Crysis 2 Catch All

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It doesn't look like there's a catch-all for Crysis 2 up yet.

A couple of thoughts so far:

1) Some of the imagery from last night's Times Square trailer may not have been in the best taste.

2) Why New York? Why are so many games set there? Manhattan has probably the least interesting geography of any major US city. It's all flat land with giant rectangles sticking up out of a regular grid.

polq37 wrote:

2) Why New York? Why are so many games set there? Manhattan has probably the least interesting geography of any major US city. It's all flat land with giant rectangles sticking up out of a regular grid.

...which makes it super easy to do level design for.

Edit: Here's the trailer in question:

Sweet, I'm stoked for this. If only they could use that engine for the next Battlefield game, I'd be in line faster than you could say... well, anything.

Seems like post-apocalyptic settings are the new zombie.

So they're doing it again? An engine that will make everything else look like cartoons from the 1950? That's fantastic!

Will I also need new hardware that ranges in the hundreds of dollars? Can't wait!

/sarcasm

I am cautiously optimistic. I'm half expecting to have to wait two years before hardware is available to run it in its full glory. Since they're getting it to run on the consoles, though, maybe it won't be quite so bad as when Crysis came out.

Frank Sinatra must be spinning in his grave.

I'll keep a tentative eye on this for improvements, but honestly I didn't make it all the way through the first Crysis, because it just felt so samey. Setting it in what appears to be a post-apocalyptic NYC? I dunno. When do we get to see games that are set in modern-day cities? Is it just that the number of people and hustle-and-bustle are too difficult to program at this point?

EDIT: tboon just below me is more succinct. Now we just need to wait for a PopCap post-apocalyptic FarmVille clone to really cement it.

....actually, I think I'd buy that.

I don't think we know enough about the C2 plot to say "why new york?" C1 ended a bit on a cliffhanger that would indicate to me returning to the island, Warhead didn't fill in the story afterwards either. I think we'll have an "Crysis 2:Act 1" that's not in NY to tell some bridging story. Or Crytek could just not care, abandon the alien storyline and say "Here's some badguys in NY and you're the one guy with the supersuit who can stop them", there's another video that shows fighting humans (although it appears to be a tech show-off video).

Hobbes2099 wrote:

So they're doing it again? An engine that will make everything else look like cartoons from the 1950? That's fantastic!

Will I also need new hardware that ranges in the hundreds of dollars? Can't wait!

/sarcasm

The first game was far more scalable than people seem willing to give it credit for. On mid level hardware with the detail settings tweaked for good performance it was still prettier than just about everything else out there and performance was very solid.

Given that the sequel is supposed to be even more scalable than the first (as evidenced by its apperance for the 360) I'd say some of the "OH NOES TEH HARDWARE" stuff can probably be safely put out to pasture for this one...

The best part of Crysis was the sandbox module. Please Cevat give me a game more Red Faction than Far Cry.

I am really looking forward to this sequel. I enjoyed the heck out of Crysis and Warhead. That said, I'm mainly just here to bookmark this thread

Tagging the thread. I enjoyed the first one (though I preferred the parts before the aliens) so I am curious to see what they will do with this one.

I.. am intrigued.

I derived enough enjoyment out of the first two that I'm sure this won't be too shabby. In fact, it might be good!

Thin_J wrote:

The first game was far more scalable than people seem willing to give it credit for. On mid level hardware with the detail settings tweaked for good performance it was still prettier than just about everything else out there and performance was very solid.

The first one was a way better game than people give it credit for too. One of my favorite shooters in a long time. It hit that exactly perfect sweet spot between linear missions and open-world level of choice. You always had a very clear idea of where the next place to assault was, but there were so many tactical options open for how you could do it. It was brilliant. It's a major shame that everyone just focuses on the graphics.

I loved how you were able to customize your gun mid-game. Shooting it was fun, too.

Why did (does) everyone hate on Crysis for pushing the limits of the available hardware at the time? Is it resentment because their machine couldn't play it? When Crysis came out my machine wouldn't have ran the game so I simply didn't buy it. Then, when I built the new gaming rig one of the first games i bought to benchmark my machine was Crysis and it was mind blowingly awesome to behold and completely validated the expense of building the new PC.

