Games You'd Like To See

Brizahd wrote:

I'd like to see a mmo fighting game where you would have to actually fight other players, and the environment much like you would in soul calibur/rune for example. I'd like a robust character creation system that would allow for you to choose from multiple fighting styles, and fighting moves as well as special moves like say fireballs, ect.

Check out Age of Conan, Briz. Maybe that would fit with what you're thinking.

Baggz wrote:

How about a MMO game where doing some RL grind get's you in game benefits?

E.G.
A user buys loot, or upgrades/whatever from the publisher for real cash, or other players for in-game currency, or makes them with his character skills. He can then set up his own NPC point to offer this stuff in exchange for the completion of a quest of their own definition:

A user can leave a quest open, such as "Proof read this 12,000 word .pdf by this Friday and be rewarded with a new mount"
or, "Can someone write me some VB code to do x,y & z - phat lewt up for grabs!"

I just can't help but feel that if all the willing grinding going on in the world could be harnessed for something, anything, useful there'd be real gold in them thar hills.

There's a MMO outsourcing business model...right..on the...edge..of my...consciousness. I just can't seem to bring it into mental focus at the moment. :(

Pure genius.

Blizzard should insert an NPC flag in WoW, where you appear with an exclamation mark above your head to other players. When someone accepts your quest, the mark disappears. After a certain amount of time, if the person doesn't come back, they lose the quest and you can republish it again.

I'd buy a PS3 if Sony came out with a David Hasselhoff chest wax sim for it. Not just an arcade waxer though, I'm talking salon-trainer-level depilation sim.

Brizahd wrote:
wordsmythe wrote:
Brizahd wrote:

yadda yadda yadda

Another thing I've already seen in UO private shards. Those things were pretty cool -- Perhaps I should not have destroyed them. :twisted:

I bet you missed a few Omnimpotent One so neener neener! I remember hearing about free UO servers back in the day, but never really checked them out. I just didn't expect much from them. Apparently I was wrong, and now I'll never know...

I've thought about starting a NWN2 server that would bring back the old glory. It'll probably be some times before we get it off the ground, though.

Haakon7 wrote:
Brizahd wrote:

blah blah blah

Check out Age of Conan, Briz. Maybe that would fit with what you're thinking.

I can't wait to get my hands on Age of Conan,and that would be awesome if it had the combat that I'm looking for. I gonna check it out anyway just because I use to really like the Savage Sword of Conan mag from way back when.

wordsmythe wrote:
Brizahd wrote:
wordsmythe wrote:
Brizahd wrote:

yadda yadda yadda

Another thing I've already seen in UO private shards. Those things were pretty cool -- Perhaps I should not have destroyed them. :twisted:

I bet you missed a few O'impotent One so neener neener! I remember hearing about free UO servers back in the day, but never really checked them out. I just didn't expect much from them. Apparently I was wrong, and now I'll never know...

I've thought about starting a NWN2 server that would bring back the old glory. It'll probably be some times before we get it off the ground, though.

After reading about the tool set I could easily see why. Though I haven't messed with it yet it does seem more robust than the previous one. I've played on a few NWN2 servers, but for the most part I hop around alot. I hop alot cause I prefer a server with more action where as my friend likes more roleplaying. Anyway if you did come up with something I'd definately be interested in checking it out.

I'd like to see a well made 3D MMO Battletech/Mechwarrior game. With 24-7 map objectives that actually mean something and limited resources managed by organized clans. Something where real strategy, tactics and multi role units are needed.

Basically I want a 3D PC version of any one of the many btech sites.

These sites are fun because of limited resources to the player and his clan that are earned by playing and controlled by the veterans of the clan. I think there's a way to make this work in the online world of asshats and morons so that the good players move to the top of organized units, but it'll be tough.

I would like more First Person Sports games like the deathball mod for UT2004. Why not just play deathball you ask? Because there are hardly any players playing it public.

Mixing the exercise game idea, with the real life game idea:

Have a chain of gyms linked to an online RPG. The only way to level up your character is to 'level up' in RL.

Want to up your strength stats? Go pump some iron.
Want to increase your speed? Go beat your best time on the bikes.
Stamina? Get on that rowing machine.

