Secret of The Magic Crystals, Spec Ops: The Line, LOTRO Rohan Beta, Gotham City Imposters, Dyad, Wii U Experience, Life in Day Z, Your Emails and more!
This week Shawn and Julian are joined by Jeff Cannata and DayZ expert Charlie Hall! We dig into the experience of playing Day Z and how it may influence the industry at large.
To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined.
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Comments
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This mechanic is a lot close to the wrold walking mechanic in Charlie Stross's Merchant Prince series. There, they need to have spaces that are secured in multiple worlds.
Ah, haven't read that yet; only Stross I've read is the first Laundry book.
You bastard, Tanglebones. :)
ClockworkHouse wrote:Yay! My Sony bone is getting tangled!
thrawn82 wrote:Tanglebones is a better man than I, in tears at my desk.
It's not a new phenomenon though. I doubt DayZ will convince anyone not already convinced by Team Fortress, Three Wave CTF, Counter-Strike, Desert Combat, Day of Defeat, and probably a dozen other mods I can't remember off the top of my head.
Certis: Quintin is both smart and attractive.
Fedaykin98: Good lord, I wouldn't have expected brilliance like that from that nemeslut Quintin Stone!
Yonder: It's weird to say this, but Quintin Stone may be the wisest person here.
I'm surprised noone has mentioned that if you do HDMI via the graphics card for your PC audio you can't get surround sound in your games. That was the biggest annoyance for me. I had to run an optical cable and install a dedicated sound card.
Indeed.
I'm very happy about the fact that this kind of game is reaching a broader audience and getting more exposure. I've been wanting more games like this for a very long time. Let's be honest, the reason people stick with EVE is because there's nothing else like it, not because it can't be improved upon. Hopefully we'll see this space explored much more in the coming years.
It's also cool to get another validation of the mod scene. There hasn't been a mod with this level of impact in quite some time and people were lining up saying that modding was a thing of the past. I'm glad to see them proven wrong.
Right it's not new, but this generation has seen a noticeable die-off of games with modding (or map editor) support, probably due to the "console first" mentality of the big publishers.
I agree with the broader idea of championing mods on PC games, as they're one of the best aspects of the platform, but saying that either of those games only sold because of a single mod is a pretty big stretch.
"@OzymandiasAV No, you're just indicative of the sjw infestation in the gaming media." -- Brad Wardell
No really, it's not. Not for those mods. The reason steam exists is because of updating CS. The reason the new battlenet exists is so that Blizzard could have control of the next DOTA.
Sorry, wasn't saying that was the case. I'm saying those are the last times I remember there being significant interest in a mod that caused people to run out and buy the parent game. I expect that in a lot of cases, if the parent game wasn't already popular there wouldn't be much of a mod community. In fact, I wouldn't be surprised if the existence of Epic's UDK wasn't partially due to the low adoption rate of UT3 by the series' fans.
I don't know if it's so much to do with how popular UDK is, as it is about removing obstacles. Playing or developing a UDK games requires no previous purchase, and it also allows developers to sell their games which is probably more important now with the high professional standard needed to get noticed. Making anything but the most simple mod isn't a boxy room and low-def models now.
Ah, okay. In that case, yeah, I agree. (And yeah, Arma II certainly stands out as a unique case vs. more popular "parent" games like Quake or Half-Life.)
"@OzymandiasAV No, you're just indicative of the sjw infestation in the gaming media." -- Brad Wardell
Hey, thanks for the email answer! Good point about "logging on" being a vote in and of itself.
Independent game stores do persist in many parts of NYC. Mine is underneath the elevated 7 train, and they stay alive by also selling cell phones and RC cars, strangely enough.
What has to be one of the worst Gamestops in existence is just around the corner. I try to pretend it doesn't exist (though they did have Dragon's Dogma when I needed it).
www.luckyghost.com
What people seem to want from Day Z is what you get from S.T.A.L.K.E.R. For instance, there are things to discover, there are quiet times, there are exciting times, the world itself is interesting on top of having to do certain objectives.
While I'm currently lukewarm on Survivorim (the ex-S.T.A.L.K.E.R. team's next game), I'm really interested to see what they are going to do in order to incorporate multiplayer into the game. Is there going to be that Day Z experience where you do have to worry about any human you meet or is it going to be mostly cooperative? Time will tell.
Like Mordor, one doesn't simply walk into an orgy
Steam: baladec | PSN: baladec | XBL: baladec
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