Too Human Catch-All

Oh FFS.

So i finally get through Ice Caverns in one shot - with the ballistics guy in a replay game no less - but the frakkin' achievement never unlocked

pain. in. the. backside.

stevenmack wrote:

Oh FFS.

So i finally get through Ice Caverns in one shot - with the ballistics guy in a replay game no less - but the frakkin' achievement never unlocked

pain. in. the. backside.

You can only get the achievement if you complete the level in single player story mode, or in mulitplayer co-op.

It is a royal pain in the ass, especially for that level.

stevenmack wrote:

BTW, if anyone is in the UK and undecided about getting it - I noticed that GAME has dropped it to £20, which is nice.

Awww man! I wish i'd have held off now. It's not like i've been playing that much anyway so i wouldn't have missed much :/

Kannon wrote:

Ok, quick question. I'm looking to pick up one more game (Outside of my pre-orders of RB2 bundle and FO3), and then laying off for awhile. Considering I thought the demo was a bunch of fun, and I'll likely be playing it a lot, should I pick it up?

I know a ton of people who've got more than 100 hours in this game (including myself,) and I just put it back in my xbox the other night after a couple weeks of not playing, and I'm still enjoynig the hell out of it.

If you enjoyed the demo, I think you'll be VERY happy with the full product. The last game I paid full price and got this many hours out of, was Morrowind. Excepting COD4 of course, since I only play it multiplayer.

FYI EVERYONE: http://www.xbox.com/en-US/community/calendar/gamewithdevelopers/2008/0919-toohuman.htm

Rearrararaggh!

I just almost cleared the entire campaign with zero deaths. But I died with Hel at like 5% life left (preventing me from getting my final Unstoppable). Sometimes I really hate it when the game refuses to drop health pickups.

Oh, well. That does mean I completed it on my cybernetic guy, so now I'll just go stomp Helheim with my main character to get that Unstoppable (hopefully!)

Well coming in very late but I JUST got my 360 and I grabbed this as one of my first game. Really enjoying it despite the eardrum slicing menu sounds and the unforgiving combat combined with very forgiving restarts. I'm finding the universe engaging, the gameplay frenetic and fun and the gear collectathon obsessively attention grabbing. Well worth the time and money so far.

Hello and welcome, Dave.

I was having a decent amount of fun with it, but had to just put it down and walk away after my lvl 50 berzerker kept getting mangled over and over again. It felt unfair and cheap the way I was dying at that point with many rockets being fired at me and pretty much dying after one shot. I could deal with the polarity guys, no way of healing myself between battles and a few of the other decisions they made, but I stopped feeling like a bad ass and just became increasingly frustrated. Enjoyed it up to that point though.

I made the mistake of wandering into an online game the other day with my level 9. A very short experience.

Well, it depends on the level of the other guy. If you are both within about 5 levels it shouldn't be a problem.

David Humphreys wrote:

I made the mistake of wandering into an online game the other day with my level 9. A very short experience. :)

Yeah, damage is calculated based on armor ratings, and at level 9 you're packing about 100 armor. Even at 1200 armor you'll get hit for 1000-2000 damage pretty consistently. Once you get your armor score up to 1700+, it's not so bad but any player who's more than 20 levels below the other will really struggle to just stay alive.

That said, I have had friends 30 levels below me do just fine and not have problems dying to everything, but it pretty much ended up that I gave them +70% Armor in runes, FORCED them to wear them, then forced them to do what I told them so they'd be reasonably safe.

Remember that you can't gain Exp or loot while dead, so it's not always a good idea to tag around behind a high level player to be powerlevelled, when you can easily get 4 levels in a run, with a teammate of your own level. Unless you are farming the spider on 3-4, it's frankly much easier and faster to just play the level yourself at an appropriate level, I don't think I've ever noticed someone gain 4 levels a map by just tagging around behind me in co-op.

That said, my Commando is powerful enough that I'd be happy to run anybody through a level or two to get their Unstoppable achievements, etc. I'll probably be playing this and (Age of Booty) a lot until i get Fallout 3 next week, since I still haven't finished the last 5 achievement points.

GT: cj coyo7e , don't expect me to necessarily be able to accept a friend request, but if you message me or send me a game invite I'll probably be down for it unless I'm already online with other friends.

ARISE THREAD!

Just started this this week after proclaiming myself Officially Done With Skyrim™, and am finding it a nice change of pace from that. It's a bit obtuse at the start, with very little information given to the player. Even having read the manual before starting up a campaign, and reading all the tutorials in the Aesir shops, I'm still finding myself going to the internet to just understand some of the basic gameplay mechanics.

That said though, it's a lot of fun. The combat has a unique take, but I see where the criticisms of the controller layout/camera lie.

And so over the Valkyrie death sequence already. Ugh. At least it doesn't reset your progress when you die.

Interesting that the last post in this thread is dated exactly 1 week before Fallout 3 dropped.

Did a bit of co-op last night, first time playing the game. We were wondering if co-op automatically takes you through each level until you quit or if there's a clear bit that says 'this is the end of the level, go back to the co-op menu'. We started on the first level and played for an hour, with no indication as to what part of the world we'd progressed to.

Also, I know you can choose your alignment in SP. Can you do it co-op, too? Will I it happen if we play a particular level or what?

The game feels a bit weird. After seeing videos, I thought there'de lots sliding but, but the slide range is iquite far away so a lot of the bit we played was about running to get into range. Of course the camera is annoying but so is not having any spatial awareness; I'd have thought a radar for enemies would have been really useful here.

I can't remember if you choose your alignment or not in coop, but coop ditches all the cutscenes and story elements. Each area is fairly distinct, so you should be able to tell pretty clearly when you're in a new level. It's also significantly harder, with enemies having more resistances.

