Star Wars: Jedi: Survivor: Colon-All

farley3k wrote:

I find it a bit funny to see the negative reviews because of the crappy performance on PC. Not because I wish PC users ill but because for so long they trumpted "PC master race, customizable, modable, etc." How games were being held back by having to work well on old console hardware.
Now a game comes along that is really using the power of the current gen consoles and PC gamers are upset their stuff can't keep up.

I'd say in the last several decades the PC gamers of those eras whine about any little issue with a game. So when games are first released there is typically a flurry of negative reviews. Games are considered "broken!" for the smallest issues or not supporting setups less than 1% of people have, or the price, or yes even if their 7 year old setup can't run games in 4k at 144 fps.

The funny thing is you look at some of these negative reviews where the person complains up and down painting a picture game is completely unplayable and a month later you'll see some of those same people have like 60 hours played. There was one guy I remember a few years ago that complained endless about Pinball Arcade and how it was junk and unplayable - literally made 100s of posts complaining. But according to his Steam profile he had like over 200+ hours in the game.

So I take those initial wave of chicken little complaints with a grain of salt.

Not saying this game doesn't have issues out of the box but typically the reality is not as bad as today's overly sensitive consumers make it out to be.

farley3k wrote:

I am still hopeful the PS5 version will run ok for me. 95% of the complaints I have read are from the PC version.

I have played about 5 hours on Series X and it runs fine. There has been some Jank and a few things that could be polished, but nothing that has affected gameplay or my enjoyment.

STAR WARS JEDI: SURVIVOR BROKEN HDR WORKAROUND FOR PS5 AND XBOX SERIES X|S

PS5:

Navigate to the Settings section.
Head to Screen and Video > Video Output > Adjust HDR >
Go with the brightness in all three phases to reach the best.
Star Wars Jedi: The Survivor of the Rebellion.
Go to Settings > Visuals > Color & Brightness > HDR Brightness.
Set the HDR White Point to 20, and the HDR Black Point to 5 on the five.
Xbox X|S:

Go to the Xbox One Settings menu, click on the Settings tab.
Watch HDR games with you in the horizon.
Hit Next, ignore the minimal Luminance screen and then hit Next again.
Give Maximum Luminance the brightness maximum possible.
Lance the Jedi from Star Wars: A Survival.
Navigate to Settings > Visuals > Color & Brightness > HDR Brightness.
Set HDR Brightness to 50, and HDR Black Point to 25.
While the steps may seem counterintuitive, the use of the workaround greatly improves the image quality while HDR is enabled a lot on the PS5 and Xbox X series.

I saw some glowing review headlines and I liked the first game a lot so it didn’t take much to get me to download the PS5 version.

Put about 45 minutes in and it is a visually stunning game. I’m really blown away by the complexity and fidelity of the environments.

It has a stronger opening, and the movement feels better.

I played for about an hour last night on the PS five and encountered no problems whatsoever. I don’t know. I seem to have this kind of luck and others are having tons of trouble I don’t have any. Maybe it will get bad in a different area but right now it seems like a great game.

Got up and played for maybe an hour on PS5.

Spoiler:

I freed the Ninth Sister… of her head!

Agree with Farley. I’m on play pretty mode, and it has held up fine.

Me and kid are tag teaming on this game on steam. We both reached the first planet and are getting our crew together. Really enjoying it. Combat feels good and I really like all the voice lines heard across the spelunking levels. Been laughing at quite a few lines.

I’m on the third planet now. I will probably turn the difficulty down to easy, which I rarely do. I find the combat frustrating when fighting groups of enemies. I feel like it’s poorly designed for group combat. I enjoy combat when it’s one on one or even one on 3, but any more than that and the lack of spatial awareness and enemy attacks from behind doesn’t feel good.

Overall so far I’m enjoying the game, but it feels like a B tier game. It’s a tier below games like God of War in terms of polish and precision.

EDIT: I found a setting where can expand your field of view, I’m going to see if that helps my frustration before changing the difficulty. I also unlock the a stance

Spoiler:

blaster stance

and it’s been fun to mess around with

EDIT 2: This game desperately needs a dodge roll

Spoiler:

So Grees is running a bar that he got from people who were shot by a gang. That bar happens to be over a collapsing smuggler’s den that happens to be over a collapsing abandoned high-republic Jedi temple. And within a short walk to a key hiding an ancient treasure.

What!?

Found “the Fallen Order Frog” of Jedi Survivor. Took 10 runs at it but knew I didn’t have the tools or stats to get it done yet.

Win 11, 3080 with an intel i9 11900, 64GB RAM, really no big performance issues with RT on and max settings. FPS does hit badly in a few instances, but overally pretty happy with 60-90 FPS usually.

