Aurora - Dwarf Fortress In Space

Robear wrote:

Baron, I don't think you can auto-assign civilian administrators, can you? Did it give you a Governor automatically? Does it take 5 days?

All my guys are greyed out for Governor of Earth for some reason, even though they appear to be qualified.

You are right I had to assign a governor for Mars. Yeah I could not assign anyone for Earth either. I am assuming the population was to big for the guys I had on hand. I don't know off hand what the qualifications are.

Qualifications are listed as a rank on the left side of the administrator (A1, A2, ...) and the requirement is listed as a rank to the left of the position (also A1, A2, ...). For administrators/colonies the requirements are always minimum. So, a colony that has a requirement of A3 can be assigned any administrator of at least A3 rank. You can also see the level of administration required from the system summery (f2 screen).

I mention the 'at least' business because the naval assignments sometimes work the opposite way. For example, if you're assigning "Staff Officers" for the fleet, all of the specialized category officer ranks are expressed as 'at most' rank. In other words, you cannot assign a fleet admiral to be a communications officer.

Governor of Earth remains unassigned; Officer History populates with "1st January 2025: Promoted to Civilian Administrator". That was with an A2; same result with an A6. The role requires an A3.

If you did it with the exact steps that I gave you, the officer history should not be displayed. In addition, when you clicked Assign button you should have gotten an angry message telling you that the administrator isn't high enough level. It's almost like clicking on the "Governor of Earth" doesn't get registered for you.

I'd suggest you reinstall the game.

MoonDragon wrote:

When you first start Aurora, bring up 'Leaders' dialog (by pressing f4). Then, without doing anything else, click on the drop down box for "Leader Type"; select "Civilian Administrators". Now, please make sure that the "Potential Assignments" drop down reads "Populations and Sectors" AND that the "Assign to any Location" box is checked at the bottom (but not the "Eligible Only" box). Once those have been double checked click on one of the lower level administrators (A1, or A2 rank); then click on "Governor of Earth"; then click on "Assign" button. What happenes?

This game sounds really fun.

New version out. It does not affect your saved games.

BadKen wrote:
MoonDragon wrote:

When you first start Aurora, bring up 'Leaders' dialog (by pressing f4). Then, without doing anything else, click on the drop down box for "Leader Type"; select "Civilian Administrators". Now, please make sure that the "Potential Assignments" drop down reads "Populations and Sectors" AND that the "Assign to any Location" box is checked at the bottom (but not the "Eligible Only" box). Once those have been double checked click on one of the lower level administrators (A1, or A2 rank); then click on "Governor of Earth"; then click on "Assign" button. What happenes?

This game sounds really fun.

Yeah it is. You just have stand on one leg and rub your belly and pat your head at the same time and then every thing works out.

Ok so I guess I need a A5 to run Earth and the highest I have is a A4. I made the mistake on clicking on unassigned instead of "Governor of Earth" so I didn't get the warning that my guy was to low a level to run Earth. Really now if I want a idiot to run Earth by golly I should be able to have a idiot run Earth.

All patched up and started a new game. I was able to add a governor to Earth or rather Hell for my demonic race that will spread across the universe destroying all life they happen to run into. Not playing a standard game if there is such a thing. I gave myself a bunch of RP and a large number of demons. I also made it so my people could live on almost any world. However, I wanted to have them only be able to live on super hot worlds but didn't see away to do that.

Now that I know more I was able to get up and running a lot faster. I wouldn't call the game fun. I think I'm having more fun just figuring stuff out. I haven't really touch the meat of the game so I can't really judge. I'll just say it isn't a pickup and go game.

I've gone through half the tutorial and decided that wasn't the way to go for me. Now I'm just playing and searching the forums and tutorial when I need to know something really bad.

I found out how to automate ship orders last night. Pretty cool and there seem to be a lot of options available.

On the Task Force screen, select your task force and click the middle tab (Special Orders, I think it's called). On the left side of the screen there are sections for Default Orders and two sections for Conditional Orders.

I set my GeoSurvey ship to survey the asteroid or planet or moon. I set my Gravitational Survey ship to survey the nearest Survey Location. Both are set to head to the nearest colony when at 30% fuel or when at 20% supply.

Nice little automation touch.

I'd suggest you reinstall the game.

Already done that once. Same result both times...

I missed that my screen size is 900 vertical, when the game requires 1024 vertical. Sigh. Might need to get a new screen eventually for stupid stuff like this.

I've asked again about the assignment issue, I'll let you know the response.

Baron Of Hell wrote:

However, I wanted to have them only be able to live on super hot worlds but didn't see away to do that.

The new game window only allows you to set ranges of tolerance in terms of percentages of the nominal. The nominal value is determined by your homeworld values.

So, if you want a race that only lives on very hot planets, you have to start the race on a very hot planet.

MoonDragon wrote:
Baron Of Hell wrote:

However, I wanted to have them only be able to live on super hot worlds but didn't see away to do that.

The new game window only allows you to set ranges of tolerance in terms of percentages of the nominal. The nominal value is determined by your homeworld values.

So, if you want a race that only lives on very hot planets, you have to start the race on a very hot planet.

That make sense. I'll keep that in my mind for the next game.

I went through the tutorial, tried to like the game, but all the green and blue makes my eyes hurt. And all the spreadsheets make my brain hurt. I'll stay away methinks.

