Bioshock 2 Catch-All

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Not shown: spoiled pot

It sounds like they're going for the aesthetic of the first game not trying to bring in new ideas for it's look or feel. I'm not sure how i feel about the whole 'focus group' idea.... that would easily be accomplished without bringing in another studio to help complete the game, so i don't buy that.

Your reading WAAAAY to much into a single sentence. Wow.

What about Dvowels' reading of "The Way to Much," as a single sentence?

TheGameguru wrote:

Your reading WAAAAY to much into a single sentence. Wow.

If you think that's reading way too much, tell him that the new Prince of Persia felt too much like one big QTE.

(Just teasing, Duoae)

If this is a new development, and not something they're just announcing now after months of involvement already, I expect the game to be delayed to next year. Seems late in the day to still be building fresh levels when they should be heavy into iterating and tweaking by now.*

*I have no inside info, just wild speculation.

I've got a baaaad feeling about this...

....but then I was already rather wary of BS2 to begin with.

It sounds like the other studio may just be outsourcing asset work. "Creation of levels that embody the aesthetic" sounds a lot like "doing a final pass on the textures and art" to me. I would certainly hope that everything in the game is at least in a roughed-out playable state by this point.

I like Arkane.

If The Crossing isn't going to happen any time soon, I'm glad they're at least getting some high profile work.

kuddles wrote:
TheGameguru wrote:

Your reading WAAAAY to much into a single sentence. Wow.

If you think that's reading way too much, tell him that the new Prince of Persia felt too much like one big QTE.

(Just teasing, Duoae)

It was one long QTE if you classify "QTE" as having to press the right button when a visual prompt requires you to do so.... though with as broad a definition as that you'd have to classify all platforming games as QTEs

TheGameguru wrote:

Your reading WAAAAY to much into a single sentence. Wow.

It's funny because you could say that about any of our speculative posts on this news - including your own. It's called speculation because it isn't accurate or based on 100% fact. Just because my speculation runs off in a different direction to yours doesn't mean yours is any less speculative. Like i said, i can't see how you come to your conclusion about them possibly adding a new look/feel and being different from the first from the released statement...

It's funny because you could say that about any of our speculative posts on this news - including your own. It's called speculation because it isn't accurate or based on 100% fact. Just because my speculation runs off in a different direction to yours doesn't mean yours is any less speculative. Like i said, i can't see how you come to your conclusion about them possibly adding a new look/feel and being different from the first from the released statement...

That's a fair point.. I tend to "react" to negative posts simply because I see so little value in them. I understand the nature of the Internet and Forums is that the overall slant tends to be negative but I still have a hard time with that. About the only thing I tend to be negative on (though I pretend I'm being realistic) is the economy

I depressed Fletcher at lunch the other day about that topic.. I gotta stop that.

TheGameguru wrote:

About the only thing I tend to be negative on (though I pretend I'm being realistic) is the economy

I depressed Fletcher at lunch the other day about that topic.. I gotta stop that.

Argh! My achilles heel!

*Runs away sobbing*

Actually, i'm not bothered about the economy so much as i can't really sink any further down. The only way is up, babay! For you and me now!

Er... back on topic. I think it's a shame that it's almost an inevitability that the multiplayer will be a good but overlooked portion of this game.... i mean, all reports seem to point that if Red Faction can't keep its MP going for a long time after release then this game doesn't stand a chance.

[edit] Sorry, it's still negative.... er.... i can't think of anything positive right now :/

LobsterMobster wrote:

Not shown: spoiled pot

Too many people with aprons make your weed skunky?

BadKen wrote:
LobsterMobster wrote:

Not shown: spoiled pot

Too many people with aprons make your weed skunky?

Too many cooks in the kitchen?

Certis wrote:

If this is a new development, and not something they're just announcing now after months of involvement already, I expect the game to be delayed to next year. Seems late in the day to still be building fresh levels when they should be heavy into iterating and tweaking by now.*

*I have no inside info, just wild speculation.

Well, you called it. Bioshock 2 delayed to fiscal 2010 according to Geoff Keighley.

Certis wrote:

If this is a new development, and not something they're just announcing now after months of involvement already, I expect the game to be delayed to next year. Seems late in the day to still be building fresh levels when they should be heavy into iterating and tweaking by now.*

*I have no inside info, just wild speculation.

Twitter is telling me Bioshock 2 has been pushed to fiscal 2010.

From a news update:

Take-Two is reducing its fiscal 2009 guidance to reflect several factors, most significant of which is the movement of the launch of BioShock 2 from the fourth quarter of fiscal 2009 to fiscal 2010, in order to provide additional development time for the title.

[...]

Strauss Zelnick, Chairman of Take-Two, stated, "We recognize that our revised outlook for the balance of fiscal year 2009, due to both internal and external factors, is a disappointment. That said, we concluded that moving the release of BioShock 2 into fiscal year 2010 was the right decision for the product. We believe the result will be a more compelling consumer experience and a better performing product in the marketplace. At the same time, near term retail conditions have proven to be more challenging for our business than the assumptions built into our prior outlook. We remain confident in the long term potential for Take-Two’s business, and our ability to capitalize on that potential through our exceptional creative talent and solid balance sheet."

Edit: Yes, I'm late to the game, but I have a link.

