Dead Space 2 Catch-All

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If there's already a catch-all for this one, I apologize. The forum search function wouldn't spit it up for me.

No official release date has been set for this, yet, but EA's E3 presentation is on the 14th and is expected to include a gameplay demo. Somehow, I managed to miss the reveal trailer that appeared in late April:

IGN decoded the trailer's encrypted messages and speculates on what they mean for the game's story.

Dead Space and Dead Space Extraction have been two of my favorite games this generation. I already have a copy of Dead Space 2 pre-ordered and paid for.

I never did see a thread for the sequel, so I'm pretty sure you are justified in starting this. I always just posted stuff about the sequel in the Dead Space thread. I await the sequel with much anticipation.

nel e nel wrote:

Yeah, I posted the cover art in the vanilla DS thread, but this is a warranted new thread.

That's actually your Imgur link.

Yeah, I posted the cover art in the vanilla DS thread, but this is a warranted new thread.

Gameplay footage from PAX

ClockworkHouse wrote:
nel e nel wrote:

Yeah, I posted the cover art in the vanilla DS thread, but this is a warranted new thread.

That's actually your Imgur link. ;)

Yeah, I use that by default as a lot of places don't allow hotlinking. Takes out the guesswork and re-googling images.

I am so excited about this game. Dead Space is one of my favorite all time games, and I am very excited to try out Extraction when it comes out on XBLA.

nel e nel wrote:

Yeah, I posted the cover art in the vanilla DS thread, but this is a warranted new thread.

Gameplay footage from PAX

Rocket boots! Control in-flight while in zero gravity.

Gameplay trailer

Looks like (a much prettier) Dead Space. Yea!

(Spoilers because it's the tread for the sequel) In DS1, what was the meaning of Nicole and others saying "Make us whole again"? Reuniting the marker and the alien?

Okay, need to stay out of this thread until I finish Dead Space. That should motivate me.

Scratched wrote:

(Spoilers because it's the tread for the sequel) In DS1, what was the meaning of Nicole and others saying "Make us whole again"? Reuniting the marker and the alien?

Spoiler:

That was my impression, and to be more precise it was reuniting the marker with the pedestal on the last chapter. My interpretation was that is wasn't so much the survivors saying it as it was the marker itself speaking to Isaac through the survivors.

Edit: spoiler proofed for folks who haven't finished DS1

I'm halfway through the last chapter on my second playthrough now. Playing with the level6 armour and loads of upgrade points is fun, although you do lose the oh-shi-oh-shi-oh-shi... feeling to it, and you know what's coming.

Is there such a thing as an unscripted horror game? I can't think of any

nel e nel wrote:

Edit: spoiler proofed for folks who haven't finished DS1

That's nice of you , but I would say not to worry. Anyone not finished with the game should know to stay out of a sequel thread or be spoiled.

That thing that acted like a nail gun. Sexy

Very interested in this one, though I wish they'd picked a new protagonist. I feel like Isaac's story has already been told.

LobsterMobster wrote:

Very interested in this one, though I wish they'd picked a new protagonist. I feel like Isaac's story has already been told.

It looks like they could be taking the story in an interesting direction:

Spoiler:

I've gotten a feeling from the trailer and some of the other promotional materials that Nicole and Isaac have now merged somehow.

One thing I am encouraged by is the use of Isaac's face and voice in the trailers. One complaint I had about Dead Space was that I was expected to empathize with the character's plight, but he was a largely faceless automaton. I know their studio can produce some decently written and acted stories (cf. Dead Space Extraction).

Given the various things you learn about unitology and the history of the marker during DS1, I'd say they've got plenty of story to use.

LobsterMobster wrote:

Very interested in this one, though I wish they'd picked a new protagonist. I feel like Isaac's story has already been told.

I'm actually quite glad they stuck with Issac, since it seems there is a lot of unexplored material. From my understanding of the back story, his mother is supposedly a person with power in the Unitology church, his ex Nicole was involved with them as well, and (slight Dead Space 1 spoiler)

Spoiler:

The hallucinogenic effects the marker had on him were permanent. I'm betting that Nicole will continuously haunt him throughout Dead Space 2

The premise of Dead Space 2 is that Issac is actively looking for the Necromorphs now. This isn't him stumbling upon them; he's tracking them down to eliminate them.

The teaser trailer that was released had someone saying "Issac: We're all going to burn for what we did to you" is pretty telling of Issac's state of mind, and that this will not be the same meek engineer we saw in the first one.

Scratched wrote:

PC controls will be better

Visceral exec producer Steve Papoutsis told CVG that the studio was aware of the problem - but recommended PC gamers use a joypad with the second game.

"Yeah - we've heard that feedback," he said. "That's something we're focused on trying to improve. Not to sound snarky, but with Dead Space, honestly, the way we're playing it is with a gamepad. Even if you're a PC guy - if you have one - stick [your pad] in your PC and play the game with that.

IMAGE(http://rps.net/QS/Images/Smilies/rolleyes.gif)

Hey, maybe they could...

Spoiler:

Turn Nicole into a holographic AI that could live in Isaac's head and/or helmet!

DS1 works with the pad if you connect it (which would be a copy+paste of the console controls), and they'd be stupid to not have the mouse/keys in there and working well. Like so many games it's a console-first game so I'm not surprised to hear that, but if he makes it so you don't have to tweak v-sync/max rendered ahead frames to get it to work then great. Making full PC oriented controls/interface would be nice, but DS1 worked competently enough.

Mouse/keyboard worked well enough, except that -- with gamepads in mind -- turning while in aim mode was far too slow. You had to turn the mouse sensitivity way up to make the game playable; the downside was then that the mouse sensitivity was faster than comfortable when traversing menus.

I only just realised that I never used the mouse for the UI at all in my last playthrough, all keys. As far as sensitivity goes, in aim mode I expect it to be lower, but perhaps there needs to be a mode between just running around (where your only combat is to punch or stomp) and aiming so you can use your gun in a less accurate way.

I think it's a tuning thing. DS1 was good enough, but it was a console port with the least amount of PC accommodations they could get away with. They need to make the PC version feel like a native game. You can say the same about a lot of other recent games too, Mass Effect 2 comes to mind.

I still need to play DS1. So 360 is the way to go?

I think 360 was the 'lead' platform, so it should be marginally better on that if you're going the console route. 360 pad on a PC would technically be better after you flip a few options.

Release dates:

January 25 in N America
January 28 in Europe

That does look cool. For those of you who saw the footage from the EA conference and the Sony conference, this demo does have some more to show (it begins a few minutes before the EA demo did).

Some highlights:

  • Full 360º control while in zero gravity. You'll be flying around and won't just be jumping between points (although I hope you do some of that; I actually really liked that).
  • Isaac's speaks and reacts to things in the environment. The example in this demo is Isaac reacting to a valve that blows out next to him. He also speaks with someone over the radio. It's nice to see them putting some more work into characterizing him. The developer on-hand was quick to say that Isaac won't be "a chatty Cathy."
  • You can apparently sever necromorphs' limbs and then use kinesis to pin enemies to the walls with those limbs.
ClockworkHouse wrote:

You can apparently sever necromorphs' limbs and then use kinesis to pin enemies to the walls with those limbs.

That's really cool and all but is there ever really a reason to do that? I'd think it'd be much easier just to use a The Gun. Not that I mind them putting it in, even if it's never really practical.

LobsterMobster wrote:

That's really cool and all but is there ever really a reason to do that? I'd think it'd be much easier just to use a The Gun. Not that I mind them putting it in, even if it's never really practical.

Conserve ammo? Kill them after one limb off instead of three?

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