4:33

It's certainly on the weird side of things, but one feels challenged nevertheless... 4 Minutes and 33 Seconds of Uniqueness

You'll win the game if you're the only one playing it at the moment in the world. The game checks over the internet if there are other people playing it at the moment and it'll kill the game if someone else is playing it. You have to play the game for 4 minutes and 33 seconds.

The gameplay = you launching the game. Really. Obviously, it just got released, so getting past 2 minutes is quite the achievement right now.

The game won the Innovation award at the Nordic Game Jam!

Really? Really?

Well, I can see that. It's a griefer's dream come true - you just need to launch the game to ruin some other player's experience.

Wonder if there's a connection to http://en.wikipedia.org/wiki/4′33″.

Edit: Obviously the URLization doesn't like the quotes in there.

deftly wrote:

Wonder if there's a connection to http://en.wikipedia.org/wiki/4′33″.

Edit: Obviously the URLization doesn't like the quotes in there.

That's the first thing I thought of when I saw the thread title. I could see the Cage concept being an interesting art game.

I cheated and opened up the ending file.

Essentially, the only way to win is to not play. Brilliant...

adam.greenbrier wrote:

Essentially, the only way to win is to not play. Brilliant...

No, the only way to win is to make sure you're the ONLY one playing. If ever there was a reason for nuclear apocalypse, it is this game.

What is it with games that aren't really games these days? A few weeks ago we got something using the quake engine that wasn't an FPS and was impossible to win, and now we get a DoS attack simulator?

I miss Space Invaders.

doubtingthomas396 wrote:

What is it with games that aren't really games these days? A few weeks ago we got something using the quake engine that wasn't an FPS and was impossible to win, and now we get a DoS attack simulator?

I miss Space Invaders.

Growing pains of a new art form. This is the gaming equivalent of the blank canvas with the little red circle on it.

LobsterMobster wrote:
doubtingthomas396 wrote:

What is it with games that aren't really games these days? A few weeks ago we got something using the quake engine that wasn't an FPS and was impossible to win, and now we get a DoS attack simulator?

I miss Space Invaders.

Growing pains of a new art form. This is the gaming equivalent of the blank canvas with the little red circle on it.

Oh great.

You know, there was a reason why art went abstract-- the camera. Painting realistic representations of things lost its marketability once anybody with a wooden box and a lens could do the same thing. Things got complicated, and now it's virtually impossible to really understand art without years of study.

If games start requiring college degrees to decipher, count me out. I'll stick with ROMs of older games of the "blow stuff up for points" school of design.

Why do games need to be art anyway? When did being a skilled craft become so abhorrent to people?

Then the time is right to make my 'Eat a can of Campbell's Soup' game and invent a genre!

DoubtingThomas wrote:

Why do games need to be art anyway? When did being a skilled craft become so abhorrent to people?

Because if it's an art my mother, who is an art teacher, can stop calling them toys.

polypusher wrote:

Then the time is right to make my 'Eat a can of Campbell's Soup' game and invent a genre!

Worked for Warhol.

doubtingthomas396 wrote:

Why do games need to be art anyway? When did being a skilled craft become so abhorrent to people?

You're being way too melodramatic about this. It's not like "games" like this are even slightly looking to be any threat to the typical FPS title topping the charts right now.

There's something fishy about this. I'd bet there's more going on here than the author is letting on. It's probably some crazy social experiment that you can never actually win. It never checks the internet, just terminates itself after a random amount of time, weighted towards the first 10 seconds or so.

I dunno.

If it's a downloadable app that the author states needs to do stuff online, it could simply be a worm hidden in plain sight. That would make the winner the biggest loser of all!

doubtingthomas396 wrote:

Why do games need to be art anyway? When did being a skilled craft become so abhorrent to people?

Because there are people out there who hate games that are made for the masses. This type of game serves to scratch the gaming elitist itch. Same as abstract art. If you claim to "get it" you feel smarter/better/cooler than the people who don't get it and who would rather be blowing things up for points. Simple really.

doubtingthomas396 wrote:

What is it with games that aren't really games these days? A few weeks ago we got something using the quake engine that wasn't an FPS and was impossible to win, and now we get a DoS attack simulator?

I miss Space Invaders.

The former was totally a game, and - in my opinion - a pretty good one.

Reminds me of the Thumb Rule. Might be neat at a lan party, if one player wins everyone else has to do a lap in their computer chairs.

HaciendaSquish wrote:
doubtingthomas396 wrote:

What is it with games that aren't really games these days? A few weeks ago we got something using the quake engine that wasn't an FPS and was impossible to win, and now we get a DoS attack simulator?

I miss Space Invaders.

The former was totally a game, and - in my opinion - a pretty good one.

But if you can't win, obviously it should be banned and not made. Games should only contain a high score and make you feel better about how good you are when you beat it.

Seriously though, what's with all the melodrama? Oh no, somebody made a game you didn't like! It's such a shame Spunior sat down and FORCED you to play it!

Games like this are interesting to some people, and even if that group of people is 1 guy, the developer, it's still okay.

This seems less to me like a game than a social experiment. I'd love to see any data gathered, but actually "playing" seems rather pointless.

Anyone want to play co-op? Here's what we'll do: I'll never, ever play the game, so you have a higher chance of winning.

Welp, that's one more Game Jam I don't have to pay attention to anymore.

Let me be blunt: This is stupid.

PyromanFO wrote:

Seriously though, what's with all the melodrama? Oh no, somebody made a game you didn't like! It's such a shame Spunior sat down and FORCED you to play it!

Games like this are interesting to some people, and even if that group of people is 1 guy, the developer, it's still okay.

I think Pyro has the right of it. Clearly, the only way to win is to kill Spunior.

Anyone want to play co-op? Here's what we'll do: I'll never, ever play the game, so you have a higher chance of winning.

(h5) man. Let me just add you to my friends list in the game so we can coordinate our efforts.

Great video of the John Cage piece being performed, for those interested.

Yes, that's it. Yes, it's art.

http://www.youtube.com/watch?v=hUJag...

Kilaban wrote:

Great video of the John Cage piece being performed, for those interested.

Yes, that's it. Yes, it's art.

http://www.youtube.com/watch?v=hUJag...

The guy at 2:30 flipped off the camera!

Dammit! I find myself constantly trying every so often to see if I can make it. I can't even get a quarter of the way there yet.

One day I'll get it.

Most addictive game I've played in months. Like, seriously, kind of.

doubtingthomas396 wrote:

Why do games need to be art anyway?

Because through experimentation comes innovation. The exploration of video games as art could eventually lead to new forms of gameplay that lends itself to unique and varied styles of entertainment. Diversify or stagnate.

I beat it so I am completely happy.... I couldn't believe it.... 10:44 - 10:48pm I was able to complete it.

I love the fact that by posting this thread you've made it indefinitely harder for anyone to win.