Official Team Fortress 2 Game Nights (PC)

Ah, I see. I'll look around for the youtube video, now that I know the keys. That disguise as your own team trick is very sneaky. I'd think if you disguise as a heavy or pyro, people will stay pretty far away.

Well, trying out an auto-heal script now, since holding down my mouse button for minutes on end isn't a comfortable position.

As for maps on the server, with the exception of Snofort (which really isn't very good, just some holiday flavor), I am not sure we should condemn any of them yet. The biggest problem is that no matter how often it is pointed out in this thread, people simply don't download the map ahead of time, and so every custom map game so far has been played with too few players. That throws off any balance, and I don't believe we have seen any of the custom maps at its full potential on Stan's Lounge. Basically, I think (barring Snofort, again), we should give them a chance until we have a few populated rounds to draw upon as community experience. Besides, I have a great deal of affection for Smooth in particular.

Tkyl wrote:

You just want us to run straight at you so you can bonesaw us in the face.

We bonesaw because we care. (And because friendly-fire is turned off.)

Tannhauser wrote:

Well, trying out an auto-heal script now, since holding down my mouse button for minutes on end isn't a comfortable position.

As for maps on the server, with the exception of Snofort (which really isn't very good, just some holiday flavor), I am not sure we should condemn any of them yet. The biggest problem is that no matter how often it is pointed out in this thread, people simply don't download the map ahead of time, and so every custom map game so far has been played with too few players. That throws off any balance, and I don't believe we have seen any of the custom maps at its full potential on Stan's Lounge. Basically, I think (barring Snofort, again), we should give them a chance until we have a few populated rounds to draw upon as community experience. Besides, I have a great deal of affection for Smooth in particular.

I liked Snofort.

Actually, I like Snofort as well, for the holiday spirit; I just don't think it is a very good map while not being a terrible one either. I have always had the position that we should keep it for the holidays only.

The best use of disguising as your own team I've seen was a spy pretended to be a heavy with a medic on them, sent the team I was on scattering until a sniper got a headshot.

As for custom maps, I've found Warpath to be quite fun, and pretty well balanced. It's a capture point style map, and there's no sudden death (at least not on the server I played it on), so it can last quite a while. My only complaint with it is that only the first spawn has a resupply closet. The other ones just have a small health and ammo pickup in them, so metal is scarce for an engineer and health is scarce for everyone. Still, I've had some very fun times on that map.

OMG! You can disguise as your own team!!! FREAKING COOL! That will save me lots of cloak as get into place bwahaha! The world just got a little less safe just now

Damn, that was a parcel of knowledge I have been keeping close to my chest for weeks now. What next, informing people that they should only go into disguise as late as possible, preferably while cloaked, so that an unseen spotter can't call out the disguise to his team before the spy even reaches the front lines? Since it is better for them to just know there is a spy on their team rather than knowing there is a spy and exactly what he is disguised as.

MyBrainHz wrote:

Now I need to master the art of the fluid sap/switch/backstab. That, and being less conspicuous period. :(

You got it wrong, the proper way to spy is to backstab/switch/sap. You backstab the engineer before he knows you're there and then you sap the sentry gun before it can turn around.

When doing a STAB sap switch the Q button (last weapon) is you friend

Great, I let everybody know that a burning Demo/Soldier can suicide and rob Pyro's of their points and Tannhauser lets the cat out of the bag on disguising as your own team. Stan's is going to get a little more painful for me for a while :).

Don't you get a negative point if you suicide? Beside if I'm going to die then I'm going to try to kill everyone before I go

Maybe it is my own best interest not to tell this but, there are scripts out there that will automatically place a sap and then switch to knife with one key. I also have a script that will automatically disguise you as a different random class after a backstab. Pretty nifty as you are constantly switching classes. I don't play spy too much but when I do, I use these.

I've tried the auto-med script but it was tough to get to work correctly.

The script I use all the time is the "c" duck toggle. The rocket jump and pipe-bomb jump scripts are also nice for always getting them to work in the heat of battle.

Scripts? Isn't the VAC supposed to prevent using stuff like that? Or is it just for aimbots?

I'm not going to tell people what they can and can't do, but boo-hiss on scripts. I'm sitting here, using my mouse wheel, number keys or Q to change weapons, and all of the built-in controls. IMHO, using scripts so the computer does something you can't always pull off on your own is tantamount to cheating.

nsmike wrote:

I'm not going to tell people what they can and can't do, but boo-hiss on scripts. I'm sitting here, using my mouse wheel, number keys or Q to change weapons, and all of the built-in controls. IMHO, using scripts so the computer does something you can't always pull off on your own is tantamount to cheating.

Agreed.

I actually really like SnoFort. It is dark and sparse, but it plays well, and it's simple enough that everyone "gets it" pretty quickly. Which is nice given how slow some people have been on downloading and joining in on the new maps.

