Steam for Mac

I don't see Plants vs. Zombies on Mac at all. Searching for PopCap Games only reveals both Peggles, Zuma, Bookworm, Bejeweled, and Chuzzle.

The CivIV bug that annoyed me most was textures disappearing mid-game. Slowly, as if graphics card was overheating, unit textures and cities would be replaced by black icons of the same shape/size. The only cure could find was rebooting.

ahrezmendi wrote:

I don't see Plants vs. Zombies on Mac at all. Searching for PopCap Games only reveals both Peggles, Zuma, Bookworm, Bejeweled, and Chuzzle.

Yeah, it's not on Steam, but it's on PopCap's site.

HedgeWizard wrote:

The CivIV bug that annoyed me most was textures disappearing mid-game. Slowly, as if graphics card was overheating, unit textures and cities would be replaced by black icons of the same shape/size. The only cure could find was rebooting.

I had this happen as well. In my case, the textures did eventually come back.

As a general update, it seems they still have some (read: a whole hell of a lot) of optimizing of the source code to work on for the mac. I tried loading up TF2 on my quad-core Mac Pro with 4GB ram and an Nvidia 8800GT. It was...pretty rough. Created my own server, added about 15 bots, and went to see what happened. Total slideshow (this was at 1920x1200, btw). Backed out, turned every graphical option off or down to the lowest setting possible. Same thing. Started gradually backing the resolution down. I'm currently at 1280x800, and it's still too laggy and slideshow-y to play once the bots are on screen with fire and explosives. Seriously, my wife's netbook can run this game better at that resolution.

Portal works a little better, but then, so does TF2 without anything on-screen...if I'm the only guy on the map, it's still pretty smooth.

I suppose this is why they aren't offering TF2 as a mac game for people who weren't in the beta yet. It's really, really painful.

I've been using Steam on bootcamp for a while and I love it but it was a terrible decision by Valve to launch Steam for Mac when they did. We always joke about Valve time but really, Steam for Mac SHOULD have been launched in Valve time. So far there have been about 5-7 updates upon launch. When it did launch, Civ IV wouldn't even start after you bought it and now Torchlight is reverting to demo mode. I'm patient and have been a long time gamer so I can wait for all this to sort itself out. But first time customers and first time Steam users probably will never use this service again. Why would they? Can you imagine your opinion of Steam if you paid good hard cash for Civ IV only to have it not work and then have it happen again to Torchlight? Who actually seeks out those kinds of headaches?

This is clearly still a beta. It feels like a beta, it acts like a beta and it should still be in beta. All these bugs, crashes and general shaky feeling will end up hurting Steam on Mac a bit in the long run. Valve really should have waited for everything to work properly before launching.

Ah, the release when it's Bug Free™ strategy. They've got to release it at some point.

Perhaps they're also just letting us Mac users experience the PC steam launch. You know, so we can feel the pain our PC brethren went through when they first launched it

Scratched wrote:

Ah, the release when it's Bug Free™ strategy. They've got to release it at some point.

I know what your saying but this is really, really buggy. I just think they are actually hurting their success on Mac by having such a shaky, buggy, beta-feeling launch. I mean, at least wait to until all three of your big games work properly (Civ IV, Torchlight, Portal) and so you don't have to patch it every single day. 1/3 is not good and I bet a lot of first time users are completely turned off on the experience.

- And one week after launch, already more than eleven percent of all Steam purchases are for the Mac.

Does the free download of Portal count in these figures?

Does it count the fact that I bought Civ IV and Torchlight through Steam back when it was Windows only?

Now I don't think these claims are totally bogus. I've been holding off getting a lot of the Telltale adventure games because I wasn't sure what platform I wanted them for, so I'm totally snapping up all the SteamPlay ones once my cash flow improves a bit. If there are enough other people like me then I can see that driving a lot of sales their way.

Speaking of platform issues, anyone have any idea if Dragon Age might be going SteamPlay?

So much for the next round of Valve games being released this Wednesday eh?

BNice wrote:

- Roughly two thirds of all Steam Mac users are running on a laptop.
- Portal (with the same code base across platforms) is one fifth as likely to crash on a Mac than on Windows.
- And one week after launch, already more than eleven percent of all Steam purchases are for the Mac.

Makes since, because the laptop is where Macs have really shined in recent years.

Ha, suck it windows! =P

Ironically the smaller portion of Mac users are more willing proportionally to spend money (although, it's unclear if this will be an anomaly or not.

1.5 million people downloaded Portal since it's been free: http://store.steampowered.com/news/3837/

In other Mac news, we're getting ready to add Mac numbers to our hardware survey. As longtime Steam customers are aware, our Steam Hardware Survey has become an industry benchmark for gauging what kinds of computers gamers are running around the world. We are in the process of updating this monthly report with Mac information and other new aggregate data. Here's a sneak peak at some of the preliminary findings we've gathered about Mac hardware since we launched on that platform just over a week ago:

- Roughly two thirds of all Steam Mac users are running on a laptop.
- Portal (with the same code base across platforms) is one fifth as likely to crash on a Mac than on Windows.
- And one week after launch, already more than eleven percent of all Steam purchases are for the Mac.

LeapingGnome wrote:

So much for the next round of Valve games being released this Wednesday eh?

Sam and Max S3 episode 2 was just released. It looks like it works pretty well on my new 15' macbook pro.

LeapingGnome wrote:

So much for the next round of Valve games being released this Wednesday eh?

Yup. This week's feature: cross-platform play, yay fire up the L4D2 and TF2—oh, no, nevermind...

