Rage Catch-All

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I wasn't able to find a thread about this game, so I thought I would start a catch-all here.

Shack posted some new screenshots today from SIGGRAPH of the outdoor environments that id Tech 5 will be capable of. They look amazing:

IMAGE(http://www.switchbreak.net/images/Rage6.jpg)

IMAGE(http://www.switchbreak.net/images/Rage5.jpg)

Link to the Shack story

Do want.

Those screens are fantastic.

Mind shrinking those images, switchbreak? A bit big to be appearing at the top of every page.

Wow. That is amazingly rendered sand, rocks, and....sand.

The fidelity of those screens is awesome but after sinking hours and hours into Fallout 3 I'm not feeling the bland deserty wasteland.

I'm not a fan of driving based games, but Rage is definitely on my radar as a likely release date purchase. The engine looks like Id is raising the bar well beyond Crysis in terms of graphic quality, so even if the gameplay turns out to be uninspired it should make one hell of a $50 desktop wallpaper generator.

All that open space is totally lame! Why can't id make a real game engine with claustrophobic shadowy moonbases?

Those look beautiful. I really hope that with id coming into the Bethesda family we can see some amazing games created using talented designers and top notch engineers. I am really excited for the future of this tech.

edit: I figured out how to change image sizes with the bbcode.

Where will they put the monster closets?

Looks amazing. Now apply this engine to Fallout and I can die happy.

I'm really looking forward to the game....

- Vehicular combat and racing.
- Open-world gameplay
- Vault Dweller (sort of) storyline (probably done right this time )
- Dystopian, post-apocalyptic future with "authority" to undermine and mutants to fight

I haven't heard anything about zombie models so the screenshots are just OK in my book. Zombies > Mutants.

The rock formations in that first screenshot look pretty reminiscent of Goblin Valley in Utah. Neat place, definitely worth a visit if you're in the area:

IMAGE(http://farm4.static.flickr.com/3035/2610088752_c1b6901c2d_m.jpg) IMAGE(http://farm4.static.flickr.com/3014/2609212205_0a54b8afbb_m.jpg)

(Semi-related and kind of cool: Goblin Valley was used as a location for Galaxy Quest)
IMAGE(http://www.dukemagazine.duke.edu/dukemag/issues/091004/images/lg_galaxyquest.jpg)

[Edit to correct first sentence, now that the image order is switched :)]

nukacola23 wrote:

Looks amazing. Now apply this engine to Fallout and I can die happy.

Seconded.

I imagine the Bethesda guys are drooling over this engine at the moment. Knowing geeks, they are probably itching to get there hands on the code and have some fun with it.

Since I am a 3D modeler and renderer this method of layering texture maps has been used a lot to cover up the texture tiling. That being said, I am very surprised that they got it working in a game engine. I'm even more surprised they got it working with giga textures. Cant wait to see more of it in motion

Dimmerswitch wrote:

The rock formations in that first screenshot look pretty reminiscent of Goblin Valley in Utah.

Big mistake for a post-Apocalyptic setting. Southern Utah has a savage beauty. Better suited is Central Utah, a blasted hell-scape where the hopes of man and god crumble to dust and ash before escaping parched lips.

Looks neat, but they're apparently struggling with the PS3 version. Bad for me, though I'm heartened that they've said they're still committed to that port.

The bit that concerns me and has me optimistic is the quote from when the Q1 engine was given to valve to make HL1 with: "quake is the worst game made with this engine" (probably butchering the quote a bit). where the game (rage in this case) is being developed beside the engine, so may not take all the advantage of what it is capable of. The optimism bit is what games after rage developed on tech5, by id or other developers can do in the future.

Put me in the camp with the people who can't wait to see what Bethesda does with this engine. They may not know what to do with an actual decent engine.

If you think Bethesda is ever going to use this engine, you're on crazy pills.

Looking forward to the game, though. It seems to be a vastly different concept from what they've ever made before. It also makes me genuinely excited for what Doom 4 looks like. If these outdoor vistas serve as the kind of visuals the engine can produce now, I can only imagine how good a game in closed spaces after several years of improvements will look like.

I think bethesda (the developer) needs to take a break from TES/FO and do some side projects. If they aim to have shooting in their games, I think they would learn from making an awesome shooting game, if they want melee combat, make an awesome melee combat game, and so on. Similar to Irrational games making SWAT4 before Bioshock.