That aside....wow, very good improvement over the first content and play-wise. Super happy right now!

I got EA Play Pro to play this. When I started it up, it looked terrible. Not sure why, but I went to the ini settings and the resolution quality level was 50%. There is not resolution quality settings in-game at all. I changed it back to 100%, but I feel like its not as good as Jedi Fallen Order on Xbox Series X.

Seriously debating getting this on PS5.

The PS five version has been great for me

I’m probably at least halfway through, maybe closer to two-thirds through the main story. The platforming gets really good as you progress and get more tools and skills to get around. It’s by far my favorite part of the game. There was one platforming sequence that was one of the best I’ve seen in a game in awhile, both in terms of spectacle and gameplay. Minor spoiler but it involves

Spoiler:

a drill on Jedah

.

I hit a weird bug where I can’t pick up my XP when I die? It’s happened twice now and basically the XP is below the floor or in the wall. Damaging the enemy doesn’t return it.

(For reference, I’ve just done the forest array quest. I’ve died maybe 4 times in the game and the first two were no issues picking my stuff up.)

Despite that, I weird jumping/falling glitch, and one hard crash, it’s been fine on PS5 for me. Janky, but nothing game breaking. I’d like that XP but c’est la vie.

I'm playing on PS5, up to the first planet after you escape the intro.

I've not experienced any bugs like those mentioned for PC—thankfully, as I seem to cop them on every other game.

However, I did experience this one:

TheHarpoMarxist wrote:

I hit a weird bug where I can’t pick up my XP when I die? It’s happened twice now and basically the XP is below the floor or in the wall. Damaging the enemy doesn’t return it.

Note that I have only died once because I am playing on Easy have mad Jedi skillz, but hate to lose XP!!

This is unplayable on the PC for me. 3080ti. Doesn't matter what settings, Medium, Epic. It runs at 30-40 FPS and stutters the entire time. Wow.

Got two headaches today trying to play this.

Works well on PS5.. even on Performance mode I still notice some FPS drops. Usually not during combat, just normal traversal, I assume during streaming content in.

I did have one crash today while meditating. Thankfully it had already saved.

A few gripes.. there is I guess a scar right on the bridge of Cal's nose but its l just a line and it looks like a graphics bug, like someone used MS Paint with a 1 pixel brush and drew it in. If you didn't notice it until now.. I'm sorry, but I can't not see like someone just stuck a nose onto a mr. potato head.

Some interesting level design choices. Like Platforms and high terrain that has borders on around 90% of it, but there's like a gap.. that is normally "ooh there must be a secret there" or "that's where I'm supposed to figure out how to go" and its just a fall to your death (and its not clearing area for a future shortcut). If they didn't want you to fall or if they didn't want to provide any "fall prevention" why not just wall off or have no walls, the whole area with terrain and not leave a gap?

Also I got completely lost early on... I'll leave this spoilered.. but if you find yourself relatively earlyi in the story at the Basalt Rift Meditation spot and can't figure out where to go...

Spoiler:

you went too far and ended up somewhere you're not supposed to be until later as that's the end point of some content (that I haven't seen yet)

I thought something was broken... most modern games don't let you get that far off the beaten path give you a save spot (which kind of implies you are going in the right direction) and throw a dead end in your way.

Carlbear95 wrote:

I thought something was broken... most modern games don't let you get that far off the beaten path give you a save spot (which kind of implies you are going in the right direction) and throw a dead end in your way.

This is my only real complaint with the game, open world stuff like this I like to wander around and explore when I reach a new area before I continue with the story but there’s no real clear delineation between optional areas and story areas until you reach the dead end.

I'm still pootling around on Koboh.

Really enjoying the exploration and the relative lack of hand-holding to show you where to go.

It's taking me longer to find things, and it doesn't always make sense what is climbable/grabble and what isn't. However, when traversal is made super easy (ie with quest markers or yellow "climb here!" paint on ledges), it can feel like busywork that you breeze past to get to the next engaging thing.

Some detours led me to chests. My least favourite loot is BD parts -- gimme those clothes, hairstyles and lightsaber pieces!

The second half of this game gets really good. The first third or so I thought it was a slightly better Fallen Order, but it really turns it on later. The platforming is some of the best I’ve played in an action game and it’s served by some amazing level design. I still think the combat is subpar, but I turned the difficulty down to padawan and that’s made it much more enjoyable. The story was fine. I kind of like how it was kind of a story about some stuff just happening and not a save the world kind of epic.

Felix Threepaper wrote:

I'm still pootling around on Koboh.

