2008 Strategy Game of the Year - Sins of a Solar Empire

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Anybody else preorder this and playing the Beta. It is being published by Stardock - those great folks who brought us GalCiv 1 and 2. I just finished downloading the beta and I hope to post some impressions once I play it for a bit. I was just curious if anyone else has kept an eye on this one.

I haven't heard of it Spy, but I'm interested. Please make sure to post back.

I have my eye on this one - I have some Stardock tokens laying around, and this looks like it may be very good. Post up some impressions, by all means.

I've definitely been keeping an eye on this one too. I'm excited for it. So excited even, that I refuse to play anything of it until it's actually released.

I heard about it ages ago and remembered it because the title is awesome!

I saw the beta thing on stardock but held off on preordering it. I only just got Gal Civ 2, don't want to ruin that by getting anther space strategy game...

I've had my eyes on this for quite a while now. I'm biding my time right now though, because if I get the job I'm currently aiming for, I'll probably be able to upgrade my machine before this comes out. I don't want to spoil it with my extremely low end machine right now.

SpyNavy wrote:

Anybody else preorder this and playing the Beta. It is being published by Stardock - those great folks who brought us GalCiv 1 and 2. I just finished downloading the beta and I hope to post some impressions once I play it for a bit. I was just curious if anyone else has kept an eye on this one.

I'm very interested to hear what you have to say about this. I was nervous to pre-order the game to get into the beta cause I've been burned that way before but I am really twitching to try it. I'll definitely get in on it if people think it's good. Stardock doesn't tend to do anything half-assed though I'll admit.

I've been playing since the beginning of the beta. The game is looking great and is pretty addictive even in it's current rough-around-the-edges form. It feels a lot like an RTS version of Sword of the Stars -- which makes sense since members of both development teams worked on the Homeworld games. They just released beta 2 yesterday which should improve quite a few things. I'm looking forward to the final release though they are saying Feb. 2008 right now.

You can check out the official forums here.

Hmm...I think I'll give it a shot on the laptop and see what happens. I think I've got some spare TotalGaming tokens.

Holy freakin' crap, I just went to pre-order this to get into the beta and the site shows the release date as February 2008! Is that right?!

My initial take is that it definitely has atmosphere and you can see the Homeworld flavor. I dont really have much else right now - music is good. Graphics are good for beta - I am hoping you will be able to change resolutions in the final product. I will post more as I get deeper into the beta.

Parallax Abstraction wrote:

Holy freakin' crap, I just went to pre-order this to get into the beta and the site shows the release date as February 2008! Is that right?!

Yes, that date is correct, according to posts from the developer today at another site.

Played about 5 hours of it now, enough time for all the tutorials and a complete playthrough of a medium galaxy game. My thoughts went something like this:

Minute 0-30: This feels overwhelming and complicated.
Minute 31-60: This is really sweet and entertaining.
Minute 61+: This is slow-paced, but still kinda fun.

I've never played Homeworld (I'll pause for the shower of stones), so I can't speak to any similarities there. It's definitely tilted towards strategy rather than small-unit tactics...think Supreme Commander instead of a Starcraft/Warcraft. All of your combat units have researchable special abilities, but everything has an autocast option; you don't have to worry about madly clicking templars to psi-storm those incoming mutalisks. Movement across the galaxy takes a very long time, so intelligent positioning and scattering of your forces is more important than building a giant armada and rolling.

The Good:
-3 dimensional space was handled very well. While you're free to rotate the camera any which way you please, any ships or structures within a planet's gravity well are confined to a circular plane. This is a lot less confusing than having an orbiting cloud of stuff scattered inside a big sphere. The play is completely 2-dimensional, it just doesn't look that way.
-Tech advancement is easy to understand. There are 2 main research trees, both of which are completely visible at all times. In order to access higher levels of tech, you just build more generic research stations around your planets.
-Autocombat does a fair job on its own, provided you go through the slight pain of adjusting your auto-engage range on your orbital bombardment ships. You can do better than the AI if you're willing to micro it a bit, but often it's not worth the hassle to do more than shift-click a bunch of focus-fire commands.
-Graphics are pretty nice for a beta, good explosions, fun camera shakes, and there's a nice sense of epic scale when your doomsday armada arrives in unison to wipe the last enemy colony off the map.
-Perf was rock solid, but I just built this rig about a month ago so I'm ahead of the curve here.

The Bad:
-Top level tech research goes agonizingly slowly. It's truly painful, and none of the techs are really powerful enough to justify this.
-Many technologies are ridiculously high priced for how little benefit they give.
-Ship balance needs tinkering.
-Combat doesn't feel fluid enough. As a consequence of being confined to a plane, your warships just freeze at maximum weapon range and exchange volleys. The only ships that actually buzz around are the teeny little fighters and bombers that your carriers manufacture. Would be nice to see some more ships swooping and diving around.
-They did the scale a bit too well. Ships are absolutely microscopic compared with the planets, and at any viewpoint where you are zoomed out to view a useful amount of space, they all get reduced to little icons. The ship icons are impossible to distinguish, and get buried under a large empire designation icon anyway. Possibly this is a consequence of playing at 1600x1200. I'd rather that they made the ship scale unrealistically large, so I could get an easy visual look at what the makeup of my fleet was.
-Planet development of support structures is kinda clunky. It's often confusing to figure out why you can't build a particular thing at a given time.