Hey 1D!

As beanman said, all the cut-scenes and story beats are cut out of co-op. Co-op (and new game+) is essentially a score attack mode with more difficult enemies. Enemy difficulty is also determined by what level your character is.

As for alignment, I believe it is chosen once your character reaches level 10, but you do it with Idunn back at Aesir Corp. So you won't be able to do it if you reach level 10 in the middle of a level.

The sliding distance is a passive skill that can be upgraded, but only on certain classes I believe. You can also modify slide distance with certain runes that you equip on your armor.

I do agree that the camera is a bit clumsy, but once you get past some of the idiosyncrasies, it's actually a pretty deep RPG/leveling system, that I personally found quite engaging. One of the cool things is you can respec at anytime, but it costs increasing amounts of credits each time.

Silicon Knights have to destroy unsold copies of Too Human and other games.

http://www.eurogamer.net/articles/20...

I thought it was OK. Not amazing, but OK. Was considering playing it again.

NM

1Dgaf wrote:

Silicon Knights have to destroy unsold copies of Too Human and other games.

http://www.eurogamer.net/articles/20...

I thought it was OK. Not amazing, but OK. Was considering playing it again.

Man, that's a depressing bit of news........... On the other hand, my copy suddenly became much more valuable! Oh, wait.... my mum just gave all my games away to my cousin!

O_O

All I can think about is how tragic this would've been had Too Human been the hugely successful trilogy Dyack imagined. Just imagine if a game like Mass Effect 3 was right about to come out when suddenly Bioware found they couldn't legally use the engine.

Duoae wrote:

Oh, wait.... my mum just gave all my games away to my cousin!

O_O

Looks like it's time for a little B&E!

LobsterMobster wrote:

Looks like it's time for a little B&E!

B&E?

Beer and Eggs
Bread and Eggpland
Bears and Eagles

I have a 360 copy. It didn't really grab me during the first few hours. Might try again one day.

Vector wrote:

Beer and Eggs
Bread and Eggpland
Bears and Eagles

Beers and Eagles?!

SOLD!

Duoae wrote:
Vector wrote:

Beer and Eggs
Bread and Eggpland
Bears and Eagles

Beers and Eagles?!

SOLD! :D

Got to admit, those eagles make some damn fine beer.

Spoiler:

Also: breaking and entering.

LobsterMobster wrote:
Duoae wrote:
Vector wrote:

Beer and Eggs
Bread and Eggpland
Bears and Eagles

Beers and Eagles?!

SOLD! :D

Got to admit, those eagles make some damn fine beer.

Spoiler:

Also: breaking and entering.

Damn you lobsters, ruining our bipedal fun! Humbug!

Spoiler:

Also, thanks!

One day I hope I can borrow a 360 and play this game as this and Forza are the only things on the platform I can't get elsewhere that I care about. And Too Human is more of a draw for me, actually. This makes that prospect a bit tougher.

Oh boy, lemme tell you as a resident of St Catharines (where their main (only?) office is), it's been a spectacle. The general atmosphere when the conversation comes up is "Good job SK, you let us all down." We were expecting so much from them and what it could have meant for the city if their recent games were a success. In reality we probably got our hopes up too high.

mrtomaytohead wrote:

One day I hope I can borrow a 360 and play this game as this and Forza are the only things on the platform I can't get elsewhere that I care about. And Too Human is more of a draw for me, actually. This makes that prospect a bit tougher.

If you get your mitts on a 360 I'll let you borrow my copy of Too Human. Don't thank me. I consider it more of a prank than a favor.

Superbeard wrote:

Oh boy, lemme tell you as a resident of St Catharines (where their main (only?) office is), it's been a spectacle. The general atmosphere when the conversation comes up is "Good job SK, you let us all down." We were expecting so much from them and what it could have meant for the city if their recent games were a success. In reality we probably got our hopes up too high.

I didn't get too in-depth with it, but I noted with ParallaxAbstraction over them twitters that I feel Too Human would have gotten the same treatment Assassin's Creed had if they had just played their cards a bit better. Remember all the hype to Assassin's Creed? Remember how many people were all set to buy it day one? Then remember how after the game came out there was a lot of complaints about how repetitive it was, how buggy it was, how annoying the soldiers were, etc.? I knew a lot of people that traded that game in without completing it (I also remember the reviews averaging closer to the 75%, but it seems GameRankings.com and MetaCritic have it sitting around 80).

Now imagine if Silicon Knights had waited longer (which I know sounds funny considering this was originally a PSX game) to let the games press play the game themselves. I remember a lot of previews were cautiously optimistic about it. Then Denis Dyack started talking. While Ubisoft had attractive young charismatic Jade Raymond to sell Assassin's Creed, Silicon Knights had Denis Dyack, who has a habit of being a c*ck faucet (he opens his mouth and c*cks fly out). Then the demo came out. I know a LOT of people that never even bothered to buy the game after that, even if they were excited for it.

So on one hand you had a highly hyped game that turned out to be a big disappointment, but because it sold a lot of copies it got a sequel that improved on a lot of its predecessors flaws.

On the other hand you have a game that was shown too early, not nearly as hyped, and had a game demo that ended up selling fewer titles and getting no sequel.

I can't help but wonder if Silicon Knights had played things a bit differently maybe they'd have gotten to make another Too Human.

Oh, and they dropped 4 player co-op because they expected everyone to be fighting for loot. That was one of the dumber decisions.

Did Too Human actually do anything innovate? Assassin's Creed had the city traversal technology and it worked extremely well. I remember disappointment over the rest of the came but the core and most hyped mechanic worked as advertised. Playing through it, I thought it was very easy to see how they had an solid foundation for a groundbreaking game. Did Too Human offer anything like that?