Only problem is that your online avatar would become a physical representation of the RL you. Kind of defeats any notion of playing the game for escapism.

There's one game I have always wished for, but never had the pleasure to play: Elite in the Star Wars universe. I think it'd be really neat to start out as some lowly trader (or worse), and work your way up either as a trader, a smuggler, a bounty hunter, pirate, or a fighter. It wouldn't have to be too complicated, it just have to have a rich diversity of Star Wars styled ships and locals. Heck, an slightly improved Freelancer in the Star Wars universe would probably quench my thirst.

Oh, and the game would not be pay-monthly-to-play.

sheared wrote:

There's one game I have always wished for, but never had the pleasure to play: Elite in the Star Wars universe. I think it'd be really neat to start out as some lowly trader (or worse), and work your way up either as a trader, a smuggler, a bounty hunter, pirate, or a fighter. It wouldn't have to be too complicated, it just have to have a rich diversity of Star Wars styled ships and locals. Heck, an slightly improved Freelancer in the Star Wars universe would probably quench my thirst.

Oh, and the game would not be pay-monthly-to-play.

Where do I sign up?

Imagine Elite. Open-ended, free roaming etc. But with the added ability to travel in time. Forwards and back. Also landing and exploring a huge variety of planets. Affecting histories. Tinkering with developing races. Seeing how they turn out. etc.
Ala Dr. Who.

Now that's a sandbox game. Don't pretend you don't want it.

Plus any freak who could actually code such a paradox inducing behemoth (especially if you made it MMO) deserves some kind of gaming Nobel prize.

Brizahd wrote:
TheGameguru wrote:
Brizahd wrote:
TheGameguru wrote:

alot of cool stuff

I want what he said, but I also want you to be able to get out of the car and leg it if you want or be able to ride shotgun in another person's car. Pretty much I do not want a game where my vehicle is my character when I'm outside a city.

of course.. thats why I said it would have to have 2 engines.. a fully featured FP engine and a driving engine.

Why yes you did. My bad, not sure how I missed that? Anyway I still want to be able to have a bunch of my friends riding shotgun with me in one car. Shooting out of windows, sunroof, and turrets maybe.

These guys speak truth.

I too have long longed for a game like this. In my mind it would be a current day mix of Wasteland + Autoduel; like an MMO based on the Freeway Warrior series of books by Joe Dever.

Enough has been said about how the driving engine should be, but to reinforce the need for the vehicles to be fully customizable in terms of a wide list of parts, chassis and weapons.

I think a 3PS engine like the one used in Max Payne 2 would work better for the on-foot action. This will allow a better feel for melee combat as well as moves like diving over car hoods, or rolling out of the way of machine-gun mounted motorbikes.

Lastly there should be something like an "Outpost-Settlement Interaction" where a Gang of players can setup an Outpost near some settlements of survivors whom the player Gang can choose to protect or terrorize.

If the Gang chooses to protect, they can run series of missions to help the settlement, who will in return share some of their resources with the player's Outpost. As the settlement gets bigger, they will need more protection but they will also provide better resources, maybe even manufactured equipment of better quality than what everyone else has to salvage or repair up.

If the Gang choose to terrorize the survivors instead, they can do a series of missions that would involve stealing resources from them to even ruling over them to constantly supply your outpost with stuff. However, the settlement would not grow as much and in fact will slowly, but surely die out due to vicious treatment. This will force the Gang to move their outpost constantly to maintain their flow of resources, however as they move around so much, they will eventually encounter the growing settlements that have Outposts protecting them....
....and thus you have a believable gameplay reason for PvP. Intead of just saying two groups are at War because the developers say so, the groups of players now have a far more compelling reason to be involved i.e the need to survive according to whatever way they see fit for themselves

Which is the whole point of a post-apocalyptic world isn't it?

Every album I buy should now come complete with the Guitar Hero versions of the tracks on the disc.

Unknown Soldier wrote:

I want a post-apocalyptic free-range game, ala Oblivion in 2010 North America after the nukes drop.

I want to walk through the major cities and explore the ruins of our civilization in first person. I want to go to the top of the Qwest building in Denver and look out across the Front Range. I want to admire a LoDo that's not bathed in blue light from said building.