This isn't due to ship until Feb, so who knows what changes will come. They've got a good foundation for a game here, but they need to add in that undefineable something to raise the fun factor. Feels a little more like a sparse galaxy simulator than a game right now.

Been in this since beta1 , you might have noticed me on the stardock/ironclad forums!

game is going along well so far

Mr Crinkle , I am going to steal some of your suggestions and post them over at the sins site so the developers see them , I agree with you on a lot of your suggestions/comments...

I think the key part of your post, Mr. Crinkle, is where you pointed out that the game isn't coming out for another 8 months

Instead of using the beta as a marketing vehicle, Stardock and Ironclad are actually using it to get feedback about the game and to tweak it to make sure it's good. I'll probably be perceived as biased because I'm handling PR for the game, but the Sins beta is more complete than any other game I've ever seen this far from release. I just want to make sure you realize the game still has a fair bit of time left in development... the team still has about seven months of tweaking, fixes, feature updates, adding new features, multiplayer testing and more. I've worked on games (major releases that lots of people loved) that didn't get that "fun factor" until a month before release.

From what I understand, they've changed a lot between beta 1 and 2, much of it based on community feedback so that's a really good thing to see. I'm kind of on the fence of paying for the privilege of providing them that feedback but I decided to try it out as an experiment. I haven't played the game much yet but so far it's definitely interesting. The tutorials are a little bit confusing but I'm going to do them again slower and see if that helps.

Instead of using the beta as a marketing vehicle, Stardock and Ironclad are actually using it to get feedback about the game and to tweak it to make sure it's good.

Oh for sure, and I applaud this development approach, so I've already given them their support dollars. The foundation is solid, the devs seem active on the forums, and I have some reasonably high hopes. They're just missing that key repeatable bit of fun, the thing that the Halo designer called "the 8 second experience" or something like that.

How did I miss this thread?

I've been playing both betas; the second shows major improvement. I really like the graphics and the ability to zoom in and out.

The economics are overwhelming and the AI is VERY competitive; I *love* pirates- just not the marauding kinds. I also love the "Flagship" and the way that, with experience you can improve/upgrade it.

I find the tech tree requires a lot of forethought- not as simple as most RTS, especially as it is broken into "Combat" and "Empire" components.

I'm liking it very much.......

New Beta 2 patch coming out on July 9th!!!!!

http://forums.sinsofasolarempire.com...

Sweet! If anyone's up for some multiplayer, let me know.

Muiltiplayer only comes out at the end of summer....

Also for all who are interested, the second Beta has been extended till the end of July!

I downloaded it Tuesday and played an hour or so last night. Very nice; the game is noticeably smoother and Ironclad is working on the research tree and build-timing.

I really enjoy watching the ships zoom along the jumplines and emerge in the new systems- in most cases, guns blazing and missiles firing as they discover Pirate bases...I don't have much love towards the AI opposing players- they seem to be way too fast in building up their fleets.

One strategy that I would encourage is the development of the jump-suppressing technology to keep opponents from going through your systems with impunity.

FYI-

Thursday night 7/12 there was another small update.

I hate RTS games. Why is this one so fun?

because its not supposed to be fun! wait that was beta1....

also...

Multianna my mortal enemy posted a most excellent gameplay video , go check it out!

You still have untill July 31st to get in Beta2!

http://www.gametrailers.com/umwatche...

Robear wrote:

I hate RTS games. Why is this one so fun? :-)

Hey, that's my line!

I mean, I bought it with my 5 remaining tokens. And it's fun! I have not been overwhelmed yet with stupid artificial time limits and unit rock/paper/scissors stuff. Feels more like a strategic game with a tactical component.

And no terrain puzzles. That's nice in itself.

Haha terrain puzzles suck , yeah that won't be in Sins, thank GOD....

UPDATE:

new IGN interview with the developer:

http://pc.ign.com/articles/807/80795...

New pics in the IGN pics section also!

Beta 2 closed as of this morning, Beta 3 will start at the end of Summer.

Congrats to all who took the plunge and paid to get in!

10 new screenshots, very good looking!!!!!!

http://www.firingsquad.com/media/gal...

Got a 25% off coupon from stardock, so I bought some tokens and pre-ordered this and the new Gal Civ 2 expansion. I've only spent about an hour with the beta so far, but it's pretty impressive, and I'm fairly certain this will be my go-to strategy game once its out next year.

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