Snofort is fun, but I'm guessing that after Boxing day it will no longer be of interest.

Staats wrote:
nsmike wrote:

I'm not going to tell people what they can and can't do, but boo-hiss on scripts. I'm sitting here, using my mouse wheel, number keys or Q to change weapons, and all of the built-in controls. IMHO, using scripts so the computer does something you can't always pull off on your own is tantamount to cheating.

Agreed.

I can't believe people are using scripts on the GWJ servers. Going to agree with the other two. Now I know who I should focus on when sniping. It will be relentless.

Wait, what? On the one hand, we have complex scripts that pull off procedures that should be left to player skill, like rocket jumping; on the other hand the medic script I'm using (the only script) only holds down the fire button for me when I'm using the medigun. It doesn't work for other weapons, and the only reason I now use it is because my finger gets cramped otherwise.

VAC doesn't affect scripts at all.

Tannhauser wrote:

Actually, I like Snofort as well, for the holiday spirit; I just don't think it is a very good map while not being a terrible one either. I have always had the position that we should keep it for the holidays only.

Snofort is a fun map to mess around on but it's certainly not balanced for every class.

I don't like the idea of using scripts either.

Tannhauser wrote:

Wait, what? On the one hand, we have complex scripts that pull off procedures that should be left to player skill, like rocket jumping; on the other hand the medic script I'm using (the only script) only holds down the fire button for me when I'm using the medigun. It doesn't work for other weapons, and the only reason I now use it is because my finger gets cramped otherwise.

VAC doesn't affect scripts at all.

It still leaves you with one less thing to worry about, and therefore an advantage, if marginal.

Uhh, scripts are completely okay and have been freely used in every Valve game since HL1. If you play competitive TFC, TF2, of CS:S in a clan or league, they are virtually mandatory. They are not "cheating" at all. They are basically hotkeys for doing multiple actions.

Yeah, I think people see "scripts" and visions of aimbots dance in their heads.

Call them "programmable hotkeys" and people will get a better idea as to what they do.

*Legion* wrote:

Yeah, I think people see "scripts" and visions of aimbots dance in their heads.

Call them "programmable hotkeys" and people will get a better idea as to what they do.

I am not confused by the difference between an aimbot and a script.

I'm simply of the opinion that if the game provides a means for you to do what these "programmable hotkeys" do already, that's the method that should be used.

The backstab-quick-sap move is easily achieved by a spy with his ducks in a row and the Q key. Making sure you do it right is part of the challenge.

There's also already a way to disguise after a backstab. Being able to do it quickly without the help of a script is also part of the challenge.

A script amounts to a macro, which amounts to automation, which is something that even non-competitive games disallow, e.g. MMOs. I feel left at a disadvantage now because I won't use the scripts.

Scripts are something the "game provides a means for you to do", it's not something that exists outside of the game. It's part of the functionality of the game.

You mentioned MMOs, which is funny given that World of Warcraft provides a huge API for automating a whole ton of stuff.

Scripts are weak. I have no illusions of them being anywhere close to aimbots, but if you can't hit the right combo of buttons to accomplish a move than you have should fail. Having the computer do it for you without fail by hitting a single button is lame, and an obvious advantage over someone who doesn't know better.

I had no idea they were available until today and it makes me feel cheated that apparently there are a few people who have been using them for a while now.

Scripts are something the "game provides a means for you to do", it's not something that exists outside of the game. It's part of the functionality of the game.

You. Play. To. Win. The. Game.

I tend to disagree, but that's not due to some moral, "it's not fair!" kind of reason. As the gulf between the guys who play every night and the rest who don't gets wider, things like scripts adds another layer to the overall ass kicking the serious players dole out.

Certis wrote:

You. Play. To. Win. The. Game.

Well, I guess that's the case with a lot of people, and I won't deny I do enjoy winning, but if I'm having fun, the victory hardly matters. I have had some really good times on defenses that were eventually lost, and the same when attacking. I just don't like the possibility that the losses are influenced by players using something that makes their victory easier than mine. There's no argument over scripts being useful, after all.

...On a different note, I'm not sure what side of the line your post puts you on, Certis.

*Legion* wrote:

Scripts are something the "game provides a means for you to do", it's not something that exists outside of the game. It's part of the functionality of the game.

Funny, I looked through all of the TF2 menus and the entire options section, and I couldn't find a place to enter these scripts.

*Legion* wrote:

You mentioned MMOs, which is funny given that World of Warcraft provides a huge API for automating a whole ton of stuff.

WoW allows you to automate certain things, but anything in the game that allows you to press a button and leave it unattended is considered botting and a bannable offense. Considering you can do nothing important in the automation WoW allows, that's a moot point to this argument. As a matter of fact, they even specifically addressed the issue of using a G15 in-game because people would macro things that they shouldn't have been.

...On a different note, I'm not sure what side of the line your post puts you on, Certis.

*dusts hands*

Then my work here is done.