
I know there have been threads like this before, but my most recent revelation has inspired me to post a new one.
I don't know if it's just been the players I have been playing with (two children, one my own, and a mediocre gamer at best), but I'm beginning to think that I just don't like the New Super Mario Bros. Wii. At least not the "innovative" multiplayer capabilities. So far it hasn't been fun. Just darn frustrating.
Have any of you felt like this too? Or similar admissions about other games?
My gaming confession is that I think you are clearly insane for not enjoying NSMB Wii.
However this comes from someone who hated Oblivion. I suppose that's not much of a confession, so here's a hopefully better one.
I can't stand most "art" games. I guess I should turn in my Progressive Gaming Ideologue badge but I find most of them either pointless or pointlessly frustrating. Give me something entertaining, and if you manage to cram an emotionally affecting or educational moment in, then fantastic. But I think games that set out from the get-go to be poignant fail more often than not.
I've mentioned it before on here, but I tried and failed to enjoy Resident Evil 4. On both Gamecube and Wii. Having played and loved RE5, I'm on the fence about whether I try again.
Having zero interest in most of the biggest titles due out the first half of this year. ME2 has piqued my interested, but other than Bayonetta and the Dragon Age expansion, I absolutely couldn't care less about FF13, God Of War 3, BioShock2, Heavy Rain, MAG, or any other big title that I've heard of.
I don't much care for loot for the sake of loot. I just don't get the same rush out of finding a sword that is slightly better than the sword I already have. In fact, I get annoyed by a constant influx of equipment that requires me to visit the inventory screen every 2 minutes to stay competitive.
Most recent transgressor: Torchlight, although sending your pet back to sell off unwanted stuff made inventory marginally less horrible.
I don't know if it's just been the players I have been playing with (two children, one my own, and a mediocre gamer at best), but I'm beginning to think that I just don't like the New Super Mario Bros. Wii. At least not the "innovative" multiplayer capabilities. So far it hasn't been fun. Just darn frustrating.
Agree with you completely. My son wants to play this so bad and we just can't get through the boards together without one of us bumping the other to their death. It was fun at first playing with the Mrs. but we would basically just grind our way through one level after another. Was sort of a joyless experience once you got past the pretty graphics, SMB3 nostalgia and novelty gameplay.
Yea, NSMB Wii co-op sucks. Makes a reasonable challenge frustrating -- like being the only three legged runner in a race.
The competitive stuff is more interesting, mostly because dying multiple times is expected.
I don't like BioWare games. I stalled halfway through Mass Effect on account of its linear missions, shallow cliche story, unimaginative world and aliens, unsatisfying combat, and terrible UI. Jade Empire was a decent ARPG, but its world was small and constrained, and the story predictable. I couldn't get into KOTOR at all, but maybe that was just the Star Wars angle.
I just don't get the appeal. Dialogue trees and all that are nice, but every one of these games seems to want to reinvent the morality system—Light and Dark, Open Palm and Closed Fist, Paragon and Renegade—but each is just a fiction-specific spin on Saint and Asshole, every damn game.
Now everybody's wetting themselves over Dragon Age and the upcoming Mass Effect 2, and I feel bad for not giving a sh*t, which makes me feel stupid for thinking I should care. Maybe it's because I missed the Baldur's Gate/Neverwinter Nights games on the PC, but nothing from BioWare in the past six years has struck me as particularly revolutionary or even a satisfying timesink RPG like Bethesda's worlds.
I don't much care for loot for the sake of loot. I just don't get the same rush out of finding a sword that is slightly better than the sword I already have. In fact, I get annoyed by a constant influx of equipment that requires me to visit the inventory screen every 2 minutes to stay competitive.
+1
My gaming confession is that I've never played Deus Ex or Final Fantasy 7, and I don't care.
I don't much care for loot for the sake of loot.
But you do care for achievements for the sake of achievements!
