Mount&Blade Warband Catch-all

There is a skill you can get to add speed on the map; another gives you incrementally more information about units that have passed by recently (tracking). Yet another increases your sight distance.

Okay, I played a bit of M&B and am playing Warband single player and there is something that I just can't figure out. Can you capture horses after a battle? I'm at level 22 or something (and level 4 riding), but I never, ever capture horses (and if I change horses during the battle, after the battle I had the one I rode in on).

Nope.

That's disappointing. I would always equip my companions with the captured horses (don't see the need to spend money on them).

If you dismount your horse and steal another then ride back to the spawn chest, you can put it in your inventory and it will stay.

Only works with horses.

FedoraMcQuaid wrote:

If you dismount your horse and steal another then ride back to the spawn chest, you can put it in your inventory and it will stay.

Only works with horses.

Awesome!

FedoraMcQuaid wrote:

If you dismount your horse and steal another then ride back to the spawn chest, you can put it in your inventory and it will stay.

Only works with horses.

Is there a limit? If I can stomach chasing horses around, can I do multiple ones after the same battle?

Dunno, I haven't tried it.

In vanilla M&B I know that I did get horses as loot. Requires a high level of Looting skill and fighting troops with lots of horses (e.g. Khergits).

Regarding horses as loot: http://forums.taleworlds.com/index.p...

http://anyhub.net/file/scripts.zip

Goes in root game folder -> Modules\Native, replacing the scripts.txt already there. Be sure you make a backup.

Edit 2: TweakMB has been updated to include

Assigning Fiefs (relation loss) <-- under Reputation submenu
  • Modify relation lost when assigning fiefs to other lords (or eliminate the loss completely)
  • Modify relation gained with lord you assigned the fief to

So that's nice!

http://forums.taleworlds.com/index.p...

The problem with modifying native module's scripts is that stupid Steam overwrites them when a new update comes along.

MoonDragon wrote:

The problem with modifying native module's scripts is that stupid Steam overwrites them when a new update comes along.

Can you set them read-only? That's how I got around a Left 4 Dead 1 keybinding issue.

MoonDragon wrote:

The problem with modifying native module's scripts is that stupid Steam overwrites them when a new update comes along.

A quick workaround (in case the update doesn't include anything you personally need) is to copy/paste the module, and just rename it something like "Modded". Also wise if you're modding for singleplayer, but want to leave the multiplayer part alone.

I had the first one in my Steam list after one of the sales, and I decided to download it yesterday and give it a shot. Sweet Jesus am I addicted. I am having a very difficult time prying myself away.

casual_alcoholic wrote:

I had the first one in my Steam list after one of the sales, and I decided to download it yesterday and give it a shot. Sweet Jesus am I addicted. I am having a very difficult time prying myself away.

You won't be able to. Its like the heroin of games.
I probably played hundreds of hours of the original, and I'm definitely on my way to a hundred with Warband. There's never been a better value game, plus you've got a vibrant modding community and now multiplayer.

Just broke away from the Nords last night and now I'm planning to take over a city and found my own kingdom. I'm hoping that my relationship with them is so strong that they won't ever go to war with me, so I'll be able to pick something near Nord territory and have my flank covered. This is probably the height of foolishness, as I tripled their territory size with near annihilation of the Swadians and Vaegirs, and a war with them so near to my base would undoubtedly destroy me.

I find the most fun way to play this game is to play without modding a thing up until the point where you have a few fiefdoms and the game has boiled down to just repeated castle/city taking, and then go in and increase the tournament betting amounts to make money easier to come by. Balancing troop costs is all well and good up until the mid game, and then it becomes too much hassle. Depending on the stage of the game, I find a max bet of 500-1500 to be about right. I don't want money to be absolutely valueless, but I feel like a month of wandering around finding tourneys should see me through a couple months of campaigning.

Haakon7 wrote:
casual_alcoholic wrote:

I had the first one in my Steam list after one of the sales, and I decided to download it yesterday and give it a shot. Sweet Jesus am I addicted. I am having a very difficult time prying myself away.

You won't be able to. Its like the heroin of games.
I probably played hundreds of hours of the original, and I'm definitely on my way to a hundred with Warband. There's never been a better value game, plus you've got a vibrant modding community and now multiplayer.

