DDO: Khyber Roll Call

I am currently concentrating on my level 3 Paladin (Gwyinn Durwold) but will roll up more classes soon. I'm looking forward to party up with you guys

I think my Halfling Rogue, Burra, is going to stick for my second slot. I tried a wizard, but just wasn't enjoying it.

Good news about the guild invites. Someone figured out that you can send guild invite sigils through the mail, so you don't have to be online at the same time as an officer to get an invite. You still have to be nice to them though.

Also, everyone level 8 and over was recently promoted to officer, including yours truly.

I'm installing it now. My game name should be the same as my name here.

Thanks for the sigil, Mothra! Gwyinn Durwold has now joined Punch and Pie.

DanyBoy wrote:

Good news about the guild invites. Someone figured out that you can send guild invite sigils through the mail, so you don't have to be online at the same time as an officer to get an invite. You still have to be nice to them though.

Also, everyone level 8 and over was recently promoted to officer, including yours truly. :)

Please invite Andun Devion and Jadame Devion to guild.

Thanks

My character is "PandaEskimo" in the Khyber area. They are a Human Archer (not sure the exact name).

I would like to play, but I don't have much interest in playing solo. My character has only completed 2 or 3 quests right now. If anyone wants to join me, I am in the DDO group on steam as "Dan." I'm not in the DDO guild yet.

Thanks.

I'm enjoying this game greatly. It's loads of fun, with a lot of components that other MMO's don't have.

My in-game name is Americt if you see me.

Hey all, My player is 'Masteen Het' in the guild.
Recently my wife have been very busy, so some of the baby duties falls more on more on me.
And recently, twice in a row, I've been going afk on my group to look at the baby untill the inactivity kicked me out of the game. I'm a cleric and I know what it feels like to have an afk cleric.

I figured that most of you would understand, but I would like to say sorry nonetheless to anyone that grouped (cant remember exactly who) with me those time.

I always have a better experience with the guild group then a PUG, always. Its a great bunch of people.

What gaming time I've had this weekend I have put into DDO. I just reached lvl 4 (pally) and am slowly working through the Harbor quests. What a blast.

Got into the guild today, but haven't done much playing aside from that. I'm currently a level 2 halfling rogue named Doogiemac.

I'm trying to send out sigils as I see people posting here. I can only make one every 2 minutes, so I do a few at a time.

Any advice about leveling sigils? Should I buy them from the store, or get them from quests?

Faceless Joe wrote:

Any advice about leveling sigils? Should I buy them from the store, or get them from quests?

Like any random loot, some people get them long before they need them and some people seem to be stuck for weeks unable to level.

I'd say don't buy until you are actually stuck.

[size=10](I won't even skim 9 pages; my apologies.)[/size] What I want is a casual gaming-buddy or group who's willing to roleplay at least to the extent of talking in-character, doing everything once (none of this "k lets do elite now" stuff) and experiencing the content as if we were playing D&D, only, y'know, online.

Yoros Davio, level 1 Bard, Khyber
(will happily make another character on a different server to suit someone who fits the above)

H.P. Lovesauce wrote:

[size=10](I won't even skim 9 pages; my apologies.)[/size] What I want is a casual gaming-buddy or group who's willing to roleplay at least to the extent of talking in-character, doing everything once (none of this "k lets do elite now" stuff) and experiencing the content as if we were playing D&D, only, y'know, online.

Yoros Davio, level 1 Bard, Khyber
(will happily make another character on a different server to suit someone who fits the above)

Well, while I can't help you personally on this front I can assure you that what you are looking for is common in DDO. You will need a static group with set meeting times so you stay together. When I started playing it was in EXACTLY that group, there were four of us (two couples) that just went down the list doing quests once.

We happened to know each other IRL, we always used voice chat and weren't "always in character" any more than you would always be in character when PnP roleplaying. (FWIW, In games with voice chat, personally I have always used party chat to be "in character" and voice to be the voice of the player... )

There are LOTS of these kinds of groups on all servers. Some of the Control Point people in Punch & Pie have started a static group on Tuesday nights I think. I'll rattle their cage this Tuesday and see what level range and play time they are doing.

