Played through the first two tutorial "missions" last night and oh yeah; this is what I wanted. The controls are just about perfect; my only tiny complaint is that they kept the silly "stepped zoom" function for moving the camera stick up or down rather than an analog zoom/tilt function. Otherwise the controls are exactly what I've wanted from a Monster Hunter game!
I'm going to love this.
Played through the first two tutorial "missions" last night and oh yeah; this is what I wanted. The controls are just about perfect; my only tiny complaint is that they kept the silly "stepped zoom" function for moving the camera stick up or down rather than an analog zoom/tilt function. Otherwise the controls are exactly what I've wanted from a Monster Hunter game!
I'm going to love this. :D
The thing that really bothers me about it is that they have an analog version of the camera in the underwater bits. Why not just repurpose that for the whole shebang?
Other random complaint: they do a great job with gear and weapon design, but the logical next step is clearly mixing parts from more than one boss in one piece of equipment. Maybe in MHquat.
Demon's Souls comparison...
My question wasn't clear enough then. All your comments gel with what I've read and seen of the game, the comparison I was making was that this is a skill based game. What I loved about Demon's Souls was the fact that it rewarded the same things this game does - preparation, caution, and strategy. Going in sword swinging in Demon's Souls was a recipe for death, and so far everyone has said the same thing about Monster Hunter.
The videos immediately reveal that it's not exactly like Demon's Souls (less punishing, no enemy HP bars), but it is in the ways that I was seeking. I spent well over 200 hours playing Demon's Souls exploring various weapons, combinations of spells, and tactics to take down all the enemies and bosses without dying (much). I foresee a similar amount of time being put into this game.
Thanks to all for the responses to my questions. Monday will be the day!
Someone mentioned killing a monster for a second time. Do monsters respawn in this, even boss ones? Or do you have to start a new character to kill a monster more than once?
As I play I can't help but feel like there's less actual content in this version, compared to the PSP ones. Fewer weapons, fewer armor types, fewer monsters, that kind of thing. I guess that's the price we pay for better graphics. There's still plenty to do and all, I just miss my giant enemy crabs and their associated lobster-based items.
The impression I've been getting from other series veterans is that the PSP games were pretty much built on the back of the previous games. Whereas more than half of the content in MHFU was recycled from MHF2, which was half from MHF, etc., MH3 is 90% new material. I think I read that only Rathian, Rathalos, and Diablos are reused monsters.
Anyway, Online!
It's pretty similar to XBL. You can search for people either by their ID, which you get at the server selection screen after your first login, or by your character name. You can also set status notifications (AFK, LFG, No Keyboard, Playing Solo, etc), choose titles you earn as you rank up, and set a profile.
Lobster, I guess you can run a list of names/IDs in the OP? Or wherever you think is appropriate.
My name is Aerick, my ID is AZKVLL.
Someone mentioned killing a monster for a second time. Do monsters respawn in this, even boss ones? Or do you have to start a new character to kill a monster more than once?
It's not "respawn" per se, but you can fight whatever you want as many times as you want by accepting the quest from the Monster Hunters Guild Rep.
Blind_Evil wrote:I think I read that only Rathian, Rathalos, and Diablos are reused monsters.
I think you're correct. I still miss my giant crabs! Kut-Ku, too. He didn't mean any harm. He just gets excited is all...
I'll be happy to run a list of online IDs. Could you let me know how you find your ID? I'm still a bit unclear on that.
EDIT: Just realize that this thread is now a year old. :O
Are the larger monsters tougher, have higher health thresholds, that sort of thing? Neat if so.
After you pick City instead of Village, you'll go through some connection screens (note that Cha-cha's staff is Kut-ku topped). Then you'll pick a slot for an online ID. It'll send you to the server select screen. Just pick a server that has open space, enter it, and leave after. When you go to log in again, your ID will be under your character's name.
It's all pretty self-explanatory, except being unable to view your own ID while in the game (not that I could find, anyway).
Also, mini-gripe! The Tundra and Volcanic levels seem awfully under-designed compared to the Island, Desert, and Forest levels. The layouts seem like strictly utilitarian arena styles, with fewer nooks and frills.
