Brutal Legend Catch All

larrymadill wrote:

And if you pre-order now on Amazon and request Release Date shipping you can get Brutal Legend for $52.

You'll just get it 4 days late if you're lucky, and have your order just up and canceled on you if you're not. I havent had any luck with Amazon and release date games.

What's the problem? Targeting 15 year olds?

the problem was that the song sucked balls. I figured with a name like Jack Black involved they would have at least involved him in the jingle...

Tannhauser wrote:

So... apparently this is what you get when you mix EA's marketing department and metal:

As if Tenacious D would not have been the obvious choice to lay down a track. Stupid-ass marketing folks that have no clue as to what they are pimping.

I don't think I mentioned this and I haven't heard anything about it anywhere else, but I figured I'd share for anyone wondering which version to get. Maybe this won't be the case with the final game, but I put the demo on both PS3 and 360 and kept switching between them and was surprised to find that there is actually a pretty big difference between the two. The 360 version is just plain better looking and seems to be ever-so-slightly better sounding. The colors on the PS3 just look washed out, while everything is super-sexy rich and colorful on 360. The difference is literally night and day. As in the shadowy bits on 360 are nice and dark, making the brighty parts pop, while anything that is black on the 360 is basically just bland, super-bright grey on the PS3.

Don't know if anyone cares, but I was crazy surprised to see how different they are. Even in the menu screen it's noticeable.

In the interest of whatever, I was checking them out on a 37" Toshiba LCD TV, with both consoles connected to it through HDMI cables. So if that makes a difference or what-not, I have no idea. I tend to check out multi-console demos of games I'm interested in on both consoles like this and have never seen such a drastic difference between the two versions, so I know it's not just a matter of the PS3 generally running games a bit brighter than 360 (which it does tend to).

Played the demo last night. Cackled with laughter. Gameplay is a bit God of War which isn't normally my thing but I don't mind trying now and again. Am strangely attracted to Ophelia. Will be buying.

MechaSlinky wrote:

I don't think I mentioned this and I haven't heard anything about it anywhere else, but I figured I'd share for anyone wondering which version to get. Maybe this won't be the case with the final game, but I put the demo on both PS3 and 360 and kept switching between them and was surprised to find that there is actually a pretty big difference between the two. The 360 version is just plain better looking and seems to be ever-so-slightly better sounding. The colors on the PS3 just look washed out, while everything is super-sexy rich and colorful on 360. The difference is literally night and day. As in the shadowy bits on 360 are nice and dark, making the brighty parts pop, while anything that is black on the 360 is basically just bland, super-bright grey on the PS3.

Don't know if anyone cares, but I was crazy surprised to see how different they are. Even in the menu screen it's noticeable.

A podcast (I can't remember which one) had made note of the sound not being as good on the PS3 demo. They didn't have an answer as to whether or not it carried over to the full game.

larrymadill wrote:

And if you pre-order now on Amazon and request Release Date shipping you can get Brutal Legend for $52.

It's really $62 with a $10 buck coupon for a future game.

Maq wrote:

Played the demo last night. Cackled with laughter. Gameplay is a bit God of War which isn't normally my thing but I don't mind trying now and again. Am strangely attracted to demonic nuns.

FTFY, cause you know it's true!

polypusher wrote:
larrymadill wrote:

And if you pre-order now on Amazon and request Release Date shipping you can get Brutal Legend for $52.

You'll just get it 4 days late if you're lucky, and have your order just up and canceled on you if you're not. I havent had any luck with Amazon and release date games.

I've never had a problem. Well, once with Odious Tea, but that was just a day and it was a UPS Aircraft issue. But I ordered Fable 2, Fallout 3, Gears of War 2, and something else I am forgetting with Release Date shipping and got them all on release date.

Maybe I just lead a charmed life. Or the gods know I hate retail stores and honor me for it.

EvilDead wrote:
larrymadill wrote:

And if you pre-order now on Amazon and request Release Date shipping you can get Brutal Legend for $52.

It's really $62 with a $10 buck coupon for a future game.

Amazon just applied the $10 coupon to my Brutal Legend pre-order so I did get it for $52. Again, maybe Amazon just loves me more. LOL

I just can't see a reason to pay $50 for this game when I have a gamefly account. It definitely looks like it's going to be a great game, and it's already in my gamefly queue, but it doesn't look like a game I'd get much use from after the first playthrough.

