I've been plugging away and am now on Level 8. I'm going through each level on my own first, then doubling back with a walkthrough to get all the secrets.
I've been abusing the hell out of the 'poison cloud' Earth spell. It is great vs the fire-ball shooting guys especially.
I just finished level four, had to read a walkthrough to figure out some of the puzzles to advance.
Going through level 2. It seems quite tough to be honest.
I have just found out that if you press "R", you can rest and refil your health bar.
Yes there's also a "Zzz" button up at the top when your character screen is open. Beware though: you gain hunger while resting.
Going through level 2. It seems quite tough to be honest.
I have just found out that if you press "R", you can rest and refil your health bar.
Is there anyway of memorising the spells so you don't have to continually click all the buttons before you cast?
Nope. Having more than one wizard seems like a terrible idea for that very reason.
Sorbicol wrote:Is there anyway of memorising the spells so you don't have to continually click all the buttons before you cast?
Nope. Having more than one wizard seems like a terrible idea for that very reason.
You can set it up so it’s ready to cast for the first shot but yeah, it is a bit of a pain.
I'm in - and up to level seven now, going a little bit past where I stalled out in my previous attempts at it. Rolling with a fighter, frontline stabby rogue, rear line shooty rogue and earth/fire wizard.
Pro-tip: if you find yourself cursing out the devs for their cruel, asinine timing based puzzles that are downright impossible, you might...ah...want to make sure your party members are not encumbered, so you move at normal speed.
Made more progress yesterday, cleared floor 10. Floor 8 was some pretty rough going - I completely ran out of food, so I no longer regenerated energy. I had to run back to the crystal to recuperate after every other fight.
I might actually clear the game next session, if the remaining achievements are anything to go by.
I might actually clear the game next session, if the remaining achievements are anything to go by.
I just checked Google and the number of floors in this game is
13.
I'm nearing the end of floor 2 and enjoying the almost dance-like kiting routines that I've gotten into during some of the combats.
Made more progress yesterday, cleared floor 10. Floor 8 was some pretty rough going - I completely ran out of food, so I no longer regenerated energy. I had to run back to the crystal to recuperate after every other fight.
I might actually clear the game next session, if the remaining achievements are anything to go by.
There are a couple spots where the enemies respawn endlessly. You can farm as much food as you can carry there.
I’m finding the controls for the game to be frustrating. It’s very hard to react when setting up spells involves memorising buttons, clicking them and trying to dodge if you can.
Also just reached level 3, and assumed the game would auto save. It doesn’t. I died and my save file was about 3/4 of the way through level 2.
The game is pushing my buttons a little.
There is quicksave/load with F5/F9.
And I just completed it, 10 years after first bought and played it. Turns out I was closer than I thought, the last bunch of floors are more like a regular floor dungeon spread out.
Overall , I had a pretty good time with it, despite coming to regret some my character choices. My warrior was a drunken bar-brawling minotaur that just punched monsters in the face, but going the unarmed route meant all the spiffy axes, maces and swords I found were basically dead weight, since no one could use them effectively in my party.
Floor six was were I stalled out previously, and it's probably the roughest, most sprawling floor with some puzzles I have to give serious side-eye.
There's some really neat design here though, and I especially like how they subvert pits. The fall damages you, sure, but it's never a disaster to fall in one unless you're close to dying, and there's usually something cool down there you want.
There are a couple spots where the enemies respawn endlessly. You can farm as much food as you can carry there.
Yeah, I noticed snails were respawning in a couple of spots, but they were a couple floors up, and their rate was too slow for my liking. In retrospect, I should've of course just rested there to speed things along. My food problems did get solved eventually though.
I get this is obviously an indie game with a small team, but possibly they could have have though a little more about making things a little more intuitive at times....
merphle wrote:I'm nearing the end of floor 2 and enjoying the almost dance-like kiting routines that I've gotten into during some of the combats.
Yes I'm just starting to pick up on this a little. The controls aren't helping as previously mentioned, but over all I do feel a little more like I'm getting a feel for the game and how it all works.
The combat is mostly about managing the encounter space and how you engage enemies. If you're in a one on one fight and you've got a 2x2 space to fight on, if you lose or even get hit it's because you screwed up. Much as I would've appreciated a recast button, I think the clunkier ui elements work in that context to put pressure on you and make you fumble,
Dammit, I really was hoping I'd be the first one done this time.
I agree about the spellcasting: it puts good pressure on your dexterity, otherwise combat would be too easy.
And I'm done. Final three floors are much quicker than the rest.
Steam says I put about 16 hours into the game and that feels about perfect. Any longer and it'd have become very tedious, since there aren't really any new mechanics. I enjoyed my time with it and am glad to have experienced a real old school "blobber" style of CRPG.
There are a few more achievements that I could get, but they'd require backtracking up half a dozen floors. So we'll see if I have the desire.
On to level 7. I gave up on the fighter's challenge on level 6 after a few futile attempts.
So PSA (and something I learned remarkably later than I probably should have) is that the crystals of life recharge, they aren't one shot deals that need to be used in the direst of dire emergencies. It takes a while, but you probably don't have to worry about saving them for later the way I did.
Clumber wrote:So PSA (and something I learned remarkably later than I probably should have) is that the crystals of life recharge, they aren't one shot deals that need to be used in the direst of dire emergencies. It takes a while, but you probably don't have to worry about saving them for later the way I did.
You can also press TAB to bring up a map of where you have and haven’t been. I didn’t find that out until level 6. It would have been quite useful in earlier levels.
You can click on the map to leave notes too. I used it to mark where the crystals were, primarily.
I’m nowhere near that floor, but is it possible to lure/kite them to a more open area?
Hopped into this for a change-of-pace from my current Baldur's Gate game and it seems pretty fun! I have no nostalgia for this sort of game at all, as I'm pretty sure I've never played one other than the hour or whatever I put into this a decade ago when it first came out. I knew so little that I had to look up how to actually hit an enemy.
Anyway, finished the first tutorial floor and got a decent ways into the second before calling it a night. Seems pretty fun so far and I think I'll stick with it.
Question on secret areas -- is the intention that you turn to take a good look at every wall looking for a switch, because I could see that getting kinda old, or is there something else in the environment that will tip you off that you're near a secret area?
Question on secret areas -- is the intention that you turn to take a good look at every wall looking for a switch, because I could see that getting kinda old, or is there something else in the environment that will tip you off that you're near a secret area?
The actual secret areas: just looking for buttons. Yes it does get super old. The only upside is that there are only a few flavors of walls-with-buttons per tileset you need to look for.
Secret doors and stuff you need in order to progress to the next floor are usually hinted at in some way, is my recollection.
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