Star Wars: The Force Unleashed Catch-All

Do I get some kind of credit for creating the thread that brought Sanjuro back?

Dreaded Gazebo wrote:

Bending the girders was cool but it didn't feel natural. It was, "Oh hey, a targeting reticle on that beam! Cool!" rather than me just playing around with the environment and discovering this stuff.

That's the best encapsulation yet of what didn't feel right about the demo. It's "hunt the reticle".

Rat Boy wrote:

Do I get some kind of credit for creating the thread that brought Sanjuro back?

You've probably punched your ticket straight to Hades, man.

Sanjuro!

Regale us with the stories of your shorn.....head.

LobsterMobster wrote:

After throwing around TIE fighters and bending girders, I didn't understand why I couldn't just throw the walker off the platform and be done with it.

Dreaded Gazebo wrote:

I have to agree that I was disappointed that I can toss around TIE Fighters but I couldn't seriously affect the AT-ST with the force grip stuff.

Don't you guys know that all AT-ST's are now equipped with the Empire's new Force Energy Manipulation Apparatus? The F.E.M.A. just screws up everything and causes nothing to make sense.

Sanjuro wrote:
Dreaded Gazebo wrote:

Bending the girders was cool but it didn't feel natural. It was, "Oh hey, a targeting reticle on that beam! Cool!" rather than me just playing around with the environment and discovering this stuff.

That's the best encapsulation yet of what didn't feel right about the demo. It's "hunt the reticle".

You can turn them off, along with a few other distracting HUD displays that get in the way.

Sanjuro wrote:
LobsterMobster wrote:

...which brings me to the AT-ST fight at the end. After throwing around TIE fighters and bending girders, I didn't understand why I couldn't just throw the walker off the platform and be done with it.

That's going to be the hardest balance to strike in this game: giving you all the over-the-top, move-a-planet-out-of-orbit force powers and have it be internally consistent. I'm fine if it's not consistent within the established Star Wars universe (because face it, that has gotten completely {ableist slur} with the extended universe stuff, provided that it gives me a consistent experience within the confines of the game itself.

Oh, and I'm back because I missed you guys.

Sanjuro came back just to respond to my post! I'm touched! ... I NEED AN ADULT!

Rat Boy wrote:
Sanjuro wrote:
Dreaded Gazebo wrote:

Bending the girders was cool but it didn't feel natural. It was, "Oh hey, a targeting reticle on that beam! Cool!" rather than me just playing around with the environment and discovering this stuff.

That's the best encapsulation yet of what didn't feel right about the demo. It's "hunt the reticle".

You can turn them off, along with a few other distracting HUD displays that get in the way.

Turning them off doesn't change the fact that the underlying mechanism still exists. When I bent that girder I didn't feel awesome for bending a girder out to blow up TIE fighters, I felt like the put this girder with TIE fighters running past it in those exact spots so I could bent it just as they let me and see the end result.

Is that bad? Not necessarily. It's just not what I wanted from this game. I want the freedom to make myself feel like a total badass, not follow some scripted events to watch things happen.

LobsterMobster wrote:

Sanjuro came back just to respond to my post! I'm touched! ... I NEED AN ADULT!

You have had the same signature, avatar and tag for TWO YEARS. That is consistency.

Also: does anyone remember where the joke in my location comes from? I don't remember.

Dreaded Gazebo wrote:
Rat Boy wrote:
Sanjuro wrote:
Dreaded Gazebo wrote:

Bending the girders was cool but it didn't feel natural. It was, "Oh hey, a targeting reticle on that beam! Cool!" rather than me just playing around with the environment and discovering this stuff.

That's the best encapsulation yet of what didn't feel right about the demo. It's "hunt the reticle".

You can turn them off, along with a few other distracting HUD displays that get in the way.

Turning them off doesn't change the fact that the underlying mechanism still exists. When I bent that girder I didn't feel awesome for bending a girder out to blow up TIE fighters, I felt like the put this girder with TIE fighters running past it in those exact spots so I could bent it just as they let me and see the end result.

Is that bad? Not necessarily. It's just not what I wanted from this game. I want the freedom to make myself feel like a total badass, not follow some scripted events to watch things happen.

Sounds like your waiting for a game like Prototype...which I can't wait for this to come out. Sandbox style mutating badassery.

Sanjuro wrote:
LobsterMobster wrote:

Sanjuro came back just to respond to my post! I'm touched! ... I NEED AN ADULT!

