The GWJ cRPG Club Game 21- Legend of Grimrock (Over)

I've been plugging away and am now on Level 8. I'm going through each level on my own first, then doubling back with a walkthrough to get all the secrets.

I've been abusing the hell out of the 'poison cloud' Earth spell. It is great vs the fire-ball shooting guys especially.

I just finished level four, had to read a walkthrough to figure out some of the puzzles to advance.

Going through level 2. It seems quite tough to be honest.

I have just found out that if you press "R", you can rest and refil your health bar.

Sorbicol wrote:

Going through level 2. It seems quite tough to be honest.

I have just found out that if you press "R", you can rest and refil your health bar.

Yes there's also a "Zzz" button up at the top when your character screen is open. Beware though: you gain hunger while resting.

Is there anyway of memorising the spells so you don't have to continually click all the buttons before you cast?

Sorbicol wrote:

Going through level 2. It seems quite tough to be honest.

I have just found out that if you press "R", you can rest and refil your health bar.

Sorbicol wrote:

Is there anyway of memorising the spells so you don't have to continually click all the buttons before you cast?

Nope. Having more than one wizard seems like a terrible idea for that very reason.

Math wrote:
Sorbicol wrote:

Is there anyway of memorising the spells so you don't have to continually click all the buttons before you cast?

Nope. Having more than one wizard seems like a terrible idea for that very reason.

You can set it up so it’s ready to cast for the first shot but yeah, it is a bit of a pain.

I'm in - and up to level seven now, going a little bit past where I stalled out in my previous attempts at it. Rolling with a fighter, frontline stabby rogue, rear line shooty rogue and earth/fire wizard.

Pro-tip: if you find yourself cursing out the devs for their cruel, asinine timing based puzzles that are downright impossible, you might...ah...want to make sure your party members are not encumbered, so you move at normal speed.

Made more progress yesterday, cleared floor 10. Floor 8 was some pretty rough going - I completely ran out of food, so I no longer regenerated energy. I had to run back to the crystal to recuperate after every other fight.

I might actually clear the game next session, if the remaining achievements are anything to go by.

I’m finding the controls for the game to be frustrating. It’s very hard to react when setting up spells involves memorising buttons, clicking them and trying to dodge if you can.

Also just reached level 3, and assumed the game would auto save. It doesn’t. I died and my save file was about 3/4 of the way through level 2.

The game is pushing my buttons a little.

Alien Love Gardener wrote:

I might actually clear the game next session, if the remaining achievements are anything to go by.

I just checked Google and the number of floors in this game is

Spoiler:

13.

I'm nearing the end of floor 2 and enjoying the almost dance-like kiting routines that I've gotten into during some of the combats.

Alien Love Gardener wrote:

Made more progress yesterday, cleared floor 10. Floor 8 was some pretty rough going - I completely ran out of food, so I no longer regenerated energy. I had to run back to the crystal to recuperate after every other fight.

I might actually clear the game next session, if the remaining achievements are anything to go by.

There are a couple spots where the enemies respawn endlessly. You can farm as much food as you can carry there.

Sorbicol wrote:

I’m finding the controls for the game to be frustrating. It’s very hard to react when setting up spells involves memorising buttons, clicking them and trying to dodge if you can.

Also just reached level 3, and assumed the game would auto save. It doesn’t. I died and my save file was about 3/4 of the way through level 2.

The game is pushing my buttons a little.

There is quicksave/load with F5/F9.

Math wrote:

There is quicksave/load with F5/F9.

Yes. I've just figured that out. Also, it took me ages to realise that you have to equip arrows in the opposite hand to the one holding the bow.

I get this is obviously an indie game with a small team, but possibly they could have have though a little more about making things a little more intuitive at times....

merphle wrote:

I'm nearing the end of floor 2 and enjoying the almost dance-like kiting routines that I've gotten into during some of the combats.

Yes I'm just starting to pick up on this a little. The controls aren't helping as previously mentioned, but over all I do feel a little more like I'm getting a feel for the game and how it all works.

And I just completed it, 10 years after first bought and played it. Turns out I was closer than I thought, the last bunch of floors are more like a regular floor dungeon spread out.

Overall , I had a pretty good time with it, despite coming to regret some my character choices. My warrior was a drunken bar-brawling minotaur that just punched monsters in the face, but going the unarmed route meant all the spiffy axes, maces and swords I found were basically dead weight, since no one could use them effectively in my party.

Floor six was were I stalled out previously, and it's probably the roughest, most sprawling floor with some puzzles I have to give serious side-eye.

There's some really neat design here though, and I especially like how they subvert pits. The fall damages you, sure, but it's never a disaster to fall in one unless you're close to dying, and there's usually something cool down there you want.

Math wrote:

There are a couple spots where the enemies respawn endlessly. You can farm as much food as you can carry there.

Yeah, I noticed snails were respawning in a couple of spots, but they were a couple floors up, and their rate was too slow for my liking. In retrospect, I should've of course just rested there to speed things along. My food problems did get solved eventually though.

Sorbicol wrote:

I get this is obviously an indie game with a small team, but possibly they could have have though a little more about making things a little more intuitive at times....

merphle wrote:

I'm nearing the end of floor 2 and enjoying the almost dance-like kiting routines that I've gotten into during some of the combats.

Yes I'm just starting to pick up on this a little. The controls aren't helping as previously mentioned, but over all I do feel a little more like I'm getting a feel for the game and how it all works.

