Dwarf Fortress you sick temptress, you!

My initial impression is that this is more detailed graphically and in many other ways than RimWorld.

The Tutorial is a bit dodgy in the way it displays the window, covering up some response buttons. So after you read a section, just close the tutorial window and proceed. Use the big question mark to reopen it.

I think I'm really going to enjoy this.

Budo wrote:

Damn it, FINE I'll wishlist it.

.. and then buy it tomorrow?

omni wrote:
Budo wrote:

Damn it, FINE I'll wishlist it.

.. and then buy it tomorrow? :)

More like wait for a sale. There's way too many great games out there right now.

I bought it just cause I basically owe them for a few hundred hours of free game already.

That said the UI is much better then before but still not quite modern. Skipped the tutorial but managing fine otherwise.

Now to put stonefall traps everywhere.

I also felt I owed them and resolved to buy it regardless of the quality. Fortunately it's been great. This morning I re-learned how to dig through an aquifer (after 3 attempts) and properly set up a small squad for defense. It's all slowly coming back.

I have no idea what I'm doing

So far it reminds me more of Gnomoria, than Rimworld (obviously both games owe everything to DF, not the other way around).

My animals all died. I wasn't really paying attention to them. The first trade caravan arrived, but I don't think I have anything to trade with them, or anything worth much, anyway.. Need to watch a few tutorials I think.

I feel like I'm learning the genre all over again

This was the first game in a long time I bought without thinking.

omni wrote:

I have no idea what I'm doing

So far it reminds me more of Gnomoria, than Rimworld (obviously both games owe everything to DF, not the other way around).

My animals all died. I wasn't really paying attention to them. The first trade caravan arrived, but I don't think I have anything to trade with them, or anything worth much, anyway.. Need to watch a few tutorials I think.

I feel like I'm learning the genre all over again :)

I forgot about my animals and let them starve too. A fairly simple way to get good cash is to cut gems you find (jewelsmith's shop, cut gems job, repeat forever). A more traditional way is to have someone grind rock crafts forever.

Tame animals need to be assigned to a pasture zone, and then a dwarf with the right labor will move them to that zone and occasionally take care of them. I think grazing animals need to be pastured on some grass. With the right workshops you can use those animals or their offspring for food, leather, etc.

I find this flowchart of buildings and industries from the wiki to be super helpful when starting a new fort (I have started a lot of forts, but usually get distracted).

Spoiler:

IMAGE(https://dwarffortresswiki.org/images/e/e6/FlowchartDF.png)

I hope they have improved the trade depot interface, because it is super confusing.

That is a very helpful chart

Also, don't forget to designate a refuse zone outside your fort somewhere, too. This is basically a trash pile where dwarves will toss dead animal bodies and other gross stuff so it doesn't stink up the fort with miasma.

Polygon has a nice first fort basics guide up already showing off the new graphics, it's quite nice.

I'm guessing one should dig a pit for that purpose? Or leave it at ground level so the animals can get at it? How deep does the simulation go?

Robear wrote:

I'm guessing one should dig a pit for that purpose? Or leave it at ground level so the animals can get at it? How deep does the simulation go?

Surface level pasture and refuse zones are good. I think as long as it can see sky above, the miasma in a refuse zone will dissipate. And for some reason pastured animals know to stay in their zone most of the time.

You could construct a wall around your pasture if you want it to look nicer.

Good to know. Will the wild animals eat trash? Or does it just sit there? Can it be burned?

AFAIK the trash and corpses just sit there, I don't think anything will try to steal or eat it. You can't intentionally burn it, but you could dump it all into a magma pit if you find some!

I also caved and picked it up on itch and got the Steam key. But I am going to hold off on starting since I just played the old version for a bit earlier this year, I am trying to launch my first rocket in Factorio, and Blaseball is coming back, which means I will probably have to update my fan site.

Robear wrote:

Good to know. Will the wild animals eat trash? Or does it just sit there? Can it be burned?

Build your dump under a drawbridge and atom smash the garbage into the next universe.

Mr Bismarck wrote:
Robear wrote:

Good to know. Will the wild animals eat trash? Or does it just sit there? Can it be burned?

Build your dump under a drawbridge and atom smash the garbage into the next universe.

I was going to wait a while before introducing Dwarven quantum physics.

Drawbridges are great for getting rid of garbage and mayors. But I repeat myself.

Mr Bismarck wrote:

Drawbridges are great for getting rid of garbage and mayors. But I repeat myself.

Things you can say about Dwarf Fortress, but not your in-laws, amirite?

Mr Bismarck wrote:
Robear wrote:

Good to know. Will the wild animals eat trash? Or does it just sit there? Can it be burned?

Build your dump under a drawbridge and atom smash the garbage into the next universe.

Do drawbridges still act as catapults? I seem to remember launching a goblin or something in the air.

Quintin_Stone wrote:

Do drawbridges still act as catapults? I seem to remember launching a goblin or something in the air.

I presume so, as they always have in the past. I will eventually tire of my Mayor and find out for sure.

I love seeing my Steam notifications pop up in the bottom corner of my monitor "xxx is now playing Dwarf Fortress."

Warms my cold dead heart.

Looks like they hit their 2-month sales prediction in less than 24 hours.

And that also warms my cold, dead heart.

My administrator went mad and I found him outside babbling naked. He left his shoe in his room and a trail of his other clothes on the way out. Maybe I should replace him?

Definitely replace his admin job. Then see if you can figure out what is driving him crazy and if you can fix it. Sometimes various craftdwarves need some specific item because they have been inspired the one-true cat wool chair cushion or whatever.

Otherwise, try to trap him in somewhere so other dwarves don't see him and freak out, and get a coffin ready.

There is a werewolf around. Maybe he got bit and got naked to be a werewolf.

Hey folks, I'm very curious about this new Dwarf Fortress release. I've always read about this game but have found it impenetrable every time I tried to learn.

How's the new Steam release in terms of accessibility? I've heard there is a tutorial (which is great!) but it doesn't cover a lot of concepts (which is not so great). I'm still thinking this might be a game that I enjoy reading about more than playing, but the good press is urging me closer and closer to the big green purchase button.

In terms of similarly complex games I'm okay with:

I enjoy but have never finished Factorio

I've put 30 hours into Rimworld but still find it a bit too difficult to actually understand what I'm doing. I like it a lot, but struggle to feel like I'm ever on top of what I'm doing.

I admit I have a bit of a gut feeling that I should just stick with Rimworld because any additional complexity would be too much for me, but I can't deny my curiosity Thoughts?

I haven't played Rimworld, but I know that it is heavily inspired by DF and not nearly as deep and complicated. It really depends on your tolerance for losing to things you didn't even know could happen or anticipate, because it will happen A LOT.

DF does have the ability to reclaim a site, so even if all of your dwarves die, or you just want to abandon a hopeless situation, you can start over at the same site with 7 new ones and go at it again.

And apparently you can dungeon delve old sites in a sort of adventure mode? Is that true?