Abandoned Any Games Lately?

PaladinTom wrote:

and TIE Fighter.

Glad SOMEONE remembered the best Star Wars game of all time. Thank you.

I didn't play any of the earlier SW games so thanks for pointing those out.

I would love an XCOM2-style Jedi Council Game myself, just sending out jedis and padawans on missions with an overarching story.

Veloxi wrote:
PaladinTom wrote:

and TIE Fighter.

Glad SOMEONE remembered the best Star Wars game of all time. Thank you.

Best PC game of all time.

I'm beyond ready for a straight remake of X-Wing and TIE Fighter. Some now common quality of life things like in mission checkpoints and auto saves with updated graphics is all it really needs.

Definitely in my top five.

I am finally ready to acknowledge that I abandoned Horizon Forbidden West several months ago.

Somehow I played over 30 hours without ever getting a handle on the combat, and the game just gave me this vibe that whatever I was doing, it wanted me to be doing something else.

I loved HZD and nailed all but two or three of the hunting grounds challenges, so it was just really strange and frustrating that even after I got decent equipment in HFW my battle plans always devolved into chaos.

I abandoned that one too. There was just something....souless about the running around checking off map icons. It didn't have that magical feel the first one did.

Yeah, I felt the same way and I too thoroughly enjoyed the first one (I’ll likely upgrade to the remaster and play through it again.) If they do a third one I hope they course correct.

misplacedbravado wrote:

I am finally ready to acknowledge that I abandoned Horizon Forbidden West several months ago.

Somehow I played over 30 hours without ever getting a handle on the combat, and the game just gave me this vibe that whatever I was doing, it wanted me to be doing something else.

I loved HZD and nailed all but two or three of the hunting grounds challenges, so it was just really strange and frustrating that even after I got decent equipment in HFW my battle plans always devolved into chaos.

That really bums me out because it sounds exactly how I feel about Tears of the Kingdom. I adored BotW and thought it would be more of the same. But I just found it to be a boring slog.

I’ll still check out Forbidden West some day, but I’ll go in with lower expectations.

I already had lowered expectations and waited until it was on a deep sale to grab Horizon FW after hearing so many of you here. Still haven't started playing it yet because I need to finish Ragnarok that I started months ago and keep chipping away at.

Technically TotK is in that state too... I had 50 hours of fun but haven't beat it. I don't consider it abandoned yet. I should get back to it. But right now I'm nearly at the end of Echoes of Wisdom. Looks like I will finish that one first.

If you aren't quite ready to abandon Forbidden West, I'd recommend hunting up the Forbidden West thread and look for LarryC's posts about combat. You will learn a ton.

I struggled with it at first because in Zero Dawn, I had a hunter bow and a sharpshot bow with solid mods on them. I could basically pick any thing apart using just those two weapons. This strategy will not work in Forbidden West, you have to learn how to use the other weapons and how to best make use of status effects.

The other thing to keep in mind is this is part 2 of a trilogy so the ending, while satisfying, isn't conclusive.

It was possible to play Zero Dawn semi-casually by spamming a few really good attacks and obtaining a few really good, versatile weapons. I think Guerrilla went into Forbidden West with the intention of forcing you to mix it up, hence limitations like the not one but two new mana bars. I mostly spammed my way through, with some frustration, before looking into combat tutorials like LarryC's and before watching a skilled streamer play it. The new techniques are rewarding, but it was a bit of a surprise that there's now this Souls-esque requirement to study up on them.

Just rage-quit-uninstalled Guacamelee. Got to a boss fight with several bad guys, but half of them were out of phase and you needed to manually switch phases with a shoulder button to kill them. Meanwhile, they can hit you just fine. This game pre-dates devs adding clever difficulty controls. Oh well, I wasn’t really digging the luchadore aesthetic anyway.

I hate cheap ideas in games like this just to make them more difficult. Reminds me of Hollow Night where you couldn’t even pause on a platform without a spike coming up to hit you.

I'm on the verge of uninstalling my PS Plus library copy of 'The Last Guardian'. I'm about 4 hours in, and I'm finding it very 'thin' as game. It's basically a platform/puzzler with slightly awkward controls, a shonky camera, and annoying puzzles. Or am I missing something?

The growing relationship between my character and Trico is delightful. And he - Trico - is a very clever technical achievement. But it's just not fun to play. I seem to spend a large chunk of my time trial-and-erroring my way around the game's arenas. I find myself resorting to a walkthrough more quite often (which may also be a symptom of my frustration). It's also completely linear.

I know it was long delayed, but it feels both in concept and execution a lot more like a PS2 game, than even a PS3 one. Should I cut my losses?

detroit20 wrote:

I'm on the verge of uninstalling my PS Plus library copy of 'The Last Guardian'. I'm about 4 hours in, and I'm finding it very 'thin' as game. It's basically a platform/puzzler with slightly awkward controls, a shonky camera, and annoying puzzles. Or am I missing something?

The growing relationship between my character and Trico is delightful. And he - Trico - is a very clever technical achievement. But it's just not fun to play. I seem to spend a large chunk of my time trial-and-erroring my way around the game's arenas. I find myself resorting to a walkthrough more quite often (which may also be a symptom of my frustration). It's also completely linear.

I know it was long delayed, but it feels both in concept and execution a lot more like a PS2 game, than even a PS3 one. Should I cut my losses?

