Bulletstorm Catch-All

Tagging, looks sweet.

In in in! People Can Fly proved themselves very well with Painkiller and with their recent-ish acquisition by Epic, I only expect things to get better. I'm digging the general concept and the art direction is far off from all the other generic shooters to make it pretty pleasing to look at. I'm pleased as hell to see that consoles will be getting this as well.

I don't know, Asz. I've yet to see a giant stake gun in this.

But you can pin someone to a cactus. It may serve sufficiently.

LobsterMobster wrote:

I don't know, Asz. I've yet to see a giant stake gun in this.

Lets see: Theres a gun that shoots two grenades tethered by a chain that wraps around enemies, theres a gun that shoots...let's call it a storm of bullets that literally melts the skin of your enemies, you can slide-kick people upwards of 50 feet away and these are only the tip of the iceberg. The game isn't due until next year and they have more than enough time between now and then to show off an even bigger gun that shoots not just wooden stakes, but f*cking logs for all we know.

Yep, there are those things.

No giant stake gun.

All this speaking of Painkiller makes me want to reinstall.

MrDeVil909 wrote:

All this speaking of Painkiller makes me want to reinstall.

And finish it.

Pro carnivorous vegetation. Some of the most fun in video games for me is causing people to die in unusual ways. I liked the idea of The Club but the execution was not there. GL to PCF.

Trailer: http://www.gametrailers.com/video/e3...

Looks like good honest silly fun.

Oh man, I can't decide if the dialog is terrible or hilarious.

"You scared the dick off me!"

"I predict an imminent getting the f*ck out of here!"

"Last train out of explosion town!"

Pretty amused by the fact that you can kick the living christ out of solid steel doors, apparently, and that your team member has no problem jamming his hand into an electrical station that just fried several bad guys to death.

Good gawd. That looks fun and I think the dialog is perfect.

Clemenstation wrote:

Oh man, I can't decide if the dialog is terrible or hilarious.

It's good in that context

It does look fun! Especially the energy-whip stuff.

Looked like they had God mode turned on, the player was just walking straight into machinegun fire and didn't seem to be any worse for it.

This game is so deep with the technical scientific terms. Also explosions. And kick. I like!

Yeah, with both the whip and kick at hand, it's like he has on a mini gravity gun with him at all times.

Blowing someone up by lighting their fart was a nice touch.

I was entertained by their demo during the EA conference. Seems like a purchase to me.

"You scared the dick off of me!"

I'm just so confused.

Commentary by Bleszinski, nothing really mind expanding is said though.

Fat kids don't play with their cake like that...

The more I see of this game the more I like it. I just hope they come up with more interesting "skill" indicators than "bad touch." If I crush someone with a door, it should say something different than if I electrocute them. Not for any practical reason, just because that tiny carrot is all it takes to get me to keep experimenting.

Also he's wrong, Lost Planet 2 has "colonic irrigation" as a method to kill one of its bigger akrid.

To be honest, that game looks more and more like an HD, colored version of Madworld the more I see of it. Except, I like the concept of having a chainsaw attached to your arm better. The kills looked interesting but even in that small time, they began to look repetative for a game that's priding itself on creative / variable methods.

That gameplay video/walkthrough might have made this a must buy for me, even if the multiplayer is nonexistent or just not as good. The single player looks good enough on it's own.

Thinking back to Painkiller, there's 3 components they can have more variety in that will have the desired effect. More variety in environments, the enemies you're facing, and the weapons you shoot them with seem to be the ingredients they can vary, and so far they've shown very little variety and the most generic examples of those.

At least for one of those, the enviroments, if they don't go for wholly original locations I hope Bulletstorm breathes some new life into old reliable places with the environmental kill stuff. Show other developers ways to make their games interesting rather than just a way to consume time.

Scratched wrote:

Thinking back to Painkiller, there's 3 components they can have more variety in that will have the desired effect. More variety in environments, the enemies you're facing, and the weapons you shoot them with seem to be the ingredients they can vary, and so far they've shown very little variety and the most generic examples of those.

At least for one of those, the enviroments, if they don't go for wholly original locations I hope Bulletstorm breathes some new life into old reliable places with the environmental kill stuff. Show other developers ways to make their games interesting rather than just a way to consume time.

Some more stuff that just popped into my mind about creating some variation, would be to allow you to disable your enemies first by either shooting their arms/legs or gun out of their hands. It'd be real cool to shoot the gun from their hands, grab it while it's still in the air with your electro-whip and then kill them with their own gun and then toss it to the side so it doesn't interfere with your inventory, or maybe even throw it at someone's face and impale them. Just think of the possibilities! I don't know if any of that would actually translate well into the game, though...

I want a gun that shoots hats, just so I can shoot the hats off with another gun.

Bad Guy: *POW* ARGH! Ah, what? A hat? *BANG* ARGH, my hat!

Fire in the hole!

Gotta say, this game is looking quite fun so far.

Update posted over at Rock, Paper, Shotgun. The giant bullet-wheel-o-death and dinosaurs look interesting.

"Son of a dick!"

Looks fun. I'm in.

If I had to complain about anything, it's that it's getting released in February, which is getting to be pretty crowded.

More Bulletstorm news:

http://www.gamespot.com/ps3/action/u...

I loved this quote from the dev - "People like their inner sadist."

2 Co-op modes

Anarchy - Horde-like mode
You team up with up to three friends and face off against waves of enemies, trying to get the highest score possible. Each wave gets progressively harder, with enemies becoming increasingly more intelligent and larger in number. The twist is in how you complete each wave. Instead of simply trying to kill the opposition, you have to kill them in specific ways to earn skill points. This might involve kicking them off a bridge to earn a "vertigo" kill or pushing them into electricity pylons to earn a "shocker" kill.

Echo - A single-player experience with the addition of multiplayer leaderboards. You play through the single-player map of your choice--minus the dialogue and cutscenes--and try to get the highest score possible. You can see all of your friends' scores on a leaderboard, so you keep track of how much better or worse you are. Like in Anarchy, you gain points by trying to kill in the most imaginative and gruesome ways possible. We managed to pull off even more gore-filled moves in Echo, including our favourite, "flyswatter." This involved using the leash to fling enemies through a steel grating, which cut them up into several square-shaped meat pieces.