I mean, someone should be pushing the envelope on hardware right? Somebody has to do it. If everyone was like BLizzard and developed games for 5 year old (or older) machines we'd be complaining about how developers suck because they try to appeal to a mass market playing on their mom's EMachine.

It just seems kind of counter-intuitive to bash a game for being too beautiful and graphically demanding. The fact that PC graphics outscale console graphics over the period of a console's lifespan is a big plus for PC gaming. If attempts at providing superior aesthetics are met with hostility we might as well all buy consoles where we are assured that the game will run but don't have the option of experiencing it in it's full potential fidelity.

At any rate the griping about Crysis probably sealed the deal anyway in that Crytech stated long ago they were moving towards console development because of piracy amongst other things. I'm sure that we'll get the standard PC port of the game that will allow us to tweak AA and play in higher resolutions and whatnot but I doubt we'll get a game that pushes the envelope like the original did. I'd be surpried if the PC port for this title brings current top-end machines to their knees like the previous did.

I'm looking forward to this. I didn't enjoy the first Crysis much because I just didn't like the jungle atmosphere. I just personally found it boring. I played through Crysis Warhead and enjoyed it but that was despite the jungle. I grew up in NYC and went through 9/11 and I think I'm ready for a game to deal with a devastated modern NYC. I actually don't know many games set in NYC.

TheArtOfScience wrote:

Why did (does) everyone hate on Crysis for pushing the limits of the available hardware at the time? Is it resentment because their machine couldn't play it?

I'm not really hating on it (see my earlier post if you want). I just played Crysis and Crysis Warhead a couple months ago on my new machine (with 2 5870's) and it was awesome. I couldn't play it when it was originally released to my satisfaction, though. I think that was about a 2 year time span or so between when the game came out and when I played it.

Anyways, I agree with you and am all for the game pushing the limits. I think it's more frustration than hate that people have for the game. Games like Crysis are much more refreshing than the standard releases of console ports that have been plaguing PC's as of late. Then again, I'm all for getting the console ports too, because at least we get to play them with slightly improved graphics.

I should point out I wasn't trolling this thread and my post was in reference to all the hate I saw when the game was released. I'm not picking on anyone here.

In regards to Crysis actual gameplay it was a good game with great production values and a couple questionable design decisons. I think they will move away fom the flying squid that circle-strafe above your head. At least I hope they do.

The setting is fine with me. Not alot of games use the actual NYC but a ton of games use cities that are essentially copies of NYC. (Like Liberty City) As far as the whole P&C aspect of "is it too soon" or whatnot I think we'd have to see more gameplay but I seriously doubt Crytech is going to do something overtly stupid with it since they are in the process of selling out and usually people try to be pretty vanilla when they are offering their soul up to The Man.

I imagine we'll get to see an iced over NYC at some point in the game. Have they released any screens showing this? I haven't seen any. I actually really liked the iced-over snowy sequences in Crysis better than the other parts. Can't wait...

An iced over New York can only mean one of two things: 1) TEH APOCALYPSE or 2) January

The whole "ice" mechanic is awesome but far more dramatic in the jungle as opposed to a place where you're accustomed to seeing ice. It begs te question if the aliens attacked Canada how long would it take anyone to notice?

Switchbreak wrote:

The first one was a way better game than people give it credit for too. One of my favorite shooters in a long time. It hit that exactly perfect sweet spot between linear missions and open-world level of choice. You always had a very clear idea of where the next place to assault was, but there were so many tactical options open for how you could do it. It was brilliant. It's a major shame that everyone just focuses on the graphics.

I have totally got your back on this. Crysis was great. In my opinion, the biggest problem with it was that the best parts of the game were less interesting if the player slogged through on normal difficulty with minimal use of nanosuit powers. With a little imagination on the part of the player, the first half of Crysis is a brilliant combat sandbox. Otherwise it just feels like a standard--if gorgeous--FPS.

I've actually got a quick story along those lines Podunk.