I loved ICO and Shadow of the Colossus when I played them years ago, and getting to finally play The Last Guardian was honestly a considerable portion of my excuse for buying a PS5. But I think we ran into a similar issue. Artistically I loved it, and I wanted to do more things with Trico, but I just got stuck repeatedly - for long enough in one particular area that once I finally figured out how to progress, I had lost the desire to keep going. And it did feel a bit mechanically stilted, albeit in the typical Team Ico way that I somewhat expected.

So I guess I can't say if there's something worth persevering for, but I can say that I also gave up on it around that same hour mark.

I did finish The Last Guardian, but unlike Ico and SotC, I never went back to replay it. It had technical issues that were never addressed, and there were a lot of frustrating or janky bits that weren't fun. I still own it, and sometimes I think about revisiting it. But I think your experience with it matched a lot of other people's at the time.

Destiny 2..again. I can't get over how weak the new player / on boarding is. That and I am also intimidated by the grind that I hear is necessary for top gear. Just not my thing I think and will go back to Warframe.

I've decided to abandon Dredge. I know this was a critical darling of an indie, but it's just not for me. Scary, creepy games are not my jam, as it turns out, and I don't love constantly worrying about some eldritch terror taking a chunk out of my boat.

LastSurprise wrote:

I've decided to abandon Dredge. I know this was a critical darling of an indie, but it's just not for me. Scary, creepy games are not my jam, as it turns out, and I don't love constantly worrying about some eldritch terror taking a chunk out of my boat.

Yeah, I'm with you. I put in 7 hours around its launch, and have dutifully kept it installed and ready for me to dive back in whenever the tides were favorable, but I never did. I finally conceded and uninstalled it last week.

Potion Craft: Alchemist Simulator

I really want to like this game more. So I gave it a third chance with the recent big update. To be fair it is a good update. Adding the garden and a better skill tree helps. It's just there's still not much game in the game. It's just too dull charmingness or not.

Buoyed by the encouraging comments in this thread, I deleted The Last Guardian this weekend, and fished Alan Wake (remastered) from The Pile. It feels equally limited as a game (though - to be fair - it's from 2010), but it's much shorter, so I'll almost certainly complete it.

For now, and I want to be clear about that, I've abandoned Jagged Alliance 3.

It's super early, but right now i just don't feel the excitement to will me to pick up this game at the moment.

Did you ever start a game and think "do I really want to dive into all the mechanics around this right now?"

For me the answer for JA3 is "no not really"

I'm sure when I return to it and give it an honest shot it'll be better, but I don't think JA3 is a pick up and play title. You have to commit to it.

Budo wrote:

Did you ever start a game and think "do I really want to dive into all the mechanics around this right now?"

Every time I've tried to play Civilization VI in the two years since I bought it.

Budo wrote:

Did you ever start a game and think "do I really want to dive into all the mechanics around this right now?"

Every game, ever. Hence, "The Pile" (TM)(C)(R).

Budo wrote:

Did you ever start a game and think "do I really want to dive into all the mechanics around this right now?"

My Pile of Shame is homongous. Games that are either railroading you into the sixth scenario - so that by that time you know the ins and outs and are hours in a game while you not even sure you like the game. Other games that are so STEEP I just can't get into it.

I guess I most of all miss the old rule of thumb that Civ2 and/or Homm 3 had: being able to finish a game in a couple of hours.

Budo wrote:

For now, and I want to be clear about that, I've abandoned Jagged Alliance 3.

It's super early, but right now i just don't feel the excitement to will me to pick up this game at the moment.

Did you ever start a game and think "do I really want to dive into all the mechanics around this right now?"

For me the answer for JA3 is "no not really"

I'm sure when I return to it and give it an honest shot it'll be better, but I don't think JA3 is a pick up and play title. You have to commit to it.

Yeah same, the new xcoms ruined most turn based tactics game for me. If it's not polished to that point it's really hard to get into it. And I could even tell what my shot odds were in JA3. I also dropped against the storm as I just didn't like it. It was somehow too long and too short for me with no payoff.

Fortunately in that same bundle Beneath Oresa and Blasphemous 2 were surprise hits for me.

I am thinking I will abandon Indiana Jones and the Great Circle. I really dislike stealth games where you can't see the enemies so you have to restart over and over. I love the exploration and puzzles but I hate sneaking along, going around a corner and there an enemy, so you reload then you know the enemy is there you you creep along a different way, until the next time it happens. It is just trial and error which isn't very fun. The only reason I might keep going is because the story is fun and if I use a walkthrough I can generally avoid enemies but somehow that isn't as satisfying

farley3k wrote:

I am thinking I will abandon Indiana Jones and the Great Circle. I really dislike stealth games where you can't see the enemies so you have to restart over and over. I love the exploration and puzzles but I hate sneaking along, going around a corner and there an enemy, so you reload then you know the enemy is there you you creep along a different way, until the next time it happens. It is just trial and error which isn't very fun. The only reason I might keep going is because the story is fun and if I use a walkthrough I can generally avoid enemies but somehow that isn't as satisfying

You're Indy; just punch the dude and move on. Other Nazis never hear that loud and very-satisfying punch, nor do they tend to notice bodies on the floor unless they get way up close.

Baba is You is a very neat puzzle game, but it made my head hurt too much, and also somewhat reminded me of my day job. After about 20 puzzles I think that's enough for me.

I've also abandoned Marvel Rivals.

This is a rabbithole game. It's top quality and it has learned its lessons from Overwatch and evolved from them.

But this is a genre of games I need to walk away from, because they simply suck up too much time and I stink at this genre.