You have had the same signature, avatar and tag for TWO YEARS. That is consistency.

Also: does anyone remember where the joke in my location comes from? I don't remember.

Only thing I can think of is a post on Dubious Quality:

http://dubiousquality.blogspot.com/2005/08/knitting-sweater-for-whale-definitive.html

And, yes, I have been saving that song for you.

As for SW:FU...tell me how it is since I don't have a 360 and live vicariously through you guys.

Sanjuro wrote:
LobsterMobster wrote:

Sanjuro came back just to respond to my post! I'm touched! ... I NEED AN ADULT!

You have had the same signature, avatar and tag for TWO YEARS. That is consistency.

Also: does anyone remember where the joke in my location comes from? I don't remember.

I did it all for you baby. Wanted to make sure you'd recognize me.

And I don't know WTF a whale sweater is, so no.

Anyway, I played the demo and loved it, but does anyone else think the game may work a little better with a third-person-shooter-style camera?

May it be said that Sanjuro returned on a Star Wars thread.

Star Wars +1 Sanjuro
Star Trek -1 no Sanjuro

I had a blast with the demo, though I think I'm going to have to play it on the 3rd of those skill levels, the others felt a bit too easy, even for me. I was a bit wary of the game before playing it, but I've just preordered it on the strength of the demo.

Zen Mutty wrote:

May it be said that Sanjuro returned on a Star Wars thread.

Star Wars +1 Sanjuro
Star Trek -1 no Sanjuro

Star Wars! We've got 100% more hairless scrotum than Star Trek!

LiquidMantis wrote:
Zen Mutty wrote:

May it be said that Sanjuro returned on a Star Wars thread.

Star Wars +1 Sanjuro
Star Trek -1 no Sanjuro

Star Wars! We've got 100% more hairless scrotum than Star Trek!

Well, you never know about Patrick Stewart.

Rat Boy wrote:
LiquidMantis wrote:
Zen Mutty wrote:

May it be said that Sanjuro returned on a Star Wars thread.

Star Wars +1 Sanjuro
Star Trek -1 no Sanjuro

Star Wars! We've got 100% more hairless scrotum than Star Trek!

Well, you never know about Patrick Stewart.

I heard his scrotum is actually a partially absorbed twin.

This game is going straight to my GameQ. Hopefully Gamefly will get it to me in a somewhat timely manner.

I didn't know you could chuck TIE Fighters in the hangar until I accidentally just did it. If only you could do the same with TIE Bombers; I bet they'd make a bigger boom when thrown up against a squad of stormtroopers. Now if only the fighters would stop getting caught on stuff hanging from the ceiling.

Rat Boy wrote:

I didn't know you could chuck TIE Fighters in the hangar until I accidentally just did it. If only you could do the same with TIE Bombers; I bet they'd make a bigger boom when thrown up against a squad of stormtroopers. Now if only the fighters would stop getting caught on stuff hanging from the ceiling.

You can. The only time I tried it, though, was after I had cleared the area of enemies. I then spent a few minutes just playing around, putting the bomber in different positions.

oldmanscene24 wrote:
Rat Boy wrote:

I didn't know you could chuck TIE Fighters in the hangar until I accidentally just did it. If only you could do the same with TIE Bombers; I bet they'd make a bigger boom when thrown up against a squad of stormtroopers. Now if only the fighters would stop getting caught on stuff hanging from the ceiling.

You can. The only time I tried it, though, was after I had cleared the area of enemies. I then spent a few minutes just playing around, putting the bomber in different positions.

For some reason the reticule wouldn't come up whenever I aimed at the bomber. Maybe I needed to stand on top of something to get closer?

Played the demo a couple times and am loving it. I think the cooldown meter for your force powers was a mistake, though. There was no reason to limit your powers like that, and it acts as more of an annoyance than anything. Especially when you're tossing stuff around, it runs out way too fast. It ends up feeling like a "Sorry, you're having too much fun" meter.

Also, is there some trick to the AT-ST that I'm missing, or does the difficulty just ramp up in that fight significantly? I've only managed to beat it once, and even then just barely.

I think you just have to either throw stuff at it, or whack it with the lightsaber enough to trigger the finishing move thingy.

0kelvin wrote:

Played the demo a couple times and am loving it. I think the cooldown meter for your force powers was a mistake, though. There was no reason to limit your powers like that, and it acts as more of an annoyance than anything. Especially when you're tossing stuff around, it runs out way too fast. It ends up feeling like a "Sorry, you're having too much fun" meter.