Certis wrote:

If this is a new development, and not something they're just announcing now after months of involvement already, I expect the game to be delayed to next year. Seems late in the day to still be building fresh levels when they should be heavy into iterating and tweaking by now.

IMAGE(http://www.gamerswithjobs.com/files/images/nostradacertis1.jpg)

Heh, i saw it coming too... just because i didn't write those exact words in that exact configuration.

*Wants his own Nostroduoamus picture*

Duoae wrote:

*Wants his own Nostroduoamus picture*

;)

IMAGE(http://i285.photobucket.com/albums/ll59/adam_greenbrier/duoae.jpg)

adam.greenbrier wrote:
Duoae wrote:

*Wants his own Nostroduoamus picture*

;)

IMAGE(http://i285.photobucket.com/albums/ll59/adam_greenbrier/duoae.jpg)

Hmm Dead Rising 2, Bioshock 2, and Just Cause 2, fiscal 2010.. it will be expensive..

MaxShrek wrote:

Hmm Dead Rising 2, Bioshock 2, and Just Cause 2, fiscal 2010.. it will be expensive..

Yeah 2010 is going to drain me, but it will be glorious. Wait.. JC2 was booted too? Nooooooooo...

stevenmack wrote:

I've got a baaaad feeling about this...

....but then I was already rather wary of BS2 to begin with.

I've been defending the possibility of the game being good for a while, but I'm also starting to get a bad feeling. It seems a lot is being dumped into it without a lot of traction. Or, it could be that the game was awesome just not awesome enough.

demonbox wrote:
stevenmack wrote:

I've got a baaaad feeling about this...

....but then I was already rather wary of BS2 to begin with.

I've been defending the possibility of the game being good for a while, but I'm also starting to get a bad feeling. It seems a lot is being dumped into it without a lot of traction. Or, it could be that the game was awesome just not awesome enough.

I suspect that no matter how serviceable it is, the game is doomed to be declared Suck. Desires are running too high for most people to be satisfied with the results. I know what I enjoyed most about Bioshock wasn't fantastic mechanics and all that, but how unique it was--an impact sure to be lessened in the sequel, even if it does turn out to be a great game.

At least this is more pressure taken of my budget this winter.

It's the curse of following a hit. If anything I think people may be tired of the hype and publicity around BS2 for a game that is a long way off. There are the problems of launching a new game with a new title (and not everyone knew the link to the system shock games), but BS is now established and BS2 could have been launched reasonably well 'normally'.

SpacePPoliceman wrote:
demonbox wrote:
stevenmack wrote:

I've got a baaaad feeling about this...

....but then I was already rather wary of BS2 to begin with.

I've been defending the possibility of the game being good for a while, but I'm also starting to get a bad feeling. It seems a lot is being dumped into it without a lot of traction. Or, it could be that the game was awesome just not awesome enough.

I suspect that no matter how serviceable it is, the game is doomed to be declared Suck. Desires are running too high for most people to be satisfied with the results. I know what I enjoyed most about Bioshock wasn't fantastic mechanics and all that, but how unique it was--an impact sure to be lessened in the sequel, even if it does turn out to be a great game.

I agree. I would add, though, that some people's quick-draw on declaring Suck also seems to come from the desire to keep the original experience bottled up and kept free from any danger. Even if the new game is really imaginative, unique, yet maintains the spirit of the original a lot of people will call it a failure-- which is kinda what I was defending against earlier in the thread. I agree, that aside from that, there are some legitimate expectations that are way high to clear.

Scratched wrote:

There are the problems of launching a new game with a new title (and not everyone knew the link to the system shock games), but BS is now established and BS2 could have been launched reasonably well 'normally'.

And, while the game had an easy way into some wallets it had some strikes against it for what's been talked about above. To add on to your point, every time they delay the game or add yet another studio in to help (isn't it 2K Marin plus 2 others at this point, with one of those focusing on Multiplayer) the detractors have good reason to rub their hands in anticipation of failure.

So no, I haven't read through all the pages on this thread. Did read a magazine today stating the following sort of :
the game will be something like a change in the past, different future, suddenly with a guardian of the whole sunken city: a big sister.
For you to fight, so good luck

Duoae wrote:
"Today I’m proud to say that we’ve added another important developer to the mix. Under the direction and leadership of 2K Marin, Arkane is assisting in the creation of levels that embody the aesthetic and gameplay ideals that make BioShock such a unique and exciting experience."

What do people think? I'm always wary of titles that include a lot of people under different studios.... i always feel like it tends to "dilute" the game a bit.

Every single AAA title uses outsourcing for huge amount of assets. They just usually keep real quiet about it.

Multiplayer trailer is out...

http://www.gametrailers.com/video/ex...

The gameplay clips pretty much sum up exactly why I have no interest in Bioshock multiplayer. A room full goons blowing each other up.

Rexneron wrote:

Multiplayer trailer is out...

http://www.gametrailers.com/video/ex...

The gameplay clips pretty much sum up exactly why I have no interest in Bioshock multiplayer. A room full goons blowing each other up.

As someone who missed out on the Counterstrike craze, this looks like pretty much every other multiplayer experience ever.

It's a shame, though, because I would think that the world of Rapture, with its big daddies and (two) different types of splicers, would at least lend itself well to a class-based multiplayer game like Team Fortress 2.