You are a mystery wrapped in an enigma, dear sir.
Also, Gravey - Dragon Age is substantially different than anything else Bioware has released in the past 6 years. You may want to consider giving it a shot.
My confession is that deep down inside a part of me wants to just start playing World of Warcraft again and nothing else.
Clean for 3 years and counting, one day at a time...
I don't like BioWare games.
In some countries (note: all), that is a crime punishable by death.
Kidding aside, I understand your angle. If you haven't drank of the Baldur's Gate 2 kool-aid, you may want to do so. It's a D&D world, so unimaginative isn't a term you'd really use for it. Considering the main character's heritage, it was definitely not your usual RPG where you are just out to save the world from the impending darkness. It was much more about your character as opposed to the world, and while dialog trees did exist, to an extent, it was much more about the gameplay.
Confession: Final Fantasy and Zelda games were best used prior-to or during the 16bit era. Everything else for those games since then (including OoT and FF7) have not been able to keep my interest.
Hey, at least you've been able to play the multiplayer more than twice. I tried it once with my girlfriend and another friend, but my girlfriend is {ableist slur} and doesn't like Mario games (she can't grasp the concept of running and jumping in 2D), so after the third level she dropped out. This sort of sucked the fun out of the room and my friend and I didn't want to play any more. We came back to it the next day and finished up the first world, but that was the end of it, and frankly it wasn't much fun most of the time. We're both quite good at the game, so we didn't get in each others' (other's?) way all that much. Occasionally, one of us would have to stop to wait for the other one, which was annoying. It basically felt like playing the single-player, but with this other guy there who you usually didn't have to worry to much about but sometimes had to stop and wait for. I'd rather just play single-player.
Sometimes, though, some crazy random thing would happen that was totally awesome completely by accident.
I was having a blast three-player before my girlfriend sucked all the fun out of it, and I have yet to play four-player. It seems like one of those games that needs just the right mix of people who are all in just the right kind of mood for it to work. It also seems more fun when you don't care about doing good and care more about doing crazy things as you plow forward. Disregarding the well-being of anyone but yourself helps.
Or you could try to recreate some of those Super Skills videos. That might be fun.
Haven't tried the competitive stuff.
My only real complaint about New Super Mario Bros. Wii is that sometimes Mario does whatever he likes with no regards for what I want him to do. I know you feel like spin-jumping, Mario, but there's a fireball directly above you and I didn't shake the controller. Hell, I didn't even move the controller. Why can't I just plug in the classic controller and have that action mapped to a button instead?
Oh, also, I wish player 1 could play as someone other than Mario, even if only in multiplayer.
Hey, at least you've been able to play the multiplayer more than twice. I tried it once with my girlfriend and another friend, but my girlfriend is {ableist slur} and doesn't like Mario games (she can't grasp the concept of running and jumping in 2D), so after the third level she dropped out. This sort of sucked the fun out of the room and my friend and I didn't want to play any more. We came back to it the next day and finished up the first world, but that was the end of it, and frankly it wasn't much fun most of the time. We're both quite good at the game, so we didn't get in each others' (other's?) way all that much. Occasionally, one of us would have to stop to wait for the other one, which was annoying. It basically felt like playing the single-player, but with this other guy there who you usually didn't have to worry to much about but sometimes had to stop and wait for. I'd rather just play single-player.
Take out the actual mention of Mario and this sounds absolutely filthy. Well done!
My gaming confession is I still impulse-buy the occasional full-priced game on day one or shortly thereafter if just one person/reviewer likes it. The most recent example is Armada 2526, which is an ok game, but the two reviews for it loved it and promised it's like Moo2 (it's not). Sooo, $40 gone (not wasted, but definitely underused).
Also, I'm one of those guys who has the MMORPG subscription and little game time attached to it. Hi LOTRO!
Some of you aren't doing any real confessions. My confessions:
- The only reason I've finished Baldur's Gate II is because I played almost the last third on god mode. I'm sorry, but that game went on forever and I just wanted to see how it ended.
