Starcraft II Catch-All

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IMAGE(http://www.johnnyksgames.com/SC2-logo.jpg)
Time to talk about everything there is to know about SC2!

Our StarCraft Steam group can be found here

I created a google spread sheet so you can post your Bnet ID. Please use this rather than posting your ID's here.

GWJ Starcraft 2 Spreadsheet

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Multiplayer Discussion Thread

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Starcraft 2 Tournament thread

Good stuff. Definitely looking forward to SC2. The original was a great game. Fun as a multiplayer game, but it was even a good game in singleplayer mode (which isn't always the case, I find).

Can't wait!

Any tentative release date yet?

Looks like it plays exactly the same..... PERFECT!!!!!

Damn, Tempest. I'd hoped you were opening this thread with a release date. Though it's Blizzard, so we'd know that any date they gave us would be a filthy, stinking lie.

buzzvang wrote:

Damn, Tempest. I'd hoped you were opening this thread with a release date. Though it's Blizzard, so we'd know that any date they gave us would be a filthy, stinking lie. :)

I wish I was to, and I agree with jowner. It looks almost identical and that is pretty awesome. I guess that's why it took them 10 years because they really are walking on egg shells with the gameplay.

It's not dark enough! Too many colors!

Starcraft was 2D isometric! Get it right, Blizzard! Too much zooming!

Too much animation on the Seige Tank transformation! This stinks.!

I want to play a Necromancer!

Be careful guys, someone might just start a petition for a darker sprite based starcraft II!

You guys joke, but the SC community is even more virulent than the D3 color petitioners. Particularly annoying is their outcry for a bastardized UI with limited selection of units and buildings. I'd understand if it was a technological limitation but why would anyone intentionally want their level of control and interaction with a game crippled? It's like saying "basketball is too easy with fingers, why don't we chop them off?" The counter-argument is that automation takes the fun out of a game, which is true, but I hardly think interface improvements qualify.

Some people just need to learn that things change for a reason. Blizzard isn't stupid and they don't adjust things for the hell of it. I don't understand all these fabois.

Is the Medic jiggling accurately within her armor?!?!

I will be all over this, like a glorious horde of zerglings on a bunker.

The question is not, "Will I buy it?". The question is "How many copies will I buy?" for family LAN fun. Hopefully one will allow a spawn, but I know blizzard has moved away from that, so the number will like be two.

Irongut wrote:

Is the Medic jiggling accurately within her armor?!?!

Last I heard, they got rid of the Medic and replaced her with a Medi-Vac Dropship.

Vector wrote:
Irongut wrote:

Is the Medic jiggling accurately within her armor?!?!

Last I heard, they got rid of the Medic and replaced her with a Medi-Vac Dropship.

Well damn that's not nearly as fun as the medic and her jiggly personality.

I just don't want heroes like in WC3. They ruined the game for me.

ChrisLTD wrote:

I just don't want heroes like in WC3. They ruined the game for me.

Same here.

I agree there was to much micromanaging with the heroes. I'd much rather control a huge army than worry about my hero.

I've yet to get my beta test...... =(

CrashedHardrive wrote:
ChrisLTD wrote:

I just don't want heroes like in WC3. They ruined the game for me.

Same here.

Fourthed

Blizzard realized that heroes ruined the classic Starcraft "look at the havoc I can wreak with these 2 units and a shuttle" cleverness, and reduced War3 to big army vs. big army and may the best xp farmer and micro expert win. They won't be returning.

Mr Crinkle wrote:

Blizzard realized that heroes ruined the classic Starcraft "look at the havoc I can wreak with these 2 units and a shuttle" cleverness, and reduced War3 to big army vs. big army and may the best xp farmer and micro expert win. They won't be returning.

I don't think they "realized" anything that you are implying considering that Warcaft III sold very well and they continued on that path to make World of Warcaft. Many people like to put down WC III b/c they didn't like the inclusion of heroes. I have had some of the best ebb and flow matches out of any RTS with the game on battlenet.

However they would never do this to Starcraft because of the money maker it is in South Korea. I'm a little scared that this sequel will be too close to the original b/c they will fear the backlash of any major interface changes. Having said this, not much will stop me from buying a copy of this on day one.... OK maybe two copies

I actually liked the Starcraft balance. Heroes were there, but there still massive amounts of units. One thing I didn't like about WC3 was the the cap on units.

Agreed, unit caps suck. I'm not fond of the Company of Heroes unit cap implementation either. The more your loosing => the less units you can build.

EvilDead wrote:

Agreed, unit caps suck. I'm not fond of the Company of Heroes unit cap implementation either. The more your loosing => the less units you can build.

Yeah, in COH it is very difficult to come back when most of the territory has been taken. Rouge tactics rarley work.

I don't mind to much that the game is almost the same. The new units look very exciting and the new abilities of the old units are cool.

