
I'm not sure it's what Bioshock should've been, part of that games appeal is how it streamlined this type of game.
But I agree that'd have been a *better* game, if they pulled it off. And I like Bioshock. And I'm sure it would've sold copies in the thousands rather than millions, haha.
I enjoy the exploration aspects the lack of waypointing encourages, but I think if the maps were larger like some more modern games, the lack of waypointing would be supremely frustrating. Having more condensed and complex maps is pretty rewarding.
I just realized that the hallucinations from using too many stims are the enemy character models from the original game, which made me smile.
I beat it on Difficulty 3s again, to see if the achievement was bugged. And.. it is. It seems to be affecting both Steam and GoG versions. Womp womp.
A few other random ones are also bugged, like the hack enemies one, or even just "It's Over" which you should get just by, you know, finishing the game. But at least getting those once they fix it won't take 10 hours.
I've tried to find more efficient ways to run the levels, and I always end up losing time somewhere and getting really close to running out. I was watching a video of someone playing the beta, and apparently they were originally only giving you FIVE hours in the remake. I guess that means it must be possible.
Started a run on Story 2 and Cyberspace 1, and Combat/Puzzles on 3, to try and pick up some straggler achievements, and I think the game is more enjoyable when you get to explore every nook and cranny.
Hated cyberspace in the original, left difficulty at 2 this time and suffering for it. I wonder if there are any hacks to get round it? Codes and locked doors though so need to complete them.
Struggling a bit at the moment with this. I tend to speed read the logs but feel that I need to go through them and work out where I need to go. Being able to mark stiff on the map would be very useful for this game!
They do have the ability to mark the map, but it's just one icon you can use, and you can't annotate, which is pretty limiting.
I couldn't get around to the game last week, but finally knocked out most of the reactor level yesterday, moving up to maintenance now. Hoping to make a bigger push forward this week.
Still struggling to find time to play this, but still making slow progress. Have cleared everything I can out of storage and maintenance and have made my way through some of the flight deck. It's nice to get some more distinctive environments (the office spaces) as the lower levels started to blend together.
I'm truly hopeless with managing my inventory, lugging around way too much stuff, depositing some in the mini equipment elevator, and leaving still more outside elevators for quick retrieval. Every SHODAN audio log reminds me of why I fell in love with this game back in the day and why it remains my favorite villain in pretty much anything. My 18/19yo kids are so sick of hearing me say, "Come over here and listen to this."
I'm getting through this now, it took some time to really get into it and all the systems and inventory is a real pain but manageable.
Past the bridge separation now so have lost all the inventory I had stored carefully, completely forgot the story but basically before going to security you need to have your weapons, ammo and drugs that you are using all in your inventory.
Very enjoyable following the story and nice not to have so much hand holding that many games now include.
kborom wrote:Past the bridge separation now so have lost all the inventory I had stored carefully, completely forgot the story but basically before going to security you need to have your weapons, ammo and drugs that you are using all in your inventory.
True, but the game does shower you with medkits there at the end.
Yes, but not much ammo, and none for my configuration.
All in all very enjoyable expect that final sequence which was tedious.
Fingers crossed that means gamepad controls on the PC version. Really want to play this on my Deck.
"Not final footage?" What's left to be done to port something that old?
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