Mortal Online: Catch-All

Hoe meny chars can you get on an account? or is it easy to respec?

sounds like you will level out pretty quickly

Waltz wrote:

Hoe meny chars can you get on an account? or is it easy to respec?

sounds like you will level out pretty quickly

3 right now. not sure if that will stick at launch or not. The word is that it will.

It is quick and you cant do a crafter/fighter. Well you can, but the character wont be able to do high end things from either one.

There's also skill degradation on the ones you dont use and you can also pick which skills you want degrade first and there's a lock function that will keep a skill in place.

If you're familiar at all with UO this is much more similar to that than this is to DF.

hmmm once it's more stable I might be tempted, EVE is taking up all my time just now

I was pretty hyped on this game a while ago. I may check it out i really loved Darkfall for some of what they did right but hated, err I mean f*ckING HATED, the grind, and I refuse to macro (mostly because I am too dumb to figure out how)

I intended to play late last night but they were having login server issues. According to their forums anyway. It seems that every so often you can't create or log in with characters. Already being late enough I just went to bed. I'll see what tonight holds.

I'm installing the beta now, but are there some former Ultima Online goodjers playing this now that can give some comparison/contrasts? From reading up on the flagging system, it looks like a total ripoff of UO -in a good, non-Trammell way. Is it true there's no zoning/instancing? That was a big letdown in Age of Conan.

This is one of a few upcoming mmorpgs I'm getting excited about playing.

Running Man wrote:

I'm installing the beta now, but are there some former Ultima Online goodjers playing this now that can give some comparison/contrasts? From reading up on the flagging system, it looks like a total ripoff of UO -in a good, non-Trammell way. Is it true there's no zoning/instancing? That was a big letdown in Age of Conan.

This is one of a few upcoming mmorpgs I'm getting excited about playing.

no zoning or instancing

and its a LOT like UO in more ways than the flagging.

I know they're set to launch here shortly but tbh unless their last patch did a complete over haul (possible) the game still isnt worth the time except for UO fans and even then it'll test your patience.

I really want to like this game, but yeah its frustrating. Guess i'll wait and see how it looks once it goes live.

Did anyone bother purchasing this?

By all accounts it's still buggy and pvp exploitable, but conceptually I'm interested and would love this game to be around, say, next year when it's a bit more playable.

garion333 wrote:

Did anyone bother purchasing this?

By all accounts it's still buggy and pvp exploitable, but conceptually I'm interested and would love this game to be around, say, next year when it's a bit more playable.

No at launch it was nearly unplayable. I havent checked back after their latest patch which was supposed to retool their graphics engine, but the last i heard before that from friends who did buy it was it was still pretty much the same.

If you like this style of game and want to have a solid experience i'd recommend Darkfall. While the graphics arent as nice they're still good and the gameplay has been tweeked very nicely over the past couple of years.

ranalin wrote:
garion333 wrote:

Did anyone bother purchasing this?

By all accounts it's still buggy and pvp exploitable, but conceptually I'm interested and would love this game to be around, say, next year when it's a bit more playable.

No at launch it was nearly unplayable. I havent checked back after their latest patch which was supposed to retool their graphics engine, but the last i heard before that from friends who did buy it was it was still pretty much the same.

If you like this style of game and want to have a solid experience i'd recommend Darkfall. While the graphics arent as nice they're still good and the gameplay has been tweeked very nicely over the past couple of years.

Well, this all started because Impulse had Darkfall on sale for $7.50. I ended up picking them both up.

I absolutely love the concept of Mortal Online. I hate standard mmo hotkey, auto attack fighting. HATE it. So, MO's model is a breath of fresh air. The problem is that is all I've really experienced, a whole lot of fresh air. The server was completely empty the few times I logged in and I got annoyed with the severe jank that is still present.

Darkfall, however, was much easier to get into (though certainly wasn't WoW easy), but I don't like the combat. At all.

So, basically, I think we're far, far away from me ever finding an MMO I actually like enough to stick with.

garion333 wrote:
ranalin wrote:
garion333 wrote:

Did anyone bother purchasing this?

By all accounts it's still buggy and pvp exploitable, but conceptually I'm interested and would love this game to be around, say, next year when it's a bit more playable.

No at launch it was nearly unplayable. I havent checked back after their latest patch which was supposed to retool their graphics engine, but the last i heard before that from friends who did buy it was it was still pretty much the same.

If you like this style of game and want to have a solid experience i'd recommend Darkfall. While the graphics arent as nice they're still good and the gameplay has been tweeked very nicely over the past couple of years.

Well, this all started because Impulse had Darkfall on sale for $7.50. I ended up picking them both up.

I absolutely love the concept of Mortal Online. I hate standard mmo hotkey, auto attack fighting. HATE it. So, MO's model is a breath of fresh air. The problem is that is all I've really experienced, a whole lot of fresh air. The server was completely empty the few times I logged in and I got annoyed with the severe jank that is still present.

Darkfall, however, was much easier to get into (though certainly wasn't WoW easy), but I don't like the combat. At all.

So, basically, I think we're far, far away from me ever finding an MMO I actually like enough to stick with.

I'm just glad that Darkfall is actually being succesful. Yes it's very niche and not for everyone, but it's success will get other people to try.

Really thought MO would be it, but as you saw they cant handle the technical side at all. Supposedly they had real problems with the Unreal engine, but you saw the problems that were there even after that last update.

