
There are far too many elemental/status type attacks, acid, purgewater, fire, ice, plasma, adhesive it feels like your weapon wheel is chock full of the various arrows, sometimes two bows having ice or acid attacks.
In general, you shouldn’t be trying to cover all the elements with a single loadout. Some of them have redundant effects, and you’re almost never going to be using more than two elements against a specific machine before it is destroyed. Usually, you just use one. For exploring or going prepped into a specific area or encounter, you need to outline what you intend to do for a particular encounter, list the ammo you’re going to need, and then equip those. You usually have enough to have something like 4 or 5 sorts of approaches, but changing your elemental ammo and coils to precisely target the specific elemental weaknesses of every machine in the world map isn’t going to be on the menu.
Weapons that have multiple elemental ammo are flexible when you’re considering them for a loadout, but once you coil them up, you usually only use just the one ammo you’ve boosted for that weapon. Weapons that have elemental and damage-oriented ammo tend to be more tactically flexible, but also less strategically flexible.
You can also take advantage of cheaper or less-used elemental ammo when using skills that are expensive on ammo, as the skills don’t care which ammo type you’re using, so if you only have that one weapon in your loadout that works with that skill, using a cheaper elemental ammo means you have less overall or a more balanced ammo consumption.
As an example, one of my loadouts has Frost Arrows and Acid Arrows on the bow, but I only really use the Frost Arrows on that, and only ever use the Acid Arrows if I happen to get jumped unexpectedly by a machine that requires me to weaken it with Acid before whittling it down.
In general, once you enter the midgame, most machine groups along your path shouldn’t be taking you more than 30 seconds to dispatch, or weaken to the point of irrelevance. On Easy Machine HP (or just the Easy global setting), you’re going to be one-shotting a lot of machines.
I have just come here to say that I finished this game last weekend and I absolutely loved it. Beginning to end, easily one of my favorite gaming experiences of the last few years. I hit level 50 and did every side quest and almost all of the errands. The game certainly doesn't owe me anything!
It's pretty clear they're expecting to do a third one. My guess is that it heads over to the Quen homeland, which would be pretty cool to see.
I have just come here to say that I finished this game last weekend and I absolutely loved it. Beginning to end, easily one of my favorite gaming experiences of the last few years. I hit level 50 and did every side quest and almost all of the errands. The game certainly doesn't owe me anything!
It's pretty clear they're expecting to do a third one. My guess is that it heads over to the Quen homeland, which would be pretty cool to see.
I'm glad you had a great time. After a year of great games, it still remains my GOTY.
Even before a third one, I'm very confident we'll get DLC. They did it for Zero Dawn and there are lots of hints and curious places on the map.
It would definitely have been my GOTY too had Elden Ring not come out. In my mind though it's really close between the two of them.
I was wondering about some DLC. The game out long enough ago that I would think we'd be hearing about it pretty soon.
I liked it a lot but got "map icon burnout" with so much stuff to find.
I was wondering about some DLC. The game out long enough ago that I would think we'd be hearing about it pretty soon.
The DLC wait for Zero Dawn was 9 months, which is where we are now since HFW release. This article summarizes why some believe DLC is on the way.
https://www.svg.com/1038236/why-hori...
I hope it hasn't been skipped on in lieu of Call of the Mountain. Given the passion of the fanbase, it seems like easy money for Guerilla.
They might have diverted resources from a DLC to making a Horizon multiplayer game; Sony's currently big on having 10 mulltiplayer games release in the next few years, because they want that constant stream of microtransactions.
They might have diverted resources from a DLC to making a Horizon multiplayer game; Sony's currently big on having 10 mulltiplayer games release in the next few years, because they want that constant stream of microtransactions.
Just what I need when I’ve scanned a machine, it doesn’t know I’m there, and I’m about to line up that perfect shot to hit the weak spot … xXxAloySmAshEr69xXx bunny-hops into the scene shouting “LOL NOOB” and wrecks everything*
*based on ancient experience, I assume multiplayer games haven’t changed that much in the last 20 years or so.
Yeah, that's pretty much where I'd be at for a multiplayer-only Horizon game. I'd skip it too. Hopefully that's not what they're doing. Big single-player games like these are my jam.
It's too bad you can't just use any VR headset on the PS5, because I'd definitely play Call of the Mountain! Unfortunately a PSVR2 is a bit too far when I've already got this Reverb.
Nice!! I'm in 100%.
It is a good game but I really suffered "map burnout." There are just icons everywhere, so much stuff.
I'd like to note that the map icons in this game much like its predecessor are mostly marking sites where you will find a certain type of machine not an actual side quest/collectable/etc.
The map icons are just the indicator for the bloat. It's still so overstuffed with content that it makes the first game seem lean and efficient.
The map icons are just the indicator for the bloat. It's still so overstuffed with content that it makes the first game seem lean and efficient.
Interesting. I found it leaner and better organized.
With minimal spoilers, this is the content in the open world map:
Machine sites: Actually less content and sadly less interesting than the first game because the machines didn’t migrate over from site to site, so each site is basically its own thing. It would be very uncommon for you to get ganked from behind by machines not indicated on the site.
Ruin Puzzles: mini-puzzles on the scale of Breath of the Wild Shrines. Maybe about two or three Shrines in one. There’s ten of these.
Tallnecks: Five I think? At least two of these are essentially gated so you’re only really interacting with 3 on an emergent basis.
Bandit Outposts: Optional. About 5 to an area.
Bandit Camps: Also optional. Separate line from the Outposts. 1 to an area.
Machineback Races: 1 to an area. Has its own optional questline.
Rumor mills: Camps or villages in the wild where you can pick up clues on quests you haven’t completed yet.
Oseram Scavenger Camps: 1 to an area
Vantage Points: basically identical to the first game
Ancient Recordings: actually less than the first games mugs and crap.
Metal Flowers: even more optional this time around. Only contains material caches, no more hints about what they are since their nature is revealed in the main game.
Did I miss anything? You can, of course, clean up the map by just removing the icons you don’t like.
You missed the mini game you can play when you want to play a game inside your game.
I don’t get the “bloat” criticism here, if there’s too much to do, just… don’t do it.
My only complaint is that the DLC isn’t coming to PS4, when I only just got hold of PS4 to play the game. And even that isn’t much of a complaint, I didn’t have to pay for anything except the game.
It helped (for me) that the map lets you turn certain types of icons on/off.
So jealous. I wish I could play this game again for the first time. I hope you have a blast!
2 months to DLC. Need to get off my butt and finish 100%ing my NG+ run.
Pages