Legend of Zelda: Tears of the Kingdom

farley3k wrote:

Non spoiler question - is there a reward for rebuilding all the houses where supplies are stacked or is it just a story way to explain how there are always pieces around to create things.

Yeah, there is a story and a multi part “quest” attached to it. You can find a guy putting up signs around those caches when you go towards the castle. He will then pop up around hyrule.

Hockosi wrote:

I like this game so far, but feel like I pick the dumb solutions and am missing out on a lot. Up to shrine 4.

Dumb solutions are the best. I adore that there is a way that the designers thought you could do it but sticking things together in a long bridge is a totally viable solution to many puzzles.

Game is hard though! Standing up to more than two low level grunts is a quick way to reload town. Ive only earned one more heart because i keep getting distracted and dying. Need to practice that combat!

Yeah, I've delivered multiple lost koroks by ultrahanding them and trudging all the way to their friend. I know the game WANTS me to build some kind of vehicle and load them on, but that sounds complicated.

There was one with a wing and a rocket sitting right next to it, so obvs I went full Kerbal and blasted him into space.

Antichulius wrote:

Okay, my first genuinely awesome mini-story (not related to my last post). Keeping it fairly spoiler free but will hide it and a cropped screenshot anyway (took out all the UI for possible spoiler reasons)

Spoiler:

I’m falling from high, find myself through the clouds and immediately a shaft of light crosses my screen. I turn and I’m falling -with- a falling star. Right next to me. Screenshots and video while I’m trying to gauge the ground distance as well. Amazing moment.

IMAGE(https://i.imgur.com/EANsmBa.jpg)

Well heck, it happened again. Still cool, but maybe not quite as once in a lifetime as I thought. At least I got a better video this time around.

Is having the early-game zone and town smack-dab in the middle of Hyrule Field is messing with anyone else's head? It's a great way to make things feel familiar and fresh at the same time.

Jonman wrote:

Yeah, I've delivered multiple lost koroks by ultrahanding them and trudging all the way to their friend. I know the game WANTS me to build some kind of vehicle and load them on, but that sounds complicated.

I saw a screenshot where someone had just stuck like 8 of them together and was just dragging them behind a horse...

Twitter thread of folks being horrible to Koroks (content warning: crucifixion)

Vargen wrote:

Twitter thread of folks being horrible to Koroks (content warning: crucifixion)

Thank you for that warning, I was crucified once and it sucked.

Have you seen those giant chunks of rock falling from the sky? Stand on one and use Recall on it.

I don't use Recall anywhere near enough... stupid linear-time brain.

merphle wrote:

Have you seen those giant chunks of rock falling from the sky? Stand on one and use Recall on it.

I don't use Recall anywhere near enough... stupid linear-time brain.

Ohhhhhhhhhhhhhhhhhhhhhhhhhhhh. Im glad you posted that, thanks!

I encountered my first issue with the open nature of stuff. A balloon dopped too near a ladder that I needed to climb up in the Sinakawak shrine so I couldn't climb off. I couldn't use any abilities since I was on the ladder and from the ground I was to reach the balloon to move it. Not horrible but it required a lot of other work to get around it.

I can see things like this happening to most people once in awhile since there are so many things you can do that the developers can't plan for everything.

merphle wrote:

Have you seen those giant chunks of rock falling from the sky? Stand on one and use Recall on it.

I don't use Recall anywhere near enough... stupid linear-time brain.

I don't know if it's a problem with what I'm doing, but it feels like the Recall never lasts long enough to go all the way up for me. Maybe if the rock just fell, then it might work, but if it's been on the ground for a while, no dice in the few times I tried it.

Jonman wrote:

Yeah, I've delivered multiple lost koroks by ultrahanding them and trudging all the way to their friend. I know the game WANTS me to build some kind of vehicle and load them on, but that sounds complicated.

There was one with a wing and a rocket sitting right next to it, so obvs I went full Kerbal and blasted him into space.

Yeah, I definitely just carried a few of the early ones instead of building a contraption, but the ones I've found more outside of the starter areas offer some fun options I haven't been able to resist. Oh, and one was near a stable when I had just unlocked the towing harness, so I just hot glued him directly to the harness and pulled him to his friend that way.

Honestly, though, it's the "help a korok" bits that finally sold me on the vehicle construction thing. Ever since the concept was revealed in a trailer, it was clear that it was going to be silly an stupid, and while I was obviously happy to give the developers the benefit of the doubt that it COULD be good, I was not immediately sold.

Well, now I am. It's silly and stupid and incongruous with other tonal aspects of the game, and I f*cking love it and it's great.

Even (especially?) when it doesn't work. There was one korok at the top of a (very tall) hill wanting to reach a friend at the bottom of the long, winding path traversing the way down. Nearby was some kind of wheeled sled I hadn't seen before, plus a fan and control unit. "Sounds good," I thought, having only recently just had my first experience with a control unit where it worked perfectly despite the vehicle I built seeming impossibly bad.