Trophy Husband wrote:

I just can't see a reason to pay $50 for this game when I have a gamefly account. It definitely looks like it's going to be a great game, and it's already in my gamefly queue, but it doesn't look like a game I'd get much use from after the first playthrough.

But.. but... what about the thrilling real time strategy multiplayer action!? *boggle*

What's up with that anyway, what a weird thing to tack onto an otherwise solid-looking single player game.

Tannhauser wrote:

So... apparently this is what you get when you mix EA's marketing department and metal:

That's the exact kind of music that makes Eddie Riggs cry. Really, none of the hundred songs on the soundtrack would have worked for that ad?

Tannhauser wrote:

So... apparently this is what you get when you mix EA's marketing department and metal:

"Let me hear it for this massive c**k!" What? (0:16)

larrymadill wrote:
EvilDead wrote:
larrymadill wrote:

And if you pre-order now on Amazon and request Release Date shipping you can get Brutal Legend for $52.

It's really $62 with a $10 buck coupon for a future game.

Amazon just applied the $10 coupon to my Brutal Legend pre-order so I did get it for $52. Again, maybe Amazon just loves me more. LOL

Weird. Have you bought a game from them before that would have given you game credit? I pre-ordered 3 games from Amazon for this holiday season and none of them have given me advanced credit. In fact it stated that the credit would appear in my account 1-3 days after the game shipped.

Trophy Husband wrote:

I just can't see a reason to pay $50 for this game when I have a gamefly account. It definitely looks like it's going to be a great game, and it's already in my gamefly queue, but it doesn't look like a game I'd get much use from after the first playthrough.

One reason would be to further support Schafer et al by putting more money in their pocket. A second reason would be a crazy collector's desire to be able to easily come back to the game at any time, or to loan it to friends. A third reason would be to get the GameStop preorder bonus.

I understand none of these might be compelling reasons for you, but they were enough for me!

Clemenstation wrote:
Trophy Husband wrote:

I just can't see a reason to pay $50 for this game when I have a gamefly account. It definitely looks like it's going to be a great game, and it's already in my gamefly queue, but it doesn't look like a game I'd get much use from after the first playthrough.

But.. but... what about the thrilling real time strategy multiplayer action!? *boggle*

What's up with that anyway, what a weird thing to tack onto an otherwise solid-looking single player game.

It's not tacked on. They started the project with one goal: Make a great multiplayer game. They didn't even start the campaign until the multiplayer was finished.

I had zero interest in this game until the podcast boys talked about it. I played the demo, and I really really like it. It is like Banjo-Kazooie and Iron Maiden made a comical baby. I can't wait!

At least the song... um... well... okay, yeah, that sucks.

Clemenstation wrote:
Trophy Husband wrote:

I just can't see a reason to pay $50 for this game when I have a gamefly account. It definitely looks like it's going to be a great game, and it's already in my gamefly queue, but it doesn't look like a game I'd get much use from after the first playthrough.

But.. but... what about the thrilling real time strategy multiplayer action!? *boggle*

What's up with that anyway, what a weird thing to tack onto an otherwise solid-looking single player game.

First off, in what world does Trophy Husband live in where he can get a new 360/PS3 game for $50? I mean, apart from that Amazon thingy Larry's talking about.

Second, I don't have an XBox Live gold account and won't be getting one for a while, so I won't be able to play the multiplayer any time soon. This makes me sad. It's odd, though. Only Tim Schafer and the power of metal can get me excited for a multiplayer RTS (both of which I don't normally like on their own and stay very far away from when they're together). Hopefully it doesn't suck.

Much like larry, I've not gotten anything but perfection from Amazon.

Course I do live maybe an hour and a half from not just Amazon's main distribution center, but also one of the biggest UPS hubs. I often get things in one day even with the free two day shipping on my Amazon Prime membership.

beeporama wrote:
Trophy Husband wrote:

I just can't see a reason to pay $50 for this game when I have a gamefly account. It definitely looks like it's going to be a great game, and it's already in my gamefly queue, but it doesn't look like a game I'd get much use from after the first playthrough.

One reason would be to further support Schafer et al by putting more money in their pocket. A second reason would be a crazy collector's desire to be able to easily come back to the game at any time, or to loan it to friends. A third reason would be to get the GameStop preorder bonus.

I understand none of these might be compelling reasons for you, but they were enough for me!

THIS.