Really enjoying the exploration and the relative lack of hand-holding to show you where to go.

It's taking me longer to find things, and it doesn't always make sense what is climbable/grabble and what isn't. However, when traversal is made super easy (ie with quest markers or yellow "climb here!" paint on ledges), it can feel like busywork that you breeze past to get to the next engaging thing.

Some detours led me to chests. My least favourite loot is BD parts -- gimme those clothes, hairstyles and lightsaber pieces!

I would recommend not straying too much much from the main quest until you unlock some of the different traversal skills. Also you go back to planets so even if the main quest takes you away, you will be back

IUMogg wrote:

I still think the combat is subpar, but I turned the difficulty down to padawan and that’s made it much more enjoyable.

(....)

I would recommend not straying too much much from the main quest until you unlock some of the different traversal skills. Also you go back to planets so even if the main quest takes you away, you will be back

Counterpoint: My epic half hour tussle with Rancor the Legendary Beast at the bottom of an abandoned mine on Master Jedi difficulty will probably be an enduring memory from my year in gaming. I know [redacted] weapon stance that lets you engage from range probably makes that fight trivial but being locked in an epic duel with a massive beast, only being able to fight at close range (with the occasional lightsabre toss since I've spec'd heavily into the dual wield sabres) learning the movements and getting THIS close so many times in a row before finally an absolute wave of relief and adrenaline washed over me when the killing blow animation triggered at 15% health and not 5% was truly truly a top experience.

For me the game thrives on sitting and exploring all the nooks and crannies of the area. I know I'll get the abilities and tech I need to unlock all the red doors, but for now I'm loving my 10+ hours wandering around Koboh and being forced to really master the mechanics and combat at a higher difficulty. It absolutely won't be for everyone, but I feel the combat is similarish to Ghost of Tsushima for me where every difficulty outside of the most extreme felt bland and too forgiving. If I'm going to be a samurai with a sword, I want to feel pain and challenge when I get hit, I want to dance on the edge of perfection. I feel Jedi: Survivor thrives at higher difficulties too where you have to master the entire set of kit and it's really really easy to enter a flow state during combat that I rarely find in any action games.

IUMogg wrote:

I would recommend not straying too much much from the main quest until you unlock some of the different traversal skills. Also you go back to planets so even if the main quest takes you away, you will be back

Thanks for the tip — definitely getting the vibe that you’re not supposed to 100% a place in one go. It’s more a “get out of the Hinterlands” situation.

staygold wrote:

Counterpoint: My epic half hour tussle with Rancor the Legendary Beast at the bottom of an abandoned mine on Master Jedi difficulty will probably be an enduring memory from my year in gaming. I know [redacted] weapon stance that lets you engage from range probably makes that fight trivial

I know I'll get the abilities and tech I need to unlock all the red doors

I enjoyed the boss battles and one on one fights. I got frustrated fighting mobs. And the stance that allows some range is limited. They smartly make the range part an accent and you are still required to be up close mostly.

As for the recommendation of waiting to explore until you unlock more traversal skills, it isn’t just about being able to access more areas. That is part of it, but also the movement and experience of getting around becomes so enjoyable. There are platforming challenge rooms and your feet don’t touch the ground for 90 seconds at a time. It feels great

I just met the person who seems like they will be the primary antagonist for the game.

Spoiler:

I do like the idea of an ancient Jedi resurrected who has (perhaps) justifiable beef with the order doing bad sh*t. But man, Disney sure is trying to make the High Republic a thing we should care about.

I am enjoying it but I wish they would not have leaned so hard into the platforming troupe of "if you miss a jump you are pulled back to the beginning of the jumps" I really didn't enjoy it in Mario and I don't enjoy it in this game.

*and now I am on another planet and it is even worse. Why would there be wires between buildings with odd power spikes staggered on the wires so I had to jump between them? Why would there be regular electrical lines going over the same spot over and over which require me to time jumps?

I know, I know - it is a game that is why but it still is not a mechanic I like and I wish they would have put in less of it.

Fractured Determination

Going to spoil because I talk about stances. If you have them all there are no other spoilers here.

Spoiler:

I 1000% thought I would be dual wielding most of the game, but... It turns out I'm a crossguard/doubleblade guy. And increasingly just crossguard, unless its a fast moving low HP trash mob.

I think part of the problem is that dual wield has that weird delay button press combo mechanic that no other stance has. I can't get a good bead on it and the other stances just feel better.

Playing it on my aging 1070 and its goes from painful to this is ok I can live with these frame rates. I really do enjoy the game quite a bit but it would be nice if the fps didnt tank in the koboh settlement or when riding an animal. I guess its time to upgrade.