Star Wars: Jedi: Survivor: Colon-All

Handlebar mo + headband is my favourite look for Cal right now.

I am going to quit. Somehow the magic isn't there for me this time and there are just too many games in both my backlog and coming up for me to spent time on a game I am not loving.
Head over to the trading thread if you want to pick it up.

Spoilers just to rant a bit

Spoiler:

So I got back to Koboh with my new jump powers and the game is going even farther into platformer. Tons and tons of jump from one wall to another then thrust to go a bit further to the ledge, lots of jump off and thrust so you can get close enough to the L2 point to catch it.
And yet combat has stayed pretty dull. Even with the different styles is it basically a different rhythm to hitting attack, block, attack, block. I know it can't be a game about Jedi with tons of different weapons but really Elden Ring has spoiled me because different weapons require a totally different playstyle. Jedi, not so much.
I also know it is hard to come up with worthwhile hidden items but it is really boring, to me, to get yet another color scheme or a new haircut. So I pretty much had stopped trying to find things because they were so unrewarding.
Oh well every game doesn't spark that joy so I am going to stop now

I'm super stuck with a secret room on Koboh in the Devastated Settlement

Spoiler:

I see Koboh matter covering this doorway but there's no obvious laser nearby to burn it IMAGE(https://i.imgur.com/cMFLsHR.jpg)

And I also see on the map it's a green open path so I should be able to do it.....
IMAGE(https://i.imgur.com/8ZfplTi.png)
Anyone have any hints?

Edit: Figured it out!

Spoiler:

Needed the third laser beam to aim near the door from across the canyon

I think the Devastated Settlement might be one of my favourite areas so far. There's SO much hiding in plain sight

The small details in this game are so good. Fighting a Bedlam Raider with a lightsaber feels exactly like you’d expect fighting a militia with a lightsaber would be. They have no fluidity, slow lumbering advances, sloppy openings for side attacks. Just an average dude with a lightsaber.

I finally figured out how to navigate to the Jawa settlement. I'm continuously impressed by how the movement puzzles remain fun without being frustrating.

TheHarpoMarxist wrote:

I finally figured out how to navigate to the Jawa settlement. I'm continuously impressed by how the movement puzzles remain fun without being frustrating.

And then you'll find Fractured Momentum.

I've been frustrated by jumping "trials" in other games.. or bosses I can't beat, but boy what an infuriating thing. I haven't watched a video of how to actually pass it but after about 30 minutes of beating my head against the wall I surrendered. I probably won't be able to find where it is again and you know what.. i think I'm ok with that.

I will definitely check in when/if I stumble into that! Perhaps I should have knocked on wood lol.

Aside from pride, most of the hardest challenge rooms (be they combat or platforming) only give a skill point as a reward, which I think is actually kind of nice — no reason to bang your head against ones that aren’t fun for you.

For me, I really enjoyed all of the absurd platforming challenges, and indeed most of the combat ones. However, double rancors and double frogs were my personal line in the sand moments. In both cases I’d actually be happy to work at them if it wasn’t for the fact that I just can’t seem to reliably avoid the one hit kill attacks. Not sure if it’s my reflexes that suck or the game not being particularly fair, but either way I passed on both with no regrets.

I banged my head against the double Rancor challenge for a while tonight. I got very close a few times only to be caught out by an instant kill. Then I remembered that you can lower the difficulty at any time.

Thank you story mode.

Today's patch completely solved all my performance issues.

Whereas before with everything turned up I'd either have perfect 60+ fps or a slideshow almost without predictability (like, the same area could be one or the other, particularly the central Koboh area depending on the time of day), now it seems consistently good everywhere I've checked, including all of the previous worst offenders.

