They posted the PvP rules for EQ2. Looks interesting.
Thing that stuck out to me is they are going to let Taunts switch targets for a short time. Means you can not just ignore tanks totally in PvP. Will be interesting to see how that works out.
http://eq2players.station.sony.com/en/news_ff.vm?FeatureName=pvp_combat§ion=development
Indeed, looks interesting. Pity they didn't implement this on release.
And so far there isn't, but I think we'll both be a LOT happier when there is. That would get me in bed at a decent hour, and she can sleep through it anyway.
Aperture Science wrote:We do what we must, because we can
I always wonder why aggro management did nothing for PvP in WoW, totally gimps tanks. I like the idea that taunt forces a target switch for a few seconds, like it should in real life.
I always thought it odd that taunt doesn't work in PVP as well. Everything I've ever read from blizzard is because they don't want characters to lose control over what they are doing. But isnt that what fear, polymorph, seduce do?? If a rogue can distract someone thats running by, a warrior should be able to taunt a target. Even if its just a few seconds of which a single target can attack nothing else except for the warrior.
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