Fallout: New Vegas - Fall 2010

So what year were the bombs supposedly dropped? That would change the available casinos quite a bit.

I believe the war happened around 2070.

The timeline works that WWII happened and some of the 50s as well and then the progress after that point is different. While the war happened about 100 years after WWII, there is a lot of highly advanced technology and some not so advanced. Culture as well seems to have held constant for about 100 years.

For New Vegas, many of the famous casinos were not built by the 1950's, but there is no reason many similar or different casino's wouldn't have been or couldn't have been built in the 100 year time period.

Some new info (sorry for linking to the site that shall not be named, it's good info!).

It looks like it's not going to be a series of video-gamey themed "levels" as you travel from casino to casino, but that Vegas might be a little more like New Reno in Fallout 2. Just a city in a desert. It is "mostly intact" though, so I do expect some goofiness.

They also say there's a golf club you can whack people in the balls with and a topless bar (no word on actual topless people). Maybe BethSoft is embracing an M rating or maybe that'll all get cut before launch.

If I can't get into the Bellagio's vault, then I don't f*cking want it!

Apparently I'm the only PC player who didn't have any problems with the GFWL. It works fine on Batman Arkham Asylum and also Dawn of War 2.

I don't actually see what the problem is. Maybe if they make it so you don't have to download exclusively through the GFWL service, and allow people to use real money would probably help?

As for Fallout New Vagas though... I want more info. I'm kind of on the fence now.

BlackSabre wrote:

Apparently I'm the only PC player who didn't have any problems with the GFWL. It works fine on Batman Arkham Asylum and also Dawn of War 2.

I don't actually see what the problem is. Maybe if they make it so you don't have to download exclusively through the GFWL service, and allow people to use real money would probably help?

As for Fallout New Vagas though... I want more info. I'm kind of on the fence now.

Naw, it's worked fine for me, too; although I should note I'm using the GotY edition of Fallout 3, so I don't know if that makes a difference.

Fallout 3 hasn't quite recaptured the true any-path-is-acceptable feel of the first two for me, though, so I'm excited to see Obsidian is getting (another) crack at it with the Bethesda assets. Just stop using the Gamebryo facial modeling, okay? I'm sick of the wild zoom in on horribly wooden faces every time I talk to someone.

I've never had any problems with GFWL either, with Fallout 3 or the expansions. Of course, I'm also apparently one of maybe three people on the planet who never had any real problems with Vista so I may just be weird.

My problems with GFWL software have been minimal. I'm still not going to buy MS's play money.

This sounds more like what I wanted Fallout 3 to be. I liked it but was left wanting far too often.

BlackSabre wrote:

Apparently I'm the only PC player who didn't have any problems with the GFWL. It works fine on Batman Arkham Asylum and also Dawn of War 2.

I don't actually see what the problem is. Maybe if they make it so you don't have to download exclusively through the GFWL service, and allow people to use real money would probably help?

As for Fallout New Vagas though... I want more info. I'm kind of on the fence now.

I think people will be ok if they install the newest version before they install their game. That is what I did and had no problems but it still a virus. I don't like being force to use it.

Baron Of Hell wrote:

I think people will be ok if they install the newest version before they install their game. That is what I did and had no problems

A testament to ease of use in a microsoft product, or lack thereof. I'm sure I've said it before, but MS is one of the largest software houses with loads of resources, and their highest profile PC gaming product (I can't remember the last PC game they made) is way behind alternative systems. I can only be halfway bitter towards MS though, there's also the companies that *decide* that it's the best solution for them by some odd criteria.

http://news.vgchartz.com/news.php?id...

Bunch of scans. Sorry if this has been posted already.

Minarchist wrote:

Just stop using the Gamebryo facial modeling, okay? I'm sick of the wild zoom in on horribly wooden faces every time I talk to someone.

Maybe there is hope!

SommerMatt wrote:

http://news.vgchartz.com/news.php?id...

Bunch of scans.

Gah, hope dashed.

SommerMatt wrote:

http://news.vgchartz.com/news.php?id...

Bunch of scans. Sorry if this has been posted already.

Looks exactly like Fallout 3. Could be interesting. I still need more info though before I'm sold.

Gravey wrote:
Minarchist wrote:

Just stop using the Gamebryo facial modeling, okay? I'm sick of the wild zoom in on horribly wooden faces every time I talk to someone.

Maybe there is hope!

SommerMatt wrote:

http://news.vgchartz.com/news.php?id...

Bunch of scans.

Gah, hope dashed.

Can't wait! A return trip to the floor of the Uncanny Valley! I've been spending too much time on the north and south slopes.

