TES II: Daggerfall for Free!

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Fair warning, this is from the good old days of BethSoft, when all of their products were so nightmarishly buggy it made you wonder if they did a beta test, and they'd be lucky to get a handful of patches to stop the worst CTD bugs. Still, it was a great game for its day. My favorite way to start out was to take out a bank loan for 10 million gold, then skip town and never come back again.

Daggerfall also had a TON of nudity in it. Pixelated naked ladies hanging around the temples, enemies with naked boobies, if you removed all your armor your character was naked underneath, etc.

I wonder if they fixed any of the bugs and took the nudity out. It'd be both interesting and shameful if a game had to be censored for a re-release, 15 years after the fact.

Your post is better than mine

It's all because of the oogaba.

Anyone know if this is Vista64 compatible?

nukacola23 wrote:

Your post is better than mine :D

Yours is older than mine.

Best. Dungeons. Ever.

Well, LARGEST dungeons ever at least

Bizarro - just this week, I was telling a buddy who was working his way thru Oblivion how great Daggerfall was.

The "randomized" dungeons were horribly bugged - some of them, I'm convinced that you just couldn't get out of w/out turning on the godmode/fly thru walls stuff...

I can vividly remember finding a dungeon loaded with nekked vampire lady things all over the place and proceeding to try to kill every last one of them and getting dominated by their leader guy.

The game world seemed so incredibly huge - in my mind, it is like 100x larger than Morrowind and Oblivion combined....I know it probably isn't but back then it just seemed SOOOO massive.

My favorite Daggerfall story:
My brother who had logged upwards of 70 hours on a character let his doofus buddy play his guy for a bit - the buddy does some robbing and such and was on the run in the desert area. Well, he gets jumped by something that infects him with a disease that he has no cure for and then proceeds to overwrite my brother's save game with the character diseased with minimal HP and stuck in the desert with NO HOPE of getting back to a town to get cured. I thought my brother was going to kill that dude.

TexasRay wrote:

My favorite Daggerfall story:
My brother who had logged upwards of 70 hours on a character let his doofus buddy play his guy for a bit - the buddy does some robbing and such and was on the run in the desert area. Well, he gets jumped by something that infects him with a disease that he has no cure for and then proceeds to overwrite my brother's save game with the character diseased with minimal HP and stuck in the desert with NO HOPE of getting back to a town to get cured. I thought my brother was going to kill that dude.

Reminds me of the Oblivion drunk massacre story.

Downloading now..........at 32 kb per second...
Ugh, do you remember the internet at this speed. Up all night and you'd only see 8 women.

Seriously though. I missed out on this the first time around, and Morrowind never quite gelled with me, but Oblivion was great. I wonder how this one will feel.

I remember really not liking this game based purely on how buggy it was. I could never get it to run right. Made me swear off Bethesda games until Fallout3. I still have bad feelings about Bethesda and their engine building abilities.

Farscry wrote:

It's all because of the oogaba.

Anyone know if this is Vista64 compatible?

Nope. DOSbox that stuff.

I still have my original Daggerfall CD, I'l more than likely never install it again, but it's one of my precious things I'll never part with.

I too have my original Daggerfall CD around here somewhere

Unfortunately, at least for me, this is one of those games where the nostalgia far outweighs the actual gameplay value nowadays. I remember being amazed at what Daggerfall could do back in the day, but now it looks and plays so terribly that it's a rough ride to try to get into it again.

Glad to see it's out there for people to check out though!

nukacola23 wrote:

Reminds me of the Oblivion drunk massacre story.

That is one of the funniest things I've read in a long time. I might have gone on with the drunken save file, so long as I hadn't destroyed/sold/lost any of the irreplaceable items.

stevenmack wrote:

Best. Dungeons. Ever.

Well, LARGEST dungeons ever at least :)

My favorites were the quests where the objective was in a room that wasn't actually attached to the dungeon so you had to clip through the walls to get to it... which was also pretty easy. Just keep pressing. You'll find a seam.

Norfair wrote:

I remember really not liking this game based purely on how buggy it was. I could never get it to run right. Made me swear off Bethesda games until Fallout3. I still have bad feelings about Bethesda and their engine building abilities.

Same here. Whenever someone talks about how high quality and wonderful BethSoft games are I feel the need to remind them that this is a VERY recent change in an abysmal track record. Thankfully, the repeated Fallout 3 DLC problems have spared me that lecture for a time now.

DrJonez wrote:

I too have my original Daggerfall CD around here somewhere

Unfortunately, at least for me, this is one of those games where the nostalgia far outweighs the actual gameplay value nowadays. I remember being amazed at what Daggerfall could do back in the day, but now it looks and plays so terribly that it's a rough ride to try to get into it again.

Glad to see it's out there for people to check out though!

When I first played, it was on my friend's computer and my mind was blown, but I thought there was no way I could EVER afford a computer good enough to run it. When I played it on my new awesome megatastic best computer EVER (400MHz) I remember being dumbstruck by how awful the shop music was. Grating, piercing, terrible. Then I upgraded my sound card and got a decent MIDI synth. Suddenly the music was really very pleasant.

Man, I missed out on this and always regretted it - I wonder if I'll be able to get back to it now.
Probably not...but nice to know its out there.

I'm still really curious to know if they cut out the nudity. I mean there was just so much of it. There was even a dress that covered everything EXCEPT the boobies.

Daggerfall also has my favorite version of the Khajiit. They're much more human than those in Morrowind and Oblivion. If there are going to be furries in my games, I like them as un-furry-like as possible!

Argonians too. With boobs. Lizard boobs. Lots of boobs in this game; did I mention that?