The combat is mostly about managing the encounter space and how you engage enemies. If you're in a one on one fight and you've got a 2x2 space to fight on, if you lose or even get hit it's because you screwed up. Much as I would've appreciated a recast button, I think the clunkier ui elements work in that context to put pressure on you and make you fumble,

Dammit, I really was hoping I'd be the first one done this time.

I agree about the spellcasting: it puts good pressure on your dexterity, otherwise combat would be too easy.

This is flowing for me much better now I’m getting the hang of it. I still find the controls annoying, but they are what they are. Too often I find myself trapped in a corner getting beat from all sides. I’ve taken to spamming F5, that’s all I’m saying.

On to level 4. And f*ck those spiders.

And I'm done. Final three floors are much quicker than the rest.

Steam says I put about 16 hours into the game and that feels about perfect. Any longer and it'd have become very tedious, since there aren't really any new mechanics. I enjoyed my time with it and am glad to have experienced a real old school "blobber" style of CRPG.

There are a few more achievements that I could get, but they'd require backtracking up half a dozen floors. So we'll see if I have the desire.

Congratulations to Alien Love Gardener and Math for being the first two to complete the game.

I'm glad it's short and sweet - I am enjoying the game but I could easily see it outstaying it's welcome.

So I'm bumbling through and have given up and I'm straight using a walkthrough at this point. Puzzle games are not my forte, as they say. There have been one or two too many "we're going to put you in a really tight spot, you'd better have saved recently!" moments, which as lead to a lot of backtracking.

My enjoy levels have dipped a bit, but this is second game we've voted for that I'd have probably have given up on now if I were playing them for myself.

Next time I think I might join Legion and just vote for Kenshi.

On to level 7. I gave up on the fighter's challenge on level 6 after a few futile attempts.

I've pushed through a bit a last couple of days and I've hit Level 8, although I believe this is sort of optional. still I'm never going to come back to this game so I might as well get as much out of it as I can.

I'm enjoying the game more as I've settled into it - combat flows better, and although there are a few choices I'd probably go back and change a bit if I knew what I know now, they aren't enjoy for me to want to restart or anything like that.

Still, without a walkthrough, I doubt that I would have had the patience for level 6, which largely sucked. So much toing and froing for my liking!

So PSA (and something I learned remarkably later than I probably should have) is that the crystals of life recharge, they aren't one shot deals that need to be used in the direst of dire emergencies. It takes a while, but you probably don't have to worry about saving them for later the way I did.

Clumber wrote:

So PSA (and something I learned remarkably later than I probably should have) is that the crystals of life recharge, they aren't one shot deals that need to be used in the direst of dire emergencies. It takes a while, but you probably don't have to worry about saving them for later the way I did.

You can also press TAB to bring up a map of where you have and haven’t been. I didn’t find that out until level 6. It would have been quite useful in earlier levels.

Sorbicol wrote:
Clumber wrote:

So PSA (and something I learned remarkably later than I probably should have) is that the crystals of life recharge, they aren't one shot deals that need to be used in the direst of dire emergencies. It takes a while, but you probably don't have to worry about saving them for later the way I did.

You can also press TAB to bring up a map of where you have and haven’t been. I didn’t find that out until level 6. It would have been quite useful in earlier levels.

You can click on the map to leave notes too. I used it to mark where the crystals were, primarily.

Level 9 is testing my patience. There is a new enemy that appears to not only be able to withstand a lot of damage, but the dungeon layout is such that progress through them appears to be basic pot luck - sometimes they aren't positioned right and you can get through. Other times they block off all the exits, force you into a corner and that's the end of that.

I've never been good with bullshit mechanics like that, I'm going to to start looking at cheats soon I think

I’m nowhere near that floor, but is it possible to lure/kite them to a more open area?

merphle wrote:

I’m nowhere near that floor, but is it possible to lure/kite them to a more open area?

No. The dungeon design is such that it's single tile corridors and small 2x2 rooms for the most part. There are bigger spaces but if you get 2 or 4 enemies and one of them is blocking the exit - there aren't a lot of options.

I've got through but there are 2 exits to block off - every time I get through one of the enemies will sneak through and inevitably kills one of my team.

EDIT: Having gone back after stepping away from the game for a couple of hours, I got straight through. I then progressed through most of the remaining map before hitting something of a brick wall (literally) and couldn't seem to progress much further. After puzzling that out for a while I realised I'd "forgotten" to pick something up very close to the start of the map.

I may have now rage quit for the rest of tonight and will come back to it again tomorrow. See if I can find an earlier save or something. How the hell anyone plays this without a walkthrough in front of them is beyond me.

Hopped into this for a change-of-pace from my current Baldur's Gate game and it seems pretty fun! I have no nostalgia for this sort of game at all, as I'm pretty sure I've never played one other than the hour or whatever I put into this a decade ago when it first came out. I knew so little that I had to look up how to actually hit an enemy.

Anyway, finished the first tutorial floor and got a decent ways into the second before calling it a night. Seems pretty fun so far and I think I'll stick with it.

Question on secret areas -- is the intention that you turn to take a good look at every wall looking for a switch, because I could see that getting kinda old, or is there something else in the environment that will tip you off that you're near a secret area?

billt721 wrote:

Question on secret areas -- is the intention that you turn to take a good look at every wall looking for a switch, because I could see that getting kinda old, or is there something else in the environment that will tip you off that you're near a secret area?

The actual secret areas: just looking for buttons. Yes it does get super old. The only upside is that there are only a few flavors of walls-with-buttons per tileset you need to look for.

Secret doors and stuff you need in order to progress to the next floor are usually hinted at in some way, is my recollection.