Marvel Snap - Catch-all

Ah cool, thanks all. I think I understand now.

When it works badly it's usually when I'm playing a Patriot/Mystique deck. I use a lot of 3 and 4 cost cards and I spread out a lot. So he moves a couple of cards into an already occupied location leaving a lot of boosted cards behind so I still end up with very narrow wins.

Sometimes it leaves me dropping an Onslaught onto a useless location, but that's rare.

He also combos very well with KingPin, this was the play the guy in my game was planning but I had worked it out and filled the location with Kingpin so I think they just paniced played.

onewild wrote:

He also combos very well with KingPin, this was the play the guy in my game was planning but I had worked it out and filled the location with Kingpin so I think they just paniced played.

I keep Cloak in my hand if I have Kingpin for this reason. If you move him on turn 6 he still destroys everything that moves to the new location. Great when the person you are playing against doesn't know that.

Magneto is a great turn 6 right now vs the never-ending flood of Shuri decks if you can hold priority, because they typically want to play their 30 power Red Skull into their Cosmo lane and then their Taskmaster into their Armor lane next turn.

If you Magneto on the armor lane he'll drag the Cosmo and Shuri if she isn't already there, and they almost always have left enough board space for it to work.

Then their own Cosmo prevents Taskmaster from activating and they lose hard in both the other two lanes.

I've snapped and won a bunch of 8 cubers vs them because as a rule, all the people running the cookie cutter Shuri deck are used to just slapping down the same 6 cards over and over every game and winning 4 cubes and they're overconfident.

In the games where they don't draw Cosmo in time to play him on curve turn 3, they also never see Valkyrie coming.

Extra funny when you have priority and their Taskmaster copies a 3 power Red Skull.

Is priority random? I know how to tell who has it but I can't figure out if there is some reason for when and why it changes.

It’s random for turn 1, after that priority goes to who is controlling the most locations or has the most total power if locations are tied. Basically whomever would win if the game immediately ended.

I plugged Nimrod into my destroy deck and wow, I think we’ll be seeing a lot of him.

I'm gonna have to make a different Destroy deck for Nimrod. Right now, my main Destroy deck is a Deadpool/Death deck, which relies on building up momentum through the turns, whereas Nimrod seems like he benefits from big Turn 6 plays. Best combo for Nimrod I can think of would be Turn 4 Shuri, Turn 5 Nimrod, Turn 6 throw down 2 destroy cards in different zones (let Carnage/Dethlok activate Nimrod in one zone, then have Venom/etc. waiting to activate in the other zone for the New Nimrod), or just Nimrod/Destroyer.

So, I started over with a new account near the beginning of last season and started tracking my progress on a blog. I put a limit of playing seven hours a week. The experiment seems to have worked out, as I've been having more fun with the game this way.

For those curious, it took me 11 hours to complete Series One and about 13 hours more to complete Series Two. Over the season I played 26 hours so a little under my maximum of 28. I started Series Three at the end of the season and my first Series Three card was Titania.

Now the long haul begins.

And I just got series 3 complete. CL 3,170.

Given my season rank rarely ever exceeds 50, new seasons always revitalize me, because the climb up from 10 starts out pretty dang smooth.

My last opponent snapped on Turn 4, then closed out their Turn 6 setting down Angela as the last card in a zone while leaving 1 zone utterly neglected.

Like candy from a baby, y'all.

Yeah, I've seen some wacky things down here. I can't be sure if the person running all 1 cost cards was memeing or was a child that thought Kazar would be enough. I just played against someone who tried to Deathwave as soon as Wave was playable without destroying anything first. I do worry some of them are actual babies who are less than prepared for the Magikal She-Naut.

I've also been considering making a deck that's nothing but the cards that the streamer community and Reddit insist are in every deck, just for the hell of it.

lol, thank the One-Above-All for the fast forward function, this match would have taken us half an hour to resolve before:

IMAGE(https://i.postimg.cc/1zR6mYbt/D8047-C04-35-CB-42-DF-B5-E3-5-B239-F492-E3-A.png)

I got to Infinite easy last month. This month I have no answer for all the Shuried Red Skulls and Galactus Knulls. I'm stuck around 95.

Shuri may be a problem at high levels, but I'm grateful she can help me beat dick moves such as:

IMAGE(https://i.ibb.co/qd1NnQg/Shuri-Beats-Dick-Moves.png)

(I'm not above using Shuri to execute my own dick moves, especially when I need to win lanes with 10 or less for a mission.)

It took probably 4 hours and over a hundred matches to get from 95 to 100. I'm so glad it's over. Now I can play around.