Turns out, these three items basically became a jet powered scooter, where any semblance of "control" is a sick joke because of how lightweight the contraption is compared to the propulsion. I barely stayed on the path down to the first switch back, where I stopped, got off, and tried to reposition for the next descent. However, when I started again I was immediately out of control, so I tried to stop and get off again.

Well, I successfully got off, but there was notably less success with the stopping, and the jet sled (with korok still attached) blasted off the side of the hill and went bouncing and careening all the way down with the fan still somehow running. In a panic to salvage the situation I jumped and glided down after it, but somehow it miraculously worked out, with the jet sled ending up in the ocean a short distance from the korok's friend, where I was able to extract him and deliver him to "safety."

farley3k wrote:

I encountered my first issue with the open nature of stuff. A balloon dopped too near a ladder that I needed to climb up in the Sinakawak shrine so I couldn't climb off. I couldn't use any abilities since I was on the ladder and from the ground I was to reach the balloon to move it. Not horrible but it required a lot of other work to get around it.

I can see things like this happening to most people once in awhile since there are so many things you can do that the developers can't plan for everything.

Did rewind not work? It has much longer range than build in my experience.

That shrine was a bit annoying for me too

merphle wrote:

Have you seen those giant chunks of rock falling from the sky? Stand on one and use Recall on it.

I don't use Recall anywhere near enough... stupid linear-time brain.

Dammit. I saw one the first night and ran over thinking it was meteor. Then it was just a rock and I sat there wondering what to do with it...

bobbywatson wrote:
merphle wrote:

Have you seen those giant chunks of rock falling from the sky? Stand on one and use Recall on it.

I don't use Recall anywhere near enough... stupid linear-time brain.

I don't know if it's a problem with what I'm doing, but it feels like the Recall never lasts long enough to go all the way up for me. Maybe if the rock just fell, then it might work, but if it's been on the ground for a while, no dice in the few times I tried it.

It's still VERY worth keeping in mind as a traversal tool, even if it maybe won't let you reach something specific in the sky.

I had mostly been ignoring the fallen bits of rock and whatnot because for the early stages here I've primarily been focused on re-establishing myself on the ground. That is, reacquainting myself with the terrain, traveling to barely remembered stables, checking back in on a town or two, following the whimsy of korok quests and rumors I hear along the road and a million other distractions, and, of course, unlocking fast travel markers and revealing the map at towers so I have solid tools to work with later when it comes time to explore in depth rather than breadth.

Indeed, reaching the map towers has often been the ostensible end point of many of my adventures this weekend, especially after having quickly grabbed the low hanging fruit that could be reached using a combination of a glider from the starter island in the sky and some judiciously managed sky diving. Notably, one of the main ones that's visible from Central Hyrule but not easily reachable by Point Breaking my way there was the tower on the snowy mountain far to the east (south of goron country, that is). And of course, nearby that mountain is the town where you could dye armor in the first game, so I decided that this was going be my first major long range land expedition out of the starter areas (what's the point of saving the world if you don't look good doing it, right?), and I set off on the road I remembered taking me to that town six years ago.

Anyway, after MANY delightful, serendipitous, and often hair raising side adventures (east of the split rock mountain is NOT a place where you are expected to be with low level weapons, un-upgraded armor, and only five or six heart containers), I made my way to the town, got deeply embroiled in madcap political antics, and become deeply reliant on the power of running away and shooting bomb arrows in high tier enemies' faces to survive. And finally, it was time to climb that mountain and get to that tower I had set out for a dozen or more hours previous.

Thankfully, getting over the first ridgeline between the town and the mountain was fairly manageable. I had two pieces of cold weather gear so I didn't need to worry about chain chugging warming food, and the mountainside seemed to be devoid of enemy presence. However, as I descended into the valley between the first ridge and the higher peak, it became clear that this was going to be a LOT harder from that point on.

As I surveyed the remaining trek, it was clear that it wasn't going to be an easy climb anywhere except the winding trail up the mountain, and even the limited bits I could see were definitely populated with a LOT of monsters, including many types I hadn't yet even encountered. Worse still, there were no visible shrines anywhere along the way that could potentially serve as safe checkpoints for the journey. One misjudgment of climbing stamina, one monster landing even one or two lucky hits on me, and (the option of save scumming aside) I'd be starting over again all the way back in town.

But, what I did see ahead of me in the valley was one of those pieces of fallen sky rock. Not even one that had fallen recently, mind you, and there was also a pack of pretty gnarly looking enemies a bit beyond it, but I decided that it was time to reconnect with Link's inner himbo again, and once again invoke the spirit of Patrick Swayze. I made a mad dash for the rock, climbed aboard, and just as the enemies noticed me, rewound myself up into the air.