You will not need a full group to get through most of the content. You will need somebody with arcane damage magic (wizard, sorc), somebody who can heal (bard, cleric, Favored Soul, or paladin/ranger with wands), somebody who can handle your traps* (rogue) and one competent melee.

These do not have to be seperate people. You can duo most stuff with a Wizard/Rogue for arcane spells and traps and a battle cleric or paladin or even a ranger with a good supply of cure wands.

I do love dungeon crawling and the unexplored unknown but I've frankly played DDO too much and I suck at even pretending to be a "new player" at this point. In time, the action and FPS nature of the game tends to take hold of you and you start to like the fast, surgically proficient destruction of a dungeon just as much as the adventuring crawl.

*Who doesn't need somebody to "handle their traps"...

Frolic wrote:
Faceless Joe wrote:

Any advice about leveling sigils? Should I buy them from the store, or get them from quests?

Like any random loot, some people get them long before they need them and some people seem to be stuck for weeks unable to level.

I'd say don't buy until you are actually stuck.

So I just get them from quests? How does that work?

Faceless Joe wrote:

So I just get them from quests? How does that work?

Yes. It's relatively rare loot. I don't know if there are differences between quests. I have three characters on level three now. Two have found their copper leveling sigils by now; both on Korthos during normal gameplay. I'm relatively sure the third one will drop in time before level five is due.

I just got my first one after leveling a couple dozen alts to level 2.5 (level 2 rank 8-9). it was a quest reward for completing the "Kobold's new Ringleader" quest in stormreach harbor. The percentages hopefully increase as you get closer to level 4.

It takes roughly an hour and a half to get to rank 8 so its taken me ~40 hours to quest for my first leveling sigil.

I've never had any problems getting sigils, they always dropped well before I needed them. They would turn up as reward loot at the end of particularly long quest that I'd done on higher difficulties with a group.

Unless your running everything by yourself on solo, you really shouldn't have a problem until you try to get the platinum or maybe the gold sigils.

I checked my backpack last night before logging out and found that I had picked up a sigil somewhere along the line too. I don't remember where (it was sitting in the third inventory slot of my pack) or what I can actively use it for. Does it just sit in the backpack?

No. It gets used on your character upon selection or pickup. Its called a copper leveling sigil. I think you are confusing it with dragon sigils which are a collectible that you can turn in to an npc in the Stormreach Harbor. Mouse over them and it will say who is interested in them.

fangblackbone wrote:

Its called a copper leveling sigil. I think you are confusing it with dragon sigils which are a collectible that you can turn in to an npc in the Stormreach Harbor.

You're right

So I discovered the benefits and joy behind buying an XP potion last night. Mind you I died at the very end of the Binder House quest in the Marketplace (entirely my fault)... At any rate, I am getting into new content (for me) since this is as far as I made it when I first played. Had a few "wow!" moments last night and I know it is still early in the DDO experience. I haven't been this excited about starting a new MMO since City of Heroes launched.

I played through the my satisfying and challenging quest yet last night and enjoyed (nearly) every minute of it. I ran the 'Proof Is In The Poison' quest at the Vile Apothocary (Market) with my level 5 paladin and a level 4 cleric hireling. I read the warning about being an extreme dungeon but figured I could brave it given how well I did on the last one in the Harbor. Geebus what a ride. I've never seen so many traps, enemies, spell/attack skills, and rooms on a map. I died twice (and left the map another time to rest a moment), and it took nearly two hours to complete, but I finished it.

I learned my lesson too. Next time around I won't go alone!

Doing Proof is in the Poison on Elite with pub groups has consistently been the most hilariously disastrous times I've had in DDO. But then, several of my characters are built (and more to the point, played) in such a way that the team has racked up dozens of deaths before someone notices "wow, [Ruki's character] hasn't died once."

