Red Faction: Armageddon

Now with aliens!

http://www.gametrailers.com/video/e3...

Who do we call Martians, the humans or the aliens?

I had heard that they were changing direction a bit with this game. I really enjoyed the open world and mass destruction in the last one and hope they keep what worked. This trailer looked a little claustrophobic to me.

Dead Faction: Red Space?

Hmm...that looks like quite the departure.

However, trailers can be misleading (see : Dragon Age) so...more information required methinks.

Yeah it did give off a dead space vibe.

As long as I can topple buildings with remote charges I'm happy.

Tamren wrote:

As long as I can topple any buildings I want with remote charges I'm happy.

Fixed for accuracy.

Ouch. The trailer doesn't show any of the things that I loved about RFG. I liked Dead Space a lot, but I'd prefer my Dead Space in my Dead Space and RF in my RF. (They even stole the glowing sub-armor color from Dead Space.) Volition makes two of my favorite console franchises, though, so here's hoping that they work it out and the trailer doesn't rep the final product.

stevenmack wrote:

Dead Faction: Red Space?

Same thought I had. I enjoyed the multi-player much more than the campaign in Guerrilla, so I welcome a change in game play. Especially since that change looks to bring decent/interesting AI into the fold. Also liking the cavernous look a lot more than a red desert.

Those familiar with the fiction can probably commit on whether this looks like a prequel or sequel. Could be either from my point of view.

It's a sequel. Apparently you play the grandson of Alec Mason and Samanya.

Guerrilla was my OMG Surprise Hit game of last year. But then, Dead Space was my OMG Surprise Hit game of the year before that. Despite that, I'm scared. But I'll at least be contributing to Blockbuster's bottom line by giving it a rental.

I don't know what that was but it didn't look anything like what I want out of a Red Faction game. I'll reserve judgment until I see more gameplay of course but yeah, I'll buy Dead Space 2 for more Dead Space. I want more of what made RFG awesome. THQ, stop trying to copy others and innovate on your own. Volition has proven they can do it. Let them.

Volitions stuff always comes off bad in the prerelease materials, but the games are always ace.

Sinatar wrote:

Volitions stuff always comes off bad in the prerelease materials, but the games are always ace.

Red faction 2 disagrees.

Scratched wrote:
Sinatar wrote:

Volitions stuff always comes off bad in the prerelease materials, but the games are always ace.

Red faction 2 disagrees.

I don't think Red Faction 2 was a bad game just not as good as the first one or guerilla, I have high hopes for Red Faction Armageddon.

Hmm. A bit derivative, sure, but as long as it still uses the destructible environment tech that Guerilla used, I'll have a look at it. I like it when an established setting really changes in fundamental ways, so this piques my interest. That smashed "Welcome to Dust" sign set the mood really nicely.

I dunno, what with Dead Space and Gears of War both coming out in the next 9 month, this seems a bit redundant.

Reminds me of all the media released so far for Crackdown 2. It just seems to entirely miss the point of what was awesome about the original. Not to say the games themselves will, but the previews sure do.

0kelvin wrote:

Reminds me of all the media released so far for Crackdown 2. It just seems to entirely miss the point of what was awesome about the original. Not to say the games themselves will, but the previews sure do.

^ This. I hope you're right. I'm afraid it is Red Space, though.

DSGamer wrote:
0kelvin wrote:

Reminds me of all the media released so far for Crackdown 2. It just seems to entirely miss the point of what was awesome about the original. Not to say the games themselves will, but the previews sure do.

^ This. I hope you're right. I'm afraid it is Red Space, though.

Huh. For me all the Crackdown 2 media has focused on exactly what I loved about the first game: bouncing around, leveling up, collecting orbs, and causing mass havoc in a bright, cheery, and architecturally interesting city. Couldn't be more thrilled with what I've seen so far.

Anyway, I really wanted to love Red Faction, but the characters and story were so deathly dull that completing the game became kind of a chore. The destruction was awesome, but I was dismayed to find that it just wasn't enough to hold my interest. With just a little more writing effort and a few more interesting scenarios, the game could have been so much more memorable. I hope the sequel is a better game than the first, but they need to do more than just throw in some warty looking aliens.

Can I still take buildings apart piece by piece with a sledgehammer? If so, I'll give this a closer look. If not, I've already stopped caring.

That worried me a bit. They don't live on the surface anymore. So no more 6 story apartment blocks to drive trucks into...

If everything takes place in the cave that doesn't leave much room. And will probably mean the end of the scrap mechanic.

Tamren wrote:

If everything takes place in the cave that doesn't leave much room. And will probably mean the end of the scrap mechanic.

Miners will have to mine...

Yeah I know but hammering a rock with a sledgehammer is only fun for so long. Unless these caves are truly gigantic I can't see the open world scope returning.

I'd have to ask how open world RF:G was. You had a number of zones with a few routes between them, I don't see why an equivalent is impossible with a cave network so long as they don't transform it into a corridor shooter like RF1 and 2.

Just as long as I get to choose what to do between missions.

I just don't want to fight monsters. It's always more fun to fight humans than monsters, even if those humans happen to be zombies or Nazis or something.

The demo is up on XBL, anyone else try it? I enjoyed what I've played of RF: Guerilla but felt it was a little too open and not enough world. This one seems more....in the opposite direction. Incredibly linear and much more story-driven. Can't say if they went too far or not with just the taste. The controls are fine. The magnet gun + nano-forge (magic repair button) is a neat combo; and I still enjoy the destruction tech...but I'm more inclined to wait for a $40 range pickup rather than the full price.

I've got too much on my plate for this right now (Including Guerrilla), but I'm sure I'll pick it up at some point down the line. From what I've read, there are bits in which you return to the surface to get to a different underground section, so I'm hoping that's where the big, open expanses come back into it. Or maybe there's already a taste of that in the demo, I haven't tried it yet.

The lack of competitive multiplayer made this go from a definite buy to a maybe. I'll have to wait and see the reception it gets.

Though I should probably just pass on it and use that money towards a new 570.

WipEout wrote:

I've got too much on my plate for this right now (Including Guerrilla), but I'm sure I'll pick it up at some point down the line. From what I've read, there are bits in which you return to the surface to get to a different underground section, so I'm hoping that's where the big, open expanses come back into it. Or maybe there's already a taste of that in the demo, I haven't tried it yet.

wasn't anything open in the demo for me.