WHen I started playing the game I mostly just left armor on and did the whole run and gun thing. A friend came over and I wanted to show off my PC and the game so I loaded up a game and just ran through it without thinking. It was a blast because I was using the nano powes just for sh*ts and giggles but I realized how much more fun and effective that style was then the way I had been playing.

So, I restarted and tried to mimic the whole "watch me grab this guy, throw him a 100 feet in the air and then shoot him on the way down propelling him over a cliff" gameplay style of my impromptu demo.

I notice this with some games. The overall genre of the game influences how I play the game before I ever even start. Instead of thinking outside the box I hunkered down and ran from bush to bush shooting because I was in "FPS" mindset. The more games I play the more I realize that I have some pretty rigid habits in the way I play games that developed over the years. Anyway, sorry for the derail.

Podunk wrote:
Switchbreak wrote:

The first one was a way better game than people give it credit for too. One of my favorite shooters in a long time. It hit that exactly perfect sweet spot between linear missions and open-world level of choice. You always had a very clear idea of where the next place to assault was, but there were so many tactical options open for how you could do it. It was brilliant. It's a major shame that everyone just focuses on the graphics.

I have totally got your back on this. Crysis was great. In my opinion, the biggest problem with it was that the best parts of the game were less interesting if the player slogged through on normal difficulty with minimal use of nanosuit powers. With a little imagination on the part of the player, the first half of Crysis is a brilliant combat sandbox. Otherwise it just feels like a standard--if gorgeous--FPS.

That's probably my biggest worry about the sequel. To me, that was what made the game a breath of fresh air compared to most modern shooters and I hope Crytek realized it. But all the criticisms I see online are of the type Podunk and Science touched on: People wanted the game to be a super-scripted, linear experience that held your hand like COD4, and insisted the game was just a boring "tech demo" because it wasn't. I hope they don't listen to that side too much.

I wasn't too interested in this until I found out that one of my favorite sci-fi writers is penning the story for Crysis 2: Richard Morgan. That man can tell an awesome story. It'll be interesting to see what he comes up with and how it plays in the game. Even better (to me, anyway), Morgan hates MW2.

I like Crysis much more on their hardcore difficulty. The Korean voices made much more sense than everyone speaking English with an accent.

In re the new trailer: nice calves.

As far as being set in New York, I'm fairly apathetic, but I still think the parts where you're fighting humans and not aliens/mutants in Far Cry and Crysis are the best parts of those games, so I may end up completely passing on Crysis 2.

I liked Crysis quite a bit and I can't wait for this. It will be a pre order for me for sure. There really wasn't anything I didn't like about the first game. Even the alien parts was cool imo. Mostly because of the story and the clues that left me really wanting to see what was next. Excavated aliens flash freezing stuff, mountains crumbling away, frozen boats, it was awesome. Yeah the alien fights by themselves were nothing special fps wise, but I really didn't care.

I will definately give the benifit of the doubt about the New York setting. If it were some random console port title I never heard of? yawn. But I have faith Crytek after the last one.

OG_slinger wrote:

I wasn't too interested in this until I found out that one of my favorite sci-fi writers is penning the story for Crysis 2: Richard Morgan. That man can tell an awesome story. It'll be interesting to see what he comes up with and how it plays in the game.

That echoes my thoughts completely. I didn't have much interest in Crysis 2 at all, but now I am at least vaguely interested. My second thought was wondering just how much of the 'gritty' language, sex and violence that Morgan tends to use would be ok for the game (not really so much the violence, of course, we all know violence is fine in video games ).

I also enjoyed Crysis and Warhead, looking forward to this definitely.

Wow! Crysis 2 sure is lookin purdy:

IMAGE(http://media.bestofmicro.com/Crysis-2-Screenshots,0-J-247555-13.jpg)

Full rez at Tom's Guide here. The texture detail and shadows on that signpost are incredible. Article with another screenshot here.

tuffalobuffalo wrote:

The texture detail and shadows on that signpost are incredible.

This is why I'm waiting until way after release before I decide to pick this one up, to see if there's a game in there that people like after they've gotten bored of the hardware benchmark.

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