Also, is there some trick to the AT-ST that I'm missing, or does the difficulty just ramp up in that fight significantly? I've only managed to beat it once, and even then just barely.

There are two methods both requiring that you clear the troopers that come up the ramp with it.

Method 1: When you get the part where the ramp is, before it is raised, kill all the stormtroopers with your lightsaber and spare as many red banded boxes as you can. Then when it appears fall back and hurl the red banded boxes of doom at the AT-ST thus killing whatever lazy troopers have stayed with it (hurting the AT-ST a bit), continue in this process. The firing of the AT-ST lazer cannon can be annoying but just block it until it pauses then continue. Once the troopers are cleared all you have to do is throw all the extra boxes at it between its firing fits and then run up and jump- this allows you to hit it a few times. Watch out as it's walking stomp will blow you back so be agile and jump away. Don't forget to grab the damage boost triangle on the side as you await the QTE once you reach it just dance your fingers across the controls and split the bastard in half.

Method 2: Run in, kill all the stormtroopers. When the ramp raises charge in and kill them quickly with your lightsaber closely hugging the point between the fire arch of the AT-ST's laser cannon and the spread of stormtroopers. After they are all dead jump up and strike at it as many times as you can. When you land jump again outside of the stomp "blast" and continue until you reach the QTE where you get to dance the pantomime again until splitting it's Imperial guts in half.

0kelvin wrote:

Also, is there some trick to the AT-ST that I'm missing, or does the difficulty just ramp up in that fight significantly? I've only managed to beat it once, and even then just barely.

It's a pretty tough one. But if you spam the saber chop combo where he electrifies the blade, it goes down pretty easily.

0kelvin wrote:

Played the demo a couple times and am loving it. I think the cooldown meter for your force powers was a mistake, though. There was no reason to limit your powers like that, and it acts as more of an annoyance than anything. Especially when you're tossing stuff around, it runs out way too fast. It ends up feeling like a "Sorry, you're having too much fun" meter.

Those midichlorians get tired.

0kelvin wrote:

It ends up feeling like a "Sorry, you're having too much fun" meter.

I just love that description. It brings to mind a test session where the white-coated observers are furiously scribbling "Players having too much fun with this - must fix, top priority!"

Come to think of it, that scenario explains the design decisions in a lot of games...

Rat Boy wrote:
oldmanscene24 wrote:
Rat Boy wrote:

I didn't know you could chuck TIE Fighters in the hangar until I accidentally just did it. If only you could do the same with TIE Bombers; I bet they'd make a bigger boom when thrown up against a squad of stormtroopers. Now if only the fighters would stop getting caught on stuff hanging from the ceiling.

You can. The only time I tried it, though, was after I had cleared the area of enemies. I then spent a few minutes just playing around, putting the bomber in different positions.

For some reason the reticule wouldn't come up whenever I aimed at the bomber. Maybe I needed to stand on top of something to get closer?

Sorry for the late response, but I don't think the reticule came up when I locked on to it. I do think, though that I was standing atop the crashed shuttle when I first made it move. The cool thing about being able to move the bomber is that it doesn't immediately blow up when you let go of it like the TIE Fighters do.

It would be awesome if there was some way to move two things at once with your Force powers. Mostly because I want to make the Clone troopers kiss.

oldmanscene24 wrote:
Rat Boy wrote:
oldmanscene24 wrote:
Rat Boy wrote:

I didn't know you could chuck TIE Fighters in the hangar until I accidentally just did it. If only you could do the same with TIE Bombers; I bet they'd make a bigger boom when thrown up against a squad of stormtroopers. Now if only the fighters would stop getting caught on stuff hanging from the ceiling.

You can. The only time I tried it, though, was after I had cleared the area of enemies. I then spent a few minutes just playing around, putting the bomber in different positions.

For some reason the reticule wouldn't come up whenever I aimed at the bomber. Maybe I needed to stand on top of something to get closer?

Sorry for the late response, but I don't think the reticule came up when I locked on to it. I do think, though that I was standing atop the crashed shuttle when I first made it move. The cool thing about being able to move the bomber is that it doesn't immediately blow up when you let go of it like the TIE Fighters do.

Yep, I didn't see a reticule. I guess it's an EASTER EGG! Except I tried to throw it at the door to blast it open (since locks are for suckers) and all it ended up doing was blocking off the door. It didn't explode and I couldn't pull it back out so it was just stuck there. I had to throw stuff at it until it exploded.