So, very happy to have the game behaving as I'd expect on my machine now. A bit less happy that I'm so close to the end of the game at this point, but it is what it is. The best choice would have been to wait for this patch, and I nearly did (because given the nature of how the issues were manifesting I was pretty confident it was the sort of thing that could be cleared up fairly quickly), but you know -- Zelda is out on Friday, and I couldn't be certain I'd manage to complete this game if that happened when I was still early on or even somewhere in the middle.

zeroKFE wrote:

Today's patch completely solved all my performance issues.

Whereas before with everything turned up I'd either have perfect 60+ fps or a slideshow almost without predictability (like, the same area could be one or the other, particularly the central Koboh area depending on the time of day), now it seems consistently good everywhere I've checked, including all of the previous worst offenders.

So, very happy to have the game behaving as I'd expect on my machine now. A bit less happy that I'm so close to the end of the game at this point, but it is what it is. The best choice would have been to wait for this patch, and I nearly did (because given the nature of how the issues were manifesting I was pretty confident it was the sort of thing that could be cleared up fairly quickly), but you know -- Zelda is out on Friday, and I couldn't be certain I'd manage to complete this game if that happened when I was still early on or even somewhere in the middle.

I'm assuming this is PC and If so can you let me know your vid card? I have been holding off due to the issues.

I have a 3080ti paired with a 5900x, with 32 GB of RAM.

A game like this should not have made it blink.

Anyway, I can't promise everyone will see similar results from the patch, but it's definitely worth loading the game up to check and see if it's ready for you now.

Damn, that got really intense towards the end there.

Wow, went to a "check out this shack" rumor on Koboh and it ended up being a huge underground cave level with multiple boss fights, lotsa fish and clothes and I came out of it with about 6 skill points.

Don't sleep on those rumors folks!

Aristophan wrote:

I banged my head against the double Rancor challenge for a while tonight. I got very close a few times only to be caught out by an instant kill. Then I remembered that you can lower the difficulty at any time.

Thank you story mode.

Fun story. I was playing on normal and died at the first boss (the K2-S0 one--I was playing like crap and it was late). I missed a meditation point and had to go back farther than I wanted. Immediately turned it down to story mode.

I kinda like playing it like that. It makes the lightsaber feel powerful and makes being a space wizard as OP as I think it should be in Star Wars.

Spoiler:

Turn the difficulty back upon when you are in bass fights with skilled space wizards for continued role-play.

UpToIsomorphism wrote:

I kinda like playing it like that. It makes the lightsaber feel powerful and makes being a space wizard as OP as I think it should be in Star Wars.

I have thought that really to keep with the lore the game should get easier as you play. After all you are becoming stronger in the force, learning new powers, etc. I am not sure how to make game mechanics work to keep people invested but it does seem like as I get more powerful things should become easier.

zeroKFE wrote:

I have a 3080ti paired with a 5900x, with 32 GB of RAM.

A game like this should not have made it blink.

Anyway, I can't promise everyone will see similar results from the patch, but it's definitely worth loading the game up to check and see if it's ready for you now.

I have the same processer and RAM but with a 5700XT. I might need to wait a couple more patches

I might need to wait a couple more patches

Heh, maybe.

As I played through the remainder of the game after that post the other day, I did definitely encounter a few minor performance issues, by the way. However, nothing at all like before the patch, and still very, very playable. (Whereas before the patch, I probably would have put the game down and waited if I wasn't trying to finish it before Zelda came out today.)

That said, I'm quite confident that in another patch or two it will basically be exactly what it should be in terms of performance, so no real harm in waiting a bit longer if you want the most pristine experience you can get.

I think I'm nearing the end of this thing?

Spoiler:

Defeated Dagan, on my way back to Jedha

Hoping to wrap it up and start in earnest on Zelda. Am I nearly there?

Carlbear95 wrote:

I think I'm nearing the end of this thing?

Spoiler:

Defeated Dagan, on my way back to Jedha

Hoping to wrap it up and start in earnest on Zelda. Am I nearly there?

You're starting the final act of the game, yes, but you do have a little ways to go.

