Monster Hunter Rise Catch-All

I still think World is a better entry point than Rise, but either is probably fine.

You can get World for cheaper. It’s $14.99 on Steam right now, and I believe it’s still part of Game Pass and the PS+ collection.

Dyni wrote:

I still think World is a better entry point than Rise, but either is probably fine.

You can get World for cheaper. It’s $14.99 on Steam right now, and I believe it’s still part of Game Pass and the PS+ collection.

I hit a wall and bounced off of World and hated the hub area because it felt too big and like I was running everywhere every time I returned from a hunt. Rise fixed all my issues, and simplified a number of things. I've now played Rise beyond HR100 thanks to the Casual Fridays going in the GWJ Discord.

Counterpoint is that the Sunbreak expansion comes out for Rise next week so everyone will be enamored with that for at least a few weeks, leaving a new player all by themselves.

Returning for Sunbreak and I am very overwhelmed. There are a bunch of systems I never really touched (sending palicoes off for materials, doggy abilities etc.) and the amount of quest marker/dialogue boxes on-screen in the new area is a lot to take in.

Plus, with all the nuance each weapon has, I've totally forgotten how to play. Without the gentle ease-in of low rank monsters, I'm getting absolutely destroyed while I relearn everything.

Loving it! No new monsters yet, but I've already crafted a big crab claw gunlance so that's rad as hell.

I played a good amount of Iceborne fairly recently so it wasn’t as much of a shock to me. I found that you do need to use armor with actual defense in MR, not just paper hats that have critical eye.

However through MR2 I was worried the game would again be too easy.

Then I reached late MR3. Almudron, Barioth, and Magnamalo all delighted in killing my rando groups multiple times.

I've been taking my kids through Sunbreak and they're acquitting themselves quite well! We've had one triple cart "that counts." The first was Garangolm and they didn't want to count that because everyone was goofing around. Rathalos was the first triple cart (at MR4!) that was legit.

Of course, I then pointed out that Rathalos shouldn't be one-shotting you from full health with an Absolute Petalace and all the birbs so maybe look at your Fire Resistance Stat?

Turns out, taking on Rathalos with - 10 Fire Resistance is an astoundingly bad idea.

Presents tomorrow to celebrate the success.
https://www.destructoid.com/monster-...

My Steam Deck preorder email finally came in! As soon as that arrives, I will be speeding through Rise again to get to Sunbreak. I'm thinking I might go Greatsword this time.

I don’t know how the community in general feels but I’m a bit let down by Sunbreak. Doesn’t feel as substantial as Iceborne did.

Blind_Evil wrote:

I don’t know how the community in general feels but I’m a bit let down by Sunbreak. Doesn’t feel as substantial as Iceborne did.

It’s about 14 monsters short. The roadmap says 10 of those 14 monsters will be scheduled over the coming months. There are no Investigations and the mat rewards are more generous, so there’s less to grind unless you just like hunting monsters. There are no siege monsters either, but those are replaced by the Follower Quest feature, which I hope gets more content in the updates.

A really great and in depth bow guide that I found today.

https://mhwbowbuilds.wordpress.com/b...

This tool was also quite useful.
https://huntervillage.io/builder/bui...

I could use a bit of advice. I've been playing bow basically forever. And at this point, I've got all the skills I want, most of the bows, and I'm happy with what I've got. But hunts are becoming kind of routine, so I wanted to switch things up. I liked the look of the new Royal Order longsword, so I built a Zinogre longsword, just as starter, and put the RO layered look on it. But, I don't have any armor or decorations that are good for long sword. So I was wondering what you all would recommend as far as skills, armor, and decorations that would be useful for LS. I've got Sunbreak and I'm on MR91.

I haven't used longsword much in Rise, but I do have a resource for you. The same guy who's been making the Title Update sets for Lance (which I primarily play) is a Longsword main and has a video and imgur album with builds:

https://youtu.be/tvNnsEj_hHQ
https://imgur.com/a/H3yB7JM

If you ever want to get up to a bit of Lance, I have plenty to say on that subject. I also play frequently on PC and we have a standing Friday night hunt scheduled over on the GWJ Discord

Edit:
If you're looking for more basic information, section 7 of this document may also be helpful.
https://docs.google.com/document/d/1...

peanut3141 wrote:

I haven't used longsword much in Rise, but I do have a resource for you. The same guy who's been making the Title Update sets for Lance (which I primarily play) is a Longsword main and has a video and imgur album with builds:

https://youtu.be/tvNnsEj_hHQ
https://imgur.com/a/H3yB7JM

If you ever want to get up to a bit of Lance, I have plenty to say on that subject. I also play frequently on PC and we have a standing Friday night hunt scheduled over on the GWJ Discord

Edit:
If you're looking for more basic information, section 7 of this document may also be helpful.
https://docs.google.com/document/d/1...

