Bioshock Infinite, Toilet Tossing, Sentinels of The Multiverse, Our PAX 2013 Impressions, Post-Credit Bioshock Infinite Spoiler Section With Guest Jeff Cannata, Your Emails and More!
This week Shawn, Elysium and Julian have a non-spoiler discussion of Bioshock Infinite. They also share their PAX 2013 thoughts and impressions! After the credits, Shawn, Cory and Jeff Cannata have a spoiler discussion about Bioshock Infinite.
To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined.
Chairman_Mao's Timestamps
00.01.35 McChuck's LAN cafe Birthday Party & Half-Life 2 multiplayer
00.04.01 Rabbit plays Sentinels of the Multiverse
00.07.19 Bioshock Infinite
00.41.04 This week's topic: PAX 2013!
01.09.58 Your emails!
01.22.31 Bioshock Infinite spoiler section!
Intro/Outtro Music - Ian Dorsch, Willowtree Audioworks
The Moon (Echoside Remix) - DuckTales - Echoside - https://www.youtube.com/EchosideTracks/ - 40:36
Composer - SGX - http://sgxmusic.com/ - 1:09:32
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This. I have a Kensington trackball, and it's been a game-saver.
Maybe this issue is best debated amongst the people who need to get off my lawn. - JoeBedurndurn
Steam: Momgamer
As much as I love Bioshock Infinite, I think it would be incorrect to call Elizabeth "revolutionary". Everything that Elizabeth does is highly iterative of what Valve did with Alyx in Half-Life 2 (and especially the episodes). Thank God for Irrational coming in and refining the idea, as Valve won't be releasing more Half-Life until just before the universe closes, but it's not something we haven't seen before.
Elizabeth reminded me of Elika.
XBL:heavyfeul Steam:heavyfeul PSN:heavyfeul
The female assistant goes back at least to the mid-20th C., with private investigator's assistants. I've seen the endless supply of useful items used in tandem with a Mary Poppins-esque bottomless handbag.
Words... are a big deal.
Jill Lapore wrote:Editing is one of the great inventions of civilization.
Not all of us are as old as Rabbit. I prefer to think of this storage like Hermione Granger's Beaded Handbag.
"It is a fact of life that people love to complain, particularly about how terrible the modern world is compared with the past. They are nearly always wrong." - Steven Levitt
XBL & Steam: S0LIDARITY || PSN: Sobiesa
Gotta love the Bag of Holding +1. Just don't open it underwater
Aww, just got around to listening to the episode today - thanks for the shoutout, guys - it was great hangout out with you, and the tabletop gang!
I find that now, at my third Pax, the thing I really treasure is spending time with friends, old and new, that I connect with digitally year-round, but only once or twice a year in person. Tabletop, and helping to provide a safe, stable place there, is by far the best way of fulfilling my goals. Much love to Monocheli, Padriec, Atras, Merphle, and the other regulars at what is effectively the coolest bar in Boston (sans alcohol).
You bastard, Tanglebones. :)
ClockworkHouse wrote:Yay! My Sony bone is getting tangled!
thrawn82 wrote:Tanglebones is a better man than I, in tears at my desk.
Coin Flip sound
https://soundcloud.com/pornstorestif...
Bioshock Infinity... the pain... the pain
Why? Why is this game so overrated?
Did the media make a pact due to the current games drought?
I mean ok it might be an 8 but a 9 or even 10?!
Where to start... Obviously the worst element of the game:
Elizabeth
You know Elizabeth is the worst companion character in any game ever.
She also takes the crown for worst or most mediocre AI of a companion NPC.
I guess all the fans are up in arms by now. So let me explain:
She is completely invisible to enemies and also does not fight - and that in a game where you have to fight just a bit too much.
All she is good for are (one button) quicktime events. That really was a blow when I realized all the interactivity with her are mere "push a button" events.
For example when she throws a coin to the player for example. This is a gameplay element people consider great? Random cheap one button events? Come on!
Or when she throws ammo at you? The ammo made me realize how unimportant those throws actually are in terms of the gameplay. So if the level designers would have included just a bit more ammo in the ammo boxes those ammo throws from Elizabeth would have been completely obsolete!!
And the lock picking... How cheap. I read that people complained she couldnt pick up the lock picks herself.... AS IF THIS IS THE BIGGEST PROBLEM ABOUT LOCKPICKING, LOL!
Lockpicking as everything is: push one button. No skill required. No minigame, no cool rotate the vibrating thumbsticks, nothing - push a button. Where are all those folks now that always complain gameplay nowadays is dumbed down?!?
It also seems bizar Booker doesnt pick the locks himself. Almost seems like they let Elizabeth pick the locks so that there at least are one or two reason to keep Elizabeth around. But from a gameplay standpoint this is really a sad part of the game.
Lets face it: From a gameplay standpoint Elizabeth is just a glorified walking voxophone.
All that considered I must say Alex from Half Life 2 left me more impressed and that game is way older than Infinity.
Or even the presidents daughter in Resi 4! She was not invisible to the enemies. And there was a lot of cool interactivity with her: She duck when she was in the way of your shooting line. You could tell her to hide in boxes. Zombies put her over the shoulder and ran away with her so you had to carefully shoot the zombie down to free her. That was really memorable and way more sophisticated than the invisible "push a button" Elizabeth.