The challenge is doing so in a "saving the party's bacon" way, not a "failing to contribute" way.

Lots and lots of acid resist makes your life a way easier in that one. A poison proof item comes in handy too. Wait 'til you hit the pit around level 8-10. Pain the petuty.

It's 2am, I was ready to go to bed an hour and a half ago, but I didn't. I was with a group that wanted to do "Made to Order", which I had never done before, so I was intrigued. Level 11 quest, on normal. Group ran from lvl 9 to 12, with a nice mix of classes.

Dear god what a grind that was! Died four or five times personally, two total wipes. Damn golems! My sorc and the wiz would stand there and twiddle their thumbs watching the fighter and rogue slowly, so slowly, wear them down. The cleric would of course be out of mana by then, and we're doomed on the next fight. Finally got to open up on the end boss though. MAXIMIZED EXTENDED FIREWALL! Then run around like an idiot trying not to get killed in 1 shot.

Moral of the story: I need a damn electric spell, and when nothing seems to work, try web.

Despite it being a meatgrinder, was it fun?

I've been wanting to try the Three Barrel Cover but am leary about taking my level (5). Have many of you here ran through that area yet?

I'm pretty new here and very new to DDO, but it would be good to play with some of you guys if the time difference isn't too bad (i'm from england). Lifelia in-game, currently lvl2 ranger.

Wow, had quite the group this morning...

Joined Goldensly in a group doing Gladewatch Outpost on Hard. Group's 6 to 8, three melees, two casters, one cleric. Things are proceeding at a nice challenging pace... we're short on heals and running ragged. (For context, Gladewatch is a quest identical to Kobold Assault (it's the same map), only if one enemy makes it into the fort, you instantly lose. Six people is just enough to keep the two entrances guarded while having people to chase down ranged attackers.)

Nearing the end, Gold (our cleric) is getting tapped out for mana and I (paladin) have used my innate abilities, and I've retreated to the entrance and am alternating between stabbing anyone who gets too close and wand-whipping everyone into the upper half of their HP when I get the chance. Our sorceror (let's call him Leeroy) is drawing some painful aggro (I have a sorc, I've been there), but around the third time I heal Leeroy I notice that he's been tapped out of mana since the last time I healed him.

Since Leeroy is running around, I ask him to bring the enemies to me so I can Intimidate them off him. He responds, "No, I'm drawing aggro."

At this point I realize Leeroy is deliberately kiting half the enemies around, by punching them in the face and running off.

See, Leeroy had run out of mana and had, as he put it, "gotten bored." Therefore, he had noticed that the two PCs guarding the northern side gate weren't as badly beat up as the rest of us at the main western gate. His Patton-esque tactical mind had devised a cunning plan: he'd lead all the enemies to the northern gate where our healthy soldiers could beat them up! It was brilliant! There was no time to explain or tell anyone*; it had to be put into action now! What could go wrong!

Well, what goes wrong is that the guy wearing a bathrobe gets hit a LOT more often than the guy covered in metal. So, instead of a goon swinging at the cleric or paladin and doing, say, one hit for 15 damage over ten swings, that goon is chasing Leeroy and achieving five hits, for a total of 75 damage, over ten swings. Thus, Leeroy's net contribution was that the team needed more healing... and the original problem, which Leeroy was trying to fix, was that the team was too badly damaged and low on heals.

I attempted to explain this, with the added stressor that our only healing for the rest of the round was coming from a wand I purchased; therefore, by making the team need more healing, he was effectively costing me money; therefore, I was going to express my disapproval and stop healing him.

Leeroy responded, "[snort] Worst. Paladin. EVER."

I found the whole thing amusing and thought I'd share.

---

*When he explained later, he just said "those two guys weren't doing anything, so I brought enemies to them." I put the pieces together and explained his idea to the group. For the record, I didn't consider the whole scenario a problem, but my solution would have been to swap people one at at time, like the old story about the wolf, the goat, and the cabbages.