I want to find a gun store that hasn't been looted (neutron bomb maybe?) and stock up.

I want to meet people on my travels and form my own militia to defend against the roving gangs looking for food, ammo, and women to enslave.

I want to wander through the suburbs, entering houses and looking at crisped family photos and the corpse of the family dog lying in the back yard tethered to the dog run. Opening the fridge and finding spoiled food. Finding the shotgun hidden in mommy and daddy's closet. Finding the car keys in the kitchen drawer and seeing if the H3 or BMW in the garage survived the EMP.

I want to organize my militia into a village, and prepare defenses. I want to rule the town with an iron fist since I have the biggest/most guns, or try to restore democracy and give all the townsfolk a say. I want to rebuild civilization. Or conquer the people trying to rebuild civilization.

I want to LIVE in this time, with all the challenges and options such a scenario would present.

But I want to do it on the computer. My doc says I'm allergic to radiation.

Yeah. This or Gamma World Online. Or even Gamma World offline.

Hitman on the Wii.

What?

I want a Whacking Day simulator on the Wii. No, not THAT whacking day. The one that's only marginally more acceptable than seal clubbing and puppy smashing.

LobsterMobster wrote:

I want a Whacking Day simulator on the Wii.

Too late.

The one that's only marginally more acceptable than seal clubbing and puppy smashing.

Carl Spackler disagrees.

I would love to see a FPS done in the Warhammer 40K universe (besides Firewarrior released a few years ago). You could start as a newly initiated space marine and travel up through the ranks, gaining access to higher level of weapons and armor as you go. I would like to see in the game that you have to face down dozens and dozens of Orks at one time on a large open battlefield, not just one or two in a narrow corridor. You would also face off against enemy vehicles and walkers and need to utilize a range of weapons to take them down. It would also implement close quarters combat, where you could use chain or power swords to dismember the low rank grunts, but duel with the captains and generals of the army. Later stages could see you equip terminator armor and have to perform zero-g boarding actions against starships. Once in the starships you could choose to use your storm bolter and power fist, or hammer and shield to smash and destroy any and all who get in your way. The final stages could see you join the Grey Knights or Deathwatch chapters where you get access to the most sophisticated weapons and technology and take on the most challenging missions.

I would love to see this kind of game combined with the atmosphere that Relic created with their WH40K RTS games. Imagine starting a level in a drop pod with your fellow space marines. The pod crashes down suddenly and you all deploy into the middle of a city be-sieged with Orks. You exit the pod bolter firing at the sea of orks rushing towards you. To your right is a Dreadnought firing away, while at your left there is an Ork War-Boss tearing his way through scores of Guardsmen trying to get your head to put on his pointy stick.

What I would like to see someday is a hero centered RTS. But now the heroes are not pre-created uber units who you can build or call upon. But the hero's will be generated from your normal troops.

Every unit will have it's own experience and level. With every kill they make, or other objective they finish they will get experience and rise in rank. Hard missions and battles give loads of XP, but also get your man killed faster then the easy ones. Also added to the experience is added some extra random experience points, that is because some people are more adept to learning things then others. Any of the unit's could thus get a hero status in any given battle.

Hero status will give a unit 1 or more random abilities. Also a hero can still level up and gain more abilities. I could think or morale bonuses, damages bonuses for squads, or more hero centered abilities like a rocket launcher or air strike ability witch cool down.

In the end, what I want it to accomplish is a real sense of need for preservation for certain units. Will you send you commando squad with one commando hero on that hard mission, and if it all turns badly, will you just let them die? Or will you, because these 5 commando's and 1 hero are as strong as 50 normal troops, send in cannon fodder of less experienced troops to slow the enemy why your commando's get away. Or you might even decide to sacrifice the 5 commando's so hero can escape via a daring helicopter pickup.

Also the fact that any unit can become a hero makes you a lot less willing to send unit's to their death for no good reason. It could well be that that squad which is defending that oil depot from those 200 attackers will suddenly spawn 4 heroes in that battle, and you have no way to get them out of there.