I prefer this kind of hardcore playstyle over most the games out there... wish there were more to choose from.

As it stands, if I want to play what MO has to offer, I'll just play M&B Warband mp. If they ever add more social and pve stuff to MO it could be really fantastic, but I don't think the company is gonna last.

garion333 wrote:

As it stands, if I want to play what MO has to offer, I'll just play M&B Warband mp. If they ever add more social and pve stuff to MO it could be really fantastic, but I don't think the company is gonna last.

There's supposed to be a f2p game that has that game play but the graphics that are lower scale than DF. I'm not a huge fan of f2p games so never did investigate. Wish i could remember the name.

This game has gone F2P:

The epic sandbox MMO Mortal Online has gone free-to-play today, allowing any interested player to have access to the entire game for the low, low price of zero!

The new business model allows for a free account as well as a Premier account status with a regular subscription rate as low as nine Euro a month (with discounts given to bulk time purchases and Facebook users). Premium status opens the skill levels to 100, while F2P players are restricted to 60. Premium accounts also allow thievery skills and expensive object looting and trading. Both free and Premium players have the option to expand the characters slots from one to four, but customers who bought the game before will be grandfathered in with three slots.

I got the email too. Might be worth taking a look at. I'm actually surprised the game still exists.

plavonica wrote:

Ok Einbjorn dragged me into this game and I wanted to see if anyone is playing. It can be aggravating at time and it still seems like it's in a beta but hey, it's the right price.

Really? I didnt expect anyone from here to play. I've not been on there since their last update. I've been playing the Korean version of Archeage to get my sandbox fix in.

I played for a couple days back in beta. I don't remember much about it, other than the sloppy controls and annoyingly forced first-person putting me off. I don't think I actually ran into another player the entire time.

I may give it another go now that it's free to play, see what has changed.

So yeah. I downloaded it earlier today and put a little time in tonight. It's definitely prettier than I remember, though the controls are still wonky and during combat it's hard to tell whether I'm actually hitting something or just whiffing at air. Still, there's a lot of potential here. I think I'm going to have to find a way of squeezing this in between the other 4 mmo's I'm playing at the moment.

The community is surprisingly friendly for an open pvp game as well. I had two separate players run up to me and give me stuff to help start me off within the first ten minutes, and the chat channel was surprisingly cordial.

plavonica wrote:

Yeah ok. I gave it a shot. f*ck this game. Nothing but greifers galore. The game is designed for greifers and that just blows. Even EvE online has a reason for greifers to exist.

lol

Like i said i didnt expect anyone here to play.

There's reasons, but none that i think anyone here would accept. Plus in this game and others like it. It's almost impossible to play solo. If you do you have to plan on and actually expect to be grief-ed. Even with the protection of a guild it's still going to happen on a regular basis.

I want to love this game but yes, the griefers kill it. So sad, so much potential... well hopefully Elder Scrolls Online will be similar to this with a much more polished and less grief stricken product..... hopefully.

Einbjorn wrote:

I want to love this game but yes, the griefers kill it. So sad, so much potential... well hopefully Elder Scrolls Online will be similar to this with a much more polished and less grief stricken product..... hopefully.

Nope TESO wont be like this. Quite the opposite actually. Check out what i've posted about Archeage. They're trying to blend the sandbox/themepark genre and the pvp is open outside of the safe zones, but there's no loot loss. Wildstar is also trying to blend the 2 different types but they're leaning more toward the themepark side.

Still any game, especially mmos, that have open pvp you're going to have griefers... there's no escaping it. You either learn to deal with them or just dont play those type of games.

ranalin wrote:

Nope TESO wont be like this. Quite the opposite actually. Check out what i've posted about Archeage. They're trying to blend the sandbox/themepark genre and the pvp is open outside of the safe zones, but there's no loot loss. Wildstar is also trying to blend the 2 different types but they're leaning more toward the themepark side.

Still any game, especially mmos, that have open pvp you're going to have griefers... there's no escaping it. You either learn to deal with them or just dont play those type of games.

Yes, I added the ArcheAge forum to my favorites to follow it. The game looks quite promising for scratching that sandbox mmo itch.

Is anyone playing this game? I am on it most every day and our guild is recruiting, since I am a member here I thought I may be able to get some people to come try it out since a new territory control patch came out recently. PM me if you are interested in joining and we would be more than willing to help anyone out.

Thanks!

Relyks wrote:

Is anyone playing this game? I am on it most every day and our guild is recruiting, since I am a member here I thought I may be able to get some people to come try it out since a new territory control patch came out recently. PM me if you are interested in joining and we would be more than willing to help anyone out.

Thanks!

Has the game evolved beyond a jumbled mess of bugs?

lol it still has bugs but the new Territory control patch brought a lot of new stuff, as well as they just did a new patch today that fixed many bugs as well as added a new creature and resource to the world.

This is now on Steam and free to play to skill level 60. I tried it out last night for the heck of it an uninstalled it in under an hour. I like the idea but I have a hard time playing a first person game with sword combat where the sword feels more like a paintbrush and I'm just brushing the enemies to death. No sense of contact to what you're hitting or heft to what you hit. Add that in to guys sitting around robbing noobs while they're still in the "relatively safe" zone and it's just not for me. Just thought I'd toss this out there in case anyone else had some curiosity about the title and wanted to give it a run.

Even at F2P I didn't bother downloading it again. I was severely turned off by it.

yea even after all this time they've not been able to get their graphics engine to work right.