My biggest issue with Fallout 3. The Gamebryo engine is old and not meant for this type of game. I believe it is made for RTS isometric type games?

Anyway, Fallout 3 was wonderfully conceived (except dialog system and voice acting) and had a great art design, but the graphic and physics were particularly bad. They did an amazing job with a limited tech. Kind of like painting with your feet. Bring on the Rage engine please! I was hoping for an Unreal engine based game at least for Vegas and/or Fallout 4.

Oh well.

I think the main thing tying Bethesda (and now Obsidian, because they're using their game framework) to gamebyro is that they've done all the RPG game systems within that engine and it's content creation tools. From what I can remember, that's things like:
-Environment creation, and placing all the props and game objects in it (which I guess is the foundation of any 'game engine' really)
-Keeping track of game objects and their properties, things like apples, weapons, armour, consumables.
-Keeping track of characters, their AI/behaviour, inventories.
-RPG stats and game systems
-Events, quests.
-Simulating it all

Just from what I can see from playing their games, there's a lot of work gone into their variant of gamebyro and they're very invested into it and comfortable using it to make their games. All that framework would need to be redone if they moved to another base engine, and as you were mentioning that you think gamebyro is a RTS engine, there's no guarantee the next one will be ideal for them. Starting from scratch can be a big development cost before they gain advantages over what they have now.

I know they invested a lot of time and energy making their tool sets and assets, but it somewhat tarnishes the wonderful game and art design. I would like to see what Bethesda could do with a modern 3-D engine with all the bells and whistles.

Unreal, at the very least, seems like it has become fairly easy to adopt in recent years, just because of the sheer number of games that use it. Epic must have some pretty good off-the-shelf tools by now.

If anything I agree that they should get rid of gamebyro because it (or the modifications they did to it) is an unstable mess at times, that should be a good enough reason to sh*tcan it. I wouldn't be surprised if their first project on the next console generation is a new engine.

heavyfeul wrote:

I know they invested a lot of time and energy making their tool sets and assets, but it somewhat tarnishes the wonderful game and art design. I would like to see what Bethesda could do with a modern 3-D engine with all the bells and whistles.

I can't imagine them not using the idtech 5 stuff eventually. Maybe not next game, but hopefully by the one after that.

I'm actually happy with Fallout: New Vegas sticking with the mannequin-like NPC's provided by the Gamebryo engine. Assuming that the exaggerated amount of blood and gore in Fallout 3 will continue in New Vegas I really wouldn't want the characters to look any more human.

Yeah, but just think how gorier and believable it would be with better rendering and physics, instead of, "oops, your head just fell off your body and for some strange reason so did your leg, despite the fact that I shot you in face. Plus, your face appears to have taken no damage. Hmm?" It is like shooting kevlar Legos filled with stawberry jelly.

heavyfeul wrote:

Yeah, but just think how gorier and believable it would be with better rendering and physics, instead of, "oops, your head just fell off your body and for some strange reason so did your leg, despite the fact that I shot you in face. Plus, your face appears to have taken no damage. Hmm?" It is like shooting kevlar Legos filled with stawberry jelly.

I think in some cases hilarity should be allowed to trump realism.

I have to admit it it is quite comical, but the joke losses its edge after you have shot a thousand different things.

This is true.

They could probably stand to make headshot = fully dismembered torso a bit more infrequent. I generally agree with Elcyion though: after some of the horrible things I did in Fallout 3, I was glad those people looked like cardboard-faced freaks. Once we saunter through the uncanny valley and out the other side, I don't think I'll be able to take the evil path ever again.

I'd like just one feature added to the gory dismemberment model: the ability to turn it off.

heavyfeul wrote:

Yeah, but just think how gorier and believable it would be with better rendering and physics

I did think of that, which is why I was saying I preferred Gamebryo's non-believable version.

Edit:

Clemenstation wrote:

after some of the horrible things I did in Fallout 3, I was glad those people looked like cardboard-faced freaks. Once we saunter through the uncanny valley and out the other side, I don't think I'll be able to take the evil path ever again.

This is exactly it.

adam.greenbrier wrote:

I'd like just one feature added to the gory dismemberment model: the ability to turn it off.

I would also like this for the slow-motion zoom of VATS. I'm level 26 now and so powerful that fights last three times longer because of the slo-mo. Let's just do it and get on with it; I've seen this 1000 times already this game.

I think you can turn some of the gore off in Fallout 3. Also, I don't think the characters blow apart like that from head shots all the time unless you have the Bloody Mess trait. I didn't get it and I don't remember having that happen all the time. It still happens I think, but only it rare occurrences.