galactica was much better without a robot dog.

Caddrel wrote:

Why are people so attached to the turn-based combat? Having tried to play JA2 for the first time recently, that part of the game hasn't aged well at all. I'd imagine the only reason JA2 even used turn-based combat was because of scarce resources of one sort or another.

Battlestar Galactica was much better without a robot dog.

Heretic, burn him.

Caddrel wrote:

Why are people so attached to the turn-based combat?

You may find non-turn-based chess fun, but most people who actually like playing chess would think the game that is not turn-based--no matter how closely matching the look and feel of chess otherwise--cannot, in fact, be chess.

I would venture a guess that people, similarly, consider turn-basedness of JA2 to be a defining characteristic, rather than a limitation.

Caddrel wrote:

Why are people so attached to the turn-based combat?

Because I like turn-based combat.

Liked it in Jagged Alliance 2.
Liked it in Fallout.
Liked it in Fallout 2.
Liked it in Silent Storm.

I just like it.

No turns then why bother. I guess I shouldn't judge before it is out.

I also liked Fallout Tactics... and that was Real time.

MoonDragon wrote:
Caddrel wrote:

Why are people so attached to the turn-based combat?

You may find non-turn-based chess fun, but most people who actually like playing chess would think the game that is not turn-based--no matter how closely matching the look and feel of chess otherwise--cannot, in fact, be chess.

I would venture a guess that people, similarly, consider turn-basedness of JA2 to be a defining characteristic, rather than a limitation.

Which people? Are you talking about you?

It's certainly a characteristic of the game. But of all the replies so far, the best people can come up with is, "Because we like it." But why do you like it?

Chess is just a game. It's not trying to be a simulation of two armies facing off across a battlefield. The original "designers" of chess did not make bishops move diagonally because they thought that would be a better fit with the piety of the church.

Jagged Alliance 2 is a game about the player organising a group of mercenaries to support a rebellion in a despotic country. The game designers, in the manual, reference many times how they wanted to make the combat system feel as realistic as possible. The most popular mods of Jagged Alliance 2 have also attempted to make the game as "realistic" as possible.

It's not really that much of a stretch for it to go real-time. It will be a different game, but then again... it is a different game. Dare I say I enjoyed both Mario 64 and Super Mario World?

Is Baldur's Gate 2 a turn-based or real-time game?

The problem with this project is the suspicion that it is a rushed job to make cash; it's understandable that people object to that.

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