King's Bounty: The Legend Catch-All

Game is incredible, well beyond worth full price. $20 is ridiculous for how much content this game has.

I'm really, really tempted - though I do wish I could have it on steam. I may flip a coin tonight.

Filthy enablers. Why do I keep letting myself be enabled?!

I do have to admit I really did enjoy this game. Its a GREAT relaxing game that allows for interruptions or just plain relaxation. And I was surprised, just like Sinatar said at how much content is in it. I kept expecting it to end and it never did lol.

PAR

If you're on the fence about this, definitely go for it. Especially if you at all liked Heroes of Might and Magic, Disciples, Age of Wonder, etc. It's a more RPG oriented, and more streamlined with the realtime world map. Played it a lot over the holidays.

I started as a Paladin and spent a few hours mostly on the first area...then based on suggestions here (which matched what I was seeing), I restarted as a Warrior, not just to get a better start but because I'd figured out various little things (like remembering to actually equip items and not just have them in the inventory).

The annoying thing about my restart is that the creature availability this time around is much worse...I went from having Royal Snakes and bears and wolves to having little useless flying things and nothing else. Ergh.

Anyway, playing this inspired me to go back and fire up HOMM2 again. I've been playing the series through from the very beginning -- King's Bounty, then HOMM1, and have played through a portion of HOMM2 multiple times but never completed it. So here I go again.

HOMM2 is a major jump in usability and fun over HOMM1, and given that everyone agrees HOMM3 was the best, I will be very curious to see what that adds to the series.

HOMM2, while having the same basic combat mechanic, overall feels different enough that I think I'll have no problem playing through that and KB: Legend at the same time.

The HOMM series are just some of the most fun games I've ever played, and I'm sad I missed them when they first came out. On the other hand, that means hundreds of hours of content available now!

Took me a while to realize that the spider/snake eggs and plant seeds you pick up can actually be turned into combat-ready creatures. So I was walking around with an entire army available and had no idea...

Also, switching between this and HOMM2: Both games are fun, but feel completely different. HOMM2 is a strategy game with some creature development (that doesn't persist between maps), while Legend is, so far, an RPG that happens to use the same combat mechanism but otherwise isn't very related...

Need to thank the GWJ community for pointing this one out. I grabbed it on sale, finally got to play it a little bit last night and it is right up my alley. Even runs great on my slightly older machine. Really looking forward to digging into it.

As for the limit on armies, when you do the main quest line, after certain quests you will get more units depending on the castle you are at. I was just like you guys in regards to running low on units but after main story quests are accomplished you dont run out of units anymore.

PAR

Robear wrote:

Filthy enablers. Why do I keep letting myself be enabled?!

Seriously. Cant you guys just [b]lie[/b] and pretend that the game sucks?

Ah I bought it before the holiday rush and then had to reformat, completely forgot I had it. I'll have to re-download it and finish.

Initially the difficulty curve is a little rocky. You'll find even in the beginner areas some mobs that are super overpowering, so you have sneak around or make a quick escape.

I've gotten to the third big area and its much easier now, almost too easy. I'm about Level 12, I think, playing Mage, which limits the size of your armies and the progression of the box of rage powers, but does unlock the ability to cast multiple spells in a round. I find, while there are a number of spells for strategic playing, I usually just end up pounding the biggest or most threatening stacks with fireballs and just clean up the survivors afterwards. Hopefully it will get more challenging in new areas.

Keep in mind that the world is randomly seeded, so some of the "hard" fights you've encountered may be complete cakewalks for other people and vice versa.

Oh hey, sailing is worthwhile and fun...I hadn't bothered (though you have to eventually I take it), but it's totally worth buying a boat when you can and just toodling around. There are lots of little extras hidden on little islands and alcoves only accessible by boat, and perhaps most refreshing of all is that you can take the boat between zones and access pretty much everything...much nicer than if you had to get a boat in each zone, and if the water was somehow not contiguous like the land is.

Thread demi-necromancy time!

Anyone know for sure what the DRM on this actually is? Google-fu shows that it's either SecuROM, online activations, no online activations, or that the patch removed the DRM completely but makes it not run for people.

I'd like to get the game and use it to kill time while I'm laid up with knee tendonitis, but I won't until I know what I'm actually getting into. Anyone help?

I bought it from Atari, and it came with SecuROM (kicked myself afterward...though dunno if I had a non-DRM option).

Silver wrote:

Thread demi-necromancy time!

Anyone know for sure what the DRM on this actually is? Google-fu shows that it's either SecuROM, online activations, no online activations, or that the patch removed the DRM completely but makes it not run for people.

I'd like to get the game and use it to kill time while I'm laid up with knee tendonitis, but I won't until I know what I'm actually getting into. Anyone help?

I'm curious as to what the GamersGate DRM would be.

SecureROM, last I looked.

Double post for kittens!

Robear wrote:

SecureROM, last I looked.

I picked it up a couple weeks ago during a GG Sale, so I can confirm that SecureROM is present on the GamersGate version

Totally worth it though.

Hey guys, it's SecuROM!

By SecuROM, I assume people mean of the online activation variety yes?

I had to put a code in upon first startup. I was connected to the internet at the time.

Parallax Abstraction wrote:

By SecuROM, I assume people mean of the online activation variety yes?

Yeah, that's correct. I had to enter my serial number and then wait for it to authenticate. This was with the GamersGate version.

Securom is still there, but the game's down to $10 on GamersGate.

Also, there's an expansion coming out this year called King's Bounty: Armored Princess

I picked this up at gamersgate the other day and for $10 this is alot of game. Its not groundbreaking but the combat is fun and strategic, nice graphics, and you can tell alot of care went into the design of the landscapes. Once you copy-n-paste the cd key to your game you don't need to be online to play it.

I'd set this game in the $30 category. Pretty good!

This is the first thing I've ever purchased from GamersGate. Still downloading. Won't get to it immediately, but soon!

$10 for this game is an amazing deal, there's way more content than that just on the first island.

This is my best purchase in ages, incredibly fun for just 10 euros! Bonus for being able to play it on the laptop (without USB-mouse, hooray for turn-based slowness!)

So I'm near the end-game and I have to say its starting to drag a bit - specifically, in the Demon-lands. The RPS guy who loved it said much the same thing. Biggest problem is that I'm dealing with massive stacks of enemies, and as a mage dealing with magic-immune black dragons is a huge, huge pain.
That being said, I'm like 30 hours in, so I've got a lot of value out of it so far