Giant bomb has a quick look up for this game.
I love those guys. Nice tour though, for those of us who are unsure on a purchase.
Well i picked the game up yesterday, if l4d2 dlc comes out today as planned i probably won't be able to play it until next week sometime.
Giant bomb has a quick look up for this game.
I love those guys. Nice tour though, for those of us who are unsure on a purchase.
I love 'em too, and watched it, and it is full of misinformation.
It's a pretty typical game journalist mistake. They have to play so much stuff that they can't store all the minutia of every game, and I understand that. What I do *not* like, is that whenever someone corrects them, they get labeled as one of those crazies that insist their favorite game is way better than it is. Sometimes on podcasts you can hear people talking down their noses at people that play games for more than two weeks. This game will no doubt fall into that category, and MW2 was my last experience with the matter.
It's here!
And it was shipped in a bubble pouch. Awesome, Best Buy.
It's very hard to determine if larger monsters are stronger since there are so many random elements at work and so little feedback. It's believed that they have slightly more HP, hit harder and move faster. They may also yield better carves. They are definitely physically larger, which can make it harder to hit certain parts of their body.
Thanks for the info on finding IDs.
As I said earlier, the first time I beat Gobul, I was a little shocked at the ease of the process. It was 1800 cm long. I just got my ass thrown all around the flooded forest by another, which was 2000 cm. Anecdotal evidence is the best!
Blind_Evil wrote:I love 'em too, and watched it, and it is full of misinformation.
I just heard the part where he said you learn more attacks by buying combo books. No part of that is correct. This right after Jeff was like, "hey, aren't you going to collect those shiny things on the ground?" and he says, "you can't."
I love these guys and I love their podcast but really... If you don't know something, say you don't know.
EDIT: "I do have a skinning knife but I can't skin those guys. Too small to skin."
So that's three things in a row he's been totally wrong about. Not opinion things, factual things.
I was about to watch this, but given I haven't played the game I don't think I will now. I would much rather not go in with incorrect preconceptions.
I'll pop on there. Not finding you either, maybe we have be on the same server? Valor 1, etc.? You choose an emptier one, and let me know all the specifics of where you go. This isn't what I'd gathered it to be like, lol.
EDIT: OK, I'll jump online too.
Still not seeing you.
This is all feeling a little familiar, doesn't it Lobster?
Chicken!
I actually wanted to finish my Gobul set before going online anyway, sick of the murderous eskimo look.
There's also a mining spot in 12, and it's been more productive than the others for me.
Also. F*** Rathalos. He is no joke.
I'm 11 hours in and I still look like a total newbie. :(
I'm too embarassed to reveal my playtime, hah.
I'm on Sincerity4, CityGate18.
So is that the official goodjer home? I just got the first area fully opened to me so it'll be at least late tomorrow until I get online.
It took me too long to figure out the mine area was the smallest place on the map, 4, which I repeatedly overlooked. The underwater controls are thankfully butter. Looking over the weapon progression charts it seems like they've streamlined upgrades. It looks like a big improvement over previous games. Lastly, I have to squint to read the dialogue. Damn 50", damn eyes, and damn game.
LobsterMobster wrote:I'm on Sincerity4, CityGate18.
So is that the official goodjer home? I just got the first area fully opened to me so it'll be at least late tomorrow until I get online.
I second this question, and follow up with - what was the final verdict on how you add friends? Do you have to both be online and in the same zone?
cyrax wrote:LobsterMobster wrote:I'm on Sincerity4, CityGate18.
So is that the official goodjer home? I just got the first area fully opened to me so it'll be at least late tomorrow until I get online.
I second this question, and follow up with - what was the final verdict on how you add friends? Do you have to both be online and in the same zone?
I don't think you need to be in the same zones, but you do seem to have to be online. I think us missing each other a few times was just the player search server interacting slowly with the game servers, or some such techy nonsense.
I'm gonna hop online soon enough. I'm just waiting for my component cables to come. I don't particularly like squinting at the screen to read text.
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