I do hope they find a place for Firebats though

EvilDead wrote:

I don't think they "realized" anything that you are implying considering that Warcaft III sold very well and they continued on that path to make World of Warcaft. Many people like to put down WC III b/c they didn't like the inclusion of heroes. I have had some of the best ebb and flow matches out of any RTS with the game on battlenet.

Easy there. I loved War3, I enjoyed the hero concept greatly, and I'm not implying what you think I'm implying. I couldn't find the interview in a few minutes of searching, but in one of the postmortem talks, one of the designers/devs (can't remember which) did acknowledge that the focus on heroes and the low unit caps really lessened the effectiveness of doing sneaky things to their base while your main armies fought.

That was all well and good for War3, but seeing as a big part of Starcraft is doing sneaky things with small groups of powerful units, I think it's fair to say that they realize heroes don't fit the game.

Mr Crinkle wrote:
EvilDead wrote:

I don't think they "realized" anything that you are implying considering that Warcaft III sold very well and they continued on that path to make World of Warcaft. Many people like to put down WC III b/c they didn't like the inclusion of heroes. I have had some of the best ebb and flow matches out of any RTS with the game on battlenet.

Easy there. I loved War3, I enjoyed the hero concept greatly, and I'm not implying what you think I'm implying. I couldn't find the interview in a few minutes of searching, but in one of the postmortem talks, one of the designers/devs (can't remember which) did acknowledge that the focus on heroes and the low unit caps really lessened the effectiveness of doing sneaky things to their base while your main armies fought.

That was all well and good for War3, but seeing as a big part of Starcraft is doing sneaky things with small groups of powerful units, I think it's fair to say that they realize heroes don't fit the game.

I also saw that interview, and haven't been able to find it. I also loved WC 3, but would have loved it more without heroes and with a decent unit cap.

Mr Crinkle wrote:

Easy there. I loved War3, I enjoyed the hero concept greatly, and I'm not implying what you think I'm implying. I couldn't find the interview in a few minutes of searching, but in one of the postmortem talks, one of the designers/devs (can't remember which) did acknowledge that the focus on heroes and the low unit caps really lessened the effectiveness of doing sneaky things to their base while your main armies fought.

That was all well and good for War3, but seeing as a big part of Starcraft is doing sneaky things with small groups of powerful units, I think it's fair to say that they realize heroes don't fit the game.

Yeah, the unit cap reduced the ability to have a secondary sneak attack army but by no means was it reduced to "big army vs. big army and may the best xp farmer and micro expert win.". I don't think heroes would fit Starcraft either and I'm glad they aren't putting them in. This way we get the best of both worlds. Two divergent RTS games is much better then the same one with a different skin. To add to that variety, we get Dawn of War II and a probable Company of Heroes expansion. 2009 is shaping up to be pretty awesome.

I'm wondering if Blizzard is going to hold back a shocker announcement with SC II. Didn't they wait to announce the undead until right before WC III released?

EvilDead wrote:
Mr Crinkle wrote:

Easy there. I loved War3, I enjoyed the hero concept greatly, and I'm not implying what you think I'm implying. I couldn't find the interview in a few minutes of searching, but in one of the postmortem talks, one of the designers/devs (can't remember which) did acknowledge that the focus on heroes and the low unit caps really lessened the effectiveness of doing sneaky things to their base while your main armies fought.

That was all well and good for War3, but seeing as a big part of Starcraft is doing sneaky things with small groups of powerful units, I think it's fair to say that they realize heroes don't fit the game.

Yeah, the unit cap reduced the ability to have a secondary sneak attack army but by no means was it reduced to "big army vs. big army and may the best xp farmer and micro expert win.". I don't think heroes would fit Starcraft either and I'm glad they aren't putting them in. This way we get the best of both worlds. Two divergent RTS games is much better then the same one with a different skin. To add to that variety, we get Dawn of War II and a probable Company of Heroes expansion. 2009 is shaping up to be pretty awesome.

I'm wondering if Blizzard is going to hold back a shocker announcement with SC II. Didn't they wait to announce the undead until right before WC III released?

SPOLIER ALERT: L80ETC is a unit in the game. >.>

That's odd. I thought WC3's Heroes evolved from Starcraft's named units that couldn't die as a VC. I seem to remember reading in a developer interview that they wanted to get the named units more involved in WC3, since many players would just direct Jim Raynor or Tassadar to the back of the base and go on about their business. As a result, they came up with the resurrectable Hero unit. At least that's how I remember it. I could be totally off.

@buzzvang

All my comments have been in reference to multi-player. I think its safe to say that Mr. Crinkle was also referring to multi-player as it is impossible to be sneaky against the all-seeing AI

buzzvang wrote:

....since many players would just direct Jim Raynor or Tassadar to the back of the base and go on about their business. As a result, they came up with the resurrectable Hero unit.

I wouldn't be surprised if they added the resurrectable hero to the single player. Escorting the hero as to not loose the mission = boring. Leading an army with a hero = cool.

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