I know this thread isn't about Morrowind, but that was really the game that got me started on being a "gamer" instead of just playing Tetris or the occasional King's Quest. You know you've established a relationship with a game when just hearing the main title is as good as playing it all over again.

/trueconfessions

I'll give Daggerfall a try.

TexasRay wrote:

Bizarro - just this week, I was telling a buddy who was working his way thru Oblivion how great Daggerfall was.

The "randomized" dungeons were horribly bugged - some of them, I'm convinced that you just couldn't get out of w/out turning on the godmode/fly thru walls stuff...

The random dungeons quickly made me craft a dagger with the "Destroy Wall" spell on it. That and I learned to use teleportation. Thought that bit me in the ass once when I was DEEEEEP in a dungeon and realized I forgot to bind at the entrance.

I'll agree that the game world felt gigantic. And I, too, still have my CD, for some reason.

But it was inplayably buggy. If they ever patched it up to where you could make it through a gaming session without a crash, I didn't wait long enough. I actually got more time out of the demo (from a PC Gamer disc) than the real game. Had a hell of a good time with the demo, though.

I just remember going through the dungeons and drinking with a friend we're like, "what kind of sick dwarves had the time/money to dig out these frickin' dungeons?" I think there was more land in the dungeons that out on the continent. Great game though, killing guards is lots of fun.
Just remember to always run and jump where ever you are going for the first few days of playing to max out those skills quick like.

Fedaykin wrote:

If they ever patched it up to where you could make it through a gaming session without a crash, I didn't wait long enough.

They didn't. They patched it to about beta quality and then pulled that team to work on something else (another buggy-ass game).

Just remember to always run and jump where ever you are going for the first few days of playing to max out those skills quick like.

Yep! A true adventurer skips. Also climb over the town wall instead of using the gate.

Prozac wrote:

I still have my original Daggerfall CD, I'l more than likely never install it again, but it's one of my precious things I'll never part with.

Ditto. I've been carting that thing around for 15 years. VEEEENGEEEAAAAANNNCCEEE!

Eezy_Bordone wrote:

I just remember going through the dungeons and drinking with a friend we're like, "what kind of sick dwarves had the time/money to dig out these frickin' dungeons?" I think there was more land in the dungeons that out on the continent. Great game though, killing guards is lots of fun.
Just remember to always run and jump where ever you are going for the first few days of playing to max out those skills quick like.

Dwarves dig and love gold. These are pretty much the only two things they do in life.

LobsterMobster wrote:
Norfair wrote:

I remember really not liking this game based purely on how buggy it was. I could never get it to run right. Made me swear off Bethesda games until Fallout3. I still have bad feelings about Bethesda and their engine building abilities.

Same here. Whenever someone talks about how high quality and wonderful BethSoft games are I feel the need to remind them that this is a VERY recent change in an abysmal track record. Thankfully, the repeated Fallout 3 DLC problems have spared me that lecture for a time now.

Wait, BethSoft games aren't considered buggy in the present? I encountered more bugs in my first hour of playing Oblivion than I had in every other game for a year. Even leaving aside things like paintbrushes without gravity or quest triggers that don't trip, I would consider a game buggy when my character is constantly getting stuck in the world's geometry. I partly gave up on Oblivion because I was having to navigate the 360's cumbersome save menus every few minutes to keep from losing progress when I got stuck in a wall or hill.

adam.greenbrier wrote:

Wait, BethSoft games aren't considered buggy in the present? I encountered more bugs in my first hour of playing Oblivion than I had in every other game for a year. Even leaving aside things like paintbrushes without gravity or quest triggers that don't trip, I would consider a game buggy when my character is constantly getting stuck in the world's geometry. I partly gave up on Oblivion because I was having to navigate the 360's cumbersome save menus every few minutes to keep from losing progress when I got stuck in a wall or hill.

Whenever I brought it up in the past (elsewhere), one person would say, "I played Morrowind on my XBox, therefore, there are no glitches in any BethSoft games."

Sheesh, this game outweights some of the Conan games for tit content. What were they thinking?

I dont remember Arena being buggy, but though Daggerfall was a game of great scope, the bugs and random dungeons killed my interest over time. I was so excited for its release based on Arena and the demo someone mentioned above, that I grabbed one of three import copies that arrived in Akihabara.

I still have my original cd's too I think I will give it another shot out of nostalgia.

They were thinking "Oogaba!" obviously.

Tamren wrote:

Sheesh, this game outweights some of the Conan games for tit content. What were they thinking?

Dunno, but its a damned sight better solution than the ugly, "fox-news-friendly" underwear that magically appears on characters in their more recent games whenever someone strips out of ALL their armour/clothes.

Also makes perfect sense in the context of the temples devoted to Dibella.

stupidhaiku wrote:
Prozac wrote:

I still have my original Daggerfall CD, I'l more than likely never install it again, but it's one of my precious things I'll never part with.

Ditto. I've been carting that thing around for 15 years. VEEEENGEEEAAAAANNNCCEEE!

Aaaah...don't go out at night! :O

LobsterMobster wrote:

Whenever I brought it up in the past (elsewhere), one person would say, "I played Morrowind on my XBox, therefore, there are no glitches in any BethSoft games."

That's a funny argument. The first time I tried to play Morrowind on my Xbox, it hard-locked the box.

*Legion* wrote:
LobsterMobster wrote:

Whenever I brought it up in the past (elsewhere), one person would say, "I played Morrowind on my XBox, therefore, there are no glitches in any BethSoft games."

That's a funny argument. The first time I tried to play Morrowind on my Xbox, it hard-locked the box.

Well everyone knows that the plural of "anecdote" is not "data," so obviously all you need is one anecdote to prove a point.