Thanks! I'll read through this.

Hey all, With Rise coming to Playstation this Friday I was thinking of jumping in, I only ever played MH : World but put a good few hundred hours into that. I am aware that World was MH lite I am going to get overwhelmed by this or is it around the same sort of depth and difficulty? Thanks for the help.

I also really only started with MH World, and I didn’t get the impression that it was MH Lite. If anything, most players agreed that World hosted the most difficult incarnation of Fatalis, and had challenges that were considered essentially unfair (Extreme Behemoth).

MH Rise is considered the easiest and most approachable Monster Hunter title to ever be made, so if you got good value out of World, you could find MH Rise’s Village Quest introduction to the franchise pretty darn easy! Most people do.

Having said that, Rise is a slightly faster game. You have a few more cancel or counter moves that you need to input in a relatively tight window for most weapons. These moves aren’t necessary in any way. You can make your way through the entire game as well as Sunbreak without them, but they’re considered emblematic of the Rise/Sunbreak experience, so most players try to use one or two of them, at least. Being able to cancel out of specific committed moves makes them a lot more forgiving, and cuts out the windows where your character cannot be controlled, so the game feels a lot busier and faster.

This makes the game easier, IMO, if you have any ability to respond to a half second time window. Like, literally, the window for counters is sometimes full seconds of duration, so you don’t have to be especially good at twitch or fighting games. Hunting Helpers also allow you to employ a wide variety of effects as options to make the hunts as easy or as hard as you want. They’re not all that hard to deploy, or all that complicated.

Hunting Helpers are basically portable Yellow Bois. Yes, you can pick up and deploy toads on demand. And you can ride Palamutes.

TLDR: There’s a lot more options, but all of them make your hunter more powerful, so the game is easier.

Thanks LarryC! Sounds like I should be able to handle it, hopefully the wrong side of 40 reflexes aren't too bad Really looking forward to it actually as it' has been a long time since world for me, If anyone else is planning on hunting on PlayStation hit me up. I can go look at some weapon videos and try and plan on what I fancy using.

So put my first few hours in and I am really enjoying this Monster Hunter. I have reached level 2 and started playing with switch skills. I particularly enjoy the wirebug skills that make fights seem way more dynamic. As a quick question is it best to flick between online and offline quests? It feels like my gear could become over levelled if I concentrate on one or the other. I might even start up two different gear sets for each section if that’s the case.

Unless you're playing with people, I'd recommend doing the entirety of the Village quests first. It's where the low rank story happens. Doing Hub quests will throw new story monsters at you with no fanfare, so that when they're introduced as this big bad in the Village quests later, it's quite anticlimactic.

I played through the Village quests until the end, using the Hub "test out" quests to advance that progress as well. I eventually went back and completed the starting Hub quests as well, but mainly continued playing from HR3/4 or wherever that testing ends up putting you.

bbk1980 wrote:

So put my first few hours in and I am really enjoying this Monster Hunter. I have reached level 2 and started playing with switch skills. I particularly enjoy the wirebug skills that make fights seem way more dynamic. As a quick question is it best to flick between online and offline quests? It feels like my gear could become over levelled if I concentrate on one or the other. I might even start up two different gear sets for each section if that’s the case.

I’ve done it both ways. It feels like they designed the experience around having Village Quests first, and then graduating to License Tests to HR Hub quests immediately. The game feels smoother like that. For Hub quests, even the Low Rank ones feel like they’re balanced around someone having a mildly overleveled weapon in the team, so the mons are a little bit spongier than expected.

Basically, start soloing Hub Quests at High Rank, and if you need to come back in and help someone out in LR Hub quests, feel free to do so with starting or mid HR gear. It’ll be fine. LR Hub quests are completely skippable. The Village Quests feel quick, easy, and give you a solid boost of confidence because the monsters fall pretty fast.

LarryC wrote:

I’ve done it both ways. It feels like they designed the experience around having Village Quests first, and then graduating to License Tests to HR Hub quests immediately. The game feels smoother like that. For Hub quests, even the Low Rank ones feel like they’re balanced around someone having a mildly overleveled weapon in the team, so the mons are a little bit spongier than expected.