I want a squad based game, where each player constructs a character who has talents in hacking, guns, magic or vehicles. When the players have made their characters, they join up with each other, and are free to find any number of NPCs in a large semi-near-future megacity, who will offer the team a bounty for some kind of corporate espionage mission. These missions could be as simple as break into a Corporate building, and steal a data file to something as complicated as finding information to use as blackmail for a CEO and using that to ruin the company. All missions would have different ways of completion, a way for a computer guy to enter a virtual world and break into the networks, or just blowing holes in doors, or enchanting security guards to allow entry. They could call it UmbraSprint, and maybe it could be an Xbox 360/PC Vista crossover title. That would be awesome.

I want DR._J's game, combined with Koning idea of hero progression. That would be cool

I also want to play a game where I get to be a cat in suburbia. Protecting my territories (back gardens) fighting bosses (dogs) exploring nooks'n'crannies, going for the stealthy kill, and generally being an all round acrobatic show off.
The game could allow you to play different creatures in this back garden scenario, e.g a bee, bird, squirril, dog, etc. each with different or competeing goals.

But mainly I just want to play the cat.

Continuing on the 40K idea, I'd love to see Space Hulk redone in a Rainbow 6 Vegas style.

A Def Jam type game (the same visceral fighting style) with other celebrities (Paris Hilton, etc) to beat the living daylights out of.

For months, my favourite post-work catharsis was beating the crap out of Sean Paul. I pushed that game as far as I could to invent new ways to hurt that sod. I developed characters with every possible combination of fighting styles just to be sure that I had squeezed the last drop of juice from him.

XBL downloads for the latest tabloid tw*t of the week would be a great way to ensure that we can vent our frustrations on whoever's gurning face annoys us at that time.

Shame it would never happen, really.

There are some phenomenal ideas in this thread. Good work guys.

I've always wondered why they haven't done a warhammer 40k light gun game? I'd also love a 40k fps that doesn't suck too.

Baggz wrote:

But mainly I just want to play the cat.

That sounds fantastic. I call squirrel!

Danjo Olivaw wrote:
Baggz wrote:

But mainly I just want to play the cat.

That sounds fantastic. I call squirrel!

That's funny. I have this vague recollection of a PnP RPG game that was all about playing cats in a urban environment...

Swat Kats?

Falchion wrote:
Danjo Olivaw wrote:
Baggz wrote:

But mainly I just want to play the cat.

That sounds fantastic. I call squirrel!

That's funny. I have this vague recollection of a PnP RPG game that was all about playing cats in a urban environment...

Do you mean Furcadia? Oh whoops I skimmed over the PnP part.

Alien Love Gardener wrote:

A game with the design ethos of Deus Ex, with a pinch of SWAT added to the ultraviolence, in a setting that's Ghost in the Shell crossed with Transmetropolitan and a bit of James Ellroy's visions of LA. Deal with prison riots, filthy body-mod cults and suicide memes while unravelling an evil conspiracy.

*slavers* Sounds like it'd be SLA Industries brought from pen 'n' paper RPG to digital flesh.

Honestly, Deus Ex's modding system seemed to make it possible to make a Shadowrun RPG with it.

Brizahd wrote:
Falchion wrote:
Danjo Olivaw wrote:
Baggz wrote:

But mainly I just want to play the cat.

That sounds fantastic. I call squirrel!

That's funny. I have this vague recollection of a PnP RPG game that was all about playing cats in a urban environment...

Do you mean Furcadia? Oh whoops I skimmed over the PnP part.

I think it was a home-brew.

Now that I think about it, it would make for a surreal game. Cats working to further themselves among and in spite of the larger cat community, because cats are all about themselves, but need the other cats to support them. After all, urban cats seem to have this great need to be territorial and procreate. This is also done behind the backs of the humans (owners or not) not because the cats want to overthrow them, but to stay on their good side as they are a large source of resources.

As for dogs, they just get in the way; So it's not a secret war between pets like in the movie Cats vs Dogs but more of an internal upmanship.

Then again, if you want to play a Critter version of Spycraft, with Dogs, Cats, Rats, Bugs and Reptiles all trying to advance their own agendas behind mankind, that could be fun too....