I am a huge user of Gamefly (being laid off over two years ago and limping along ever since with temp work and unemployment checks might have something to do with that) but I plan to buy BL to support Double Fine and EA for taking a chance on such an unusual concept for a game. I didn't play Psychonauts until it became an Xbox original download and I felt terrible for waiting so long to give such a fantastic game a shot.

I could enjoy the GWJ community for free, but I chose to donate in the donation drive because I love what we have here and you can't find that special something anywhere else. I feel the same way about the games Double Fine and Tim Schafer make.

Sinatar wrote:
Clemenstation wrote:
Trophy Husband wrote:

I just can't see a reason to pay $50 for this game when I have a gamefly account. It definitely looks like it's going to be a great game, and it's already in my gamefly queue, but it doesn't look like a game I'd get much use from after the first playthrough.

But.. but... what about the thrilling real time strategy multiplayer action!? *boggle*

What's up with that anyway, what a weird thing to tack onto an otherwise solid-looking single player game.

It's not tacked on. They started the project with one goal: Make a great multiplayer game. They didn't even start the campaign until the multiplayer was finished.

I... can't even tell if you're being sarcastic.

Gameraotaku wrote:
beeporama wrote:
Trophy Husband wrote:

I just can't see a reason to pay $50 for this game when I have a gamefly account. It definitely looks like it's going to be a great game, and it's already in my gamefly queue, but it doesn't look like a game I'd get much use from after the first playthrough.

One reason would be to further support Schafer et al by putting more money in their pocket. A second reason would be a crazy collector's desire to be able to easily come back to the game at any time, or to loan it to friends. A third reason would be to get the GameStop preorder bonus.

I understand none of these might be compelling reasons for you, but they were enough for me!

THIS.

I am a huge user of Gamefly (being laid off over two years ago and limping along ever since with temp work and unemployment checks might have something to do with that) but I plan to buy BL to support Double Fine and EA for taking a chance on such an unusual concept for a game. I didn't play Psychonauts until it became an Xbox original download and I felt terrible for waiting so long to give such a fantastic game a shot.

I could enjoy the GWJ community for free, but I chose to donate in the donation drive because I love what we have here and you can't find that special something anywhere else. I feel the same way about the games Double Fine and Tim Schafer make.

I just don't get this thinking. As the consumer it's not my responsibility to ensure that my method of procuring a game is the one that's most beneficial to the developer. They choose the method of distibution. If it doesn't benefit them to sell thousands of copies to gamefly then they wouldn't do it. If I buy music off of Itunes I don't worry about whether or not it is of greater benefit to the band than if I were to purchase a cd.

I also notice that some of the people in the "support the developer" camp are taking advantage of Amazon's $10 rebate. Most point of sale rebates are charged back to the vendor. By taking advantage of the rebate aren't you removing dollars from the developer's pockets. Where do we draw the line?

Shafer is a savvy and intelligent businessman. He doesn't need my donation.

Trophy Husband wrote:

I just don't get this thinking. As the consumer it's not my responsibility to ensure that my method of procuring a game is the one that's most beneficial to the developer. They choose the method of distibution. If it doesn't benefit them to sell thousands of copies to gamefly then they wouldn't do it. If I buy music off of Itunes I don't worry about whether or not it is of greater benefit to the band than if I were to purchase a cd.

I also notice that some of the people in the "support the developer" camp are taking advantage of Amazon's $10 rebate. Most point of sale rebates are charged back to the vendor. By taking advantage of the rebate aren't you removing dollars from the developer's pockets. Where do we draw the line?

Shafer is a savvy and intelligent businessman. He doesn't need my donation.

Do you have an "Ann Coulter for President" bumper sticker on your car?

Gravey wrote:
Tannhauser wrote:

So... apparently this is what you get when you mix EA's marketing department and metal:

That's the exact kind of music that makes Eddie Riggs cry. Really, none of the hundred songs on the soundtrack would have worked for that ad?

I think it might have to do with licensing. They obviously paid for the right to use the songs in the game, but maybe that doesn't include marketing the game. That said, the obvious better choice would have been to pay Tenacious D to write a short song for the commercial.

elewis17 wrote:
Trophy Husband wrote:

I just don't get this thinking. As the consumer it's not my responsibility to ensure that my method of procuring a game is the one that's most beneficial to the developer. They choose the method of distibution. If it doesn't benefit them to sell thousands of copies to gamefly then they wouldn't do it. If I buy music off of Itunes I don't worry about whether or not it is of greater benefit to the band than if I were to purchase a cd.