If you critical path it you'll probably be done in a few hours? Hard to say, because I definitely did NOT critical path it myself, and maybe without all the extra farting around you might hit a difficulty road block or two that could make it take longer. But I'd say it's well worth pushing through and wrapping it up rather than setting it aside and risking not coming back to it, given how far in you are.

I mean, you probably already intuited this, but sh*t is about to pop off.

I basically just turned the game on yesterday to check it out, and after suffering through the extremely long download time (150+ GB!) I tested it this morning. Only got up to the first checkpoint, but it is so beautiful and so detailed, I can see why it's consuming that much hard drive space.

Triple Click was talking about this one pretty recently, and I remember one of the hosts saying how using square for lightsaber attacks felt so unnatural and he wanted to use R1. I felt the same exact way when I picked this up: during those tutorial stormtrooper fights, I kept pressing R1 and finding that it did nothing. God of War has spoiled me with its control scheme. Have any of you run into this? Any good, alternate keybinding recommendations? It seemed like remapping the basic slash to R1 would mess with several other things.

I finished up the game tonight. In the last act I got quite distracted with side stuff, but mostly I felt it was worth it. I was worried that the bounties would be a slog, but eventually you get to take care of 2 or 3 at once, and the ending was satisfying.

After one death, I dropped the difficulty for the final boss. I was very powerful against regular mooks by that point, but some of the bosses at the and were not worth beating my head against.

Overall, I enjoyed it very much. It's very impressive that they did this in 4 years.

Bought it, played the first level and... It crashes on the escape cut scene on PS5.
Super.

I played it last night on PS5 and it crashed twice: once mid mission and once after I beat the mission and once when I finished the mission and fast traveled to closer to the ship. (When I rebooted it had me post travel). I only list about 15-20 minutes of gameplay, but effing hell. Still trying to decide whether to play this again or wait for another patch.

LastSurprise wrote:

Triple Click was talking about this one pretty recently, and I remember one of the hosts saying how using square for lightsaber attacks felt so unnatural and he wanted to use R1. I felt the same exact way when I picked this up: during those tutorial stormtrooper fights, I kept pressing R1 and finding that it did nothing. God of War has spoiled me with its control scheme. Have any of you run into this? Any good, alternate keybinding recommendations? It seemed like remapping the basic slash to R1 would mess with several other things.

Without spoiling, R1 is a modifier for other button presses for certain force powers down the line that are pretty important.

UpToIsomorphism wrote:

I played it last night on PS5 and it crashed twice: once mid mission and once after I beat the mission and once when I finished the mission and fast traveled to closer to the ship. (When I rebooted it had me post travel). I only list about 15-20 minutes of gameplay, but effing hell. Still trying to decide whether to play this again or wait for another patch.

I'm probably waiting. I knew better based on reviews, but rolled the dice anyway. Critical fail.

About 6 hours in on PS5 and no crashes or bugs, odd that it’s so hit-or-miss.

Finished the game and now working on all the areas I missed...which there are a ton. Seems like every room has a secret side door to find. But really enjoyed the story and now enjoying playing in the world.

The latest PC patch really boosted performance. Hitting 70-75 FPS fairly routinely and the dips are infrequent and only to around 40-45FPS when textures are loading.

The funny consequence of the latest patch is any enemy with a cape now looks like a combination between the Black Smoke of Lost and a black ethereal monster out of control as the cape physics are totally bonkers and it whips and explodes across the screen. I'll have to see if I can get a clip of it because it's pretty funny.

A minor annoyance at a bosses colour scheme:

Spoiler:

The second time you fight Dagan in the Lucherhulk it is incredibly annoying that his red light sabre often obscures his red "unblockable" flash. It took me two or three deaths to just pinpoint the attack pattern since the colours were particularly useless as the red bloom obscured the unblockable indicator a lot.

The best part of Tears of the Kingdom:

It has sucked all the conversation so that I can play this at a leisurely pace without getting spoiled.