- I play the single-player portion of nearly every FPS that comes out. Thus, I've played titles like Haze, Jericho, Turning Point and Darkest of Days. I've never played a campaign that I hated more than COD4:MW. Not an exaggeration.
- I don't like any of the Troika games. And I don't understand why anyone else likes them either.
- I've had a game review published in a newspaper once. I ended up procrastinating so I wasn't even close to completing it at the time.
- I found the Uncharted titles decent for what they were - extremely linear experiences with average gameplay. The only thing I can't stand is the dialogue, the characters and the overall storytelling. I find the cutscenes excruciatingly horrible to sit through and inevitably start skipping them. I find it baffling that it's being held up as the standard for writing in games.
- I let a girl in university beat me at Soul Calibur for an entire hour because I knew she always was in the mood to make out when she felt proud of herself.
- Yes, the rumours you heard are true, and I'm truly sorry for what I have done, but in my defence (1) The autopsies were inconclusive; (2) The age of consent in Malaysia was 13 at the time so legally I did nothing wrong.
Some of you aren't doing any real confessions. My confessions:
- The only reason I've finished Baldur's Gate II is because I played almost the last third on god mode. I'm sorry, but that game went on forever and I just wanted to see how it ended.
- I play the single-player portion of nearly every FPS that comes out. Thus, I've played titles like Haze, Jericho, Turning Point and Darkest of Days. I've never played a campaign that I hated more than COD4:MW. Not an exaggeration.
- I don't like any of the Troika games. And I don't understand why anyone else likes them either.
- I've had a game review published in a newspaper once. I ended up procrastinating so I wasn't even close to completing it at the time.
- I found the Uncharted titles decent for what they were - extremely linear experiences with average gameplay. The only thing I can't stand is the dialogue, the characters and the overall storytelling. I find the cutscenes excruciatingly horrible to sit through and inevitably start skipping them. I find it baffling that it's being held up as the standard for writing in games.
- I let a girl in university beat me at Soul Calibur for an entire hour because I knew she always is in the mood to make out when she felt proud of herself.
- Yes, the rumours you heard are true, and I'm truly sorry for what I have done, but in my defence (1) The autopsies were inconclusive; (2) The age of consent in Malaysia was 13 at the time so legally I did nothing wrong.
Those are painful.
Some others:
I have never played a Mario or Zelda game, I don't hate them but I don't care about them.
I have a copy of Dead or Alive Volleyball somewhere, but strictly for the hardcore volleyball action. Yeah.
I turned down sex for Wing Commander 2 back in college. To be fair, she was remarkably average-looking.
Achievements mean absolutely nothing to me. Nothing.
I have a level 80 rogue in WoW and I still don't know how to play her well enough not to die in 3 seconds in any PvP.
I liked Spore, but hated the space section. Apparently, this is the complete inverse of everyone elses opinion.
Dissing BioWare not good enough? Okay, I don't like Zelda or Metroid games either. It's true! I spent my formative 8-bit years playing Dragon Warrior. I'm a bad human being.
Also, Gravey - Dragon Age is substantially different than anything else Bioware has released in the past 6 years. You may want to consider giving it a shot.
See, now I feel bad again. Thanks a lot. You too, trueheart.
I hated Aeris and felt nothing when she died.
Dragon age isn't fun. At all.
I do maths in class, no need to make my rpg mainly a spreadsheet.
Dragon age isn't fun. At all.
I do maths in class, no need to make my rpg mainly a spreadsheet.
I would counter that if you haven't been playing RPGs as spreadsheets, you've been doing it wrong all along.
Clemenstation wrote:I don't much care for loot for the sake of loot.
But you do care for achievements for the sake of achievements!
You are a mystery wrapped in an enigma, dear sir.
