Bioshock 2 Catch-All

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Bioshock 2

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The official catch-all. Wheeee!

Something in the Sea ends this Saturday, assuming that it ends when day10pm.swf goes live. I imagine that we'll have some more information, like some pictures of the Big Sister or a release date, then.

LobsterMobster wrote:
WipEout wrote:
LobsterMobster wrote:

In one of the new papers they give Mr. Meltzer's address as:

1526 Fairview Dr., New York, NY.

From Google Maps satellite imagery, it looks like a commercial area with a stadium. 40 years ago, I have no idea.

Doesn't Google Earth now have some "Historic" setting that allows you to see the maps of the past?

Now I'm curious but I haven't got the time to try it...

No idea. Does it use colonial-era satellites? :D

This may seem a bit out of place, if only because Certis beat me by a few seconds

But to continue the conversation, Apparently they do...

Gotta catch 'em all!

(Little Sisters, that is)

Quintin_Stone wrote:

Gotta catch 'em all!

(Little Sisters, that is)

Wow. When you put it that way, Pokemon seems really dark...

LobsterMobster wrote:
Quintin_Stone wrote:

Gotta catch 'em all!

(Little Sisters, that is)

Wow. When you put it that way, Pokemon seems really dark...

Says the guy with the naked child for an avatar...

Still on the fence about this game. I'll hold off until after its release to see if i want to buy it so i'm relying on the GWJ hivemind to tell me how good it is.

I really hope Shawn Elliott can make his mark on this, either a FUPA splicer or a quest giver named Ralphie.

KingGorilla wrote:

I really hope Shawn Elliott can make his mark on this, either a FUPA splicer or a quest giver named Ralphie.

2K Marin is making this game, not 2K Boston, so it's doubtful he has that kind of leeway.

kuddles wrote:
KingGorilla wrote:

I really hope Shawn Elliott can make his mark on this, either a FUPA splicer or a quest giver named Ralphie.

2K Marin is making this game, not 2K Boston, so it's doubtful he has that kind of leeway.

I have more of a chance of impacting this game and by impacting I mean the best I can do is knock out power throughout town.

Big Mommas!

Ah... I miss Rapture.

Bioshock was one of those games that somehow surprised the crap out of me. I went into EB a week early with 50 bucks to get Metroid Prime 3 and found out I was a week early, so I picked up Bioshock instead because I heard previews looked interesting. Turned out to be my favorite game of that year. Absolutely can't wait till the sequel.

A few (possibly spoilerish?) details from the Game Informer article, swiped from a post on QT3:

[color=white]- You play as Private Investigator Jack Abbott.
- Set in 1967.
- Return to a more waterlogged Rapture. This time, some areas will be completely underwater.
- New levels include a zoo with spliced and mutated animals.
- Soviets come to Rapture to harvest Plasmids. They can flank and use cover. Later appearances will include spliced Soviets.
- 2 Player co-op mode.
- Big Sister is a solo entity.[/color]

Spoilerized just to be safe.

2 player co-op sounds fantastic.

Mister Magnus hiding a potential spoiler word wrote:

Everything outside of the [color=white]soviets [/color]sounds awesome.

A few more that are being reported on the Bioshock forums

Spoiler wrote:

[color=white]No Big Daddies
One boss fight will be with a giant squid
[/color]

I like how Podunk spoiler-tags 2 player co-op, then immediately says 2 player co-op.

Other than that... not thrilled with that info. Makes the game seem less System Shock and more Generic Action/FPS game. Of course it is a, "kick ass shooter."

If it's co-op, does the protagonist get a buddy or is there a Vita-chamber malfunction?

tanstaafl wrote:

A few more that are being reported on the Bioshock forums

Spoiler wrote:

[color=white]No Big Daddies
One boss fight will be with a giant squid
[/color]

...That makes me sad. Both of those things. The first one just further pushes the game in the aforementioned "generic FPS/action" category and the second seems totally unthematic. I thought Bioshock was supposed to be about humanity.

Podunk's Bioshock 2 Spoilers wrote:

[color=white]Return to a more waterlogged Rapture. This time, some areas will be completely underwater.[/color]

This one could be fun.

Podunk's Bioshock 2 Spoilers wrote:

[color=white]New levels include a zoo with spliced and mutated animals.[/color]

Like with the Big Sister, this seems like one of the more obvious ideas they could have gone with.

Podunk's Bioshock 2 Spoilers wrote:

[color=white]Soviets come to Rapture to harvest Plasmids. They can flank and use cover. Later appearances will include spliced Soviets.[/color]

Seriously?

[color=white]While I admire that they're willing to venture outside of the established formula for Bioshock to introduce new elements, I'm a bit annoyed that this is the best that they could come up with. They're not Nazis, at least, but one of the (few) things that was great about Bioshock was that it wasn't another military shooter. Do we really need soldiers and super-neat squad-based tactics in Rapture?[/color]
Podunk's Bioshock 2 Spoilers wrote:

[color=white]2 Player co-op mode.[/color]

Well, this'll make people happy.

LobsterMobster wrote:

...That makes me sad. Both of those things. The first one just further pushes the game in the aforementioned "generic FPS/action" category and the second seems totally unthematic. I thought Bioshock was supposed to be about humanity.