Amazingly interesting is the "Aliens Colonial Marines" Effect. Yes you read right. Why did the high court of Forum bashers let Irrational get away with the stuff they crucified Gearbox for.
When I finished the game I missed the sequence with the dead horse or that hanging of elizabeth with Booker at the sniper rifle I saw in all the trailers.
Also the skyline areas are significantly smaller now than the ones they originally presented in the trailers.
And the tears also had way cooler implementations in all the preview footage.
Elizabeth was also fleshed out way more in the preview footage. For example they showed a gameplay scene where you entered a store with her and she took about every item from the store in her hands and commented on it and so on. in the final game these moments are far and seldom! Also you could interact with your plasmids with her.
Wasn't Bioshock Infinity delayed? Maybe they cut all that stuff out because they didnt get it to work? I dont want to repeat myself but all the walking voxophone is good for in the final game are those one button events that require no skill whatsoever by the player.
Also I think this game is a whole lot like the other Bioshock or even Systemshock games.
You know there have been numerous Tomb Raider incarnations that were released over the years but they achieved to make the latest TR game feel fresh even without a dubious delay.
Dont get me wrong. Bioshock is not a bad game but 9 or 10? Or the ravings of our beloved GwJ podcasters about Bioshock and Elizabeth in particular.... that made me realize you can not only rate videogames you can also rate game reviewers and podcasters. There are good and biased ones....... I kid, I kid - hold your horses I love the GwJ podcasting gang!
I'll leave it assumed that I pleasantly disagree with large swaths of that, except on one point.
There is no doubt. I'm completely biased on certain games and games makers. I'll be the first to admit it. However, I've written about bias before and the fact that not only do I feel it's inevitable, but also that it's not a bad thing. I'm not biased because someone paid me off -- I'm biased because I like the company, the history of the games, the people I know at Irrational, the style of the game and the themes. Same's true for a few other developers. I'm comfortable with it at this point.
The thing about smart people is they seem like crazy people to dumb people -- Thing I saw on the Internet
I am such a glutton for punishment, I played the game twice, then I bought a Season Pass.
XBL:heavyfeul Steam:heavyfeul PSN:heavyfeul
Throughout that rant about Bioshock Infinite, it seems like you didn't once mention the setting, the plot or the questions it raises.
It's totally 100% fine if you weren't really interested in those things, but that's one of the main reasons why it gets rated so high -- if not THE main reason. Speaking for myself, I find the gameplay pretty average, probably somewhat above average. It's the setting that is amazing.
Now Playing: Super Mario Odyssey
Was this the fastest turnaround on a spoiler section ever for the Conference Call?
I have to agree bias in general is inevitable the minute you begin any research on a subject, too many factors can play a part in pre-judgement. As long as someone is up front about bias, I can see no issue. The only type of bias I am against is payed for bias, but then again, if someone is up front you know what you are getting.
Don't Panic!
Great spoiler section!
I finished Bioshock Infinite last night, and so I got a chance to to listen to the spoiler section today. I thought it was a great discussion, and I look forward to the Levine interview.
Most places: Aristophan | Switch: SW-7774-7919-6764
At 1H04M Shawn talks about an episode of A Life Well Wasted regarding Gasketball, which episode is that? It wasn't clear to me looking at the website.
"It is a fact of life that people love to complain, particularly about how terrible the modern world is compared with the past. They are nearly always wrong." - Steven Levitt
XBL & Steam: S0LIDARITY || PSN: Sobiesa
It's the latest one. http://alifewellwasted.com/2013/03/2...
“Don’t ask what the world needs. Ask what makes you come alive, and go do it. Because what the world needs is people who have come alive.” ― Howard Thurman
Thanks Shawn.
"It is a fact of life that people love to complain, particularly about how terrible the modern world is compared with the past. They are nearly always wrong." - Steven Levitt
XBL & Steam: S0LIDARITY || PSN: Sobiesa
Hi - first time poster, big fan of the show. I've got to ask, because I've been eagerly waiting for this Ken Levine interview for awhile now --- when can we expect to hear it?
Sadly, the Ken Levine audio got garbled and we lost it. We're still planning to have him on at some point!
“Don’t ask what the world needs. Ask what makes you come alive, and go do it. Because what the world needs is people who have come alive.” ― Howard Thurman
Follow up question: DARK SOULS EPISODE????????????
I need an "I'm with Dyni" t-shirt. -- Localgod54
Hey, we got and hour and a half of video for it right here! http://www.youtube.com/user/GWJPlays
“Don’t ask what the world needs. Ask what makes you come alive, and go do it. Because what the world needs is people who have come alive.” ― Howard Thurman
I know! Watched all 3, and they were great.
I mention it only because I remember you guys stating that you were trying to arrange a Dark Souls podcast discussion at some point. Is that off the table? No complaints if so. I mean, 3 let's play videos is much more than any other game has gotten, but I'm always eager for more Dark Souls content.
You can't blame a guy for trying
I need an "I'm with Dyni" t-shirt. -- Localgod54
That is sad! There has been so much good commentary surrounding this game after people finished it, and had a chance to discuss what they thought about the game, various theories, critiques, etc. I hope you have a chance to get him on, although I imagine it will be challenging because it seems like Irrational is now under a lot of pressure to grind out DLC for the game!
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