Man oh man, I wish I could join in with you guys tonight. However, money is a bit tight right now and I didn't manage the old Gamefly juggle properly, so I won't have the game until sometime next week at the earliest. Hopefully you all won't mind an utter newb joining in with you all a week or two late, eh?
Gamespot's review is up. I don't know which sites are dependable and which aren't, but this review seems more honest/informative than the IGN one. I'd have it but my local game store is apparently incapable of selling goods, so they're more of a game gallery now. Awesome.
Even better, a gametrailers review.
I just got home with it..
Also just got home with it, fiddling with Live now.
For soem reason I can't connect to live.
Lovely.
Same here. "Xbox Live Signup is currently unavailable."
Yeah this has been my status with live since tuesday. Oh well, there's always single player.
The live issues seem to be focused on certain areas and have been occuring since the update yesterday, I also cannot get on live at the moment.
As for DA, looks like it isn't hitting Canada until tomorrow at the earliest so I won't be joining tonights festivities (live issues aside).
I almost bought it but since all they had left was the CE for $74.89 I freaked and bought Madden '97 for the PSOne for $2.
What version (360 or pc ) do you folks plan to buy? I am leaning toward the 360 version but will go with the majority for multiplayer purposes.
I love the idea of the 360 version, but probably will end up with the PC version. I just suck at shooters on consoles.
Just a tip for those looking to get the game on the cheap. You can pick it up from Buy.com, after which use Google Checkout to pay for it and you get an automatic $10 off. I just did it and scored the CE for little under $60 shipped. I know, I moaned about the forced combat, bright locales and everything but then I completely caved. In my defense Sam Fisher was holding a knife to my neck. Not to mention that the next Splinter Cell was a big reason I jumped and bought a 360 to begin with.
Well I'm through the first two or three missions (does hanging out in a terrorist compound count as a mission, hope not) and so far these are the worst levels of the entire series. I can't even really decide which one of the first two I dislike more. The trust system is {ableist slur}, somebody should be fired. It would appear that all my fears regarding the multiplayer were unfounded but were sadly spot on with the singleplayer. Dear Spaghetti Monster, please let the rest of the game be good.
Hmm, awesome new multiplayer with crappy singleplayer, where have I seen you before? It's like Pandora Tomorrow 2. I guess the Splinter Cell series works like Star Trek movies.
Play Asia has it on sale for $45.
Say it ain't so! I really want to buy it but I may wait for more impressions.
I didn't mind the PT single player but then again I never played part one.
It's Ubisoft Shanghai, the Jerry's kids of the SC franchise. I expected as much, but it'll provide some cheap thrills while the multiplayer rocks my socks.
To prevent loosing JBA trust you should exit the restricted area
Yes, "loosing". Jesus.
Why do so many struggle with 2nd grade spelling? There's no excuse for a localization team to screw that up.
Hey! Started the first mission myself to see what Danjo was complaining about and, well, didn't finish it. I died four times. On the first mission. I'm not going to pass judgement just yet but so far the single player isn't up to par of CT standards.
Looks like we've been Shangaied again.
I'm not impressed with the new HUD (or lack thereof), especially the now binary visible/not visible mechanic. There's no way to tell when you're approaching a yellow area or moving towards a green area from the interface, and it's not easy to infer where the safe areas are just by looking at the environment.
In a stealth game, providing information like this to the player is vital. The "HUD-less" concept just doesn't work well.
Door codes are hard to read, and there's no health meter that I can see. Am I missing something? I didn't like this mechanic in The Getaway and it's not any better here.
So... Should I buy Chaos Theory for the Xbox? Will people be playing it?
I want to read impressions, but I don't want to get spoilers.
If the SP is as good as PT I will get it. CT was better, but I had fun with PT.
I'm going 360 BTW.
Also, it sound like the MP is very good, huh? So we didn't loose anything there.
One more thing, don't think you can go rogue right off the bat. If there's a point where you make that choice, I haven't seen it yet. Losing all your trust for either the NSA or JBA means game over.
I knew I couldn't trust Shanghai! From what everyone has said, it sounds like they basically changed a bunch of stuff for no apparent reason. Nothings improved, and will more than likely be axed and replaced with better features in the next one (being done by Montreal I hope.) Yet, the multiplayer is fantastic. Its exactly like what was done with PT.
So....MP tonight then?
If only we could get Montreal to do singleplayer and Shanghai to do multiplayer.
I'm not impressed with the new HUD (or lack thereof), especially the now binary visible/not visible mechanic. There's no way to tell when you're approaching a yellow area or moving towards a green area from the interface, and it's not easy to infer where the safe areas are just by looking at the environment.
In a stealth game, providing information like this to the player is vital. The "HUD-less" concept just doesn't work well.
Door codes are hard to read, and there's no health meter that I can see. Am I missing something? I didn't like this mechanic in The Getaway and it's not any better here.
These are my feeling for the most part. I don't mind a minimal interface, but they took the wrong parts away and left the most useless part. I wouldn't be missing the light meter if they left the lighting mechanic the same. I never really looked at the light meter in CT because I could just look at Sam and judge whether he was lit or not, and look at a position and judge whether it would give cover. The sound indicator was what I looked at. I'm missing it a lot. Why the hell do I need my vague objectives on the screen constantly? That's what I look at the least. They should have removed the entire interface, put the sound meter on his back, and left the lighting/recognition system the same.
The text is hard to read all around. I can see forgiving an earlier 360 game for this issue as an accidental oversight, but by now developers should be paying attention to how little the HD revolution has taken hold so far.
I want to read impressions, but I don't want to get spoilers.
If the SP is as good as PT I will get it. CT was better, but I had fun with PT.
Also, it sound like the MP is very good, huh? So we didn't loose anything there.
I'm trying to avoid spoilers. DA is not even as good as PT so far. My opinion of the multiplayer is based off the demo since Live was all finicky last night. We did lose a lot with the multiplayer, but the loss is more than made up for with positive additions and changes.
One more thing, don't think you can go rogue right off the bat. If there's a point where you make that choice, I haven't seen it yet. Losing all your trust for either the NSA or JBA means game over.
So far as I can tell the trust meter is just another form of PT's "three alarms and you're out" system, the very same stupidity that Lambert makes fun of in CT on the ship level. At least in PT I knew why I was getting into trouble. Now half the time trust is lost I find myself asking, "Why? Why would the NSA care that I grabbed a prisoner? Why would they care that I finished a stupid obstacle course?"
Between the rarity of shadows and the ability to hide in lockers (for no apparent reason) I find myself thinking I'm playing Metal Gear Sam Fisher.
EDIT: I'm not feeling the same love for the JBA HQ mission at all. I wish there was an option to just fast forward through the 30 minutes. I would have had more trust with both frikkin sides had I done absolutely nothing. The vulture looking guy is the main JBA leader, right? Why don't I just kill him? Mission over. It hasn't exactly been setup like in PT where there was a reason to let the Che's clone live.
Between the rarity of shadows and the ability to hide in lockers (for no apparent reason) I find myself thinking I'm playing Metal Gear Sam Fisher.
Sounds awesome.
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