Have not played even vanilla M&B but, Holy Mother of Mercy, sounds like a great one.

Is Warband substantially value-added if you plan to play Single Player only?

What's the best purchase route?

If you don't have either, you get Warband. If you have M&B and loved it, wanting more, you'll probably want Warband.

In case Fedora wasn't clear enough, Warband is what you should buy regardless.

So I decided to leave the Rhods and form my own kingdom, The Illustrious HOBOREPUBLIC.
I de-garrisoned my town of Shariz and sieged it. Right after I knew they'd be coming for me so I got a ton of recruits and trained them pretty well (all of my companions have trainer and Lezalit and I have it really high) and got ready for the attack. They brought about 1300 men with them while I had about 300 or so. Hurray for the tactics skill. I was also lucky that at least 3/4th of those guys were low level recruits and most of my guys were top tier. Also helps that I spam the crap out of the morningstar and that sharpshooters pretty much 1 hit everything.

So I hold them off, loosing quite a bit of men but nothing I can't get back and I got to take Caraf castle to my right, just so I'm not squished in. It's a pretty easy take with a garrison of only like 100 or so. Now this is the part where my good relationships with the other lords comes in handy, right? Wrong. I go around trying to recruit lords to join my but as it turns out Graveth is actually a pretty righteous dude and they're all cool with him (plus they're all cowards).

I find Matheld in my tavern and make her my first vassal, granting her caraf castle. The Nords have redeclared war on the Rhods now too so maybe Graveth will stop caring about my and look to the real threat. After sending an ambassador (Arty) to talk with him because he's mega pissed off at me, he doesn't really want to fight me and would prefer to focus the Nords but he will continue due to honor or some crap.

Well, time to take advantage of all these S'Nid villages I have now and get some mamaluke+guard spam going, though I still prefer Rhodok troops I'll have to wait a bit until I get a couple of their villages and maybe end the war so moral isn't a problem.

The Eagle and the Radiant Cross ported to Warband. I'll be checking it out tonight.

http://forums.taleworlds.com/index.p...

OH AWESOME!
They didn't post that in the Warband mods section so I probably wouldn't have noticed it.

I've been playing for a while now, up to level 18 I believe. Joined the Swadians, have been to war first with the Rhodoks, got that sorted out, now been at it with the Nords for a while. We just recently took over Tihr, and I was awarded with it, which is pretty cool I suppose. I accepted it because it was already relatively well fortified and the Nords have been weakened significantly. I guess King Harlus liked that I told him to go besiege a castle, then got attacked by about 10 lords. Him and I alone took them all out though, and I captured the Nord King.

When you get ransom offers, do you usually accept or reject? Will they make offers again afterwords? Some lords are ransomed for less than 2000, but I got a ransom for the King of the Nords for 10,000. I suppose if you don't want them building an army again you could try to hold them, but it seems like they eventually escape anyways.

I usually let captured lords go as the honor rating boost and relation with them can go a long way.

Did they fix sieges, or at least improve them, in warband? I'm looking for things like more than one ladder or some action that occurs more than 4 feet away from the top of the ladder. Pretty much anything to move sieges away from the human meat grinder gameplay they had going on before.

*ahem* Still only one ladder....

That's what mods are for though

The Eagle and the Radiant Cross port is pretty good... except for one teensy tiny thing. I keep getting random system locks while playing it requiring a hard power down. Kind of annoying.

Prozac wrote:

The Eagle and the Radiant Cross port is pretty good... except for one teensy tiny thing. I keep getting random system locks while playing it requiring a hard power down. Kind of annoying.

I've been getting those on native lately. It really does not want me to capture Reyvadin.

I played the beta for M&B a hundred years ago, and I just grabbed the demo from Steam. I'm having the same problem now that I remember having then; I can't hit anyone when I'm mounted. Doesn't matter if it's a staff, sword, or bow & arrow. I constantly whiff, and I suspect that battles that should take me just a few minutes take way too long.

I'm guessing that mounted combat is simpler than I'm making it, and I was wondering if anyone else had a similar experience, and how you got past it.

I seem to do all right in hand-to-hand, at least in fair fights. Five on one, I'd prefer to stay mounted and slice 'em down.

Sith, you do have to aim your strikes a bit. It doesn't matter as much on foot, but on a horse you will have to aim downward to hit people below you.