The other thing is just the feel of their version of the gamebyro engine. At least on the PC character control feels clinical like you're moving a camera sitting on a tripod and not a person (perhaps this isn't an engine thing). From looking at the construction kit, it's clear that a lot of effort has gone into making it the best tool for constructing their games, so I think a lot of work would have to be done to move all the parts that drive their RPG games over to the base of another engine. Who knows what they've got in store for TES5 to know if it's worth it.

Scratched wrote:

if they want melee combat, make an awesome melee combat game, and so on.
.

We've already had melee combat perfection..... There's no need to improve on what was in Dark Messiah (well, i really liked it anyway).... though i wish someone had at least looked at the combat in that game and used it again. It's been three years now and yet we've seen a number of close combat games that really could have used the physicality of it's combat system.

Duoae, the best melee combat to be found is in Mount&blade. Those are the mechanics that need to be worked into something that looks as gorgeous as this.

TempestBlayze wrote:

Since I am a 3D modeler and renderer this method of layering texture maps has been used a lot to cover up the texture tiling. That being said, I am very surprised that they got it working in a game engine. I'm even more surprised they got it working with giga textures. Cant wait to see more of it in motion

Is that what they're doing? Wasn't the whole virtualized textures stink about the fact that they were actually drawing to unique textures and the engine was loading/unloading in a really smart way?

NathanialG wrote:

Duoae, the best melee combat to be found is in Mount&blade. Those are the mechanics that need to be worked into something that looks as gorgeous as this.

Then i guess i need to go play that.... i'm still not sold on it though... does it allow you to kick an enemy backward into conveniently placed spikes and fires?

4xis.black wrote:
TempestBlayze wrote:

Since I am a 3D modeler and renderer this method of layering texture maps has been used a lot to cover up the texture tiling. That being said, I am very surprised that they got it working in a game engine. I'm even more surprised they got it working with giga textures. Cant wait to see more of it in motion

Is that what they're doing? Wasn't the whole virtualized textures stink about the fact that they were actually drawing to unique textures and the engine was loading/unloading in a really smart way?

If you're saying what i think you're saying - yes, but they're taking those textures and applying 'masks' to them at specific points which also get loaded into the game at the same time as the local part of the giga texture. At least that's my understanding of it... which may be completely wrong. It's the best of both worlds.

That would make sense.

I'd agree with Kuddles regarding Bethesda using this tech. I'm sure their artists are drooling over it, but I'm also sure that after shipping 2 huge games with Gamebryo that Bethesda has a huge tech and pipeline investment in that tool set.

If they did anything with it, I'd imagine it will be a very long time before it saw the light of day.

Then i guess i need to go play that.... i'm still not sold on it though... does it allow you to kick an enemy backward into conveniently placed spikes and fires?

No you can't kick an enemy onto things, you can spear him while riding at full speed on your horse, or chop him up while walking, or shoot him in the head while riding at full speed, wearing plate mail. Plus you have your own army and can seige things.

Don't mean to be pessimistic, but what kind of computer is it going to take to run Rage/ID5 on the settings shown in the screen-shots? Sure it might look great, but if it runs like molasses on anything but a Cray5 it's going to suck.

NathanialG wrote:
Then i guess i need to go play that.... i'm still not sold on it though... does it allow you to kick an enemy backward into conveniently placed spikes and fires?

No you can't kick an enemy onto things, you can spear him while riding at full speed on your horse, or chop him up while walking, or shoot him in the head while riding at full speed, wearing plate mail. Plus you have your own army and can seige things.

I tried it and it actually isn't that much different than Dark Messiah. The major difference is the more interactive parrying but the attack and shield defence mechanics are the same (albeit from a first person perspective). I still think Dark Messiah feels more visceral.

WizKid wrote:

Don't mean to be pessimistic, but what kind of computer is it going to take to run Rage/ID5 on the settings shown in the screen-shots? Sure it might look great, but if it runs like molasses on anything but a Cray5 it's going to suck.

The game's running at 60fps on the 360... what more do you want? This game will be aimed at a standard mid-level dual-core CPU and a geforce 9800 will perform well though 512 MB will be required for upper medium/high graphics levels with 1 GB preferred. 1-2 GB RAM should be sufficient (though 1 GB might be a bit chuggaliscious what with all the probable caching). I'll bet that if your rig can run Crysis on medium and Quake Wars on high then there'll be no problem with this.

If they aren't planning to use it, why buy it?

Dealing with the licensing of the engine?

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