Hopefully one Wednesday the feature will be VALVE period. It's my hope that we haven't seen the Source games yet because Valve is still working on the OpenGL optimization.

Interesting to see. I wonder what the next hardware survey will reveal the proportion of steam installs that were previously using bootcamp and moved over to native. Who's new business, who's moved over.

Gravey wrote:
LeapingGnome wrote:

So much for the next round of Valve games being released this Wednesday eh?

Yup. This week's feature: cross-platform play, yay fire up the L4D2 and TF2—oh, no, nevermind...

Hopefully one Wednesday the feature will be VALVE period. It's my hope that we haven't seen the Source games yet because Valve is still working on the OpenGL optimization.

They had better be. As I posted above (or on the last page?), TF2 runs like total ass on my very powerful system.

Gravey wrote:

It's my hope that we haven't seen the Source games yet because Valve is still working on the OpenGL optimization.

My guess is they rushed Portal to get it ready when they did. Steam itself was working, and they had Civ IV, Torchlight, and a bunch of Telltale stuff ready to go so they wanted to launch the service, but the Source engine wasn't quite there. Since Portal isn't quite as dependent on high framerates and twitch reflexes as an actual shooter, it was easier to get running acceptably.

While I'm really looking forward to trying out TF2* I do think they made the right call in launching Steam now.

*I bought the Orange Box because I wanted Portal and I hadn't yet picked up any of Half Life 2. Every time I think I might try TF2 I get cold feet while the system reboots to Windows.

Trachalio wrote:

I'm having an odd issue. I downloaded some "Meet the..." videos, but when I go to watch 'em Steam tells me I don't have the right permissions.

Anyone else having this issue? Already done the usual tricks (repair permissions, set the folder/content permissions wide open) and it didn't fix it.

I'm having that problem now too, Trachalio. I download Sniper, Spy and Scout and can watch them no problem. So I downloaded all the other TF2 videos, but none of those will work ("You do not have permission" etc). Even some (but not all) of the streaming videos on the TF2 game page just crash Steam entirely.

Steam still "crashes unexpectedly" every few times that I try to quit the program. Not sure why.

Also, I haven't yet been able to download Altitude since Wednesday. I get a servers are busy message followed by a you don't have enough disk space message.

Next up, Half Life 2!

HL2 and Episode One for Mac just showed up on my account. Not Episode Two, though, for whatever reason.

EDIT: It showed up a little later.

misplacedbravado wrote:

HL2 and Episode One for Mac just showed up on my account. Not Episode Two, though, for whatever reason.

EDIT: It showed up a little later.

Everybody on steam needs to stop downloading these games! [size=8](...so that I can download these games.)[/size]

They're all up on the store now too, including The Orange Box with TF2 labeled as "Coming soon".

I'm just biding my time until L4D 2 hits Mac, Portal is keeping the hard drive warm for it.

Anyone know if the existing Halflife mods will work with the Mac version? (I'm a n00b when it comes to mods, so I hope the question is not silly.) I've read about so many great mods for this game. I'd love to check them out.

Gravey wrote:

They're all up on the store now too, including The Orange Box with TF2 labeled as "Coming soon".

As of this morning TF2 still runs like total ass on my Quad-Core Mac Pro, so hopefully they're optimizing it as we speak. Can't speak as to Half-Life 2 yet, since as others mentioned the servers are pretty overloaded.

EDIT: I got HL2 downloaded (Ep. 1 and 2 are still working). So, uh....am I supposed to be able to play it? Once the main screen loads — after the cursory spigot-in-man splash screen — I'm missing all the options on the left side of the screen. No play, no quit, no options, nothing. And if I try randomly clicking in that vicinity nothing happens. They're there for TF2, they're there for Portal...I don't get it. Anyone else having this problem?

Hangdog wrote:

Anyone know if the existing Halflife mods will work with the Mac version? (I'm a n00b when it comes to mods, so I hope the question is not silly.) I've read about so many great mods for this game. I'd love to check them out.

I don't think valve have said anything about the SDK (the bit to make mods) or SDK Base (the bit to play mods) coming to mac. However, if they've made the games on mac, they've got something that can do it so I guess it needs to be put into a presentable state for mod developers and players. If/when the mac update to the SDK drops, it'll probably take a while for mod developers to get using it.

There's also the minor issue of different versions of the SDK, as on PC there's the old HL2/ep1 version, and the orange box (source 2007) version, I'd say the mac version will likely be an update to the 2007 version without the original HL2/ep1 version. If they don't port the 'old' SDK base, then mods that use it may not get ported as updating to the 2007 SDK isn't so simple as just recompiling.

It all depends on what mods you want to check out, if it's in active development and the developer cares about the mac, I'd say you've got a good chance, but if it's old and unmaintained you might be out of luck.

Minarchist wrote:

EDIT: I got HL2 downloaded (Ep. 1 and 2 are still working). So, uh....am I supposed to be able to play it? Once the main screen loads — after the cursory spigot-in-man splash screen — I'm missing all the options on the left side of the screen. No play, no quit, no options, nothing. And if I try randomly clicking in that vicinity nothing happens. They're there for TF2, they're there for Portal...I don't get it. Anyone else having this problem?

Hrm, Kotaku reports that HL2 and Episode One have been updated with graphical enhancements, but that doesn't sound like one. I will attempt to verify this as soon as humanly possible. Does staring intently at the clock make the workday go faster? Or will the clock just burst into flames?

Hmm, same problem w/ episode 1. I'm wondering if this is a "hl2_osX" problem, since that's what they all show up as in the force quit window.