I also notice that some of the people in the "support the developer" camp are taking advantage of Amazon's $10 rebate. Most point of sale rebates are charged back to the vendor. By taking advantage of the rebate aren't you removing dollars from the developer's pockets. Where do we draw the line?

Shafer is a savvy and intelligent businessman. He doesn't need my donation.

Do you have an "Ann Coulter for President" bumper sticker on your car?

I don't think this is fair. There is nothing wrong with buying or renting a game. Publishers factor all of the possible ways they can generate revenue when deciding how much to invest into a game and what price to charge. Gamefly is just another revenue stream in the grand scheme of things.

Clemenstation wrote:
Sinatar wrote:
Clemenstation wrote:
Trophy Husband wrote:

I just can't see a reason to pay $50 for this game when I have a gamefly account. It definitely looks like it's going to be a great game, and it's already in my gamefly queue, but it doesn't look like a game I'd get much use from after the first playthrough.

But.. but... what about the thrilling real time strategy multiplayer action!? *boggle*

What's up with that anyway, what a weird thing to tack onto an otherwise solid-looking single player game.

It's not tacked on. They started the project with one goal: Make a great multiplayer game. They didn't even start the campaign until the multiplayer was finished.

I... can't even tell if you're being sarcastic.

He is not.

Tim Schafer wrote:

So with Brutal Legend, we worked with Multiplayer, and we've never worked with multiplayer. So we knew this game was going to have a component that was head to head, you and your army fighting against another army. So the first thing we did was make was make the multiplayer working, before we did the story or anything. In 2005, we had characters fighting and having epic battles, and then actually did the story later on when we felt more confident that we knew how to do that after we did the multiplayer.

EvilDead wrote:
larrymadill wrote:
EvilDead wrote:
larrymadill wrote:

And if you pre-order now on Amazon and request Release Date shipping you can get Brutal Legend for $52.

It's really $62 with a $10 buck coupon for a future game.

Amazon just applied the $10 coupon to my Brutal Legend pre-order so I did get it for $52. Again, maybe Amazon just loves me more. LOL

Weird. Have you bought a game from them before that would have given you game credit? I pre-ordered 3 games from Amazon for this holiday season and none of them have given me advanced credit. In fact it stated that the credit would appear in my account 1-3 days after the game shipped.

No. They did the same promo for Gears 2 and the 10 gift cert didn't appear until a week after the game had shipped. I was honestly surprised when I checked out last night.

beeporama wrote:
Trophy Husband wrote:

I just can't see a reason to pay $50 for this game when I have a gamefly account. It definitely looks like it's going to be a great game, and it's already in my gamefly queue, but it doesn't look like a game I'd get much use from after the first playthrough.

One reason would be to further support Schafer et al by putting more money in their pocket.

I'm renting more than I am buying these days because ... well, every one knows, since we're all living through it. But this is the main reason I decided to buy Brutal Legend. Quality deserves our support. Especially quality writing since there is a dearth of it in video games.

Trophy Husband wrote:

I just don't get this thinking. As the consumer it's not my responsibility to ensure that my method of procuring a game is the one that's most beneficial to the developer. They choose the method of distibution. If it doesn't benefit them to sell thousands of copies to gamefly then they wouldn't do it. If I buy music off of Itunes I don't worry about whether or not it is of greater benefit to the band than if I were to purchase a cd.

I also notice that some of the people in the "support the developer" camp are taking advantage of Amazon's $10 rebate. Most point of sale rebates are charged back to the vendor. By taking advantage of the rebate aren't you removing dollars from the developer's pockets. Where do we draw the line?

Shafer is a savvy and intelligent businessman. He doesn't need my donation.

It's not the difference between buying something on iTunes or buying the CD, it's the difference between listening to a song on the radio or purchasing it through iTunes/on CD. Gamefly has, I'm sure, decided what the demand for Brutal Legend is and has already bought N copies of it. They will loan out those N copies, possibly repurchasing for destroyed or lost discs, regardless of how many people on Gamefly put it on their GameQ. Double Fine has gotten money for that product but you are not supporting Double Fine by playing that game just as you aren't supporting a band when you listen to them on the radio regardless of what the station pays to the record labels. I don't blame you for taking this stance but I think it should be said that by renting from Gamefly you're really only supporting Gamefly itself. I want to personally support Double Fine and I want this game sooner than Gamefly has traditionally gotten me games so I shelled out the money for it.