This game sure knows how to kick the man in the jimmies. Give me a pittance of Duranium on Earth, and just another few 100k's in the rest of the solar system. Then, a couple of jumps away I find a system that has a planet very similar to earth, with 600 million(!) units of Duranium on it. Now wait for it... but it has 0.1 accessibility! Damn it all to hell!

What effect does accessibility rating have on your ability to mine the planet? I'm not really sure what that is but I'm assuming it has to do with living on the planet. If that is correct you should still be able to mine the planet since you don't need a colony to mine though it might be easier with one.

Accessibility is a representation of how easy, or hard, it is to get to the ore. So, accessibility of 1.0 means that the ore practically sits on the surface waiting for you to pick it up. 0.1 is the lowest accessibility level possible. Practically, it is a multiplier for your mining rating. So, if you have the starting rating of 10 ore per year per mine then in a year that mine gives you 10 ore of accessibility 1.0, 8 ore of accessibility 0.8, 5 ore of accessibility 0.5, and 1 ore of accessibility 0.1.

In other words, to match my normal homeworld Duranium production I would have to build 10 times as many mines on that planet. I'm not so much concerned about how much it would cost to do that (as the resource pool is HUGE), but rather how long it would take to do it.

MoonDragon wrote:

Accessibility is a representation of how easy, or hard, it is to get to the ore. So, accessibility of 1.0 means that the ore practically sits on the surface waiting for you to pick it up. 0.1 is the lowest accessibility level possible. Practically, it is a multiplier for your mining rating. So, if you have the starting rating of 10 ore per year per mine then in a year that mine gives you 10 ore of accessibility 1.0, 8 ore of accessibility 0.8, 5 ore of accessibility 0.5, and 1 ore of accessibility 0.1.

In other words, to match my normal homeworld Duranium production I would have to build 10 times as many mines on that planet. I'm not so much concerned about how much it would cost to do that (as the resource pool is HUGE), but rather how long it would take to do it.

Well I learned something today.

I keep thinking about trying this, then I read the latest bit of this thread, and my brain flashes this odd sign in green before my eyes

"601"

It's trying to tell me something.

Turns out that there are two lines in the job description which you select to assign a CA. If you click on the top line, it works. If you click on the bottom one, it doesn't.

You mean if you keep assigning your administrators to "Unassigned" task, they don't get assigned a task?

The behavior of the bars is different, as the bottom one does not light up upon assignment, while the top does. It's not clear.

Yeah. There are a lot of little GUI things that lack true polish. Often times I have to remind myself to slow down, even though I just want to click through next 30 button clicks really quickly. Otherwise I'll make mistakes in orders/assignments and it'll take me 4 times as long to fix the mistakes, as they are not always obvious.

MoonDragon wrote:

You mean if you keep assigning your administrators to "Unassigned" task, they don't get assigned a task? :)

Well when you say it like that it seems obvious. A simple pop up that stated something like "officer was unassigned" would have made it clear. Or if it was more of a button. The way it is now seems most people are going think it is a toggle.

On a different note I was up way to late playing this game. I made some super duper shipyards by mistake by leaving the continuous update option on. I think I drain many of my planets resources doing this. So I tried mining. I got the hang of it but it took a while and testing out different things took a while. Right now I building mass drivers and auto mines and moving them to rich worlds and asteroids. I also tried building a massive mining ship that didn't work as well as I thought it would. Then I tried many single engine miners with one asteroid mod each. I think having 20 small ships with mining mods can mine just as fast as one ship with 20 mining mods.

Baron Of Hell wrote:

Then I tried many single engine miners with one asteroid mod each. I think having 20 small ships with mining mods can mine just as fast as one ship with 20 mining mods.

Yes they can. The benefit of having 1 ship is the overhead. You can get away with 1 engine, 1 engineering section, and 1 fuel tank instead of 20. Armour and crew quarters will also be less. So, overall, you save costs by going with 1 mega ship instead of 20 small ones. This is especially important if you are building ships with jump engines.

The benefit of having 20 small ships is the speed with which you can start mining. Especially if you do not have a shipyard that can build a mega ship with 20 mining modules. Small ships will start popping out of your shipyard really fast. You can also use smaller shipyards to parallelize the building process. Which you can't with the massive ship. This also translates to having mining modules available for mining, sooner.

I've been playing this game for the last two weeks and I am completely enamored - just as I am with Dwarf Fortress.

For those wanting a sweet taste of what is possible, read this AAR thread > absolutely amazing stuff. Start with the prologue and work your way forward in time. Lovely!

For those who want to learn the ropes, try this series of tutorials - in order.

I think most will be very pleasantly surprised; this guy deserves some serious attention for the work he is doing.

I am finally going to have the time to try out this game this weekend, looking forward to it.

I love Dwarf Fortress, but this game looks like too much of a spreadsheet to me. It's like playing Excel or something. It's all just drop down boxes and buttons, there's no actual visual representation of what's happening.

I wouldn't say that. You can see your planets, ships and missiles. If you have automated turns on and something else is happening it looks like your ships are moving and the planets are turning. I haven't played Stars! in a awhile but I don't recall being able to see anything more in it.

Got my new monitor, so things are rolling along. Working on my first ships now.

Do you have to build the components for each ship? Or does the shipyard automatically do that? What's the point of ship component manufacturing in that case?