IMAGE(https://scontent-man2-1.xx.fbcdn.net/v/t1.15752-9/335261281_1293422448245703_240484547429817958_n.jpg?_nc_cat=109&ccb=1-7&_nc_sid=ae9488&_nc_ohc=e-6Zhpe4ecwAX8kKMNu&_nc_ht=scontent-man2-1.xx&oh=03_AdQ7odvkeUXaGk2G1epfNL-Im8OGpRAi18Sirx_gO3MIFQ&oe=6433F7C6)

Sometimes the game just doesn't want you to play.

I mentioned above that I started over with a new account. Recently I crossed the collection level (CL) 600 point.

That's where it's believed that your CL no longer factors into your matchmaking and it is purely based on MMR.

In the past, it was recommended that you hold back, accumulate as many credits as possible and then "jump" past 600 to get as many series 3 cards at once as possible. But, that messes up Snap's plan to have you lose a lot suddenly and want to spend money, of course. They changed it so that any unspent credits you have now count towards your collection level. So once you have enough credits to pass 600, you're in the same boat as if you had spent them.

On my first account, I had no idea of any of this. Now I was anticipating it, and boy, there's no mistaking it. Approaching 600, about 85-90% of my games were against bad bots. Very first game above 600 was against an almost completely series 3 deck and every game since has been against the same, seeing Thanos decks, Infinity card backs, etc.

This careful design of the matchmaking system to push players towards spending might bother me more than anything else about Snap.

So have you ever done an opponent so dirty you almost felt bad? Played someone this morning with my Troll deck, and Luke's Bar came up and just every round it fall that I had one energy to spend after playing my main card so Ice Man was played 5 times before they retreated.

Yeah. I managed to get scorpion fired off 4 times in 3 rounds. They gave up on the fourth.

I’ve got a Sera ramp deck that lets me drop some combination of Wong/Mystique/Gambit/Absorbing Man on turn 6- a typical match I can destroy half their cards on the board, a good match I can completely empty their side of the board.

I’ve also replaced Sandman in a lot of my decks with Electro and Viper, so I get the bonus energy and they deal with the card restriction. That generally causes a retreat from most opponents.

# (1) Sunspot
# (1) Iceman
# (2) Viper
# (3) Electro
# (3) Wave
# (5) Iron Man
# (5) Leech
# (5) Magik
# (6) Arnim Zola
# (6) Doctor Doom
# (6) Odin
# (6) America Chavez

This is my current best performing deck. The goal is to use Zola twice to split Iron Man and Odin. It's a pretty standard ramp deck. You need to use 2 6 power cards so get extra turns with Magik, cheaper cards with Wave or more energy with Electro.

I won a match with only zero power cards.

IMAGE(https://i.imgur.com/xkeHEUn.jpg)

Used Doc Oct after my opponenet played Shuri, so the Taskmaster they had in their hand ready to copy Red Skull, instead copied Shuri, it was amazing.

When a new card drops isn't it supposed to be in the token shop?

I think the selection is weighted to prioritize lower tier cards you haven’t collected yet but everything should show up eventually. I had both Kang and Stature rotate through in the last week but all the series 5 cards cost 6000 tokens and I don’t think I’ve ever had more than 3000 at any time.

EverythingsTentative wrote:

When a new card drops isn't it supposed to be in the token shop?

The next patch, tentatively scheduled for next week, is supposed to contain token shop updates including the change guaranteeing the new card release shows up in your shop immediately as long as you don't have something pinned.

As someone who forked up the 6k for Master Mold today, he's fun but there's definitely some deck building problem solving to be done with him. The seemingly obvious card package to pair with him (Ronan, Maximus) still seems fairly ineffectual even with Master Mold added in so far.

I don't know what he needs to feel more useful yet. Hopefully someone smarter will figure it out so I can stop fumbling around.

I managed to finish off Pool 3 today, just in time for more cards to move down into it. Heh.

Toddland wrote:

I managed to finish off Pool 3 today, just in time for more cards to move down into it. Heh.

I'm 7 away from Pool 3 Complete (with more than 1k tokens on hand), but I have a card moving to Pool 3 already: M'Baku, who doesn't work often, but I've made a Cerebro 2 deck, and he's saved me a game at least once, and it is very, very, very hilarious when he does.

SpacePProtean wrote:
Toddland wrote:

I managed to finish off Pool 3 today, just in time for more cards to move down into it. Heh.

I'm 7 away from Pool 3 Complete (with more than 1k tokens on hand), but I have a card moving to Pool 3 already: M'Baku, who doesn't work often, but I've made a Cerebro 2 deck, and he's saved me a game at least once, and it is very, very, very hilarious when he does.

The gag when the board is full and there's no room for him cracks me up every time.