Good point. But I see a few vital differences:
1) Achievements are finite (each game usually has 40-50) whereas loot is virtually unlimited. You're never 'finished' looting.
2) Achievements are cumulative, meaning that each one you get adds to a universal counter (Gamerscore), regardless of the game played. Loot is limited to a single game.
3) If you get an achievement, there's not much you have to 'do' with it. Loot, on the other hand, must be actionable: you have to stop whatever it is you're doing in-game to equip it. At the very least you have to stop and evaluate its worth.
Years ago, I played Freespace: Privateer for 10 minutes, absolutely hated it, and never played again.
I play the single-player portion of nearly every FPS that comes out. Thus, I've played titles like Haze, Jericho, Turning Point and Darkest of Days. I've never played a campaign that I hated more than COD4:MW. Not an exaggeration.
Wow, really? Did you play CoD: World at War? Because that experience was painful. Does that count as a confession?
Maybe it's because I missed the Baldur's Gate/Neverwinter Nights games on the PC, but nothing from BioWare in the past six years has struck me as particularly revolutionary or even a satisfying timesink RPG like Bethesda's worlds.
The original Baldurs Gate was good mainly because there was nothing like it at the time. The sequel was sent from the heavens to grace us with its holy presence. Dragon Age is basically a 3D version of very nearly Baldurs Gate 2.
I will now remove my rose-coloured glasses
Years ago, I played Freespace: Privateer for 10 minutes, absolutely hated it, and never played again.
That game tainted the great Freespace name
My confession:
I always play games on the easiest difficulty available and if there is a god mode I've got that on too. Even then I usually don't finish games. I never finished Call of Duty 4: Modern Warfare because there was no god mode.
Dragon age isn't fun. At all.
That was going to be my confession too. I liked the story bits and wanted to see where it was going, but every time it had me actually play I hated it. That game has some of the most fiddly and annoying combat I've ever suffered with, and eventually I gave up on it.
I play the single-player portion of nearly every FPS that comes out. Thus, I've played titles like Haze, Jericho, Turning Point and Darkest of Days. I've never played a campaign that I hated more than COD4:MW. Not an exaggeration.Wow, really? Did you play CoD: World at War? Because that experience was painful. Does that count as a confession?
I thought World at War was okay for what it was - an average shooter that won't set the world on fire. Which automatically makes it better than that monstrosity Infinity Ward calls a "game".
I hated Aeris and felt nothing when she died.
I actually cried tears...
Confession: I didn't like [original] Fallout at all. Not the setting, the 'story', the open world-ness, brutality of randomly wandering a half a step in the wrong direction or even the character stats model.
I played Fallout 3 for the first time last night for about 2 hours, I hated it. I do not see what all the appeal is. Seems like it has no direction... I hate open world stuff.
I received a free copy of Deus Ex when I purchased some PC hardware years ago. I tried it for about 5 minutes then decided it wasn't as cool as Thief and never picked it up again. I've never played the sequel.
I have never played a Zelda game.
I've mentioned it before on here, but I tried and failed to enjoy Resident Evil 4. On both Gamecube and Wii. Having played and loved RE5, I'm on the fence about whether I try again.
You are dead to me.
Confession: I didn't like [original] Fallout at all. Not the setting, the 'story', the open world-ness, brutality of randomly wandering a half a step in the wrong direction or even the character stats model.
mrtomaytohead wrote:Confession: I didn't like [original] Fallout at all. Not the setting, the 'story', the open world-ness, brutality of randomly wandering a half a step in the wrong direction or even the character stats model.
I played Fallout 3 for the first time last night for about 2 hours, I hated it. I do not see what all the appeal is. Seems like it has no direction... I hate open world stuff.
That's probably a huge part of it for me. I like clearly defined objectives in my games. I'll do my exploring in realy life, thank you very much!
Oddly enough, I enjoy Mount & Blade a whole lot. Maybe b/c I view the whole map / every character in the game as an enemy / objective to overcome.
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