Since it had been on the ground for a while and I hadn't yet experimented with this technique, I had no idea how high this would get me. But, at the very least it could help cut off SOME of the significant remaining climb and increase my odds of reaching the tower at the peak. Well, fortune favors the bold, and while it did NOT get me anywhere near anything in the sky, it definitely took me very high up -- and, even though I ended up just barely on the edge of my available stamina to do it, some well managed gliding did indeed let me land safely at the peak of the mountain (and the base of the tower) with all the deadly monsters and treacherous climbing below me. Oh, and on the way down I managed to spot several locations around the mountain that led to some truly wild stuff after that, but that's outside of scope here.

So long story short, definitely keep the fallen rocks in mind as more than just one potential way to reach things in the sky. They are also just incredibly useful both for scouting unknown terrain and for helping you reach otherwise daunting and/or deadly places with relative ease.

Stele wrote:

Did rewind not work? It has much longer range than build in my experience.

That shrine was a bit annoying for me too

I dont honestly remember trying that. Since it was that staggering tall ladder I didn't even think of it.

I was in tears yesterday as I was trying to get a korok to reach his friend. He was on one side of a river and his friend on an island on the other side. Thankfully there was a boat right next to him on the shore, so I figured it would be an easy win. I stuck him on the raft and put the raft in the river. Halfway down the river I realized I can't steer the damn thing so I am going to miss the island. No problem! I hop out of the raft and ultrahand the raft out of the water, stick a fan on it and put it back in the river. I didn't realize that I had stuck the fan on side ways so when I turn it on, the raft is spinning uncontrollably while going down the river again. I desperately try to turn the fan off but the sail is blocking the camera view so when I hit the contraption, I manage to break the damn raft and the korok falls into the water. Laughing so hard I am crying I bail and swim back to the shore where I see the korok gently drifting away shouting "I want to see my frieeeeeend...".

Failures are always the funniest.

The little "Wooo! Heeheehee!" the korok utters when the fans are turned on made me laugh.

https://twitter.com/HopCaterpie/stat...

Oh I forgot to share my combat success last night. There's a Hinox on a bridge close to the Hyrule base camp or whatever. He was asleep when I approached. So I used sneak and got all the loot off the bridge. But then I was like hey I can take him.

So I broke two weapons, one bow, and used 2 meals because he hit me and took 3.5 of my 4 hearts, whew. But I won!

I think I greatly prefer the emulated version to the Switch native experience. The combination of higher framerates and an xbox controller eases the frustrating bits and improves the moment to moment feeling of moving around in the world.

In the emulated experience, combat seems smoother, more responsive and a little easier. Also, I'm executing jumps and grabs that weren't working as well on the Switch.

It makes me wonder if the dev team was using pc standard controllers in development and back ported the controls to the Switch near the end of development. But, maybe I'm just really not used to the Nintendo "feel".

Uh... wow. Maybe NSFW.

This game begs you to break it. haha.

https://twitter.com/liccnuke/status/...

Genius though. Instead of wildly trying to hit an enemy, use the rewind. I'm going to kill more things with rocks now.

Stele wrote:

Genius though. Instead of wildly trying to hit an enemy, use the rewind. I'm going to kill more things with rocks now.

Yeah, after using a similar approach to make myself a moving platform to sidestep an annoying shrine puzzle early on, and then seeing Austin Walker give himself an easy, saw wafe over the gloom and down into a chasm on the Waypoint stream, I made a mental note to play more with stupid "move it yourself then rewind" tactics -- then promptly forgot and never really did, even when it REALLY would have helped when I was wandering around areas where the enemies were too strong for me yesterday.

Rewind is absurdly powerful, and I've been a bit surprised about how rarely it's shown up in the 26 or so shrines I've done so far.

Just did a quick test. Boomerangs in flight are a valid rewind target. I wonder if they take durability damage per throw, or per hit?

Because if it's per throw, you could fuse together a very strong boomerang and just keep rewinding to powerful effect.

EDIT: Nevermind, it doesn't resume it's thrown motion when you stop the rewind.

It doesn't make it less cool but the falling star thing seems to be scripted.

[TotK] What are the chances?

IMAGE(https://i.imgur.com/Qgvixqy.jpg)

Does it only happen the first time you do a tower?

I saw a star fall right as I had finished up a sky island and was trying to decide where to jump. It was 3am so I jumped that way. But it was too far from me and at 5am it disappeared. I reloaded my save and still couldn't get to the spot before 510. Ugh

I thought after the intro area that morning might be 7am in this game but alas. 9pm to 5am is not enough night for me still.

There are two types of people in this world

IMAGE(https://i.redd.it/spwq2w8ro20b1.jpg)

Jonman wrote:

I spent about a half hour banging my head against a shrine that required the glider which i didn't yet have!

Same. Died at least 8 times and gave up.

-BEP

Try shield surfing with a spring device on your shield.

I guess this was from BotW too, but I didn't ever learn it.

Smoke colors/styles:
IMAGE(https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-breath-of-the-wild-2/1/1b/TotK_DoesntTell_Smokestacks.jpg)

Small puffs in the distance always mean a stable is nearby, while steady thin streams of smoke denote a point of interest or small camp. Purple puffs always mean a Fairy Fountain is nearby

Well, I’m speechless.