A graphics settings question for the pros.

It's not so much a problem as an annoyance; in a lot of games I see artifacts that I'd very much like to get rid of, but I'm not sure how.

Here's an example:

IMAGE(http://i135.photobucket.com/albums/q133/serengeti000/Graphics_Issue.jpg)

See the white pixels on the edges of the ship? That's supposed to be from reflected starlight. I'd like to make that smooth and blend properly instead of the pixelated mess it currently is.

Can someone point me toward the correct setting to modify? I'm already running with 8x AA which my rudimentary understanding of graphics says should have fixed that...

Note; I'm running an nVidia GTX260, and using the official drivers, and have no problem using the "force all apps to use this setting" option in the nVidia control panel.

It may not help but do you have Anisotropic filtering enabled? (If you even can). What other settings are you currently running/have access to?

Take a look at your NVIDIA control panel. There are driver-level quality settings there which will absolutely make a difference in jagged edges like that. (There's a little 3D preview there where you can see the effect that moving these from the "quality" settings to the "performance" settings does - the one that jumps out the most is the jaggedness of the edges).

Try hitting up that panel and selecting the "high quality" settings. See if that makes an impact.

What normally fixes that is called "Full screen antialiasing", or FSAA. The NVidia control panel just calls it "Antialiasing". You might also want to experiment with the "Antialiasing - Transparency" setting.

You might also want to play with any Dynamic Lighting or other lighting settings in the game itself.

Guys...

Serengeti wrote:

I'm already running with 8x AA which my rudimentary understanding of graphics says should have fixed that...

I do know there are different methods of anti-aliasing, which aim to get the same effect for varying degrees of performance and image quality, and also can be more effective on different types of scenes. Transparency anti-aliasing would be an example of this which is used with things like fences that usually look weird when filtered down. See if you can also change the method you're using.

Try using Rivatuner and use the 6xS setting.

Scratched wrote:

Transparency anti-aliasing would be an example of this which is used with things like fences that usually look weird when filtered down.

Tried that last night, didn't seem to have any effect at all.

ColdForged wrote:

Try using Rivatuner and use the 6xS setting.

I'll give that a shot today.

Is it possible it's a bug with the game?