This was my experience, too. I wrote about this a little bit in another thread: Basically, my son and I jumped straight into Hub multiplayer and got wrecked several times by an Aknosom that felt like it had infinite health, as we whacked away ineffectually with our starter weapons. After a handful of trivially easy Village quests, though, we went back into the Hub with upgrades to weapons and armor and took it down without much sweat. It feels like you're supposed to do Village first.

Anyway, I'm having a good time with it. This isn't the sort of game I'd play much solo; hunts take a while and become repetitive, and it's a bit too nakedly grindy for me. But in co-op, it's a lot of fun.

In terms of weapons, my son is using dual blades, and I picked up the hammer. These are the same weapons we used in World... I did try insect glaive for a while, because it's incredibly cool, but I came to the conclusion that I don't have the skills to use it effectively, and spent half my time flying back and forth over the top of the monster without hitting it. Heavy bowgun got tested, too, and this did nothing except remind me that I'm terrible at FPS games...

Thanks all. I do have some co-op planned but I’ll fire through the village quests as a priority. I am going sword and sheild at the moment whilst I get the hang of some of the new systems might try out some of the wilder stuff later. If anyone fancies a hunt with a newbie at any point though hit me up!

So work and life have gotten in the way but I have reached level 4 Hunter and things feel like they are opening up. Genuinely love this game apart from the rampage missions which for me just aren’t as interesting as the normal hunts. The sword and sheild is proving a lot of fun especially being able to zip around with the wire bugs. I am going to be playing this for sometime.

There are few things as viscerally satisfying in video gaming as KOing a monster by whacking it square in the face with a hammer. It's a simple pleasure, but a pleasure nonetheless.

So I reached Magmamolo on the village quests last night and fainted for the first time in the game. I say fainted I was one shot each time! I have been quite relaxed jumping about monsters and just building which weapons I could but it’s time to start grinding to some good armour. I’m still loving the game.

bbk1980 wrote:

So I reached Magmamolo on the village quests last night and fainted for the first time in the game. I say fainted I was one shot each time! I have been quite relaxed jumping about monsters and just building which weapons I could but it’s time to start grinding to some good armour. I’m still loving the game.

Fainting is an expected and regular occurrence. Failing a quest by fainting 2 or 3 times isn't completely unexpected.

Failing a quest multiple times to the point of frustration is also expected at some point. Rise eases you into this a little more gently, but failing quests is an expected part of the MH experience. That's actually something long time players always say they're trying to find - a quest so hard it "walls" them. That is to say it prevents further progress.

It is also expected that you'll want to come online to look for help or tips on how to get past a wall, and sometimes ultimately direct help via Join Requests or formal requests in communities for aid in a particular quest.

Do also try to develop your personal expertise with a weapon class in tandem with the numerical leveling. Each monster in the quest line is supposed to teach you something specific. If you're getting walled, there is a fundamental lesson you're not quite getting.

And yeah, knowing that little bit is usually essential to tackling future, harder monsters, too.

LarryC wrote:

Failing a quest multiple times to the point of frustration is also expected at some point. Rise eases you into this a little more gently, but failing quests is an expected part of the MH experience. That's actually something long time players always say they're trying to find - a quest so hard it "walls" them. That is to say it prevents further progress.

I got 'walled' in World on this unique defense quest against the giant monster that I can't recall it's name. I gave up on the game. Part of my problem was I was failing on the part that had nothing to do with my personal weapon, but rather, the utilizing the placed artillery. After my time with Rise I keep thinking about going back, but they made so many thing much more enjoyable in Rise I'm not sure it would be worth it. What keeps me considering it is that I know a lot more about how to do things in MH games, so it might be obvious how I need to change...

Having not touched them I piled my armour spheres into some level 5 royal ludoth armour and polished him off second try. Good to see some old favourites starting to show up I was missing Anjanath. Now just to get this zinogre horn to drop…

Specific parts are "easier" to farm in Rise because they usually have very high drop rates on part breaks. So a Zinogre horn is actually pretty "easy" to get.

I put that in quotation marks because you do actually have to break the part which can be easier said than done. Sometimes the problem is actually breaking the part without killing the monster first.

For that, I do recommend using the Partbreaker skill. It's a big help. You can also use Lance, Gunlance, or Bowguns. Those are usually good at putting damage exactly where you want it.