Well put, Lobster.

LobsterMobster wrote:
tanstaafl wrote:

A few more that are being reported on the Bioshock forums

Spoiler wrote:

[color=white]No Big Daddies
One boss fight will be with a giant squid
[/color]

...That makes me sad. Both of those things. The first one just further pushes the game in the aforementioned "generic FPS/action" category and the second seems totally unthematic. I thought Bioshock was supposed to be about humanity.

Ruining a good thing is what humans do best, though.

Rat Boy wrote:
LobsterMobster wrote:
tanstaafl wrote:

A few more that are being reported on the Bioshock forums

Spoiler wrote:

[color=white]No Big Daddies
One boss fight will be with a giant squid
[/color]

...That makes me sad. Both of those things. The first one just further pushes the game in the aforementioned "generic FPS/action" category and the second seems totally unthematic. I thought Bioshock was supposed to be about humanity.

Ruining a good thing is what humans do best, though.

Are you talking about the humans in Rapture or the guys developing the game?

Oh for f*ck's sake, you guys.

Maybe we can wait to start the backlash until more is known about the game than a magazine cover, a cryptic promotional site and a few paraphrased bullet points from an article.

Podunk wrote:

Oh for f*ck's sake, you guys.

Maybe we can wait to start the backlash until more is known about the game than a magazine cover, a cryptic promotional site and a few paraphrased bullet points from an article.

Well said.

No one's saying the game's going to suck. We're just responding to what we know and I don't think that's an inappropriate thing to do. I think a lot of us were disappointed that BioShock was not MORE like System Shock and if the sequel appears to be moving in the opposite direction, it's OK for us to express disappointment.

I thought Bioshock was supposed to be about humanity.

Is not one of humanity's chief concerns these days the impact it has on its surroundings?

Just playing Devil's Advocate, I actually agree it's not as encouraging a sign as it could be, but still, they may pull it off.

SpacePPoliceman wrote:

I actually agree it's not as encouraging a sign as it could be, but still, they may pull it off.

This. It does sound pretty generic, but I'm willing to see how well it is implemented.

SpacePPoliceman wrote:
I thought Bioshock was supposed to be about humanity.

Is not one of humanity's chief concerns these days the impact it has on its surroundings?

Just playing Devil's Advocate, I actually agree it's not as encouraging a sign as it could be, but still, they may pull it off.

If you're going to play that card then ANY game or activity EVER is about humanity.

Podunk wrote:

It's a sequel to Bioshock, not System Shock.

But it can be difficult for some of us to ignore that Bioshock was sold as a sequel (of sorts) to System Shock.

That said, you make a good point about enemy variety, but I still feel that the changes mentioned make the game sound suspiciously more like a generic shooter than Bioshock was or was trying to be.

Okay, well, here's my glass-half-full take based on the bullet points.

- Co-op is a huge plus.
- The addition of human enemies with more sophisticated combat AI is a good way to address one of the big criticisms leveled at Bioshock 1, which was that there were too few types of enemies and all they did was run right at you. It also introduces some very cool possibilities for conflict between factions. [color=white]Soviets[/color] vs. splicers in some big Bioshock-style arenas could offer some really unique combat sandbox gameplay.
- The profession of the protagonist and the quality of the teaser site gives me hope that maybe what they're trying to do in terms of story and atmosphere is move further toward a spooky retro science fiction noir vibe. Do we really need more science fiction action horror games?
- The thing with the [color=white]zoo and mutant animals[/color] sounds pretty neat.

LobsterMobster wrote:

No one's saying the game's going to suck.

Not in those exact words, no. :p

It's a sequel to Bioshock, not System Shock.

adam.greenbrier wrote:

But it can be difficult for some of us to ignore that Bioshock was sold as a sequel (of sorts) to System Shock.

That said, you make a good point about enemy variety, but I still feel that the changes mentioned make the game sound suspiciously more like a generic shooter than Bioshock was or was trying to be.

Okay, but all I'm saying is you're basing that feeling on the teeny-tiniest shreds of information.

But it's all we have to go on and we're all obviously interested in the sequel so speculation (prompted by the viral campaign—obviously doing it's job) will take place. [smilicon doing sassy things in a coquettish way]

Either way, I reckon I'm geeked. Esp. about the zoo. w00t animals! Bioshock was the rare FPS that I was really able to get into. And it had plenty of surprise moments in addition to tension. I loved hearing the splicers prowl around and then scream as they charged me. Dunno, it kept me on my toes so I really didn't have a problem with the lack of enemy variety in the first one. Tossing in the Spider Splicers and the varying types of Big Daddies was enough for me.

And having different factions of foes fighting each other isn't too far off from the first one. I loved to sit back and watch Big Daddies pick off splicers before anyone noticed I was in the room. Or hacking turrets or bots and then taking a back seat to the action. So it sounds like the "more of the same" formula but no doubt refined. Sounds like a solid recipe to follow up a GOTY to me.

I'm going to miss the Big Daddies. Based on the new information, someone's earlier speculation about Big Sisters sounds like it might be dead on.

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